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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2019-08-15 04:06:52 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-08-15 04:06:52 +0200 |
commit | 6909fa283a25410a6d5f2fc93259b71770512ca2 (patch) | |
tree | cc187ba965eb71352fae028d3eb7f9f8db463153 /src | |
parent | CParticleObject done, cDMAudio done (diff) | |
parent | Merge pull request #189 from Nick007J/master (diff) | |
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Diffstat (limited to 'src')
64 files changed, 6131 insertions, 407 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index ce160677..6fb6d1e5 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -8,7 +8,6 @@ cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; - void cDMAudio::Initialise(void) { @@ -372,4 +371,4 @@ STARTPATCHES //InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP); //InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 5220bbd3..318b9947 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -246,7 +246,7 @@ public: void PlayLoadedMissionAudio(void); bool IsMissionAudioSampleFinished(void); void ClearMissionAudio(void); - + int32 GetRadioInCar(void); void SetRadioInCar(uint32 radio); void SetRadioChannel(int8 radio, int32 pos); diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp new file mode 100644 index 00000000..54b51454 --- /dev/null +++ b/src/control/AutoPilot.cpp @@ -0,0 +1,5 @@ +#include "common.h" +#include "patcher.h" +#include "AutoPilot.h" + +WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); } diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index b1c824d8..e0adc23a 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -1,4 +1,5 @@ #pragma once +#include "Timer.h" class CVehicle; @@ -62,26 +63,26 @@ public: uint32 m_nCurrentRouteNode; uint32 m_nNextRouteNode; uint32 m_nPrevRouteNode; - uint32 m_nTotalSpeedScaleFactor; - uint32 m_nSpeedScaleFactor; + uint32 m_nTimeEnteredCurve; + uint32 m_nTimeToSpendOnCurrentCurve; uint32 m_nCurrentPathNodeInfo; uint32 m_nNextPathNodeInfo; uint32 m_nPreviousPathNodeInfo; uint32 m_nTimeToStartMission; - uint32 m_nTimeSwitchedToRealPhysics; + uint32 m_nAntiReverseTimer; int8 m_nPreviousDirection; - int8 m_nCurrentDirecton; + int8 m_nCurrentDirection; int8 m_nNextDirection; - int8 m_nPreviousLane; int8 m_nCurrentLane; + int8 m_nNextLane; eCarDrivingStyle m_nDrivingStyle; eCarMission m_nCarMission; - eCarTempAction m_nAnimationId; - uint8 m_nAnimationTime; + eCarTempAction m_nTempAction; + uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; uint8 m_flag1 : 1; - uint8 m_flag2 : 1; + uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_flag4 : 1; uint8 m_flag8 : 1; uint8 m_flag10 : 1; @@ -94,26 +95,28 @@ public: m_nPrevRouteNode = 0; m_nNextRouteNode = m_nPrevRouteNode; m_nCurrentRouteNode = m_nNextRouteNode; - m_nTotalSpeedScaleFactor = 0; - m_nSpeedScaleFactor = 1000; + m_nTimeEnteredCurve = 0; + m_nTimeToSpendOnCurrentCurve = 1000; m_nPreviousPathNodeInfo = 0; m_nNextPathNodeInfo = m_nPreviousPathNodeInfo; m_nCurrentPathNodeInfo = m_nNextPathNodeInfo; m_nNextDirection = 1; - m_nCurrentDirecton = m_nNextDirection; - m_nPreviousLane = m_nCurrentLane = 0; + m_nCurrentDirection = m_nNextDirection; + m_nCurrentLane = m_nNextLane = 0; m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; m_nCarMission = MISSION_NONE; - m_nAnimationId = TEMPACT_NONE; + m_nTempAction = TEMPACT_NONE; m_nCruiseSpeed = 10; m_fMaxTrafficSpeed = 10.0f; - m_flag2 = false; + m_bSlowedDownBecauseOfPeds = false; m_flag1 = false; m_nPathFindNodesCount = 0; m_pTargetCar = 0; m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); - m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission; + m_nAntiReverseTimer = m_nTimeToStartMission; m_flag8 = false; } + + void ModifySpeed(float); }; static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index faf27788..470c3d24 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -2,5 +2,21 @@ #include "patcher.h" #include "CarAI.h" +#include "AutoPilot.h" +#include "Timer.h" +#include "Vehicle.h" + WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); } WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } +WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } +WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } +WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } + +void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) +{ + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); +} + +STARTPATCHES +InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/control/CarAI.h b/src/control/CarAI.h index 5112f769..0b0a939b 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -1,5 +1,7 @@ #pragma once +#include "AutoPilot.h" + class CVehicle; class CCarAI @@ -7,4 +9,8 @@ class CCarAI public: static void UpdateCarAI(CVehicle*); static void MakeWayForCarWithSiren(CVehicle *veh); + static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); + static eCarMission FindPoliceCarMissionForWantedLevel(); + static void AddPoliceOccupants(CVehicle*); + static void CarHasReasonToStop(CVehicle*); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 12b444a2..0df42397 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -2,6 +2,38 @@ #include "patcher.h" #include "CarCtrl.h" +#include "Automobile.h" +#include "Camera.h" +#include "CarAI.h" +#include "CarGen.h" +#include "Cranes.h" +#include "Curves.h" +#include "CutsceneMgr.h" +#include "Gangs.h" +#include "Garages.h" +#include "General.h" +#include "IniFile.h" +#include "ModelIndices.h" +#include "PathFind.h" +#include "Ped.h" +#include "PlayerInfo.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "Renderer.h" +#include "RoadBlocks.h" +#include "Timer.h" +#include "TrafficLights.h" +#include "Streaming.h" +#include "VisibilityPlugins.h" +#include "Vehicle.h" +#include "Wanted.h" +#include "World.h" +#include "Zones.h" + +#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f +#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f +#define INFINITE_Z 1000000000.0f + int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38; int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0; int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0; @@ -10,17 +42,833 @@ float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4; int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54; int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118; int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0; +int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63; +int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; +uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; +int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60; +int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC; +int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; +CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } -WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); } WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); } -WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); } WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); } WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); } -WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); } -WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); } WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); } +WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); } +WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); } +WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); } +WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); } +WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); } + +void +CCarCtrl::GenerateRandomCars() +{ + if (CCutsceneMgr::IsCutsceneProcessing()) + return; + if (NumRandomCars < 30){ + if (CountDownToCarsAtStart == 0){ + GenerateOneRandomCar(); + } + else if (--CountDownToCarsAtStart == 0) { + for (int i = 0; i < 50; i++) + GenerateOneRandomCar(); + CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; + } + } + /* Approximately once per 4 seconds. */ + if ((CTimer::GetTimeInMilliseconds() & 0xFFFFF000) != (CTimer::GetPreviousTimeInMilliseconds() & 0xFFFFF000)) + GenerateEmergencyServicesCar(); +} + +void +CCarCtrl::GenerateOneRandomCar() +{ + static int32 unk = 0; + CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; + CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + CVector2D vecPlayerSpeed = FindPlayerSpeed(); + CZoneInfo zone; + CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone); + pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity; + if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier) + return; + if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse) + return; + CWanted* pWanted = pPlayer->m_pPed->m_pWanted; + int carClass; + int carModel; + if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles && + pWanted->m_CurrentCops < pWanted->m_MaxCops && ( + pWanted->m_nWantedLevel > 3 || + pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 || + pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) { + /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */ + /* Wouldn't be surprised it was there originally but was optimized out. */ + carClass = COPS; + carModel = ChoosePoliceCarModel(); + }else{ + carModel = ChooseModel(&zone, &vecTargetPos, &carClass); + if (carClass == COPS && pWanted->m_nWantedLevel >= 1) + /* All cop spawns with wanted level are handled by condition above. */ + /* In particular it means that cop cars never spawn if player has wanted level of 1. */ + return; + } + float frontX, frontY; + float preferredDistance, angleLimit; + bool invertAngleLimitTest; + CVector spawnPosition; + int32 curNodeId, nextNodeId; + float positionBetweenNodes; + bool testForCollision; + CVehicle* pPlayerVehicle = FindPlayerVehicle(); + CVector2D vecPlayerVehicleSpeed; + float fPlayerVehicleSpeed; + if (pPlayerVehicle) { + vecPlayerVehicleSpeed = FindPlayerVehicle()->GetMoveSpeed(); + fPlayerVehicleSpeed = vecPlayerVehicleSpeed.Magnitude(); + } + if (TheCamera.GetForward().z < -0.9f){ + /* Player uses topdown camera. */ + /* Spawn essentially anywhere. */ + frontX = frontY = 0.707f; /* 45 degrees */ + angleLimit = -1.0f; + invertAngleLimitTest = true; + preferredDistance = 40.0f; + /* BUG: testForCollision not initialized in original game. */ + testForCollision = false; + }else if (!pPlayerVehicle){ + /* Player is not in vehicle. */ + testForCollision = true; + frontX = TheCamera.CamFrontXNorm; + frontY = TheCamera.CamFrontYNorm; + switch (CTimer::GetFrameCounter() & 1) { + case 0: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */ + /* Player is moving fast in vehicle */ + /* Prefer spawning vehicles very far away from him. */ + frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed; + frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed; + testForCollision = false; + switch (CTimer::GetFrameCounter() & 3) { + case 0: + case 1: + /* Spawn a vehicle in a very narrow gap in front of a player */ + angleLimit = 0.85f; /* approx 30 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 2: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 3: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */ + /* Player is moving moderately fast in vehicle */ + /* Spawn more vehicles to player's side. */ + frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed; + frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed; + testForCollision = false; + switch (CTimer::GetFrameCounter() & 3) { + case 0: + /* Spawn a vehicle in a very narrow gap in front of a player */ + angleLimit = 0.85f; /* approx 30 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 2: + case 3: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + }else{ + /* Player is in vehicle but moving very slow. */ + /* Then use camera direction instead of vehicle direction. */ + testForCollision = true; + frontX = TheCamera.CamFrontXNorm; + frontY = TheCamera.CamFrontYNorm; + switch (CTimer::GetFrameCounter() & 1) { + case 0: + /* Spawn a vehicle relatively far away from player. */ + /* Forward to his current direction (camera direction). */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = true; + preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier; + break; + case 1: + /* Spawn a vehicle close to player to his side. */ + /* Kinda not within camera angle. */ + angleLimit = 0.707f; /* 45 degrees */ + invertAngleLimitTest = false; + preferredDistance = 40.0f; + break; + } + } + if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, + preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, + &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) + return; + int16 colliding; + CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false); + if (colliding) + /* If something is already present in spawn position, do not create vehicle*/ + return; + if (!ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) + /* Testing if spawn position can reach target position via valid path. */ + return; + int16 idInNode = 0; + CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; + CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; + while (idInNode < pCurNode->numLinks && + ThePaths.m_connections[idInNode + pCurNode->firstLink] != nextNodeId) + idInNode++; + int16 connectionId = ThePaths.m_carPathConnections[idInNode + pCurNode->firstLink]; + CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId]; + int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes; + CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel); + if (lanesOnCurrentRoad == 0 || pModelInfo->m_vehicleType == VEHICLE_TYPE_BIKE) + /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */ + /* Also not spawning bikes but they don't exist in final game. */ + return; + CAutomobile* pCar = new CAutomobile(carModel, RANDOM_VEHICLE); + pCar->AutoPilot.m_nPrevRouteNode = 0; + pCar->AutoPilot.m_nCurrentRouteNode = curNodeId; + pCar->AutoPilot.m_nNextRouteNode = nextNodeId; + switch (carClass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + case MAFIA: + case TRIAD: + case DIABLO: + case YAKUZA: + case YARDIE: + case COLOMB: + case NINES: + case GANG8: + case GANG9: + { + pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14); + if (carClass == EXEC) + pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18); + else if (carClass == POOR || carClass == SPECIAL) + pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10); + CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(pCar->GetModelIndex()); + if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicleInfo->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) { + pCar->AutoPilot.m_nCruiseSpeed *= 3; + pCar->AutoPilot.m_nCruiseSpeed /= 4; + } + pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed; + pCar->AutoPilot.m_nCarMission = MISSION_CRUISE; + pCar->AutoPilot.m_nTempAction = TEMPACT_NONE; + pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + break; + } + case COPS: + pCar->AutoPilot.m_nTempAction = TEMPACT_NONE; + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){ + pCar->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pCar); + pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed / 2; + pCar->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel(); + pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + }else{ + pCar->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 16); + pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed; + pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pCar->AutoPilot.m_nCarMission = MISSION_CRUISE; + } + if (carModel == MI_FBICAR){ + pCar->m_currentColour1 = 0; + pCar->m_currentColour2 = 0; + /* FBI cars are gray in carcols, but we want them black if they going after player. */ + } + default: + break; + } + if (pCar && pCar->GetModelIndex() == MI_MRWHOOP) + pCar->m_bSirenOrAlarm = true; + pCar->AutoPilot.m_nNextPathNodeInfo = connectionId; + pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad; + CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox; + float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2; + float distanceBetweenNodes = (pCurNode->pos - pNextNode->pos).Magnitude2D(); + /* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */ + /* Otherwise put it at least in a way that full vehicle length fits between two nodes. */ + if (distanceBetweenNodes / 2 < carLength) + positionBetweenNodes = 0.5f; + else + positionBetweenNodes = min(1.0f - carLength / distanceBetweenNodes, max(carLength / distanceBetweenNodes, positionBetweenNodes)); + pCar->AutoPilot.m_nNextDirection = (curNodeId >= nextNodeId) ? 