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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 17:19:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:04:26 +0200 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/render/2dEffect.h | |
parent | Merge pull request #1217 from Nopey/master (diff) | |
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Diffstat (limited to 'src/render/2dEffect.h')
-rw-r--r-- | src/render/2dEffect.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h deleted file mode 100644 index a8013b34..00000000 --- a/src/render/2dEffect.h +++ /dev/null @@ -1,93 +0,0 @@ -#pragma once - -enum { - EFFECT_LIGHT, - EFFECT_PARTICLE, - EFFECT_ATTRACTOR -}; - -enum { - LIGHT_ON, - LIGHT_ON_NIGHT, - LIGHT_FLICKER, - LIGHT_FLICKER_NIGHT, - LIGHT_FLASH1, - LIGHT_FLASH1_NIGHT, - LIGHT_FLASH2, - LIGHT_FLASH2_NIGHT, - LIGHT_FLASH3, - LIGHT_FLASH3_NIGHT, - LIGHT_RANDOM_FLICKER, - LIGHT_RANDOM_FLICKER_NIGHT, - LIGHT_SPECIAL, - LIGHT_BRIDGE_FLASH1, - LIGHT_BRIDGE_FLASH2, -}; - -enum { - ATTRACTORTYPE_ICECREAM, - ATTRACTORTYPE_STARE -}; - -enum { - LIGHTFLAG_LOSCHECK = 1, - // same order as CPointLights flags, must start at 2 - LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog - LIGHTFLAG_FOG_ALWAYS = 4, // fog only - LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS) -}; - -class C2dEffect -{ -public: - struct Light { - float dist; - float range; // of pointlight - float size; - float shadowSize; - uint8 lightType; // LIGHT_ - uint8 roadReflection; - uint8 flareType; - uint8 shadowIntensity; - uint8 flags; // LIGHTFLAG_ - RwTexture *corona; - RwTexture *shadow; - }; - struct Particle { - int particleType; - CVector dir; - float scale; - }; - struct Attractor { - CVector dir; - int8 type; - uint8 probability; - }; - - CVector pos; - CRGBA col; - uint8 type; - union { - Light light; - Particle particle; - Attractor attractor; - }; - - C2dEffect(void) {} - void Shutdown(void){ - if(type == EFFECT_LIGHT){ - if(light.corona) - RwTextureDestroy(light.corona); -#if GTA_VERSION >= GTA3_PC_11 - light.corona = nil; -#endif - if(light.shadow) - RwTextureDestroy(light.shadow); -#if GTA_VERSION >= GTA3_PC_11 - light.shadow = nil; -#endif - } - } -}; - -VALIDATE_SIZE(C2dEffect, 0x34); |