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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-06-25 23:27:12 +0200 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-06-25 23:27:20 +0200 |
commit | 9b5caa190e30131e361e77e0921653d13f5d124f (patch) | |
tree | b2e1ca16ed14d268e546c0e07db87743b2bb6f17 /src/rw/MemoryMgr.cpp | |
parent | Revert "Redo ReadSaveBuf + common.h cleanup" (diff) | |
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Diffstat (limited to 'src/rw/MemoryMgr.cpp')
-rw-r--r-- | src/rw/MemoryMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp index 2379692c..b9cff043 100644 --- a/src/rw/MemoryMgr.cpp +++ b/src/rw/MemoryMgr.cpp @@ -28,10 +28,10 @@ RwMemoryFunctions memFuncs = { #ifdef USE_CUSTOM_ALLOCATOR // game seems to be using heap directly here, but this is nicer -void *operator new(size_t sz) { return MemoryMgrMalloc(sz); } -void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); } -void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); } -void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); } +void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); } +void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); } +void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); } +void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); } #endif void* |