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author | aap <aap@papnet.eu> | 2019-07-27 13:02:49 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-27 13:02:49 +0200 |
commit | 8de701dd70c823e5151559b2b793670fe0f9b6cf (patch) | |
tree | 28348dcc87f5c3a2a8be965f6c81dcc420f77927 /src/vehicles/Vehicle.h | |
parent | CAutomobile::Render; moved some math code into .cpp (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index d9b9b973..0592292c 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -191,7 +191,7 @@ public: uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions - uint8 bUseSpecialColModel : 1; + uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure uint8 m_veh_flagD1 : 1; uint8 m_veh_flagD2 : 1; |