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author | aap <aap@papnet.eu> | 2019-07-28 13:14:18 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-28 13:14:18 +0200 |
commit | 7da8184b37359f4a83776e0973d1e944ec607afb (patch) | |
tree | 0d978da4d05c8fec7055de11042f8f795fc870fa /src/vehicles/Vehicle.h | |
parent | CAutomobile::PreRender; whole class finished (diff) | |
parent | Merge pull request #168 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index cb93e5ff..262bd62c 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -181,8 +181,8 @@ public: uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? - uint8 m_veh_flagB40 : 1; - uint8 m_veh_flagB80 : 1; + uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready + uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage) uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components |