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authorerorcun <erayorcunus@gmail.com>2020-06-03 16:06:07 +0200
committerGitHub <noreply@github.com>2020-06-03 16:06:07 +0200
commit1e2b087601747c5031f48badf016c768b032976e (patch)
tree4ad32e600c365326d721db8d3d6359e7b4d7f00d /src/weapons/Weapon.h
parentget rid of III code (diff)
parentPeds, eSound and PedState enum, fixes (diff)
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Diffstat (limited to 'src/weapons/Weapon.h')
-rw-r--r--src/weapons/Weapon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 8680fdcf..b6ce2903 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -68,6 +68,7 @@ public:
bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo);
static void BlowUpExplosiveThings(CEntity *thing);
bool HasWeaponAmmoToBeUsed(void);
+ static void AddGunFlashBigGuns(CVector, CVector);
static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }