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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:20:02 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-29 11:20:02 +0200 |
commit | 52e77c66345399f7f1064b80676a2495e299bb46 (patch) | |
tree | 358b7762beb8809084c65358087d5899e4546f18 /src/vehicles/Heli.cpp | |
parent | miami shadows (diff) | |
parent | some fakerw additions for shadows; update librw (diff) | |
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Diffstat (limited to 'src/vehicles/Heli.cpp')
-rw-r--r-- | src/vehicles/Heli.cpp | 148 |
1 files changed, 103 insertions, 45 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 36681c15..46e51b09 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,20 +14,26 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" +#include "WindModifiers.h" #include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" +#include "Population.h" #include "PlayerPed.h" +#include "CopPed.h" #include "Wanted.h" #include "DMAudio.h" #include "Object.h" #include "HandlingMgr.h" +#include "Ropes.h" #include "Heli.h" #ifdef FIX_BUGS #include "Replay.h" #endif +//--MIAMI: done + enum { HELI_STATUS_HOVER, @@ -40,7 +46,6 @@ enum CHeli *CHeli::pHelis[NUM_HELIS]; int16 CHeli::NumRandomHelis; uint32 CHeli::TestForNewRandomHelisTimer; -int16 CHeli::NumScriptHelis; // unused bool CHeli::CatalinaHeliOn; bool CHeli::CatalinaHasBeenShotDown; bool CHeli::ScriptHeliOn; @@ -67,6 +72,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_nBulletDamage = 0; m_fAngularSpeed = 0.0f; m_fRotation = 0.0f; + + m_numSwat = 4; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); for(i = 0; i < 6; i++){ m_aSearchLightHistoryX[i] = 0.0f; @@ -82,6 +90,8 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0; + // BUG: not in game but gets initialized to CDCDCDCD in debug m_nLastShotTime = 0; } @@ -120,6 +130,8 @@ CHeli::ProcessControl(void) if(gbModelViewer) return; + CWindModifiers::RegisterOne(GetPosition(), 1); + // Find target CVector target(0.0f, 0.0f, 0.0f); CVector2D vTargetDist; @@ -266,7 +278,9 @@ CHeli::ProcessControl(void) if(fTargetDist > targetHeight) m_heliStatus = HELI_STATUS_CHASE_PLAYER; } - // fall through, BUG? + if(m_numSwat) + SendDownSwat(); + break; case HELI_STATUS_CHASE_PLAYER:{ float targetHeight; if(m_heliType == HELI_TYPE_CATALINA) @@ -277,6 +291,7 @@ CHeli::ProcessControl(void) fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) m_heliStatus = HELI_STATUS_HOVER; } + break; } // Find xy speed @@ -346,13 +361,6 @@ CHeli::ProcessControl(void) if(m_fTargetOffset >= 2.0f) m_fTargetOffset -= 2.0f; - if(m_heliType == HELI_TYPE_CATALINA) - if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ - float f = Pow(0.997f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= f; - m_vecMoveSpeed.y *= f; - } - CVector2D speedDir = targetSpeed - m_vecMoveSpeed; float speedDiff = speedDir.Magnitude(); if(speedDiff != 0.0f) @@ -457,7 +465,7 @@ CHeli::ProcessControl(void) else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f); if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); @@ -524,28 +532,17 @@ CHeli::ProcessControl(void) } } - // Drop Catalina's bombs - if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ - CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; - if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ - bool found; - float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); - float waterZ; - if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) - waterZ = 0.0f; - if(groundZ > waterZ){ - bombPos.z = groundZ + 2.0f; - CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); - }else{ - bombPos.z = waterZ; - CVector dir; - for(i = 0; i < 16; i++){ - dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.z = 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); - } - } + // Process ropes + for(i = 0; i < 4; i++){ + if(m_aSwatState[i] == 0) + continue; + + m_aSwatState[i]--; + CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false); + if(m_aSwatState[i] == 0){ + CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i)); + speed.z = 0.0f; + CRopes::SetSpeedOfTopNode((uintptr)this + i, speed); } } @@ -665,6 +662,7 @@ CHeli::SpawnFlyingComponent(int32 component) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -710,6 +708,42 @@ CHeli::SpawnFlyingComponent(int32 component) return obj; } +CVector +CHeli::FindSwatPositionRelativeToHeli(int n) +{ + switch(n){ + case 0: return CVector(-1.2f, -1.0f, -0.5f); + case 1: return CVector( 1.2f, -1.0f, -0.5f); + case 2: return CVector(-1.2f, 1.0f, -0.5f); + case 3: return CVector( 1.2f, 1.0f, -0.5f); + default: return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CHeli::SendDownSwat(void) +{ + if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) || + CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + return false; + + CMatrix mat(GetMatrix()); + CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition(); + + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil); + if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){ + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = this; + RegisterReference(&swat->m_pRopeEntity); + m_numSwat--; + swat->m_nRopeID = (uintptr)this + m_numSwat; + m_aSwatState[m_numSwat] = 255; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + return true; + } + return false; +} void @@ -719,7 +753,6 @@ CHeli::InitHelis(void) NumRandomHelis = 0; TestForNewRandomHelisTimer = 0; - NumScriptHelis = 0; CatalinaHeliOn = false; ScriptHeliOn = false; for(i = 0; i < NUM_HELIS; i++) @@ -735,17 +768,20 @@ GenerateHeli(bool catalina) CVector heliPos; int i; - heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + if(catalina) + assert(0 && "can't create catalina's heli"); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); if(catalina) heliPos = CVector(-224.0f, 201.0f, 83.0f); else{ heliPos = FindPlayerCoors(); - float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f; + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; heliPos.x += 250.0f*Sin(angle); heliPos.y += 250.0f*Cos(angle); - if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ - // directly above player + if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + heliPos = FindPlayerCoors(); heliPos.x -= 250.0f*Sin(angle); heliPos.y -= 250.0f*Cos(angle); } @@ -756,6 +792,7 @@ GenerateHeli(bool catalina) heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here heli->SetStatus(STATUS_ABANDONED); + heli->bIsLocked = true; int id = -1; bool found = false; @@ -784,6 +821,8 @@ CHeli::UpdateHelis(void) CReplay::IsPlayingBack() ? 0 : #endif FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CCullZones::PlayerNoRain() || CGame::IsInInterior()) + numHelisRequired = 0; if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -832,7 +871,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); colors[0] = CRGBA(0, 0, 0, 255); - colors[1] = CRGBA(224, 230, 238, 255); + colors[1] = CRGBA(224, 224, 224, 255); colors[2] = CRGBA(0, 0, 0, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(66, 162, 252, 255); @@ -852,7 +891,7 @@ CHeli::UpdateHelis(void) int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); @@ -870,8 +909,7 @@ CHeli::UpdateHelis(void) if(i == HELI_CATALINA) CatalinaHasBeenShotDown = true; - CStats::HelisDestroyed++; - CStats::PeopleKilledByOthers += 2; + CStats::PeopleKilledByPlayer += 2; CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); @@ -889,8 +927,8 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); - CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp(); - CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0); }else pHelis[i]->m_fAngularSpeed *= 1.03f; } @@ -905,7 +943,7 @@ CHeli::UpdateHelis(void) pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Remove all helis if in a tunnel + // Remove all helis if in a tunnel or under water if(FindPlayerCoors().z < - 2.0f) for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) @@ -950,7 +988,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength; pHelis[i]->m_nBulletDamage += damage; @@ -966,6 +1004,26 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i return hit; } +bool +CHeli::TestSniperCollision(CVector *line0, CVector *line1) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; + + hit = true; + } + } + return hit; +} + void CHeli::StartCatalinaFlyBy(void) { CatalinaHeliOn = true; 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