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authoraap <aap@papnet.eu>2020-10-28 10:33:46 +0100
committeraap <aap@papnet.eu>2020-10-28 10:33:46 +0100
commit81e462b6770f78eab1f8241b2b0df58b91f89008 (patch)
tree6c1080c484a88d31f0e81652669dc86789fc55ee /src/render
parentfixed skin on player head (diff)
parentfix FireShotgun missing normalise (diff)
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Diffstat (limited to 'src/render')
-rw-r--r--src/render/Weather.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 2c0b27d2..f16467b6 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -346,7 +346,7 @@ void CWeather::AddRain()
pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET);
pos.z = 0.0f;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
- colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0);
+ colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50);
}
int num_splash_attempts = (int)(3 * Rain) + 1;
int num_splashes = (int)(3 * Rain) + 4;