1 : -1; + if (pCurNode->numLinks == 1){ + /* Do not create vehicle if there is nowhere to go. */ + delete pCar; + return; + } + int16 nextConnection = pCar->AutoPilot.m_nNextPathNodeInfo; + int16 newLink; + while (nextConnection == pCar->AutoPilot.m_nNextPathNodeInfo){ + newLink = CGeneral::GetRandomNumber() % pCurNode->numLinks; + nextConnection = ThePaths.m_carPathConnections[newLink + pCurNode->firstLink]; + } + pCar->AutoPilot.m_nCurrentPathNodeInfo = nextConnection; + pCar->AutoPilot.m_nCurrentDirection = (ThePaths.m_connections[newLink + pCurNode->firstLink] >= curNodeId) ? 1 : -1; + CVector2D vecBetweenNodes = pNextNode->pos - pCurNode->pos; + float forwardX, forwardY; + float distBetweenNodes = vecBetweenNodes.Magnitude(); + if (distanceBetweenNodes == 0.0f){ + forwardX = 1.0f; + forwardY = 0.0f; + }else{ + forwardX = vecBetweenNodes.x / distBetweenNodes; + forwardY = vecBetweenNodes.y / distBetweenNodes; + } + /* I think the following might be some form of SetRotateZOnly. */ + /* Setting up direction between two car nodes. */ + pCar->GetForward() = CVector(forwardX, forwardY, 0.0f); + pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f); + pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f); + + float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirX; + float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirY; + float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirX; + float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY; + + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo]; + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY, + pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY, + pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX, + 0.0f); + float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection; + /* We want to make a path between two links that may not have the same forward directions a curve. */ + pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + directionCurrentLinkX, directionCurrentLinkY, + directionNextLinkX, directionNextLinkY + ) * (1000.0f / pCar->AutoPilot.m_fMaxTrafficSpeed); +#ifdef FIX_BUGS + /* Casting timer to float is very unwanted. In this case it's not awful */ + /* but in CAutoPilot::ModifySpeed it can even cause crashes (see SilentPatch). */ + pCar->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - + (uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve); +#else + pCar->AutoPilot.m_nTotalSpeedScaleFactor = CTimer::GetTimeInMilliseconds() - + (0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nSpeedScaleFactor; +#endif + CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f); + CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f); + CVector positionIncludingCurve; + CVector directionIncludingCurve; + CCurves::CalcCurvePoint( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + &directionCurrentLink, + &directionNextLink, + GetPositionAlongCurrentCurve(pCar), + pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve, + &positionIncludingCurve, + &directionIncludingCurve + ); + CVector vectorBetweenNodes = pCurNode->pos - pNextNode->pos; + CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude(); + finalPosition.z = positionBetweenNodes * pNextNode->pos.z + + (1.0f - positionBetweenNodes) * pCurNode->pos.z; + float groundZ = INFINITE_Z; + CColPoint colPoint; + CEntity* pEntity; + if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + groundZ = colPoint.point.z; + if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)){ + if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z)) + groundZ = colPoint.point.z; + } + if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) { + /* Failed to find ground or too far from expected position. */ + delete pCar; + return; + } + finalPosition.z = groundZ + pCar->GetHeightAboveRoad(); + pCar->GetPosition() = finalPosition; + pCar->SetMoveSpeed(directionIncludingCurve / 60.0f); + CVector2D speedDifferenceWithTarget = (CVector2D)pCar->GetMoveSpeed() - vecPlayerSpeed; + CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos; + switch (carClass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + case MAFIA: + case TRIAD: + case DIABLO: + case YAKUZA: + case YARDIE: + case COLOMB: + case NINES: + case GANG8: + case GANG9: + pCar->m_status = STATUS_SIMPLE; + break; + case COPS: + pCar->m_status = (pCar->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS; + pCar->ChangeLawEnforcerState(1); + break; + default: + break; + } + CVisibilityPlugins::SetClumpAlpha(pCar->GetClump(), 0); + if (!pCar->GetIsOnScreen()){ + if ((vecTargetPos - pCar->GetPosition()).Magnitude2D() > 50.0f) { + /* Too far away cars that are not visible aren't needed. */ + delete pCar; + return; + } + }else if((vecTargetPos - pCar->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * 130.0f || + (vecTargetPos - pCar->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 110.0f){ + delete pCar; + return; + }else if((TheCamera.GetPosition() - pCar->GetPosition()).Magnitude2D() < 90.0f * TheCamera.GenerationDistMultiplier){ + delete pCar; + return; + } + CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(pCar->GetModelIndex()); + float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius; + if (testForCollision){ + CWorld::FindObjectsKindaColliding(pCar->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false); + if (colliding){ + delete pCar; + return; + } + } + CWorld::FindObjectsKindaColliding(pCar->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false); + if (colliding){ + delete pCar; + return; + } + if (speedDifferenceWithTarget.x * distanceToTarget.x + + speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){ + delete pCar; + return; + } + pVehicleModel->AvoidSameVehicleColour(&pCar->m_currentColour1, &pCar->m_currentColour2); + CWorld::Add(pCar); + if (carClass == COPS) + CCarAI::AddPoliceOccupants(pCar); + else + pCar->SetUpDriver(); + if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ + pCar->m_status = STATUS_PHYSICS; + pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pCar->AutoPilot.m_nCruiseSpeed += 10; + } + if (carClass == COPS) + LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds(); +} + +int32 +CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) { + int32 model = -1;; + while (model == -1 || !CStreaming::HasModelLoaded(model)){ + int rnd = CGeneral::GetRandomNumberInRange(0, 1000); + if (rnd < pZone->carThreshold[0]) + model = CCarCtrl::ChooseCarModel((*pClass = POOR)); + else if (rnd < pZone->carThreshold[1]) + model = CCarCtrl::ChooseCarModel((*pClass = RICH)); + else if (rnd < pZone->carThreshold[2]) + model = CCarCtrl::ChooseCarModel((*pClass = EXEC)); + else if (rnd < pZone->carThreshold[3]) + model = CCarCtrl::ChooseCarModel((*pClass = WORKER)); + else if (rnd < pZone->carThreshold[4]) + model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL)); + else if (rnd < pZone->carThreshold[5]) + model = CCarCtrl::ChooseCarModel((*pClass = BIG)); + else if (rnd < pZone->copThreshold) + *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel(); + else if (rnd < pZone->gangThreshold[0]) + model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA); + else if (rnd < pZone->gangThreshold[1]) + model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA); + else if (rnd < pZone->gangThreshold[2]) + model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA); + else if (rnd < pZone->gangThreshold[3]) + model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA); + else if (rnd < pZone->gangThreshold[4]) + model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA); + else if (rnd < pZone->gangThreshold[5]) + model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA); + else if (rnd < pZone->gangThreshold[6]) + model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA); + else if (rnd < pZone->gangThreshold[7]) + model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA); + else if (rnd < pZone->gangThreshold[8]) + model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA); + else + model = CCarCtrl::ChooseCarModel((*pClass = TAXI)); + } + return model; +} + +int32 +CCarCtrl::ChooseCarModel(int32 vehclass) +{ + int32 model = -1; + switch (vehclass) { + case POOR: + case RICH: + case EXEC: + case WORKER: + case SPECIAL: + case BIG: + case TAXI: + { + if (TotalNumOfCarsOfRating[vehclass] == 0) + debug("ChooseCarModel : No cars of type %d have been declared\n"); + model = CarArrays[vehclass][NextCarOfRating[vehclass]]; + int32 total = TotalNumOfCarsOfRating[vehclass]; + NextCarOfRating[vehclass] += 1 + CGeneral::GetRandomNumberInRange(0, total - 1); + while (NextCarOfRating[vehclass] >= total) + NextCarOfRating[vehclass] -= total; + //NextCarOfRating[vehclass] %= total; + TotalNumOfCarsOfRating[vehclass] = total; /* why... */ + } + default: + break; + } + return model; +} + +int32 +CCarCtrl::ChoosePoliceCarModel(void) +{ + if (FindPlayerPed()->m_pWanted->AreSwatRequired() && + CStreaming::HasModelLoaded(MI_ENFORCER) && + CStreaming::HasModelLoaded(MI_POLICE)) + return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE; + if (FindPlayerPed()->m_pWanted->AreFbiRequired() && + CStreaming::HasModelLoaded(MI_FBICAR) && + CStreaming::HasModelLoaded(MI_FBI)) + return MI_FBICAR; + if (FindPlayerPed()->m_pWanted->AreArmyRequired() && + CStreaming::HasModelLoaded(MI_RHINO) && + CStreaming::HasModelLoaded(MI_BARRACKS) && + CStreaming::HasModelLoaded(MI_RHINO)) + return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO; + return MI_POLICE; +} + +int32 +CCarCtrl::ChooseGangCarModel(int32 gang) +{ + if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && + CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + return CGangs::GetGangVehicleModel(gang); + return -1; +} + +void +CCarCtrl::AddToCarArray(int32 id, int32 vehclass) +{ + CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id; +} + +void +CCarCtrl::RemoveDistantCars() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (--i){ + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + PossiblyRemoveVehicle(pVehicle); + if (pVehicle->bCreateRoadBlockPeds){ + if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) { + CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode); + pVehicle->bCreateRoadBlockPeds = false; + } + } + } +} + +void +CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) +{ + CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); + /* BUG: this variable is initialized only in if-block below but can be used outside of it. */ + if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked && + pVehicle->CanBeDeleted() && !CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)){ + if (pVehicle->bFadeOut && CVisibilityPlugins::GetClumpAlpha(pVehicle->GetClump()) == 0){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D(); + float threshold = 50.0f; + if (pVehicle->GetIsOnScreen() || + TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || + TheCamera.Cams[TheCamera.ActiveCam].LookingRight || + TheCamera.Cams[TheCamera.ActiveCam].LookingBehind || + TheCamera.GetLookDirection() == 0 || + pVehicle->VehicleCreatedBy == PARKED_VEHICLE || + pVehicle->GetModelIndex() == MI_AMBULAN || + pVehicle->GetModelIndex() == MI_FIRETRUCK || + pVehicle->bIsLawEnforcer || + pVehicle->bIsCarParkVehicle + ){ + threshold = 130.0f * TheCamera.GenerationDistMultiplier; + } + if (pVehicle->bExtendedRange) + threshold *= 1.5f; + if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){ + pVehicle->bFadeOut = true; + }else{ + CWorld::Remove(pVehicle); + delete pVehicle; + } + return; + } + } + if ((pVehicle->m_status == STATUS_SIMPLE || pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) && + CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 && + !pVehicle->GetIsOnScreen() && + (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f && + !IsThisVehicleInteresting(pVehicle) && + !pVehicle->bIsLocked && + !CTrafficLights::ShouldCarStopForLight(pVehicle, true) && + !CTrafficLights::ShouldCarStopForBridge(pVehicle) && + !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + CWorld::Remove(pVehicle); + delete pVehicle; + return; + } + if (pVehicle->m_status != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) + return; + if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && + (!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){ + if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ + if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +int32 +CCarCtrl::CountCarsOfType(int32 mi) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--){ + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetModelIndex() == mi) + total++; + } + return total; +} + +bool +CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle) +{ + for (int i = 0; i < MAX_CARS_TO_KEEP; i++) { + if (apCarsToKeep[i] == pVehicle) + return true; + } + return false; +} + +void +CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_WAIT){ + pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f); + pVehicle->AutoPilot.ModifySpeed(0.0f); + if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTempAction){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nAntiReverseTimer = 0; + pVehicle->AutoPilot.m_nTimeToStartMission = 0; + } + return; + } + SlowCarOnRailsDownForTrafficAndLights(pVehicle); + if (pVehicle->AutoPilot.m_nTimeEnteredCurve + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve <= CTimer::GetTimeInMilliseconds()) + PickNextNodeAccordingStrategy(pVehicle); + if (pVehicle->m_status == STATUS_PHYSICS) + return; + CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; + CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; + float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + CVector positionOnCurrentLinkIncludingLane( + pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY, + pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX, + 0.0f); + CVector positionOnNextLinkIncludingLane( + pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY, + pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX, + 0.0f); + CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); + CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); + CVector positionIncludingCurve; + CVector directionIncludingCurve; + CCurves::CalcCurvePoint( + &positionOnCurrentLinkIncludingLane, + &positionOnNextLinkIncludingLane, + &directionCurrentLink, + &directionNextLink, + GetPositionAlongCurrentCurve(pVehicle), + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve, + &positionIncludingCurve, + &directionIncludingCurve + ); + positionIncludingCurve.z = 15.0f; + DragCarToPoint(pVehicle, &positionIncludingCurve); + pVehicle->SetMoveSpeed(directionIncludingCurve / 60.0f); +} + +float +CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle) +{ + if (pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_CLOSE) + return pVehicle->AutoPilot.m_nCruiseSpeed; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = max(0, CWorld::GetSectorIndexX(left)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = max(0, CWorld::GetSectorIndexY(top)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++){ + for (int x = xstart; x <= xend; x++){ + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) + return maxSpeed; + return (maxSpeed + pVehicle->AutoPilot.m_nDrivingStyle) / 2; +} + +void +CCarCtrl::ScanForPedDanger(CVehicle* pVehicle) +{ + bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds; + float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER; + float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER; + float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER; + float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER; + int xstart = max(0, CWorld::GetSectorIndexX(left)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = max(0, CWorld::GetSectorIndexY(top)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed; + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed); + } + } + pVehicle->bWarnedPeds = true; + pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = storedSlowDownFlag; +} + +void +CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle) +{ + float maxSpeed; + if (CTrafficLights::ShouldCarStopForLight(pVehicle, false) || CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + CCarAI::CarHasReasonToStop(pVehicle); + maxSpeed = 0.0f; + }else{ + maxSpeed = FindMaximumSpeedForThisCarInTraffic(pVehicle); + } + float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed; + if (maxSpeed >= curSpeed){ + if (maxSpeed > curSpeed) + pVehicle->AutoPilot.ModifySpeed(min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep())); + }else{ + if (curSpeed == 0.0f) + return; + if (curSpeed >= 0.1f) + pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep())); + else if (curSpeed != 0.0f) /* no need to check */ + pVehicle->AutoPilot.ModifySpeed(0.0f); + } +} bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) @@ -29,3 +877,11 @@ CCarCtrl::MapCouldMoveInThisArea(float x, float y) return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; } + +STARTPATCHES +InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP); +InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP); +InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP); +InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP); +InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP); +ENDPATCHES diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 2ad52d49..735dc89c 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -1,9 +1,38 @@ #pragma once +#include "PathFind.h" +#include "Vehicle.h" -class CVehicle; +class CZoneInfo; + +enum{ + MAX_CARS_TO_KEEP = 2, + MAX_CAR_MODELS_IN_ARRAY = 256, +}; + +#define LANE_WIDTH 5.0f class CCarCtrl { + enum eCarClass { + POOR = 0, + RICH, + EXEC, + WORKER, + SPECIAL, + BIG, + TAXI, + CLASS7, + MAFIA, + TRIAD, + DIABLO, + YAKUZA, + YARDIE, + COLOMB, + NINES, + GANG8, + GANG9, + COPS + }; public: static void SwitchVehicleToRealPhysics(CVehicle*); static void AddToCarArray(int32 id, int32 vehclass); @@ -16,6 +45,35 @@ public: static bool MapCouldMoveInThisArea(float x, float y); static void ScanForPedDanger(CVehicle *veh); static void RemoveFromInterestingVehicleList(CVehicle*); + static void GenerateRandomCars(void); + static void GenerateOneRandomCar(void); + static void GenerateEmergencyServicesCar(void); + static int32 ChooseModel(CZoneInfo*, CVector*, int*); + static int32 ChoosePoliceCarModel(void); + static int32 ChooseGangCarModel(int32 gang); + static void RemoveDistantCars(void); + static void PossiblyRemoveVehicle(CVehicle*); + static bool IsThisVehicleInteresting(CVehicle*); + static int32 CountCarsOfType(int32 mi); + static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*); + static void PickNextNodeAccordingStrategy(CVehicle*); + static void DragCarToPoint(CVehicle*, CVector*); + static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); + static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); + + + static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink) + { + return (lane + ((pLink->numLeftLanes == 0) ? (0.5f - 0.5f * pLink->numRightLanes) : + ((pLink->numRightLanes == 0) ? (0.5f - 0.5f * pLink->numLeftLanes) : 0.5f))) * LANE_WIDTH; + } + + static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) + { + uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve; + return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; + } static int32 &NumLawEnforcerCars; static int32 &NumAmbulancesOnDuty; @@ -25,4 +83,12 @@ public: static int32 &NumParkedCars; static bool &bCarsGeneratedAroundCamera; static float &CarDensityMultiplier; + static int8 &CountDownToCarsAtStart; + static int32 &MaxNumberOfCarsInUse; + static uint32 &LastTimeLawEnforcerCreated; + static int32 (&TotalNumOfCarsOfRating)[7]; + static int32 (&NextCarOfRating)[7]; + static int32 (&CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY]; }; + +extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];
\ No newline at end of file diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp new file mode 100644 index 00000000..f641bc75 --- /dev/null +++ b/src/control/Cranes.cpp @@ -0,0 +1,5 @@ +#include "common.h" +#include "patcher.h" +#include "Cranes.h" + +WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); } diff --git a/src/control/Cranes.h b/src/control/Cranes.h new file mode 100644 index 00000000..e262d0c3 --- /dev/null +++ b/src/control/Cranes.h @@ -0,0 +1,10 @@ +#pragma once +#include "common.h" + +class CVehicle; + +class CCranes +{ +public: + static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*); +}; diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp new file mode 100644 index 00000000..84d4af5a --- /dev/null +++ b/src/control/Curves.cpp @@ -0,0 +1,6 @@ +#include "common.h" +#include "patcher.h" +#include "Curves.h" + +WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); } +WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); } diff --git a/src/control/Curves.h b/src/control/Curves.h new file mode 100644 index 00000000..5d4e05a7 --- /dev/null +++ b/src/control/Curves.h @@ -0,0 +1,9 @@ +#pragma once +class CVector; + +class CCurves +{ +public: + static float CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float); + static void CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*); +}; diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp index fc77ad72..9ff40ef3 100644 --- a/src/control/Gangs.cpp +++ b/src/control/Gangs.cpp @@ -25,7 +25,7 @@ void CGangs::Initialize(void) Gang[GANG_8].m_nVehicleMI = -1; } -void CGangs::SetGangVehicleModel(int16 gang, int model) +void CGangs::SetGangVehicleModel(int16 gang, int32 model) { GetGangInfo(gang)->m_nVehicleMI = model; } diff --git a/src/control/Gangs.h b/src/control/Gangs.h index 2366614b..dd24ddcb 100644 --- a/src/control/Gangs.h +++ b/src/control/Gangs.h @@ -33,7 +33,8 @@ class CGangs { public: static void Initialize(void); - static void SetGangVehicleModel(int16, int); + static void SetGangVehicleModel(int16, int32); + static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; } static void SetGangWeapons(int16, eWeaponType, eWeaponType); static void SetGangPedModelOverride(int16, int8); static int8 GetGangPedModelOverride(int16); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 0629ac0c..3c5c142c 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -69,6 +69,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle) } WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } +WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); } #if 0 WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } diff --git a/src/control/Garages.h b/src/control/Garages.h index 45a9345d..d338c71b 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -25,4 +25,5 @@ public: static void TriggerMessage(char *text, int16, uint16 time, int16); static void PrintMessages(void); static bool HasCarBeenCrushed(int32); + static bool IsPointWithinHideOutGarage(CVector*); }; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index f90e0c8f..e9b33395 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -1,42 +1,25 @@ #include "common.h" #include "patcher.h" +#include "General.h" +#include "FileMgr.h" // only needed for empty function +#include "Camera.h" +#include "Vehicle.h" +#include "World.h" #include "PathFind.h" CPathFind &ThePaths = *(CPathFind*)0x8F6754; -WRAPPER int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels) { EAXJMP(0x42CC30); } -WRAPPER CPathNode** CPathFind::FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*) { EAXJMP(0x42B9F0); } -int TempListLength; - enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - PathTypeCar = 0, - PathTypePed = 1, - - PathNodeFlag1 = 1, // used? - PathNodeFlag2 = 2, - PathNodeDeadEnd = 4, - PathNodeDisabled = 8, - PathNodeBetweenLevels = 0x10, + ObjectFlag1 = 1, + ObjectEastWest = 2, - ConnectionCrossRoad = 1, - ConnectionTrafficLight = 2, + MAX_DIST = INT16_MAX-1 }; -// link flags: -// 1: crosses road -// 2: ped traffic light -// pathnode flags: -// 1: -// 2: -// 4: dead end -// 8: switched off -// 10: road between levels?? -// navi node flags: -// 1: bridge light // object flags: // 1 // 2 east/west road(?) @@ -48,10 +31,55 @@ CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824; CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0; void -CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +CPathFind::Init(void) { int i; + m_numPathNodes = 0; + m_numMapObjects = 0; + m_numConnections = 0; + m_numCarPathLinks = 0; + unk = 0; + + for(i = 0; i < NUM_PATHNODES; i++) + m_pathNodes[i].distance = MAX_DIST; +} + +void +CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) +{ + delete[] InfoForTileCars; + InfoForTileCars = nil; + delete[] InfoForTilePeds; + InfoForTilePeds = nil; + + InfoForTileCars = new CPathInfoForObject[12*numPathGroups]; + memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); + InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; + memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); + + // unused + delete[] DetachedNodesCars; + DetachedNodesCars = nil; + delete[] DetachedNodesPeds; + DetachedNodesPeds = nil; + DetachedNodesCars = new CTempDetachedNode[100]; + memset(DetachedNodesCars, 0, 100*sizeof(CTempDetachedNode)); + DetachedNodesPeds = new CTempDetachedNode[50]; + memset(DetachedNodesPeds, 0, 50*sizeof(CTempDetachedNode)); +} + +void +CPathFind::RegisterMapObject(CTreadable *mapObject) +{ + m_mapObjects[m_numMapObjects++] = mapObject; +} + +void +CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) +{ + int i, j; + i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; @@ -61,12 +89,23 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; + + if(type) + for(i = 0; i < node; i++){ + j = id*12 + i; + if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){ + printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); + printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", + x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y); + printf("Modelindex of cullprit: %d\n\n", id); + } + } } void CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) { - int i; + int i, j; i = id*12 + node; InfoForTileCars[i].type = type; @@ -76,12 +115,34 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, InfoForTileCars[i].z = z; InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; + + if(type) + for(i = 0; i < node; i++){ + j = id*12 + i; + if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){ + printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n"); + printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n", + x, InfoForTileCars[j].x, y, InfoForTileCars[j].y); + printf("Modelindex of cullprit: %d\n\n", id); + } + } } void -CPathFind::RegisterMapObject(CTreadable *mapObject) +CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) { - m_mapObjects[m_numMapObjects++] = mapObject; + CVector pos; + pos.x = x / 16.0f; + pos.y = y / 16.0f; + pos.z = z / 16.0f; + *out = m_mapObjects[id]->GetMatrix() * pos; +} + +bool +CPathFind::LoadPathFindData(void) +{ + CFileMgr::SetDir(""); + return false; } void @@ -93,14 +154,14 @@ CPathFind::PreparePathData(void) CTempNode *tempNodes; printf("PreparePathData\n"); - // UNUSED: CPathFind::LoadPathFindData - if(InfoForTileCars && InfoForTilePeds && + if(!CPathFind::LoadPathFindData() && // empty + InfoForTileCars && InfoForTilePeds && DetachedNodesCars && DetachedNodesPeds){ tempNodes = new CTempNode[4000]; m_numConnections = 0; for(i = 0; i < PATHNODESIZE; i++) - m_pathNodes[i].flags &= ~(PathNodeFlag1 | PathNodeFlag2); + m_pathNodes[i].unkBits = 0; for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; @@ -127,9 +188,9 @@ CPathFind::PreparePathData(void) } m_numPathNodes = 0; - PreparePathDataForType(PathTypeCar, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, 100); + PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, 100); m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PathTypePed, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, 50); + PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, 50); m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; // TODO: figure out what exactly is going on here @@ -155,26 +216,26 @@ CPathFind::PreparePathData(void) if(numIntern == 1 && numExtern == 2){ if(numLanes < 4){ if((i & 7) == 4){ // WHAT? - m_objectFlags[i] |= PathNodeFlag1; + m_objectFlags[i] |= ObjectFlag1; if(maxX > maxY) - m_objectFlags[i] |= PathNodeFlag2; + m_objectFlags[i] |= ObjectEastWest; else - m_objectFlags[i] &= ~PathNodeFlag2; + m_objectFlags[i] &= ~ObjectEastWest; } }else{ - m_objectFlags[i] |= PathNodeFlag1; + m_objectFlags[i] |= ObjectFlag1; if(maxX > maxY) - m_objectFlags[i] |= PathNodeFlag2; + m_objectFlags[i] |= ObjectEastWest; else - m_objectFlags[i] &= ~PathNodeFlag2; + m_objectFlags[i] &= ~ObjectEastWest; } } } delete[] tempNodes; - CountFloodFillGroups(PathTypeCar); - CountFloodFillGroups(PathTypePed); + CountFloodFillGroups(PATH_CAR); + CountFloodFillGroups(PATH_PED); delete[] InfoForTileCars; InfoForTileCars = nil; @@ -198,11 +259,11 @@ CPathFind::CountFloodFillGroups(uint8 type) CPathNode *node, *prev; switch(type){ - case PathTypeCar: + case PATH_CAR: start = 0; end = m_numCarPathNodes; break; - case PathTypePed: + case PATH_PED: start = m_numCarPathNodes; end = start + m_numPedPathNodes; break; @@ -229,7 +290,7 @@ CPathFind::CountFloodFillGroups(uint8 type) node->group = n; if(node->numLinks == 0){ - if(type == PathTypeCar) + if(type == PATH_CAR) printf("Single car node: %f %f %f (%d)\n", node->pos.x, node->pos.y, node->pos.z, m_mapObjects[node->objectIndex]->m_modelIndex); @@ -258,6 +319,8 @@ CPathFind::CountFloodFillGroups(uint8 type) printf("GraphType:%d. FloodFill groups:%d\n", type, n); } +int32 TempListLength; + void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, float maxdist, CTempDetachedNode *detachednodes, int unused) @@ -265,7 +328,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor static CVector CoorsXFormed; int i, j, k, l; int l1, l2; - int start, typeoff; + int start; float posx, posy; float dx, dy, mag; float nearestDist; @@ -277,14 +340,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor int istart, jstart; int done, cont; - typeoff = 12*type; oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; // Initialize map objects for(i = 0; i < m_numMapObjects; i++) for(j = 0; j < 