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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 11:03:48 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 11:03:48 +0200 |
commit | 48648506574988a846e1f92a8af7c7ef6747a85e (patch) | |
tree | 988873b074771f3b69bed031942694306fbd0cec /src | |
parent | fixed intro crash (diff) | |
parent | PlayerSkin small cleanup (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/render/PlayerSkin.cpp (renamed from src/core/PlayerSkin.cpp) | 7 | ||||
-rw-r--r-- | src/render/PlayerSkin.h (renamed from src/core/PlayerSkin.h) | 6 |
2 files changed, 5 insertions, 8 deletions
diff --git a/src/core/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index 62bcd07d..2cba45fe 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -15,6 +15,9 @@ #include "Timer.h" #include "Lights.h" +RpClump *gpPlayerClump; +float gOldFov; + int CPlayerSkin::m_txdSlot; void @@ -92,7 +95,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::SetCurrentTxd(m_txdSlot); tex = RwTextureRead(texName, NULL); CTxdStore::PopCurrentTxd(); - if (tex) return tex; + if (tex != nil) return tex; if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) sprintf(gString, "models\\generic\\player.bmp"); @@ -139,7 +142,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) { static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; - RwV3d pos = { 1.35f, 0.35f, 7.725f }; + const RwV3d pos = { 1.35f, 0.35f, 7.725f }; const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; static uint32 LastFlash = 0; diff --git a/src/core/PlayerSkin.h b/src/render/PlayerSkin.h index 2d82ec12..e0214ce0 100644 --- a/src/core/PlayerSkin.h +++ b/src/render/PlayerSkin.h @@ -2,12 +2,6 @@ #define DEFAULT_SKIN_NAME "$$\"\"" -static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8; -static float gOldFov;// = *(float*)0x660FFC; - -void LoadPlayerDff(void); -void FindPlayerDff(uint32 &offset, uint32 &size); - class CPlayerSkin { static int m_txdSlot; |