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authoraap <aap@papnet.eu>2019-06-21 11:15:08 +0200
committerGitHub <noreply@github.com>2019-06-21 11:15:08 +0200
commit3271467976b30edb0eba2bb0d43d47c0a7f38c86 (patch)
tree54ce20b6dbdb56a0c7fff067b93ae00278782dc4 /src/weapons
parentadded some World defines (diff)
parentFix throwable weapons (diff)
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Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Weapon.cpp2
-rw-r--r--src/weapons/Weapon.h24
-rw-r--r--src/weapons/WeaponInfo.cpp14
-rw-r--r--src/weapons/WeaponInfo.h45
4 files changed, 84 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 22ae595a..fea09245 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -2,3 +2,5 @@
#include "patcher.h"
#include "Weapon.h"
+WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
+WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); } \ No newline at end of file
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 0fab027b..87134929 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -1,4 +1,5 @@
#pragma once
+#include "Entity.h"
enum eWeaponType
{
@@ -18,14 +19,35 @@ enum eWeaponType
WEAPONTYPE_HELICANNON
};
+enum eWeaponFire {
+ WEAPON_FIRE_MELEE,
+ WEAPON_FIRE_INSTANT_HIT,
+ WEAPON_FIRE_PROJECTILE,
+ WEAPON_FIRE_AREA_EFFECT,
+ WEAPON_FIRE_USE
+};
+
+// Taken from MTA SA, seems it's unchanged
+enum eWeaponState
+{
+ WEAPONSTATE_READY,
+ WEAPONSTATE_FIRING,
+ WEAPONSTATE_RELOADING,
+ WEAPONSTATE_OUT_OF_AMMO,
+ WEAPONSTATE_MELEE_MADECONTACT
+};
+
class CWeapon
{
public:
eWeaponType m_eWeaponType;
- int32 m_eWeaponState;
+ eWeaponState m_eWeaponState;
int32 m_nAmmoInClip;
int32 m_nAmmoTotal;
int32 m_nTimer;
bool m_bAddRotOffset;
+
+ bool Fire(CEntity*, CVector*);
+ static void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
new file mode 100644
index 00000000..155425b5
--- /dev/null
+++ b/src/weapons/WeaponInfo.cpp
@@ -0,0 +1,14 @@
+#include "common.h"
+#include "patcher.h"
+#include "WeaponInfo.h"
+
+CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
+
+CWeaponInfo*
+CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
+ return &CWeaponInfo::ms_apWeaponInfos[weaponType];
+}
+
+STARTPATCHES
+ InjectHook(0x564FD0, &CWeaponInfo::GetWeaponInfo, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
new file mode 100644
index 00000000..34790565
--- /dev/null
+++ b/src/weapons/WeaponInfo.h
@@ -0,0 +1,45 @@
+#pragma once
+#include "common.h"
+#include "Weapon.h"
+#include "AnimManager.h"
+
+class CWeaponInfo {
+public:
+ eWeaponFire m_eWeaponFire;
+ float m_fRange;
+ uint32 m_nFiringRate;
+ uint32 m_nReload;
+ uint32 m_nAmountofAmmunition;
+ uint32 m_nDamage;
+ float m_fSpeed;
+ float m_fRadius;
+ float m_fLifespan;
+ float m_fSpread;
+ CVector m_vecFireOffset;
+ AnimationId m_AnimToPlay;
+ AnimationId m_Anim2ToPlay;
+ float m_fAnimLoopStart;
+ float m_fAnimLoopEnd;
+ float m_fAnimFrameFire;
+ float m_fAnim2FrameFire;
+ int32 m_nModelId;
+ // flags
+ uint8 m_bUseGravity : 1;
+ uint8 m_bSlowsDown : 1;
+ uint8 m_bDissipates : 1;
+ uint8 m_bRandSpeed : 1;
+ uint8 m_bExpands : 1;
+ uint8 m_bExplodes : 1;
+ uint8 m_bCanAim : 1;
+ uint8 m_bCanAimWithArm : 1;
+ uint8 m_b1stPerson : 1;
+ uint8 m_bHeavy : 1;
+ uint8 m_bThrow : 1;
+ uint8 stuff;
+
+ static CWeaponInfo (&ms_apWeaponInfos)[14];
+
+ static CWeaponInfo *GetWeaponInfo(eWeaponType weaponType);
+};
+
+static_assert(sizeof(CWeaponInfo) == 0x54, "CWeaponInfo: error"); \ No newline at end of file