12; j++) - m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = -1; + m_mapObjects[i]->m_nodeIndices[type][j] = -1; // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -300,8 +362,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].pos = CoorsXFormed; m_pathNodes[m_numPathNodes].objectIndex = i; - m_pathNodes[m_numPathNodes].flags |= PathNodeFlag1; - m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = m_numPathNodes++; + m_pathNodes[m_numPathNodes].unkBits = 1; + m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes++; } } @@ -347,8 +409,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor next++; } // link to connecting internal node - tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next]; - if(type == PathTypeCar){ + tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next]; + if(type == PATH_CAR){ tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes; tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes; } @@ -362,7 +424,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(k = start; j != objectpathinfo[k].next; k++) next++; } - tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next]; + tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next]; tempnodes[nearestId].linkState = 2; // collapse this node with nearest we found @@ -373,7 +435,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor tempnodes[nearestId].dirX = dx/mag; tempnodes[nearestId].dirY = dy/mag; // do something when number of lanes doesn't agree - if(type == PathTypeCar) + if(type == PATH_CAR) if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){ // why switch left and right here? @@ -405,9 +467,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor dist = m_pathNodes[i].pos - m_pathNodes[m_connections[m_numConnections]].pos; m_distances[m_numConnections] = dist.Magnitude(); - m_connectionFlags[m_numConnections] = 0; + m_connectionFlags[m_numConnections].flags = 0; - if(type == PathTypeCar){ + if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ @@ -459,7 +521,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor dist = m_pathNodes[i].pos - m_pathNodes[j].pos; m_distances[m_numConnections] = dist.Magnitude(); - if(type == PathTypeCar){ + if(type == PATH_CAR){ posx = (m_pathNodes[i].pos.x + m_pathNodes[j].pos.x)*0.5f; posy = (m_pathNodes[i].pos.y + m_pathNodes[j].pos.y)*0.5f; dx = m_pathNodes[j].pos.x - m_pathNodes[i].pos.x; @@ -498,9 +560,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // Crosses road if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) - m_connectionFlags[m_numConnections] |= ConnectionCrossRoad; + m_connectionFlags[m_numConnections].bCrossesRoad = true; else - m_connectionFlags[m_numConnections] &= ~ConnectionCrossRoad; + m_connectionFlags[m_numConnections].bCrossesRoad = false; } m_pathNodes[i].numLinks++; @@ -509,7 +571,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } - if(type == PathTypeCar){ + if(type == PATH_CAR){ done = 0; // Set number of lanes for all nodes somehow // very strange code @@ -563,20 +625,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } // Set flags for car nodes - if(type == PathTypeCar){ + if(type == PATH_CAR){ do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ - m_pathNodes[i].flags &= ~PathNodeDisabled; - m_pathNodes[i].flags &= ~PathNodeBetweenLevels; + m_pathNodes[i].bDisabled = false; + m_pathNodes[i].bBetweenLevels = false; // See if node is a dead end, if so, we're not done yet - if((m_pathNodes[i].flags & PathNodeDeadEnd) == 0){ + if(!m_pathNodes[i].bDeadEnd){ k = 0; for(j = 0; j < m_pathNodes[i].numLinks; j++) - if((m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].flags & PathNodeDeadEnd) == 0) + if(!m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].bDeadEnd) k++; if(k < 2){ - m_pathNodes[i].flags |= PathNodeDeadEnd; + m_pathNodes[i].bDeadEnd = true; cont = 1; } } @@ -585,7 +647,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } // Remove isolated ped nodes - if(type == PathTypePed) + if(type == PATH_PED) for(i = oldNumPathNodes; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 0) continue; @@ -602,13 +664,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // Also in treadables for(j = 0; j < m_numMapObjects; j++) for(k = 0; k < 12; k++){ - if(m_mapObjects[j]->m_nodeIndicesPeds[k] == i){ + if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){ // remove this one for(l = k; l < 12-1; l++) - m_mapObjects[j]->m_nodeIndicesPeds[l] = m_mapObjects[j]->m_nodeIndicesPeds[l+1]; - m_mapObjects[j]->m_nodeIndicesPeds[11] = -1; - }else if(m_mapObjects[j]->m_nodeIndicesPeds[k] > i) - m_mapObjects[j]->m_nodeIndicesPeds[k]--; + m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1]; + m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1; + }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) + m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; } i--; @@ -616,20 +678,810 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } +float +CPathFind::CalcRoadDensity(float x, float y) +{ + int i, j; + float density = 0.0f; + + for(i = 0; i < m_numCarPathNodes; i++){ + if(Abs(m_pathNodes[i].pos.x - x) < 80.0f && + Abs(m_pathNodes[i].pos.y - y) < 80.0f && + m_pathNodes[i].numLinks > 0){ + for(j = 0; j < m_pathNodes[i].numLinks; j++){ + int next = m_connections[m_pathNodes[i].firstLink + j]; + float dist = (m_pathNodes[i].pos - m_pathNodes[next].pos).Magnitude2D(); + next = m_carPathConnections[m_pathNodes[i].firstLink + j]; + density += m_carPathLinks[next].numLeftLanes * dist; + density += m_carPathLinks[next].numRightLanes * dist; + + if(m_carPathLinks[next].numLeftLanes < 0) + printf("Link from object %d to %d (MIs)\n", + m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), + m_mapObjects[m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].objectIndex]->GetModelIndex()); + if(m_carPathLinks[next].numRightLanes < 0) + printf("Link from object %d to %d (MIs)\n", + m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), + m_mapObjects[m_pathNodes[m_connections[m_pathNodes[i].firstLink + j]].objectIndex]->GetModelIndex()); + } + } + } + return density/2500.0f; +} + +bool +CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) +{ + int i; + for(i = 0; i < n1->numLinks; i++) + if(&m_pathNodes[m_connections[n1->firstLink + i]] == n2) + return m_connectionFlags[n1->firstLink + i].bTrafficLight; + return false; +} + +bool +CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) +{ + int i; + for(i = 0; i < n1->numLinks; i++) + if(&m_pathNodes[m_connections[n1->firstLink + i]] == n2) + return m_connectionFlags[n1->firstLink + i].bCrossesRoad; + return false; +} + void -CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) +CPathFind::AddNodeToList(CPathNode *node, int32 listId) { - CVector pos; - pos.x = x / 16.0f; - pos.y = y / 16.0f; - pos.z = z / 16.0f; - *out = m_mapObjects[id]->GetMatrix() * pos; + int i = listId & 0x1FF; + node->next = m_searchNodes[i].next; + node->prev = &m_searchNodes[i]; + if(m_searchNodes[i].next) + m_searchNodes[i].next->prev = node; + m_searchNodes[i].next = node; + node->distance = listId; +} + +void +CPathFind::RemoveNodeFromList(CPathNode *node) +{ + node->prev->next = node->next; + if(node->next) + node->next->prev = node->prev; +} + +void +CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) +{ + int i; + if(*n < 2) + return; + if(DotProduct2D(nodes[1]->pos - pos, nodes[0]->pos - pos) < 0.0f){ + (*n)--; + for(i = 0; i < *n; i++) + nodes[i] = nodes[i+1]; + } +} + +void +CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) +{ + int i; + for(i = 0; i < m_numCarPathLinks; i++) + if(x1 < m_carPathLinks[i].posX && m_carPathLinks[i].posX < x2 && + y1 < m_carPathLinks[i].posY && m_carPathLinks[i].posY < y2) + m_carPathLinks[i].bBridgeLights = enable; +} + +void +CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) +{ + int i, next; + + m_pathNodes[nodeId].bDisabled = disable; + if(m_pathNodes[nodeId].numLinks < 3) + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + next = m_connections[m_pathNodes[nodeId].firstLink + i]; + if(m_pathNodes[next].bDisabled != disable && + m_pathNodes[next].numLinks < 3) + SwitchOffNodeAndNeighbours(next, disable); + } +} + +void +CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) +{ + int i; + + for(i = 0; i < m_numPathNodes; i++) + if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && + y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && + z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) + SwitchOffNodeAndNeighbours(i, disable); +} + +void +CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) +{ + int i; + + for(i = m_numCarPathNodes; i < m_numPathNodes; i++) + if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && + y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && + z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) + SwitchOffNodeAndNeighbours(i, disable); +} + +void +CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable) +{ + int i; + int firstNode, lastNode; + + if(type == PATH_CAR){ + firstNode = 0; + lastNode = m_numCarPathNodes; + }else{ + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + } + + if(z1 > z2){ + float tmp = z1; + z1 = z2; + z2 = tmp; + } + + // angle of vector from p2 to p1 + float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI; + while(angle < TWOPI) angle += TWOPI; + while(angle > TWOPI) angle -= TWOPI; + // vector from p1 to p2 + CVector2D v12(x2 - x1, y2 - y1); + float len12 = v12.Magnitude(); + CVector2D vn12 = v12/len12; + // vector from p2 to new point p3 + CVector2D v23(-Sin(angle)*length, Cos(angle)*length); + float len23 = v23.Magnitude(); // obivously just 'length' but whatever + CVector2D vn23 = v23/len23; + + bool disable = !enable; + for(i = firstNode; i < lastNode; i++){ + if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2) + continue; + CVector2D d(m_pathNodes[i].pos.x - x1, m_pathNodes[i].pos.y - y1); + float dot = DotProduct2D(d, v12); + if(dot < 0.0f || dot > len12) + continue; + dot = DotProduct2D(d, v23); + if(dot < 0.0f || dot > len23) + continue; + if(m_pathNodes[i].bDisabled != disable) + SwitchOffNodeAndNeighbours(i, disable); + } +} + +void +CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) +{ + int i, next; + + m_pathNodes[nodeId].bBetweenLevels = true; + if(m_pathNodes[nodeId].numLinks < 3) + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + next = m_connections[m_pathNodes[nodeId].firstLink + i]; + if(!m_pathNodes[next].bBetweenLevels && + m_pathNodes[next].numLinks < 3) + MarkRoadsBetweenLevelsNodeAndNeighbours(next); + } +} + +void +CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) +{ + int i; + + for(i = 0; i < m_numPathNodes; i++) + if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && + y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && + z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) + MarkRoadsBetweenLevelsNodeAndNeighbours(i); +} + +void +CPathFind::MarkPedRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) +{ + int i; + + for(i = m_numCarPathNodes; i < m_numPathNodes; i++) + if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 && + y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 && + z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2) + MarkRoadsBetweenLevelsNodeAndNeighbours(i); +} + +int32 +CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) +{ + int i; + int firstNode, lastNode; + float dist; + float closestDist = 10000.0f; + int closestNode = 0; + + switch(type){ + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + + for(i = firstNode; i < lastNode; i++){ + if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; + if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; + switch(m_pathNodes[i].unkBits){ + case 1: + case 2: + dist = Abs(m_pathNodes[i].pos.x - coors.x) + + Abs(m_pathNodes[i].pos.y - coors.y) + + 3.0f*Abs(m_pathNodes[i].pos.z - coors.z); + if(dist < closestDist){ + closestDist = dist; + closestNode = i; + } + break; + } + } + return closestDist < distLimit ? closestNode : -1; +} + +int32 +CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) +{ + int i; + int firstNode, lastNode; + float dist, dX, dY; + NormalizeXY(dirX, dirY); + float closestDist = 10000.0f; + int closestNode = 0; + + switch(type){ + case PATH_CAR: + firstNode = 0; + lastNode = m_numCarPathNodes; + break; + case PATH_PED: + firstNode = m_numCarPathNodes; + lastNode = m_numPathNodes; + break; + } + + for(i = firstNode; i < lastNode; i++){ + switch(m_pathNodes[i].unkBits){ + case 1: + case 2: + dX = m_pathNodes[i].pos.x - coors.x; + dY = m_pathNodes[i].pos.y - coors.y; + dist = Abs(dX) + Abs(dY) + + 3.0f*Abs(m_pathNodes[i].pos.z - coors.z); + if(dist < closestDist){ + NormalizeXY(dX, dY); + dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f; + if(dist < closestDist){ + closestDist = dist; + closestNode = i; + } + } + break; + } + } + return closestNode; +} + + +float +CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) +{ + if(m_pathNodes[nodeId].numLinks == 0) + return 0.0; + CVector dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink]].pos - m_pathNodes[nodeId].pos; + dir.z = 0.0f; + dir.Normalise(); + return RADTODEG(dir.Heading()); +} + +float +CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) +{ + int i; + + CVector targetDir(x - m_pathNodes[nodeId].pos.x, y - m_pathNodes[nodeId].pos.y, 0.0f); + targetDir.Normalise(); + CVector dir; + + if(m_pathNodes[nodeId].numLinks == 0) + return 0.0; + + int bestNode = m_connections[m_pathNodes[nodeId].firstLink]; +#ifdef FIX_BUGS + float bestDot = towards ? -2.0f : 2.0f; +#else + int bestDot = towards ? -2 : 2; // why int? +#endif + + for(i = 0; i < m_pathNodes[nodeId].numLinks; i++){ + dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink + i]].pos - m_pathNodes[nodeId].pos; + dir.z = 0.0f; + dir.Normalise(); + float angle = DotProduct2D(dir, targetDir); + if(towards){ + if(angle > bestDot){ + bestDot = angle; + bestNode = m_connections[m_pathNodes[nodeId].firstLink + i]; + } + }else{ + if(angle < bestDot){ + bestDot = angle; + bestNode = m_connections[m_pathNodes[nodeId].firstLink + i]; + } + } + } + + dir = m_pathNodes[bestNode].pos - m_pathNodes[nodeId].pos; + dir.z = 0.0f; + dir.Normalise(); + return RADTODEG(dir.Heading()); +} + +bool +CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) +{ + int i, j; + int node1, node2; + float dist1, dist2, d1, d2; + + if(m_numCarPathNodes == 0) + return false; + + for(i = 0; i < 500; i++){ + node1 = (CGeneral::GetRandomNumber()>>3) % m_numCarPathNodes; + if(m_pathNodes[node1].bDisabled && !ignoreDisabled) + continue; + dist1 = Distance2D(m_pathNodes[node1].pos, x, y); + if(dist1 < spawnDist + 60.0f){ + d1 = dist1 - spawnDist; + for(j = 0; j < m_pathNodes[node1].numLinks; j++){ + node2 = m_connections[m_pathNodes[node1].firstLink + j]; + if(m_pathNodes[node2].bDisabled && !ignoreDisabled) + continue; + dist2 = Distance2D(m_pathNodes[node2].pos, x, y); + d2 = dist2 - spawnDist; + if(d1*d2 < 0.0f){ + // nodes are on different sides of spawn distance + float f2 = Abs(d1)/(Abs(d1) + Abs(d2)); + float f1 = 1.0f - f2; + *pPositionBetweenNodes = f2; + CVector pos = m_pathNodes[node1].pos*f1 + m_pathNodes[node2].pos*f2; + CVector2D dist2d(pos.x - x, pos.y - y); + dist2d.Normalise(); // done manually in the game + float dot = DotProduct2D(dist2d, CVector2D(dirX, dirY)); + if(forward){ + if(dot > angleLimit){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + return true; + } + }else{ + if(dot <= angleLimit){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + return true; + } + } + } + } + } + } + return false; +} + +bool +CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) +{ + int i; + int node1, node2; + + if(m_numPedPathNodes == 0) + return