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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-13 16:34:09 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-13 16:34:09 +0200 |
commit | 94bf7d9ea1318464b4ad5820ce118d32cf3dee1e (patch) | |
tree | c94c7c55f37cb426f15bf570ed07c356ee6f920d /src/peds/Ped.cpp | |
parent | fixed traffic lights (diff) | |
parent | More save/load alignment fixes (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f4e99d4d..d261385a 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -17738,23 +17738,25 @@ CPed::SetExitBoat(CVehicle *boat) } #ifdef COMPATIBLE_SAVES +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); void CPed::Save(uint8*& buf) { SkipSaveBuf(buf, 52); - WriteSaveBuf<float>(buf, GetPosition().x); - WriteSaveBuf<float>(buf, GetPosition().y); - WriteSaveBuf<float>(buf, GetPosition().z); + CopyToBuf(buf, GetPosition().x); + CopyToBuf(buf, GetPosition().y); + CopyToBuf(buf, GetPosition().z); SkipSaveBuf(buf, 288); - WriteSaveBuf<uint8>(buf, CharCreatedBy); + CopyToBuf(buf, CharCreatedBy); SkipSaveBuf(buf, 351); - WriteSaveBuf<float>(buf, m_fHealth); - WriteSaveBuf<float>(buf, m_fArmour); + CopyToBuf(buf, m_fHealth); + CopyToBuf(buf, m_fArmour); SkipSaveBuf(buf, 148); for (int i = 0; i < 13; i++) // has to be hardcoded m_weapons[i].Save(buf); SkipSaveBuf(buf, 5); - WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed); + CopyToBuf(buf, m_maxWeaponTypeAllowed); SkipSaveBuf(buf, 162); } @@ -17762,19 +17764,21 @@ void CPed::Load(uint8*& buf) { SkipSaveBuf(buf, 52); - GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf); - GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf); - GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf); + CopyFromBuf(buf, GetMatrix().GetPosition().x); + CopyFromBuf(buf, GetMatrix().GetPosition().y); + CopyFromBuf(buf, GetMatrix().GetPosition().z); SkipSaveBuf(buf, 288); - CharCreatedBy = ReadSaveBuf<uint8>(buf); + CopyFromBuf(buf, CharCreatedBy); SkipSaveBuf(buf, 351); - m_fHealth = ReadSaveBuf<float>(buf); - m_fArmour = ReadSaveBuf<float>(buf); + CopyFromBuf(buf, m_fHealth); + CopyFromBuf(buf, m_fArmour); SkipSaveBuf(buf, 148); for (int i = 0; i < 13; i++) // has to be hardcoded m_weapons[i].Load(buf); SkipSaveBuf(buf, 5); - m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf); + CopyFromBuf(buf, m_maxWeaponTypeAllowed); SkipSaveBuf(buf, 162); } +#undef CopyFromBuf +#undef CopyToBuf #endif |