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authorFire_Head <Fire-Head@users.noreply.github.com>2020-05-26 21:16:56 +0200
committerGitHub <noreply@github.com>2020-05-26 21:16:56 +0200
commitae8a377f26f9b56b5156b0462c30c5c49af7dd8a (patch)
treef15b8d6bb195ad71ffd9e7051c26a5b42e2f71a7 /src/render/Glass.cpp
parentMerge pull request #550 from erorcun/miami (diff)
parentfix UB shit (diff)
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Diffstat (limited to 'src/render/Glass.cpp')
-rw-r--r--src/render/Glass.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 6f17013c..ac892ddb 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -13,6 +13,7 @@
#include "Shadows.h"
#include "ModelIndices.h"
#include "main.h"
+#include "soundlist.h"
uint32 CGlass::NumGlassEntities;
@@ -101,7 +102,7 @@ CFallingGlassPane::Update(void)
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos);
RwRGBA color = { 255, 255, 255, 255 };
@@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
if ( amount > 300.0f )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
GeneratePanesForWindow(0,
CVector(minx, miny, minz),
@@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
}
else
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
GeneratePanesForWindow(1,
CVector(minx, miny, minz),
@@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
if ( amount > 50.0f && !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
}
@@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
{
if ( !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
else