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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-12 21:17:16 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-12 21:17:16 +0100
commit6d61f9d2e1185f169a1d5abb8f37b0f0a93869bc (patch)
treed8024bfb97f314c4354440c78e225518ec08ee13 /src/peds/PedAI.cpp
parentbetter fix (diff)
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Diffstat (limited to 'src/peds/PedAI.cpp')
-rw-r--r--src/peds/PedAI.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 23119a59..ecd11098 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -3293,9 +3293,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) {
- // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
+#ifdef FIX_BUGS
+ if (!veh->IsDoorMissing(door))
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ PedSetOutCarCB(nil, ped);
+ return;
+#else
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+#endif
} else {
switch (door) {
case DOOR_FRONT_LEFT: