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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-07 11:34:41 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-07 11:34:41 +0200 |
commit | 7d8ffa9ebd32257d6aa59e27cd25a657a85613da (patch) | |
tree | 0eff46681a3524fd86a63bc8a0eb65b3c7409b5b /src/render | |
parent | Merge pull request #670 from Fire-Head/miami (diff) | |
parent | Merge pull request #675 from erorcun/master (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Renderer.cpp | 6 | ||||
-rw-r--r-- | src/render/Rubbish.h | 4 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 4 |
3 files changed, 12 insertions, 2 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 0640f25e..03ef1064 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -74,8 +74,12 @@ CRenderer::PreRender(void) for(i = 0; i < ms_nNoOfVisibleEntities; i++) ms_aVisibleEntityPtrs[i]->PreRender(); - for(i = 0; i < ms_nNoOfInVisibleEntities; i++) + for (i = 0; i < ms_nNoOfInVisibleEntities; i++) { +#ifdef SQUEEZE_PERFORMANCE + if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli()) +#endif ms_aInVisibleEntityPtrs[i]->PreRender(); + } for(node = CVisibilityPlugins::m_alphaEntityList.head.next; node != &CVisibilityPlugins::m_alphaEntityList.tail; diff --git a/src/render/Rubbish.h b/src/render/Rubbish.h index 52050e20..5a4e479b 100644 --- a/src/render/Rubbish.h +++ b/src/render/Rubbish.h @@ -4,7 +4,11 @@ class CVehicle; enum { // NB: not all values are allowed, check the code +#ifdef SQUEEZE_PERFORMANCE + NUM_RUBBISH_SHEETS = 32 +#else NUM_RUBBISH_SHEETS = 64 +#endif }; class COneSheet diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index c22afa76..9b864d27 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1585,7 +1585,9 @@ CShadows::CastShadowEntityXY(CEntity *pEntity, float fStartX, float fStartY, fl CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes; ASSERT(pColTriPlanes != nil); - if ( Abs(pColTriPlanes[i].normal.z) > 0.1f ) + CVector normal; + pColTriPlanes[i].GetNormal(normal); + if ( Abs(normal.z) > 0.1f ) { CColTriangle *pColTri = pCol->triangles; ASSERT(pColTri != nil); |