diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-18 22:50:58 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-18 22:50:58 +0200 |
commit | 4c133a95bd96033a3782af56b86089d7fcb86a79 (patch) | |
tree | 47a6f6506fa5ff8b7c8e14da27bbfe9b97679e2b /src | |
parent | replays bug fix (diff) | |
parent | slider fix (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/Frontend.cpp | 23 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/fakerw/fake.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 24 | ||||
-rw-r--r-- | src/render/Hud.cpp | 9 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 |
6 files changed, 45 insertions, 18 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a900d696..6fe06d96 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -118,7 +118,6 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif -const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; @@ -231,8 +230,7 @@ ScaleAndCenterX(float x) else { if (x > DEFAULT_SCREEN_WIDTH / 2) { return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2); - } - else { + } else { return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x); } } @@ -289,7 +287,7 @@ ScaleAndCenterX(float x) #define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ do { \ - lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ + lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ if (i != m_nCurrOption || !itemsAreSelectable) \ break; \ \ @@ -300,14 +298,16 @@ ScaleAndCenterX(float x) break; \ \ m_nHoverOption = increaseAction; \ - if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \ + if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \ m_nHoverOption = HOVEROPTION_NOT_HOVERING; \ } while(0) #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ - if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ - m_nHoverOption = hoverOpt; + do { \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ + if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ + m_nHoverOption = hoverOpt; \ + } while (0) // --- Functions not in the game/inlined starts @@ -1237,7 +1237,6 @@ CMenuManager::Draw() } // Sliders - // We stretch slider start X here(like original code), because it will always be center of screen int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: @@ -1257,7 +1256,8 @@ CMenuManager::Draw() break; } - nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText); + // 60.0 is silly + nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); // Radio icons if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) { @@ -3385,8 +3385,7 @@ CMenuManager::Process(void) DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); - } - else + } else SaveLoadFileError_SetUpErrorScreen(); } diff --git a/src/core/config.h b/src/core/config.h index ba684092..12e6ed69 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -208,6 +208,7 @@ enum Config { #define SCROLLABLE_STATS_PAGE // only draggable by mouse atm #define TRIANGLE_BACK_BUTTON // #define CIRCLE_BACK_BUTTON +#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 03df55e2..3977007f 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -634,7 +634,7 @@ RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pD RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData); //RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius); RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; } -RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; } +RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { clump->removeAtomic(atomic); return clump; } RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; } //RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light); //RpClump *RpClumpAddLight(RpClump * clump, RpLight * light); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4737051e..1f1930d7 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -3038,7 +3038,6 @@ CPed::QuitEnteringCar(void) if (animAssoc) { animAssoc->blendDelta = -4.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = m_pVehicleAnim; animAssoc->flags &= ~ASSOC_RUNNING; } } else @@ -3047,7 +3046,11 @@ CPed::QuitEnteringCar(void) m_pVehicleAnim = nil; if (veh) { +#ifdef VC_PED_PORTS + if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE) +#else if (veh->AutoPilot.m_nCruiseSpeed == 0) +#endif veh->AutoPilot.m_nCruiseSpeed = 17; } } @@ -4146,7 +4149,7 @@ CPed::SetGetUp(void) CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE - && ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8 + && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(), collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(), aTempPedColPts, nil, nil) > 0)) { @@ -10729,7 +10732,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } } else { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); } } @@ -11014,7 +11020,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if(ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); return; } @@ -13733,7 +13742,12 @@ CPed::ProcessObjective(void) // fall through case OBJECTIVE_LEAVE_VEHICLE: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle()) { + if (InVehicle() +#ifdef VC_PED_PORTS + && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() + || bBusJacked) +#endif + ) { if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN && (m_nPedType != PEDTYPE_COP #ifdef VC_PED_PORTS diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 03ffe59a..fc399741 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -473,7 +473,12 @@ void CHud::Draw() break; } + +#ifndef HUD_ENHANCEMENTS if (!m_Message[0]) { +#else + if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying +#endif m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); @@ -563,7 +568,11 @@ void CHud::Draw() break; } +#ifndef HUD_ENHANCEMENTS if (!m_Message[0]) { +#else + if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying +#endif m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 48c836f8..bc47b486 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -787,6 +787,10 @@ CVehicle::CanPedExitCar(void) { CVector up = GetUp(); if(up.z > 0.1f || up.z < -0.1f){ +#ifdef VC_PED_PORTS + if (IsBoat()) + return true; +#endif // can't exit when car is moving too fast if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) return false; |