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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 17:19:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:04:26 +0200 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/render/PlayerSkin.cpp | |
parent | Merge pull request #1217 from Nopey/master (diff) | |
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Diffstat (limited to 'src/render/PlayerSkin.cpp')
-rw-r--r-- | src/render/PlayerSkin.cpp | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp deleted file mode 100644 index f0fae45a..00000000 --- a/src/render/PlayerSkin.cpp +++ /dev/null @@ -1,166 +0,0 @@ -#include "common.h" - -#include "main.h" -#include "PlayerSkin.h" -#include "TxdStore.h" -#include "rtbmp.h" -#include "ClumpModelInfo.h" -#include "VisibilityPlugins.h" -#include "World.h" -#include "PlayerInfo.h" -#include "CdStream.h" -#include "FileMgr.h" -#include "Directory.h" -#include "RwHelper.h" -#include "Timer.h" -#include "Lights.h" -#include "MemoryMgr.h" - -RpClump *gpPlayerClump; -float gOldFov; - -int CPlayerSkin::m_txdSlot; - -void -FindPlayerDff(uint32 &offset, uint32 &size) -{ - int file; - CDirectory::DirectoryInfo info; - - file = CFileMgr::OpenFile("models\\gta3.dir", "rb"); - - do { - if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo))) - return; - } while (strcasecmp("player.dff", info.name) != 0); - - offset = info.offset; - size = info.size; -} - -void -LoadPlayerDff(void) -{ - RwStream *stream; - RwMemory mem; - uint32 offset, size; - uint8 *buffer; - bool streamWasAdded = false; - - if (CdStreamGetNumImages() == 0) { - CdStreamAddImage("models\\gta3.img"); - streamWasAdded = true; - } - - FindPlayerDff(offset, size); - buffer = (uint8*)RwMallocAlign(size << 11, 2048); - CdStreamRead(0, buffer, offset, size); - CdStreamSync(0); - - mem.start = buffer; - mem.length = size << 11; - stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); - - if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) - gpPlayerClump = RpClumpStreamRead(stream); - - RwStreamClose(stream, &mem); - RwFreeAlign(buffer); - - if (streamWasAdded) - CdStreamRemoveImages(); -} - -void -CPlayerSkin::Initialise(void) -{ - m_txdSlot = CTxdStore::AddTxdSlot("skin"); - CTxdStore::Create(m_txdSlot); - CTxdStore::AddRef(m_txdSlot); -} - -void -CPlayerSkin::Shutdown(void) -{ - CTxdStore::RemoveTxdSlot(m_txdSlot); -} - -RwTexture * -CPlayerSkin::GetSkinTexture(const char *texName) -{ - RwTexture *tex; - RwRaster *raster; - int32 width, height, depth, format; - - CTxdStore::PushCurrentTxd(); - CTxdStore::SetCurrentTxd(m_txdSlot); - tex = RwTextureRead(texName, NULL); - CTxdStore::PopCurrentTxd(); - if (tex != nil) return tex; - - if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) - sprintf(gString, "models\\generic\\player.bmp"); - else - sprintf(gString, "skins\\%s.bmp", texName); - - if (RwImage *image = RtBMPImageRead(gString)) { - RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format); - raster = RwRasterCreate(width, height, depth, format); - RwRasterSetFromImage(raster, image); - - tex = RwTextureCreate(raster); - RwTextureSetName(tex, texName); -#ifdef FIX_BUGS - RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC -#endif - RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); - - RwImageDestroy(image); - } - return tex; -} - -void -CPlayerSkin::BeginFrontendSkinEdit(void) -{ - LoadPlayerDff(); - RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB); - CWorld::Players[0].LoadPlayerSkin(); - gOldFov = CDraw::GetFOV(); - CDraw::SetFOV(30.0f); -} - -void -CPlayerSkin::EndFrontendSkinEdit(void) -{ - RpClumpDestroy(gpPlayerClump); - gpPlayerClump = NULL; - CDraw::SetFOV(gOldFov); -} - -void -CPlayerSkin::RenderFrontendSkinEdit(void) -{ - static float rotation = 0.0f; - RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; - const RwV3d pos = { 1.35f, 0.35f, 7.725f }; - const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; - const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; - static uint32 LastFlash = 0; - - RwFrame *frame = RpClumpGetFrame(gpPlayerClump); - - if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) { - rotation += 2.0f; - if (rotation > 360.0f) - rotation -= 360.0f; - LastFlash = CTimer::GetTimeInMillisecondsPauseMode(); - } - RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); - RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); - RwFrameUpdateObjects(frame); - SetAmbientColours(&AmbientColor); - RpClumpRender(gpPlayerClump); -} |