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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 15:45:45 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 15:45:45 +0200 |
commit | 7d758f3a9f7ad9b46cc9ab296166365597898bf5 (patch) | |
tree | 906b8d3f86c6ee6969bc553b1ea73ed6386409f0 /src/weapons | |
parent | Fix downloading from PR (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/BulletInfo.cpp | 2 | ||||
-rw-r--r-- | src/weapons/ProjectileInfo.cpp | 2 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 28 |
3 files changed, 16 insertions, 16 deletions
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 7fa32ca7..b7270f4b 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -171,7 +171,7 @@ void CBulletInfo::Update(void) } if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE && bAddSound) { cAudioScriptObject* pAudio; - switch (pHitEntity->m_type) { + switch (pHitEntity->GetType()) { case ENTITY_TYPE_BUILDING: pAudio = new cAudioScriptObject(); pAudio->Posn = pHitEntity->GetPosition(); diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index c174305c..2fba42e3 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -193,7 +193,7 @@ CProjectileInfo::Update() if (!gaProjectileInfo[i].m_bInUse) continue; CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource; - if (ped != nil && ped->m_type == ENTITY_TYPE_PED && !ped->IsPointerValid()) + if (ped != nil && ped->IsPed() && !ped->IsPointerValid()) gaProjectileInfo[i].m_pSource = nil; if (ms_apProjectile[i] == nil) { diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index a3d52f69..9897e73f 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -990,7 +990,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } else { - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_BUILDING: { @@ -1065,7 +1065,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } } - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_BUILDING: { @@ -1256,7 +1256,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) } else { - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_VEHICLE: { @@ -1315,7 +1315,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) } } - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_BUILDING: { @@ -1724,7 +1724,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left) else CGlass::WasGlassHitByBullet(victim, point.point); - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_BUILDING: { @@ -1796,10 +1796,10 @@ CWeapon::DoDoomAiming(CEntity *shooter, CVector *source, CVector *target) if ( (CEntity*)shooterPed != victim && shooterPed->CanSeeEntity(victim, DEGTORAD(22.5f)) ) { - if ( !(victim->m_status == STATUS_TRAIN_MOVING - || victim->m_status == STATUS_TRAIN_NOT_MOVING - || victim->m_status == STATUS_HELI - || victim->m_status == STATUS_PLANE) ) + if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING + || victim->GetStatus() == STATUS_TRAIN_NOT_MOVING + || victim->GetStatus() == STATUS_HELI + || victim->GetStatus() == STATUS_PLANE) ) { float distToVictim = (shooterPed->GetPosition()-victim->GetPosition()).Magnitude2D(); float distToVictimZ = Abs(shooterPed->GetPosition().z-victim->GetPosition().z); @@ -1866,10 +1866,10 @@ CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CV if ( shooter != victim && driver != victim ) { - if ( !(victim->m_status == STATUS_TRAIN_MOVING - || victim->m_status == STATUS_TRAIN_NOT_MOVING - || victim->m_status == STATUS_HELI - || victim->m_status == STATUS_PLANE) ) + if ( !(victim->GetStatus() == STATUS_TRAIN_MOVING + || victim->GetStatus() == STATUS_TRAIN_NOT_MOVING + || victim->GetStatus() == STATUS_HELI + || victim->GetStatus() == STATUS_PLANE) ) { if ( !(victim->IsVehicle() && victim->bRenderScorched) ) { @@ -2086,7 +2086,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage) ((CVehicle *)victim)->InflictDamage(nil, WEAPONTYPE_UZI, damage); //BUG ? no CGlass::WasGlassHitByBullet - switch ( victim->m_type ) + switch ( victim->GetType() ) { case ENTITY_TYPE_BUILDING: { |