false; + + for(i = 0; i < 400; i++){ + node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes; + if(DistanceSqr2D(m_pathNodes[node1].pos, x, y) < sq(maxDist+30.0f)){ + if(m_pathNodes[node1].numLinks == 0) + continue; + int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks; + if(m_connectionFlags[link].bCrossesRoad) + continue; + node2 = m_connections[link]; + if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled) + continue; + + float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f; + float f1 = 1.0f - f2; + *pPositionBetweenNodes = f2; + CVector pos = m_pathNodes[node1].pos*f1 + m_pathNodes[node2].pos*f2; + if(Distance2D(pos, x, y) < maxDist+20.0f){ + pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f; + float dist = Distance2D(pos, x, y); + + bool visible; + if(camMatrix) + visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix); + else + visible = TheCamera.IsSphereVisible(pos, 2.0f); + if(!visible){ + minDist = minDistOffScreen; + maxDist = maxDistOffScreen; + } + if(minDist < dist && dist < maxDist){ + *pNode1 = node1; + *pNode2 = node2; + *pPosition = pos; + + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found); + if(!found) + return false; + if(Abs(groundZ - pos.z) > 3.0f) + return false; + pPosition->z = groundZ; + return true; + } + } + } + } + return false; +} + +CTreadable* +CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) +{ + int i, j, k; + int node1, node2; + CTreadable *closestMapObj = nil; + float closestDist = 10000.0f; + + for(i = 0; i < m_numMapObjects; i++){ + CTreadable *mapObj = m_mapObjects[i]; + if(mapObj->m_nodeIndices[type][0] < 0) + continue; + CVector vDist = mapObj->GetPosition() - coors; + float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z); + if(fDist < 200.0f || fDist < closestDist) + for(j = 0; j < 12; j++){ + node1 = mapObj->m_nodeIndices[type][j]; + if(node1 < 0) + break; + // FIX: game uses ThePaths here explicitly + for(k = 0; k < m_pathNodes[node1].numLinks; k++){ + node2 = m_connections[m_pathNodes[node1].firstLink + k]; + float lineDist = CCollision::DistToLine(&m_pathNodes[node1].pos, &m_pathNodes[node2].pos, &coors); + if(lineDist < closestDist){ + closestDist = lineDist; + if((coors - m_pathNodes[node1].pos).MagnitudeSqr() < (coors - m_pathNodes[node2].pos).MagnitudeSqr()) + closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex]; + else + closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex]; + } + } + } + } + return closestMapObj; } -WRAPPER void CPathFind::SetLinksBridgeLights(float, float, float, float, bool) { EAXJMP(0x42E3B0); } +void +CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) +{ + int i; + CPathNode *node; + + if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->pos).MagnitudeSqr() > 7.0f){ + // need to find the node we're coming from + node = nil; + CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); + float nodeDist = 1000000000.0f; + for(i = 0; i < 12; i++){ + if(obj->m_nodeIndices[i] < 0) + break; + float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D(); + if(dist < nodeDist){ + nodeDist = dist; + node = &m_pathNodes[obj->m_nodeIndices[type][i]]; + } + } + } + + CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f)); + *nextNode = 0; + float bestDot = -999999.0f; + for(i = 0; i < node->numLinks; i++){ + int next = m_connections[node->firstLink+i]; + if(node->bDisabled || m_pathNodes[next].bDisabled) + continue; + CVector pedCoors = coors; + pedCoors.z += 1.0f; + CVector nodeCoors = m_pathNodes[next].pos; + nodeCoors.z += 1.0f; + if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false)) + continue; + CVector2D nodeDir = m_pathNodes[next].pos - node->pos; + nodeDir /= nodeDir.Magnitude(); + float dot = DotProduct2D(nodeDir, vCurDir); + if(dot > bestDot){ + *nextNode = &m_pathNodes[next]; + bestDot = dot; + + // direction is 0, 2, 4, 6 for north, east, south, west + // this could be sone simpler... + if(nodeDir.x < 0.0f){ + if(2.0f*Abs(nodeDir.y) < -nodeDir.x) + *nextDir = 6; // west + else if(-2.0f*nodeDir.x < nodeDir.y) + *nextDir = 0; // north + else if(2.0f*nodeDir.x > nodeDir.y) + *nextDir = 4; // south + else if(nodeDir.y > 0.0f) + *nextDir = 7; // north west + else + *nextDir = 5; // south west` + }else{ + if(2.0f*Abs(nodeDir.y) < nodeDir.x) + *nextDir = 2; // east + else if(2.0f*nodeDir.x < nodeDir.y) + *nextDir = 0; // north + else if(-2.0f*nodeDir.x > nodeDir.y) + *nextDir = 4; // south + else if(nodeDir.y > 0.0f) + *nextDir = 1; // north east + else + *nextDir = 3; // south east` + } + } + } + if(*nextNode == nil){ + *nextDir = 0; + *nextNode = node; + } +} + +static CPathNode *apNodesToBeCleared[4995]; + +void +CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 forcedTargetNode) +{ + int i, j; + + // Find target + int targetNode; + if(forcedTargetNode < 0) + targetNode = FindNodeClosestToCoors(target, type, distLimit); + else + targetNode = forcedTargetNode; + if(targetNode < 0) + goto fail; + + // Find start + int numPathsToTry; + CTreadable *startObj; + if(startNodeId < 0){ + if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil) + startObj = FindRoadObjectClosestToCoors(start, type); + numPathsToTry = 0; + for(i = 0; i < 12; i++){ + if(startObj->m_nodeIndices[type][i] < 0) + break; + if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNode].group) + numPathsToTry++; + } + }else{ + numPathsToTry = 1; + startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex]; + } + if(numPathsToTry == 0) + goto fail; + + if(startNodeId < 0){ + // why only check node 0? + if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group) + goto fail; + }else{ + if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) + goto fail; + } + + + for(i = 0; i < 512; i++) + m_searchNodes[i].next = nil; + AddNodeToList(&m_pathNodes[targetNode], 0); + int numNodesToBeCleared = 0; + apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[targetNode]; + + // Dijkstra's algorithm + // Find distances + int numPathsFound = 0; + if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNode].objectIndex] == startObj) + numPathsFound++; + for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ + CPathNode *node; + for(node = m_searchNodes[i].next; node; node = node->next){ + if(m_mapObjects[node->objectIndex] == startObj && + (startNodeId < 0 || node == &m_pathNodes[startNodeId])) + numPathsFound++; + + for(j = 0; j < node->numLinks; j++){ + int next = m_connections[node->firstLink + j]; + int dist = node->distance + m_distances[node->firstLink + j]; + if(dist < m_pathNodes[next].distance){ + if(m_pathNodes[next].distance != MAX_DIST) + RemoveNodeFromList(&m_pathNodes[next]); + if(m_pathNodes[next].distance == MAX_DIST) + apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[next]; + AddNodeToList(&m_pathNodes[next], dist); + } + } + + RemoveNodeFromList(node); + } + } + + // Find out whence to start tracing back + CPathNode *curNode; + if(startNodeId < 0){ + int minDist = MAX_DIST; + *pNumNodes = 1; + for(i = 0; i < 12; i++){ + if(startObj->m_nodeIndices[type][i] < 0) + break; + int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].pos - start).Magnitude(); + if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){ + minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist; + curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]]; + } + } + if(maxNumNodes == 0){ + *pNumNodes = 0; + }else{ + nodes[0] = curNode; + *pNumNodes = 1; + } + if(pDist) + *pDist = minDist; + }else{ + curNode = &m_pathNodes[startNodeId]; + *pNumNodes = 0; + if(pDist) + *pDist = m_pathNodes[startNodeId].distance; + } + + // Trace back to target and update list of nodes + while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNode]) + for(i = 0; i < curNode->numLinks; i++){ + int next = m_connections[curNode->firstLink + i]; + if(curNode->distance - m_distances[curNode->firstLink + i] == m_pathNodes[next].distance){ + curNode = &m_pathNodes[next]; + nodes[(*pNumNodes)++] = curNode; + i = 29030; // could have used a break... + } + } + + for(i = 0; i < numNodesToBeCleared; i++) + apNodesToBeCleared[i]->distance = MAX_DIST; + return; + +fail: + *pNumNodes = 0; + if(pDist) + *pDist = 100000.0f; +} + +static CPathNode *pNodeList[32]; +static int16 DummyResult; +static int16 DummyResult2; + +bool +CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) +{ + float dist; + if(type == PATH_CAR) + DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1); + else + DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); + if(type == PATH_CAR) + return dist < 160.0f; + else + return dist < 100.0f; +} + +void +CPathFind::Save(uint8 *buffer, uint32 *length) +{ + int i; + int n = m_numPathNodes/8 + 1; + + *length = 2*n; + + for(i = 0; i < m_numPathNodes; i++) + if(m_pathNodes[i].bDisabled) + buffer[i/8] |= 1 << i%8; + else + buffer[i/8] &= ~(1 << i%8); + + for(i = 0; i < m_numPathNodes; i++) + if(m_pathNodes[i].bBetweenLevels) + buffer[i/8 + n] |= 1 << i%8; + else + buffer[i/8 + n] &= ~(1 << i%8); +} + +void +CPathFind::Load(uint8 *buffer, uint32 length) +{ + int i; + int n = m_numPathNodes/8 + 1; + + for(i = 0; i < m_numPathNodes; i++) + if(buffer[i/8] & (1 << i%8)) + m_pathNodes[i].bDisabled = true; + else + m_pathNodes[i].bDisabled = false; + + for(i = 0; i < m_numPathNodes; i++) + if(buffer[i/8 + n] & (1 << i%8)) + m_pathNodes[i].bBetweenLevels = true; + else + m_pathNodes[i].bBetweenLevels = false; +} STARTPATCHES + InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP); + InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP); + InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP); + InjectHook(0x42D7E0, &CPathFind::StoreNodeInfoPed, PATCH_JUMP); + InjectHook(0x42D690, &CPathFind::StoreNodeInfoCar, PATCH_JUMP); InjectHook(0x429610, &CPathFind::PreparePathData, PATCH_JUMP); - InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP); InjectHook(0x42B810, &CPathFind::CountFloodFillGroups, PATCH_JUMP); + InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP); + + InjectHook(0x42C990, &CPathFind::CalcRoadDensity, PATCH_JUMP); + InjectHook(0x42E1B0, &CPathFind::TestForPedTrafficLight, PATCH_JUMP); + InjectHook(0x42E340, &CPathFind::TestCrossesRoad, PATCH_JUMP); + InjectHook(0x42CBE0, &CPathFind::AddNodeToList, PATCH_JUMP); + InjectHook(0x42CBB0, &CPathFind::RemoveNodeFromList, PATCH_JUMP); + InjectHook(0x42B790, &CPathFind::RemoveBadStartNode, PATCH_JUMP); + InjectHook(0x42E3B0, &CPathFind::SetLinksBridgeLights, PATCH_JUMP); + InjectHook(0x42DED0, &CPathFind::SwitchOffNodeAndNeighbours, PATCH_JUMP); + InjectHook(0x42D960, &CPathFind::SwitchRoadsOffInArea, PATCH_JUMP); + InjectHook(0x42DA50, &CPathFind::SwitchPedRoadsOffInArea, PATCH_JUMP); + InjectHook(0x42DB50, &CPathFind::SwitchRoadsInAngledArea, PATCH_JUMP); + InjectHook(0x42E140, &CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours, PATCH_JUMP); + InjectHook(0x42DF50, &CPathFind::MarkRoadsBetweenLevelsInArea, PATCH_JUMP); + InjectHook(0x42E040, &CPathFind::MarkPedRoadsBetweenLevelsInArea, PATCH_JUMP); + InjectHook(0x42CC30, &CPathFind::FindNodeClosestToCoors, PATCH_JUMP); + InjectHook(0x42CDC0, &CPathFind::FindNodeClosestToCoorsFavourDirection, PATCH_JUMP); + InjectHook(0x42CFC0, &CPathFind::FindNodeOrientationForCarPlacement, PATCH_JUMP); + InjectHook(0x42D060, &CPathFind::FindNodeOrientationForCarPlacementFacingDestination, PATCH_JUMP); + InjectHook(0x42BF10, &CPathFind::NewGenerateCarCreationCoors, PATCH_JUMP); + InjectHook(0x42C1E0, &CPathFind::GeneratePedCreationCoors, PATCH_JUMP); + InjectHook(0x42D2A0, &CPathFind::FindRoadObjectClosestToCoors, PATCH_JUMP); + InjectHook(0x42B9F0, &CPathFind::FindNextNodeWandering, PATCH_JUMP); + InjectHook(0x42B040, &CPathFind::DoPathSearch, PATCH_JUMP); + InjectHook(0x42C8C0, &CPathFind::TestCoorsCloseness, PATCH_JUMP); + InjectHook(0x42E450, &CPathFind::Save, PATCH_JUMP); + InjectHook(0x42E550, &CPathFind::Load, PATCH_JUMP); ENDPATCHES diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 9d97de3f..d3f89154 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -2,24 +2,37 @@ #include "Treadable.h" +class CVehicle; + +enum +{ + PATH_CAR = 0, + PATH_PED = 1, +}; + struct CPathNode { CVector pos; - CPathNode *prev; //? + CPathNode *prev; CPathNode *next; - int16 unknown; + int16 distance; // in path search int16 objectIndex; int16 firstLink; uint8 numLinks; - uint8 flags; + + uint8 unkBits : 2; + uint8 bDeadEnd : 1; + uint8 bDisabled : 1; + uint8 bBetweenLevels : 1; + uint8 group; -/* VC: - int16 unk1; +/* For reference VC: + int16 prevIndex; int16 nextIndex; int16 x; int16 y; int16 z; - int16 unknown; + int16 distance; int16 firstLink; int8 width; int8 group; @@ -40,6 +53,15 @@ struct CPathNode */ }; +union CConnectionFlags +{ + uint8 flags; + struct { + uint8 bCrossesRoad : 1; + uint8 bTrafficLight : 1; + }; +}; + struct CCarPathLink { float posX; @@ -50,10 +72,9 @@ struct CCarPathLink int8 numLeftLanes; int8 numRightLanes; int8 trafficLightType; - int8 field15; - // probably only padding - int8 field16; - int8 field17; + + uint8 bBridgeLights : 1; + // more? }; struct CPathInfoForObject @@ -80,8 +101,6 @@ struct CTempNode int8 numLeftLanes; int8 numRightLanes; int8 linkState; - // probably padding - int8 field1B; }; struct CTempDetachedNode // unused @@ -102,39 +121,65 @@ public: uint8 m_distances[20400]; int16 m_carPathConnections[20400]; */ - CPathNode m_pathNodes[4930]; - CCarPathLink m_carPathLinks[2076]; - CTreadable *m_mapObjects[1250]; - uint8 m_objectFlags[1250]; - int16 m_connections[10260]; - int16 m_distances[10260]; - uint8 m_connectionFlags[10260]; - int16 m_carPathConnections[10260]; + CPathNode m_pathNodes[NUM_PATHNODES]; + CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; + CTreadable *m_mapObjects[NUM_MAPOBJECTS]; + uint8 m_objectFlags[NUM_MAPOBJECTS]; + int16 m_connections[NUM_PATHCONNECTIONS]; + int16 m_distances[NUM_PATHCONNECTIONS]; + CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; int32 m_numCarPathNodes; int32 m_numPedPathNodes; int16 m_numMapObjects; int16 m_numConnections; int32 m_numCarPathLinks; - int32 h; + int32 unk; uint8 m_numGroups[2]; - CPathNode m_aExtraPaths[872]; + CPathNode m_searchNodes[512]; + void Init(void); + void AllocatePathFindInfoMem(int16 numPathGroups); + void RegisterMapObject(CTreadable *mapObject); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); + void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, float unk, CTempDetachedNode *detachednodes, int unused); - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); - void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); - void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); - void RegisterMapObject(CTreadable *mapObject); - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels); - CPathNode** FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } + float CalcRoadDensity(float x, float y); + bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2); + bool TestCrossesRoad(CPathNode *n1, CPathNode *n2); + void AddNodeToList(CPathNode *node, int32 listId); + void RemoveNodeFromList(CPathNode *node); + void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n); void SetLinksBridgeLights(float, float, float, float, bool); + void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable); + void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable); + void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable); + void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable); + void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); + void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); + void MarkPedRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); + int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); + float