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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-06-13 02:40:46 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-06-13 02:40:46 +0200 |
commit | 06e48c70595808f8c3143d4284e5757e29d81800 (patch) | |
tree | e321a452104d4dd3716b1bdfaa1bda81a739be26 /src/render | |
parent | CPad done (diff) | |
parent | Merge pull request #6 from GTAmodding/master (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/ParticleMgr.cpp | 3 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 1 | ||||
-rw-r--r-- | src/render/Shadows.h | 1 |
3 files changed, 2 insertions, 3 deletions
diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp index d259c4b4..9757a6ca 100644 --- a/src/render/ParticleMgr.cpp +++ b/src/render/ParticleMgr.cpp @@ -3,9 +3,6 @@ #include "FileMgr.h" #include "ParticleMgr.h" -_TODO("work_buff"); -UInt8 work_buff[55000]; - cParticleSystemMgr mod_ParticleSystemManager; const Char *ParticleFilename = "PARTICLE.CFG"; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 7e184ce7..498df6e9 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -6,3 +6,4 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* p WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); } WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); } WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); } +WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
\ No newline at end of file diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 9cb3bc71..1efe6507 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -9,4 +9,5 @@ public: static void RenderStaticShadows(void); static void RenderStoredShadows(void); static void RenderExtraPlayerShadows(void); + static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY); }; |