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authorerorcun <erayorcunus@gmail.com>2020-10-02 16:39:15 +0200
committerGitHub <noreply@github.com>2020-10-02 16:39:15 +0200
commit72f342245dcb876b974bf41cabeec4ccc6656159 (patch)
tree5ed235c96acbbbaa6bb01251be2553a6ca91246b /src/save/PCSave.cpp
parentMark audio code which is the same in re3 as done (diff)
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/save/PCSave.cpp')
-rw-r--r--src/save/PCSave.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 8514a2b6..6449d586 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -11,6 +11,8 @@
#include "PCSave.h"
#include "Text.h"
+// --MIAMI: file done
+
const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper;
@@ -18,7 +20,7 @@ C_PcSave PcSaveHelper;
void
C_PcSave::SetSaveDirectory(const char *path)
{
- sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf");
+ sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf");
}
bool