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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-08 16:32:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-08 16:32:57 +0200 |
commit | 85d845c5ce5b004ef0a005652ebcdb82b1143579 (patch) | |
tree | a8e4ec80bc8ecf056616dda057fd96fb635273e1 /src/vehicles | |
parent | bla (diff) | |
parent | fixes (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Cranes.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index db7b514f..c8fa1c22 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -84,9 +84,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity) pCrane->m_nTimeForNextCheck = 0; pCrane->m_nCraneState = CCrane::IDLE; pCrane->m_bWasMilitaryCrane = false; - pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]); - if (pCrane->m_nAudioEntity >= 0) - DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); #if 0 // Is this used to avoid military crane? @@ -669,11 +666,11 @@ void CCranes::Load(uint8* buf, uint32 size) if (pCrane->m_pVehiclePickedUp != nil) pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1); } - for (int i = 0; i < NUM_CRANES; i++) { + /*for (int i = 0; i < NUM_CRANES; i++) { aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]); if (aCranes[i].m_nAudioEntity != 0) DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1); - } + }*/ VALIDATESAVEBUF(size); } |