FindNodeOrientationForCarPlacement(int32 nodeId); + float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); + bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); + bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); + CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); + void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); + void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); + bool TestCoorsCloseness(CVector target, uint8 type, CVector start); + void Save(uint8 *buffer, uint32 *length); + void Load(uint8 *buffer, uint32 length); }; -static_assert(sizeof(CPathFind) == 0x4c8f4, "CPathFind: error"); +static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); extern CPathFind &ThePaths; diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 2770a948..81642a85 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -5,7 +5,8 @@ CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98; // 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) -uint16 CPickups::ms_maxAmmosForWeapons[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; +uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; +uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); } WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); } diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 20a779a8..8c2014d6 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -47,9 +47,11 @@ public: static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32); static CPickup (&aPickUps)[NUMPICKUPS]; - static uint16 ms_maxAmmosForWeapons[20]; }; +extern uint16 AmmoForWeapon[20]; +extern uint16 AmmoForWeapon_OnStreet[20]; + class CPacManPickups { public: diff --git a/src/control/Population.cpp b/src/control/Population.cpp index 31c475f0..83259616 100644 --- a/src/control/Population.cpp +++ b/src/control/Population.cpp @@ -8,6 +8,7 @@ bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570; float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C; uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70; +int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574; WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); } diff --git a/src/control/Population.h b/src/control/Population.h index e067562a..7e4b40d8 100644 --- a/src/control/Population.h +++ b/src/control/Population.h @@ -17,6 +17,7 @@ public: static int32 &m_AllRandomPedsThisType; static float &PedDensityMultiplier; static uint32 &ms_nTotalMissionPeds; + static int32 &MaxNumberOfPedsInUse; static void UpdatePedCount(uint32, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp new file mode 100644 index 00000000..c5c46b51 --- /dev/null +++ b/src/control/Restart.cpp @@ -0,0 +1,7 @@ +#include "common.h" +#include "patcher.h" +#include "Restart.h" + +WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); } +WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); } +WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
\ No newline at end of file diff --git a/src/control/Restart.h b/src/control/Restart.h new file mode 100644 index 00000000..f49ed79c --- /dev/null +++ b/src/control/Restart.h @@ -0,0 +1,9 @@ +#pragma once + +class CRestart +{ +public: + static void AddPoliceRestartPoint(const CVector&, float); + static void AddHospitalRestartPoint(const CVector&, float); + static void OverrideNextRestart(const CVector&, float); +}; diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp new file mode 100644 index 00000000..3683ff28 --- /dev/null +++ b/src/control/RoadBlocks.cpp @@ -0,0 +1,5 @@ +#include "common.h" +#include "patcher.h" +#include "RoadBlocks.h" + +WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h new file mode 100644 index 00000000..0d965e48 --- /dev/null +++ b/src/control/RoadBlocks.h @@ -0,0 +1,10 @@ +#pragma once +#include "common.h" + +class CVehicle; + +class CRoadBlocks +{ +public: + static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16); +}; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index b61a466b..c3c3a154 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -27,7 +27,9 @@ #include "Pools.h" #include "Population.h" #include "Remote.h" +#include "Restart.h" #include "Replay.h" +#include "Shadows.h" #include "Streaming.h" #include "Text.h" #include "User.h" @@ -1384,20 +1386,20 @@ void CRunningScript::UpdateCompareFlag(bool flag) { if (m_bNotFlag) flag = !flag; - if (m_nAndOrState == 0){ + if (m_nAndOrState == ANDOR_NONE){ m_bCondResult = flag; return; } - if (m_nAndOrState >= 1 && m_nAndOrState <= 8) { /* Maybe enums?*/ + if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){ m_bCondResult &= flag; - if (m_nAndOrState == 1){ - m_nAndOrState = 0; + if (m_nAndOrState == ANDS_1){ + m_nAndOrState = ANDOR_NONE; return; } - }else if (m_nAndOrState >= 21 && m_nAndOrState <= 28){ + }else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){ m_bCondResult |= flag; - if (m_nAndOrState == 21) { - m_nAndOrState = 0; + if (m_nAndOrState == ORS_1) { + m_nAndOrState = ANDOR_NONE; return; } }else{ @@ -1922,7 +1924,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) boat->m_status = STATUS_ABANDONED; boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; - boat->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); @@ -1941,10 +1943,10 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; - car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; - car->AutoPilot.m_nPreviousLane = car->AutoPilot.m_nCurrentLane = 0; + car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_level = CTheZones::GetLevelFromPosition(pos); car->bHasBeenOwnedByPlayer = true; @@ -2803,7 +2805,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command) return -1; } -#if 1 +#if 0 WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); } #else int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) @@ -2846,6 +2848,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]); + return 0; } /* Not implemented. case COMMAND_IS_CAR_REMAP: @@ -3010,67 +3013,526 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); m_nIp += 8; - + CollectParameters(&m_nIp, 2); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]); + return 0; } case COMMAND_SET_PED_DENSITY: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]); + return 0; + } case COMMAND_POINT_CAMERA_AT_PLAYER: + { + CollectParameters(&m_nIp, 3); + // ScriptParams[0] is unused. + TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], 1); + return 0; + } case COMMAND_POINT_CAMERA_AT_CAR: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], 1); + return 0; + } case COMMAND_POINT_CAMERA_AT_CHAR: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], 1); + return 0; + } case COMMAND_RESTORE_CAMERA: + TheCamera.Restore(); + return 0; case COMMAND_SHAKE_PAD: + CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]); + return 0; case COMMAND_SET_ZONE_PED_INFO: + { + char label[12]; + CTheScripts::ReadTextLabelFromScript(&m_nIp, label); + m_nIp += 8; + CollectParameters(&m_nIp, 10); + int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label); + if (zone < 0) { + debug("Couldn't find zone - %s\n", label); + return 0; + } + CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], + ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]); + return 0; + } case COMMAND_SET_TIME_SCALE: + CollectParameters(&m_nIp, 1); + CTimer::SetTimeScale(*(float*)&ScriptParams[0]); + return 0; case COMMAND_IS_CAR_IN_AIR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle && pVehicle->IsCar()); + CAutomobile* pCar = (CAutomobile*)pVehicle; + UpdateCompareFlag(pCar->GetAllWheelsOffGround()); + return 0; + } case COMMAND_SET_FIXED_CAMERA_POSITION: + { + CollectParameters(&m_nIp, 6); + TheCamera.SetCamPositionForFixedMode( + CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]), + CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5])); + return 0; + } case COMMAND_POINT_CAMERA_AT_POINT: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + TheCamera.TakeControlNoEntity(pos, ScriptParams[3], 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_CAR_OLD: + { + CollectParameters(&m_nIp, 3); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_CHAR_OLD: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_OBJECT_OLD: + { + CollectParameters(&m_nIp, 3); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_REMOVE_BLIP: + CollectParameters(&m_nIp, 1); + CRadar::ClearBlip(ScriptParams[0]); + return 0; case COMMAND_CHANGE_BLIP_COLOUR: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]); + return 0; case COMMAND_DIM_BLIP: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]); + return 0; case COMMAND_ADD_BLIP_FOR_COORD_OLD: + { + CollectParameters(&m_nIp, 5); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_CHANGE_BLIP_SCALE: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]); + return 0; case COMMAND_SET_FADING_COLOUR: + CollectParameters(&m_nIp, 3); + TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]); + return 0; case COMMAND_DO_FADE: + CollectParameters(&m_nIp, 2); + TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]); + return 0; case COMMAND_GET_FADING_STATUS: + UpdateCompareFlag(TheCamera.GetFading()); + return 0; case COMMAND_ADD_HOSPITAL_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::AddHospitalRestartPoint(pos, angle); + return 0; + } case COMMAND_ADD_POLICE_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::AddPoliceRestartPoint(pos, angle); + return 0; + } case COMMAND_OVERRIDE_NEXT_RESTART: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + float angle = *(float*)&ScriptParams[3]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CRestart::OverrideNextRestart(pos, angle); + return 0; + } case COMMAND_DRAW_SHADOW: + { + CollectParameters(&m_nIp, 10); + CVector pos = *(CVector*)&ScriptParams[1]; + float angle = *(float*)&ScriptParams[4]; + float length = *(float*)&ScriptParams[5]; + float x, y; + if (angle != 0.0f){ + y = cos(angle) * length; + x = sin(angle) * length; + }else{ + y = length; + x = 0.0f; + } + float frontX = -x; + float frontY = y; + float sideX = y; + float sideY = x; + /* Not very nicely named intermediate variables. */ + CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY, + ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]); + return 0; + } case COMMAND_GET_PLAYER_HEADING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_SET_PLAYER_HEADING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + if (pPed->bInVehicle){ + // Is assertion required? + return 0; + } + pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); + pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } case COMMAND_GET_CHAR_HEADING: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_SET_CHAR_HEADING: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + if (pPed->bInVehicle) { + // Is assertion required? + return 0; + } + pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); + pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } case COMMAND_GET_CAR_HEADING: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + float angle = pVehicle->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_SET_CAR_HEADING: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + return 0; + } case COMMAND_GET_OBJECT_HEADING: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + float angle = pObject->GetForward().Heading(); + *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_SET_OBJECT_HEADING: + { + CollectParameters(&m_nIp, 2); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + CWorld::Remove(pObject); + pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); + pObject->GetMatrix().UpdateRW(); + pObject->UpdateRwFrame(); + CWorld::Add(pObject); + return 0; + } case COMMAND_IS_PLAYER_TOUCHING_OBJECT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + assert(pObject); + CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; + UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); + return 0; + } case COMMAND_IS_CHAR_TOUCHING_OBJECT: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); + assert(pObject); + CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; + UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); + return 0; + } case COMMAND_SET_PLAYER_AMMO: + { + CollectParameters(&m_nIp, 3); + CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } case COMMAND_SET_CHAR_AMMO: + { + CollectParameters(&m_nIp, 3); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); + return 0; + } + /* Not implemented. case COMMAND_SET_CAR_AMMO: case COMMAND_LOAD_CAMERA_SPLINE: case COMMAND_MOVE_CAMERA_ALONG_SPLINE: case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: + */ case COMMAND_DECLARE_MISSION_FLAG: + CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp); + return 0; case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: + CollectParameters(&m_nIp, 1); + CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp); + return 0; case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: + CollectParameters(&m_nIp, 2); + CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; + return 0; case COMMAND_IS_PLAYER_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; + UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); + return 0; + } case COMMAND_IS_CHAR_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); + return 0; + } case COMMAND_IS_CAR_HEALTH_GREATER: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]); + return 0; + } case COMMAND_ADD_BLIP_FOR_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_CHAR: + { + CollectParameters(&m_nIp, 1); + CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); + assert(pPed); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_OBJECT: + { + CollectParameters(&m_nIp, 1); + CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); + assert(pObject); + // Useless call. + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_CONTACT_POINT: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_ADD_BLIP_FOR_COORD: + { + CollectParameters(&m_nIp, 3); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + // Useless call + CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); + int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); + CRadar::ChangeBlipScale(handle, 3); + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_CHANGE_BLIP_DISPLAY: + CollectParameters(&m_nIp, 2); + CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]); + return 0; case COMMAND_ADD_ONE_OFF_SOUND: + { + CollectParameters(&m_nIp, 4); + switch (ScriptParams[3]) { + case SCRIPT_SOUND_EVIDENCE_PICKUP: + DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0); + return 0; + case SCRIPT_SOUND_UNLOAD_GOLD: + DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0); + return 0; + case SCRIPT_SOUND_PART_MISSION_COMPLETE: + DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0); + return 0; + case SCRIPT_SOUND_RACE_START_3: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0); + return 0; + case SCRIPT_SOUND_RACE_START_2: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0); + return 0; + case SCRIPT_SOUND_RACE_START_1: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0); + return 0; + case SCRIPT_SOUND_RACE_START_GO: + DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0); + return 0; + default: + break; + } + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->m_vecPos = *(CVector*)&ScriptParams[0]; + obj->m_wSound = ScriptParams[3]; + obj->m_nAudioEntityId = -5; + /* BUG: if audio is not initialized, this object will not be freed. */ + /* Issue needs to be addressed in CreateOneShotScriptObject. */ + DMAudio.CreateOneShotScriptObject(obj); + return 0; + } case COMMAND_ADD_CONTINUOUS_SOUND: + { + CollectParameters(&m_nIp, 4); + cAudioScriptObject* obj = new cAudioScriptObject(); + obj->m_vecPos = *(CVector*)&ScriptParams[0]; + obj->m_wSound = ScriptParams[3]; + obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj); + ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); + StoreParameters(&m_nIp, 1); + return 0; + } case COMMAND_REMOVE_SOUND: + { + CollectParameters(&m_nIp, 1); + cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]); + if (!obj){ + debug("REMOVE_SOUND - Sound doesn't exist\n"); + return 0; + } + DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId); + delete obj; + return 0; + } case COMMAND_IS_CAR_STUCK_ON_ROOF: + { + CollectParameters(&m_nIp, 1); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(pVehicle); + UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0])); + return 0; + } default: assert(0); } diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 73ff6118..61c941b8 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -1,5 +1,22 @@ #include "common.h" #include "patcher.h" #include "TrafficLights.h" +#include "Timer.h" +#include "Vehicle.h" WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); } +WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); } +WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); } + +uint8 +CTrafficLights::LightForPeds(void) +{ + uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384 + + if (period >= 15384) + return PED_LIGHTS_WALK_BLINK; + else if (period >= 12000) + return PED_LIGHTS_WALK; + else + return PED_LIGHTS_DONT_WALK; +}
