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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-20 00:18:37 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-20 00:18:37 +0100 |
commit | fe40f65703052e4fb4f54fd8a2eec08b26e4313a (patch) | |
tree | e64f666fa49a815012cbb1f9facc465d7131a64e /src/vehicles/Automobile.cpp | |
parent | Fix mouse lock/high-dpi (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8d95bcd9..e5caa483 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -48,6 +48,7 @@ #include "PlayerPed.h" #include "Object.h" #include "Automobile.h" +#include "Bike.h" //--MIAMI: file done @@ -5109,6 +5110,142 @@ CAutomobile::HasCarStoppedBecauseOfLight(void) return false; } +// --MIAMI: Done +void +CPed::DeadPedMakesTyresBloody(void) +{ + int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f); + if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector *sector = CWorld::GetSector(curX, curY); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES]); + MakeTyresMuddySectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP]); + } + } +} + +// --MIAMI: Done +void +CPed::MakeTyresMuddySectorList(CPtrList &list) +{ + CAutomobile *car = nil; + CBike *bike = nil; + for (CPtrNode *node = list.first; node; node = node->next) { + CVehicle *veh = (CVehicle*)node->item; + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { + veh->m_scanCode = CWorld::GetCurrentScanCode(); + + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) { + if (veh->IsCar()) { + bike = nil; + car = (CAutomobile*)veh; + } else if (veh->IsBike()) { + bike = (CBike*)veh; + car = nil; + } + if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + if (car) { + for (int wheel = 0; wheel < 4; wheel++) { + if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = car->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + case 2: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); + break; + case 3: + approxWheelOffset = CVector(vehCol->boundingBox.max.x, vehCol->boundingBox.min.y, 0.0f); + break; + default: + break; + } + + // I hope so + CVector wheelPos = car->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + car->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (car->m_fMass > 500.f) { + car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f))); + + CVector vehAndWheelDist = wheelPos - car->GetPosition(); + car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist); + if (car == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } else if (bike) { + for (int wheel = 0; wheel < 2; wheel++) { + if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = bike->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f); + default: + break; + } + + // I hope so + CVector wheelPos = bike->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + bike->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (bike->m_fMass > 100.0f) { + bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f)); + + CVector vehAndWheelDist = wheelPos - bike->GetPosition(); + bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist); + + if (bike == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } + } + } + } + } + } + } + } + } + } +} + + void CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type) { |