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author | withmorten <morten.with@gmail.com> | 2021-01-19 13:35:48 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-21 03:18:15 +0100 |
commit | ac0f759b274368b9424222a392d9f28b73980eb0 (patch) | |
tree | 613c034aea3e8a98d9a752954198216ffebce83e /src/render/Hud.cpp | |
parent | fix RWLIBS build without GTA_PS2_STUFF (diff) | |
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Diffstat (limited to 'src/render/Hud.cpp')
-rw-r--r-- | src/render/Hud.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index b718c163..f20397a3 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1148,20 +1148,20 @@ void CHud::Draw() // Yeah, top and bottom changed place. R* vision if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) { if (IntroRect.m_nTextureId >= 0) { - CRect rect = { + CRect rect ( IntroRect.m_sRect.left, IntroRect.m_sRect.top, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom }; + IntroRect.m_sRect.bottom ); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { - CRect rect = { + CRect rect ( IntroRect.m_sRect.left, IntroRect.m_sRect.top, IntroRect.m_sRect.right, - IntroRect.m_sRect.bottom }; + IntroRect.m_sRect.bottom ); CSprite2d::DrawRect(rect, IntroRect.m_sColor); } |