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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-08 23:01:41 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-08 23:01:41 +0100 |
commit | 7a3ee349da51543f5e273df1a7d932a25602ea2a (patch) | |
tree | 89dfabef536de8e7163e4fe1b094957e6d3ac762 /src/render/Hud.cpp | |
parent | Train anims in enum (diff) | |
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Diffstat (limited to 'src/render/Hud.cpp')
-rw-r--r-- | src/render/Hud.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 3432f32c..b3cc5deb 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -28,6 +28,16 @@ // --MIAMI: file done +#if defined(FIX_BUGS) + #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a) + #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a) + #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a) +#else + #define SCREEN_SCALE_X_FIX(a) (a) + #define SCREEN_SCALE_Y_FIX(a) (a) + #define SCALE_AND_CENTER_X_FIX(a) (a) +#endif + // Game has colors inlined in code. // For easier modification we collect them here: CRGBA MONEY_COLOR(0, 207, 133, 255); @@ -1052,16 +1062,17 @@ void CHud::Draw() CRadar::DrawMap(); if (FrontEndMenuManager.m_PrefsRadarMode != 1) { CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); + + rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + #ifdef FIX_BUGS - rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); + rect.Grow(SCREEN_SCALE_X(6.0f), SCREEN_SCALE_X(6.0f), SCREEN_SCALE_Y(6.0f), SCREEN_SCALE_Y(6.0f)); #else - rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); -#endif - rect.Grow(6.0f); - rect.Translate(0.0f, 2.0f); +#endif + rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(2.0f)); Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); - rect.Translate(0.0f, -2.0f); + rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(-2.0f)); Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); } CRadar::DrawBlips(); |