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author | erorcun <erayorcunus@gmail.com> | 2020-06-01 23:21:07 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-01 23:21:07 +0200 |
commit | 03d9525eb63d79f11337ccfc1bef120ccd75b995 (patch) | |
tree | 283827c8842040d50c2c77a67878974bc4c03d9d /src/peds | |
parent | add freeroam; clean up debug menu (diff) | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 48 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
2 files changed, 12 insertions, 38 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index e60d702b..c2c272bf 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -8662,6 +8662,7 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached) return true; } +// --MIAMI: Done void CPed::Idle(void) { @@ -8683,39 +8684,9 @@ CPed::Idle(void) } } - CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); - CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); - int waitTime; - - if (m_nMoveState == PEDMOVE_STILL) { - - eWeaponType curWeapon = GetWeapon()->m_eWeaponType; - if (!armedIdleAssoc || - CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) { - - if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT - || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_nMoveState != PEDMOVE_STILL && !IsPlayer()) + SetMoveState(PEDMOVE_STILL); - m_moved = CVector2D(0.0f, 0.0f); - return; - } - CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f); - waitTime = CGeneral::GetRandomNumberInRange(4000, 7500); - } else { - armedIdleAssoc->blendDelta = -2.0f; - armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; - waitTime = CGeneral::GetRandomNumberInRange(3000, 8500); - } - m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime; - } else { - if (armedIdleAssoc) { - armedIdleAssoc->blendDelta = -8.0f; - armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; - m_nWaitTimer = 0; - } - if (!IsPlayer()) - SetMoveState(PEDMOVE_STILL); - } m_moved = CVector2D(0.0f, 0.0f); } @@ -17861,10 +17832,11 @@ CPed::SetObjective(eObjective newObj, CVector dest) } } +// --MIAMI: Done void CPed::SetMoveAnim(void) { - if (m_nStoredMoveState == m_nMoveState || !IsPedInControl()) + if (m_nStoredMoveState == m_nMoveState || !IsPedInControl() || m_attachedTo) return; if (m_nMoveState == PEDMOVE_NONE) { @@ -17880,12 +17852,14 @@ CPed::SetMoveAnim(void) CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); if (!animAssoc) { - CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); - animAssoc = fightIdleAssoc; - if (fightIdleAssoc && m_nPedState == PED_FIGHT) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD); + + if (animAssoc && m_nPedState == PED_FIGHT) return; - if (fightIdleAssoc) { + if (animAssoc) { CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 3896efa5..a24c7fa3 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1007,7 +1007,7 @@ CPlayerPed::FindWeaponLockOnTarget(void) return true; } -// --MIAMI: Done, but uncomment new weapon types when weapons got ported +// --MIAMI: Done void CPlayerPed::ProcessAnimGroups(void) { |