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authorSergeanur <s.anureev@yandex.ua>2020-12-18 01:57:54 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-18 01:57:54 +0100
commite9a567034818c5e3338120958061e4a4278d97da (patch)
tree20293ced9c835a859071400fdbb3338b90159846 /src/peds/PedIK.cpp
parentPreAllocateRwObjects (diff)
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Diffstat (limited to 'src/peds/PedIK.cpp')
-rw-r--r--src/peds/PedIK.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index ebd41296..8bace9a0 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -137,28 +137,28 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
}
void
-CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
+CPedIK::GetComponentPosition(RwV3d &pos, uint32 node)
{
RwFrame *f;
RwMatrix *mat;
#ifdef PED_SKIN
if(IsClumpSkinned(m_ped->GetClump())){
- pos->x = 0.0f;
- pos->y = 0.0f;
- pos->z = 0.0f;
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
mat = GetComponentMatrix(m_ped, node);
// could just copy the position out of the matrix...
- RwV3dTransformPoints(pos, pos, 1, mat);
+ RwV3dTransformPoints(&pos, &pos, 1, mat);
}else
#endif
{
f = m_ped->m_pFrames[node]->frame;
mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
+ pos = mat->pos;
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
+ RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f));
}
}