\ No newline at end of file diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h index eec3e1e3..f0d0248d 100644 --- a/src/control/TrafficLights.h +++ b/src/control/TrafficLights.h @@ -1,9 +1,19 @@ #pragma once class CEntity; +class CVehicle; + +enum { + PED_LIGHTS_WALK, + PED_LIGHTS_WALK_BLINK, + PED_LIGHTS_DONT_WALK, +}; class CTrafficLights { public: static void DisplayActualLight(CEntity *ent); + static uint8 LightForPeds(void); + static bool ShouldCarStopForLight(CVehicle*, bool); + static bool ShouldCarStopForBridge(CVehicle*); }; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index b5ba76db..f3582c67 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -24,6 +24,16 @@ WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); } WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); } WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); } WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); } +WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); } +WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); } +WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); } + + +bool +CCamera::GetFading() +{ + return m_bFading; +} bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) diff --git a/src/core/Camera.h b/src/core/Camera.h index 3ce0d9a6..97ed79f4 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -471,6 +471,11 @@ int m_iModeObbeCamIsInForCar; float Find3rdPersonQuickAimPitch(void); + void TakeControl(CEntity*, int16, int16, int32); + void TakeControlNoEntity(const CVector&, int16, int32); + void SetCamPositionForFixedMode(const CVector&, const CVector&); + bool GetFading(); + void dtor(void) { this->CCamera::~CCamera(); } }; static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error"); diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index df1dcd63..66b29d9f 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -144,7 +144,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange) if(veh && veh->IsTrain()){ if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) return; - }else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision()) + }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) return; // Figure out whose level's collisions we're most likely to be interested in diff --git a/src/core/General.h b/src/core/General.h index 7c0c9562..8f9aa044 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -74,6 +74,7 @@ public: return result; } + // Returns an angle such that x2/y2 looks at x1/y1 with its forward vector if rotated by that angle static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2) { float x = x2 - x1; @@ -95,9 +96,26 @@ public: } } + // should return direction in 0-8 range. fits perfectly to peds' path directions. + static int CGeneral::GetNodeHeadingFromVector(float x, float y) + { + float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f); + if (angle < 0.0f) + angle += TWOPI; + + angle = DEGTORAD(22.5f) + TWOPI - angle; + + if (angle >= TWOPI) + angle -= TWOPI; + + return (int)floorf(angle / DEGTORAD(45.0f)); + } + // not too sure about all these... static uint16 GetRandomNumber(void) { return myrand() & MYRAND_MAX; } + static bool GetRandomTrueFalse(void) + { return GetRandomNumber() < MYRAND_MAX / 2; } // Probably don't want to ever reach high static float GetRandomNumberInRange(float low, float high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp new file mode 100644 index 00000000..08b30876 --- /dev/null +++ b/src/core/IniFile.cpp @@ -0,0 +1,28 @@ +#include "common.h" +#include "patcher.h" +#include "IniFile.h" + +#include "CarCtrl.h" +#include "FileMgr.h" +#include "main.h" +#include "Population.h" + +float &CIniFile::PedNumberMultiplier = *(float*)0x6182F4; +float &CIniFile::CarNumberMultiplier = *(float*)0x6182F8; + +void CIniFile::LoadIniFile() +{ + CFileMgr::SetDir(""); + int f = CFileMgr::OpenFile("gta3.ini", "r"); + if (f){ + CFileMgr::ReadLine(f, gString, 200); + sscanf(gString, "%f", &PedNumberMultiplier); + PedNumberMultiplier = min(3.0f, max(0.5f, PedNumberMultiplier)); + CFileMgr::ReadLine(f, gString, 200); + sscanf(gString, "%f", &CarNumberMultiplier); + CarNumberMultiplier = min(3.0f, max(0.5f, CarNumberMultiplier)); + CFileMgr::CloseFile(f); + } + CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier; + CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier; +}
\ No newline at end of file diff --git a/src/core/IniFile.h b/src/core/IniFile.h new file mode 100644 index 00000000..9a98151b --- /dev/null +++ b/src/core/IniFile.h @@ -0,0 +1,10 @@ +#pragma once + +class CIniFile +{ +public: + static void LoadIniFile(); + + static float& PedNumberMultiplier; + static float& CarNumberMultiplier; +}; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index ea7a7ffa..f04e14d1 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -100,9 +100,9 @@ void CRadar::ChangeBlipBrightness(int32 i, int32 bright) #endif #if 1 -WRAPPER void CRadar::ChangeBlipColour(int32) { EAXJMP(0x4A5770); } +WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); } #else -void CRadar::ChangeBlipColour(int32 i) +void CRadar::ChangeBlipColour(int32 i, int32) { } @@ -571,9 +571,9 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float #endif #if 1 -WRAPPER int32 CRadar::GetActualBlipArray(int32) { EAXJMP(0x4A41C0); } +WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); } #else -int32 CRadar::GetActualBlipArray(int32 i) +int32 CRadar::GetActualBlipArrayIndex(int32 i) { return int32(); } @@ -737,18 +737,18 @@ void CRadar::SetBlipSprite(int32 i, int32 icon) #endif #if 1 -WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); } +WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay) { EAXJMP(0x4A5590); } #else -int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag) +int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 flag, eBlipDisplay) { return 0; } #endif #if 1 -WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); } +WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); } #else -int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) +int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { return 0; } diff --git a/src/core/Radar.h b/src/core/Radar.h index e5396a50..1ec28070 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -98,7 +98,7 @@ public: public: static int CalculateBlipAlpha(float dist); static void ChangeBlipBrightness(int32 i, int32 bright); - static void ChangeBlipColour(int32 i); + static void ChangeBlipColour(int32 i, int32); static void ChangeBlipDisplay(int32 i, int16 flag); static void ChangeBlipScale(int32 i, int16 scale); static void ClearBlip(int32 i); @@ -113,7 +113,7 @@ public: static void DrawRadarSection(int32 x, int32 y); static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha); static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha); - static int32 GetActualBlipArray(int32 i); + static int32 GetActualBlipArrayIndex(int32 i); static int32 GetNewUniqueBlipIndex(int32 i); static int32 GetRadarTraceColour(int32 color, bool bright); static void Initialise(); @@ -125,8 +125,8 @@ public: static void RequestMapSection(int32 x, int32 y); static void SaveAllRadarBlips(int32); static void SetBlipSprite(int32 i, int32 icon); - static int SetCoordBlip(int32 type, CVector pos, int32 flag); - static int SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag); + static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay flag); + static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); static void SetRadarMarkerState(int32 i, int32 flag); static void ShowRadarMarker(CVector pos, int16 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 01bbf82e..9d0e7df1 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -7,8 +7,10 @@ bool& CStats::CommercialPassed = *(bool*)0x8F4334; bool& CStats::IndustrialPassed = *(bool*)0x8E2A68; int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C; int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50; +int32 &CStats::HelisDestroyed = *(int32*)0x8E2A64; +int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC; void CStats::AnotherKillFrenzyPassed() { ++NumberKillFrenziesPassed; -}
\ No newline at end of file +} diff --git a/src/core/Stats.h b/src/core/Stats.h index c536465f..90db25e8 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -9,6 +9,8 @@ public: static bool& IndustrialPassed; static int32 &NumberKillFrenziesPassed; static int32 &PeopleKilledByOthers; + static int32 &HelisDestroyed; + static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES] public: static void AnotherKillFrenzyPassed(); diff --git a/src/core/Wanted.h b/src/core/Wanted.h index 7cd89b7e..34a4b58d 100644 --- a/src/core/Wanted.h +++ b/src/core/Wanted.h @@ -77,6 +77,8 @@ public: void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare); void UpdateWantedLevel(); + bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; } + static int32 WorkOutPolicePresence(CVector posn, float radius); static void SetMaximumWantedLevel(int32 level); }; diff --git a/src/core/World.cpp b/src/core/World.cpp index 0440a951..c6eb831c 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -646,7 +646,7 @@ CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short } CEntity* -CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) +CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) { CEntity* foundE = nil; diff --git a/src/core/World.h b/src/core/World.h index e4f46589..6c52da5a 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -95,8 +95,8 @@ public: static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool); - static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); + static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); + static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); static float FindGroundZForCoord(float x, float y); diff --git a/src/core/common.h b/src/core/common.h index 62cb2baa..36f67bfa 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -197,7 +197,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con #define max(a, b) (((a) > (b)) ? (a) : (b)) #define min(a, b) (((a) < (b)) ? (a) : (b)) -#define ABS(a) (((a) < 0) ? (-a) : (a)) +#define ABS(a) (((a) < 0) ? (-(a)) : (a)) #define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min))))) diff --git a/src/core/config.h b/src/core/config.h index 52d1dab8..8eda6187 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -33,6 +33,12 @@ enum Config { NUMTEMPOBJECTS = 30, + // Path data + NUM_PATHNODES = 4930, + NUM_CARPATHLINKS = 2076, + NUM_MAPOBJECTS = 1250, + NUM_PATHCONNECTIONS = 10260, + // Link list lengths // TODO: alpha list NUMCOLCACHELINKS = 200, diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 35b3cfa4..dc501075 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -14,7 +14,9 @@ #include "Streaming.h" #include "PathFind.h" #include "Boat.h" +#include "Heli.h" #include "Automobile.h" +#include "Ped.h" #include "debugmenu_public.h" #include <vector> @@ -138,6 +140,20 @@ SpawnCar(int id) } static void +LetThemFollowYou(void) { + CPed* player = (CPed*) FindPlayerPed(); + for (int i = 0; i < player->m_numNearPeds; i++) { + + CPed* nearPed = player->m_nearPeds[i]; + if (nearPed && !nearPed->IsPlayer()) { + nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); + nearPed->m_pedFormation = rand() & 7; + nearPed->bScriptObjectiveCompleted = false; + } + } +} + +static void FixCar(void) { CVehicle *veh = FindPlayerVehicle(); @@ -318,6 +334,12 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); + DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil); + DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); + DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); + DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); + DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil); + DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); @@ -328,6 +350,11 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); + DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou); +#ifndef FINAL + DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); +#endif + DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); @@ -347,29 +374,6 @@ delayedPatches10(int a, int b) } */ -void __declspec(naked) HeadlightsFix() -{ - static const float fMinusOne = -1.0f; - _asm - { - fld [esp+708h-690h] - fcomp fMinusOne - fnstsw ax - and ah, 5 - cmp ah, 1 - jnz HeadlightsFix_DontLimit - fld fMinusOne - fstp [esp+708h-690h] - -HeadlightsFix_DontLimit: - fld [esp+708h-690h] - fabs - fld st - push 0x5382F2 - retn - } -} - const int re3_buffsize = 1024; static char re3_buff[re3_buffsize]; @@ -454,10 +458,6 @@ patch() InjectHook(0x475E00, printf, PATCH_JUMP); // _Error - // stolen from silentpatch (sorry) - Patch<WORD>(0x5382BF, 0x0EEB); - InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP); - // InterceptCall(&open_script_orig, open_script, 0x438869); // InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 55ed5380..fbd1322d 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -11,6 +11,7 @@ #include "ParticleObject.h" #include "Particle.h" #include "SurfaceTable.h" +#include "PathFind.h" #include "CarCtrl.h" #include "DMAudio.h" #include "Automobile.h" @@ -56,13 +57,13 @@ CPhysical::CPhysical(void) m_phy_flagA80 = false; m_fDistanceTravelled = 0.0f; - m_pedTreadable = nil; - m_carTreadable = nil; + m_treadable[PATH_CAR] = nil; + m_treadable[PATH_PED] = nil; m_phy_flagA10 = false; m_phy_flagA20 = false; - m_nSurfaceTouched = SURFACE_DEFAULT; + m_nZoneLevel = 0; } CPhysical::~CPhysical(void) @@ -267,16 +268,16 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent) { if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ CTreadable *t = (CTreadable*)ent; - if(t->m_nodeIndicesPeds[0] >= 0 || - t->m_nodeIndicesPeds[1] >= 0 || - t->m_nodeIndicesPeds[2] >= 0 || - t->m_nodeIndicesPeds[3] >= 0) - m_pedTreadable = t; - if(t->m_nodeIndicesCars[0] >= 0 || - t->m_nodeIndicesCars[1] >= 0 || - t->m_nodeIndicesCars[2] >= 0 || - t->m_nodeIndicesCars[3] >= 0) - m_carTreadable = t; + if(t->m_nodeIndices[PATH_PED][0] >= 0 || + t->m_nodeIndices[PATH_PED][1] >= 0 || + t->m_nodeIndices[PATH_PED][2] >= 0 || + t->m_nodeIndices[PATH_PED][3] >= 0) + m_treadable[PATH_PED] = t; + if(t->m_nodeIndices[PATH_CAR][0] >= 0 || + t->m_nodeIndices[PATH_CAR][1] >= 0 || + t->m_nodeIndices[PATH_CAR][2] >= 0 || + t->m_nodeIndices[PATH_CAR][3] >= 0) + m_treadable[PATH_CAR] = t; } } diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 26ef0086..2786a7de 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -19,8 +19,7 @@ public: int32 m_audioEntityId; float unk1; - CTreadable *m_carTreadable; - CTreadable *m_pedTreadable; + CTreadable *m_treadable[2]; // car and ped uint32 m_nLastTimeCollided; CVector m_vecMoveSpeed; // velocity CVector m_vecTurnSpeed; // angular velocity @@ -115,6 +114,9 @@ public: m_vecMoveSpeed.y = y; m_vecMoveSpeed.z = z; } + void SetMoveSpeed(const CVector& speed) { + m_vecMoveSpeed = speed; + } const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } void SetTurnSpeed(float x, float y, float z) { m_vecTurnSpeed.x = x; diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h index d82ff52b..9e4de59a 100644 --- a/src/entities/Treadable.h +++ b/src/entities/Treadable.h @@ -8,8 +8,7 @@ public: static void *operator new(size_t); static void operator delete(void*, size_t); - int16 m_nodeIndicesCars[12]; - int16 m_nodeIndicesPeds[12]; + int16 m_nodeIndices[2][12]; // first car, then ped bool GetIsATreadable(void) { return true; } }; diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h index c8835ec0..a090155c 100644 --- a/src/math/Vector2D.h +++ b/src/math/Vector2D.h @@ -18,7 +18,30 @@ public: x *= invsqrt; y *= invsqrt; }else - x = 0.0f; + x = 1.0f; + } + const CVector2D &operator+=(CVector2D const &right) { + x += right.x; + y += right.y; + return *this; + } + + const CVector2D &operator-=(CVector2D const &right) { + x -= right.x; + y -= right.y; + return *this; + } + + const CVector2D &operator*=(float right) { + x *= right; + y *= right; + return *this; + } + + const CVector2D &operator/=(float right) { + x /= right; + y /= right; + return *this; } CVector2D operator-(const CVector2D &rhs) const { return CVector2D(x-rhs.x, y-rhs.y); @@ -29,6 +52,9 @@ public: CVector2D operator*(float t) const { return CVector2D(x*t, y*t); } + CVector2D operator/(float t) const { + return CVector2D(x/t, y/t); + } }; inline float @@ -42,3 +68,26 @@ CrossProduct2D(const CVector2D &v1, const CVector2D &v2) { return v1.x*v2.y - v1.y*v2.x; } + +inline float +Distance2D(const CVector2D &v, float x, float y) +{ + return Sqrt((v.x-x)*(v.x-x) + (v.y-y)*(v.y-y)); +} + +inline float +DistanceSqr2D(const CVector2D &v, float x, float y) +{ + return (v.x-x)*(v.x-x) + (v.y-y)*(v.y-y); +} + +inline void +NormalizeXY(float &x, float &y) +{ + float l = Sqrt(x*x + y*y); + if(l != 0.0f){ + x /= l; + y /= l; + }else + x = 1.0f; +} diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index c031b76e..19100d84 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -14,6 +14,7 @@ #include "Automobile.h" #include "Train.h" #include "Plane.h" +#include "Heli.h" #include "ModelIndices.h" #include "ModelInfo.h" @@ -98,13 +99,13 @@ RwObjectNameIdAssocation trainIds[] = { }; RwObjectNameIdAssocation heliIds[] = { - { "chassis_dummy", 1, VEHICLE_FLAG_COLLAPSE }, - { "toprotor", 2, 0 }, - { "backrotor", 3, 0 }, - { "tail", 4, 0 }, - { "topknot", 5, 0 }, - { "skid_left", 6, 0 }, - { "skid_right", 7, 0 }, + { "chassis_dummy", HELI_CHASSIS, VEHICLE_FLAG_COLLAPSE }, + { "toprotor", HELI_TOPROTOR, 0 }, + { "backrotor", HELI_BACKROTOR, 0 }, + { "tail", HELI_TAIL, 0 }, + { "topknot", HELI_TOPKNOT, 0 }, + { "skid_left", HELI_SKID_LEFT, 0 }, + { "skid_right", HELI_SKID_RIGHT, 0 }, { nil, 0, 0 } }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 077cb89d..d0ceedff 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -31,6 +31,9 @@ #include "FileMgr.h" #include "TempColModels.h" #include "Pickups.h" +#include "Train.h" +#include "TrafficLights.h" +#include "PedRoutes.h" WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } @@ -43,31 +46,44 @@ WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); } -WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); } WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); } WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); } WRAPPER void CPed::MakeTyresMuddySectorList(CPtrList&) { EAXJMP(0x53CFD0); } +WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); } + +CPed *gapTempPedList[50]; +uint16 gnNumTempPedList; bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; bool &CPed::bPedCheat3 = *(bool*)0x95CD59; -CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14; +CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14; + +// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet. +CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4; -// TODO: PedAudioData should be hardcoded into exe, and it isn't reversed yet. -CPedAudioData (&CPed::PedAudioData)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4; +uint16 nPlayerInComboMove; -uint16 &CPed::unknownFightThing = *(uint16*)0x95CC58; -FightMove (&CPed::ms_fightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844; +FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844; -uint16 &CPed::distanceMultToCountPedNear = *(uint16*)0x5F8C98; +uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98; -CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030; -CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C; -CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048; +CVector vecPedCarDoorAnimOffset; +CVector vecPedCarDoorLoAnimOffset; +CVector vecPedVanRearDoorAnimOffset; +CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C; +CVector &vecPedDraggedOutCarAnimOffset = *(CVector*)0x62E060; +CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054; + +CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70; + +#ifndef FINAL +bool CPed::bUnusedFightThingOnPlayer = false; +#endif void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); } @@ -283,7 +299,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_type = ENTITY_TYPE_PED; bPedPhysics = true; bUseCollisionRecords = true; -// m_status = STATUS_SIMPLE; m_vecAnimMoveDelta.x = 0.0f; m_vecAnimMoveDelta.y = 0.0f; @@ -307,7 +322,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; m_pedFormation = 0; - m_lastThreatTimer = 0; + m_collidingThingTimer = 0; m_nPedStateTimer = 0; m_actionX = 0; m_actionY = 0; @@ -331,9 +346,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pCurrentPhysSurface = nil; m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f); m_pSeekTarget = nil; - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_wepSkills = 0; - field_318 = 1.0f; + m_distanceToCountSeekDone = 1.0f; bRunningToPhone = false; m_phoneId = -1; m_lastAccident = 0; @@ -359,11 +374,11 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_nPathNodes = 0; m_nCurPathNode = 0; m_nPathState = 0; - m_pNextPathNode = nil; m_pLastPathNode = nil; + m_pNextPathNode = nil; m_routeLastPoint = -1; - m_routePoints = 0; - m_routePos = 0; + m_routeStartPoint = 0; + m_routePointsPassed = 0; m_routeType = 0; m_bodyPartBleeding = -1; @@ -374,7 +389,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsStanding = false; m_ped_flagA2 = false; - m_ped_flagA4 = false; + bIsAttacking = false; bIsPointingGunAt = false; bIsLooking = false; m_ped_flagA20 = false; @@ -386,7 +401,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsTalking = false; bIsInTheAir = false; bIsLanding = false; - m_ped_flagB20 = false; + bIsRunning = false; m_ped_flagB40 = false; m_ped_flagB80 = false; @@ -531,7 +546,7 @@ RemoveAllModelCB(RwObject *object, void *data) } static PedOnGroundState -CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround) +CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) { PedOnGroundState stateToReturn; float angleToFace; @@ -549,22 +564,22 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround) if (!CGame::nastyGame) return NO_PED; - for (int currentPedId = 0; currentPedId < player->m_numNearPeds; currentPedId++) { + for (int currentPedId = 0; currentPedId < attacker->m_numNearPeds; currentPedId++) { - currentPed = player->m_nearPeds[currentPedId]; + currentPed = attacker->m_nearPeds[currentPedId]; - CVector posDifference = currentPed->GetPosition() - player->GetPosition(); + CVector posDifference = currentPed->GetPosition() - attacker->GetPosition(); distance = posDifference.Magnitude(); if (distance < 2.0f) { angleToFace = CGeneral::GetRadianAngleBetweenPoints( currentPed->GetPosition().x, currentPed->GetPosition().y, - player->GetPosition().x, player->GetPosition().y); + attacker->GetPosition().x, attacker->GetPosition().y); angleToFace = CGeneral::LimitRadianAngle(angleToFace); - player->m_fRotationCur = CGeneral::LimitRadianAngle(player->m_fRotationCur); + attacker->m_fRotationCur = CGeneral::LimitRadianAngle(attacker->m_fRotationCur); - angleDiff = Abs(angleToFace - player->m_fRotationCur); + angleDiff = Abs(angleToFace - attacker->m_fRotationCur); if (angleDiff > PI) angleDiff = 2 * PI - angleDiff; @@ -583,20 +598,21 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround) pedOnTheFloor = currentPed; } } - } else if ((distance >= 0.8f || angleDiff >= DEGTORAD(75.0f)) - && (distance >= 1.3f || angleDiff >= DEGTORAD(55.0f)) - && (distance >= 1.7f || angleDiff >= DEGTORAD(35.0f)) - && (distance >= 2.0f || angleDiff >= DEGTORAD(30.0f))) { + } else if ((distance < 0.8f && angleDiff < DEGTORAD(75.0f)) + || (distance < 1.3f && angleDiff < DEGTORAD(55.0f)) + || (distance < 1.7f && angleDiff < DEGTORAD(35.0f)) + || (distance < 2.0f && angleDiff < DEGTORAD(30.0f))) { + // Either this condition or below one was probably returning 4 early in development. See Fight(). + foundBelow = 1; + pedBelow = currentPed; + break; + } else { if (angleDiff < DEGTORAD(75.0f)) { foundBelow = 1; if (!pedBelow) pedBelow = currentPed; } - } else { - foundBelow = 1; - pedBelow = currentPed; - break; } } } @@ -609,7 +625,7 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround) stateToReturn = PED_DEAD_ON_THE_FLOOR; } else if (foundBelow) { currentPed = pedBelow; - stateToReturn = PED_BELOW_PLAYER; + stateToReturn = PED_IN_FRONT_OF_ATTACKER; } else { currentPed = nil; stateToReturn = NO_PED; @@ -992,7 +1008,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) } } - if (!ped->m_ped_flagA4) + if (!ped->bIsAttacking) ped->ClearAttack(); } @@ -1018,7 +1034,7 @@ CPed::Attack(void) ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType); ourWeaponFire = ourWeapon->m_eWeaponFire; weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay); - lastReloadWasInFuture = m_ped_flagA4; + lastReloadWasInFuture = bIsAttacking; reloadAnimAssoc = nil; reloadAnim = NUM_ANIMS; delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire; @@ -1059,7 +1075,7 @@ CPed::Attack(void) if (!weaponAnimAssoc) { if (lastReloadWasInFuture) { if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) { - if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) { + if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); } else { @@ -1131,7 +1147,7 @@ CPed::Attack(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f); ClearLookFlag(); ClearAimFlag(); - m_ped_flagA4 = false; + bIsAttacking = false; bIsPointingGunAt = false; m_lastHitTime = CTimer::GetTimeInMilliseconds(); return; @@ -1145,8 +1161,7 @@ CPed::Attack(void) weaponAnimAssoc->speed = 0.5f; - // BUG: We currently don't know any situation this cond. could be true. - if (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime) { + if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_lastHitTime) { weaponAnimAssoc->callbackType = 0; } } @@ -1187,11 +1202,11 @@ CPed::Attack(void) if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) { if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd - && (m_ped_flagA4 || CTimer::GetTimeInMilliseconds() < m_lastHitTime) + && (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_lastHitTime) && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) { weaponAnim = weaponAnimAssoc->animId; - if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(((CPlayerPed*)this), nil) < PED_ON_THE_FLOOR) { + if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) { weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart); } else { @@ -1234,7 +1249,7 @@ CPed::Attack(void) if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire) lastReloadWasInFuture = false; - m_ped_flagA4 = lastReloadWasInFuture; + bIsAttacking = lastReloadWasInFuture; } void @@ -1470,13 +1485,13 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex); if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) { seatOffset = 0.0f; - vehDoorOffset = offsetToOpenVanDoor; + vehDoorOffset = vecPedVanRearDoorAnimOffset; } else { seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult; if (veh->bLowVehicle) { - vehDoorOffset = offsetToOpenLowCarDoor; + vehDoorOffset = vecPedCarDoorLoAnimOffset; } else { - vehDoorOffset = offsetToOpenRegularCarDoor; + vehDoorOffset = vecPedCarDoorAnimOffset; } } @@ -1537,12 +1552,12 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component) CVector localVehDoorOffset; if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) { - localVehDoorOffset = offsetToOpenVanDoor; + localVehDoorOffset = vecPedVanRearDoorAnimOffset; } else { if (veh->bIsLow) { - localVehDoorOffset = offsetToOpenLowCarDoor; + localVehDoorOffset = vecPedCarDoorLoAnimOffset; } else { - localVehDoorOffset = offsetToOpenRegularCarDoor; + localVehDoorOffset = vecPedCarDoorAnimOffset; } } @@ -1885,7 +1900,7 @@ CPed::PlayFootSteps(void) CVector2D top(forward * 0.26f); CVector2D right(GetRight() * 0.14f); - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &footPos, + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos, top.x, top.y, right.x, right.y, 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f); @@ -1986,9 +2001,6 @@ CPed::SortPeds(CPed **list, int min, int max) void CPed::BuildPedLists(void) { - static CPed *unsortedNearPeds[10]; - uint16 nextNearPedSlot = 0; - if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) { for(int i = 0; i < 10; ) { @@ -2019,6 +2031,7 @@ CPed::BuildPedLists(void) (centre.y - 20.0f) * 0.025f + 50.0f, (centre.x + 20.0f) * 0.025f + 50.0f, (centre.y + 20.0f) * 0.025f + 50.0f); + gnNumTempPedList = 0; for(int y = rect.top; y <= rect.bottom; y++) { for(int x = rect.left; x <= rect.right; x++) { @@ -2026,19 +2039,18 @@ CPed::BuildPedLists(void) CPed *ped = (CPed*)pedPtrNode->item; if (ped != this && !ped->bInVehicle) { float dist = (ped->GetPosition() - GetPosition()).Magnitude2D(); - if (distanceMultToCountPedNear * 30.0f > dist) - { - unsortedNearPeds[nextNearPedSlot] = ped; - nextNearPedSlot++; + if (nThreatReactionRangeMultiplier * 30.0f > dist) { + gapTempPedList[gnNumTempPedList] = ped; + gnNumTempPedList++; } } } } } - unsortedNearPeds[nextNearPedSlot] = nil; - SortPeds(unsortedNearPeds, 0, nextNearPedSlot - 1); + gapTempPedList[gnNumTempPedList] = nil; + SortPeds(gapTempPedList, 0, gnNumTempPedList - 1); for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) { - CPed *ped = unsortedNearPeds[m_numNearPeds]; + CPed *ped = gapTempPedList[m_numNearPeds]; if (!ped) break; @@ -2482,9 +2494,9 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_MUG_CHAR: - m_pLastPathNode = nil; + m_pNextPathNode = nil; bIsFleeing = false; - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); m_pLookTarget = (CEntity*)entity; @@ -2494,7 +2506,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_FIGHT_CHAR: - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; @@ -2535,7 +2547,7 @@ CPed::SetObjective(eObjective newObj, void *entity) m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); m_pSeekTarget = m_carInObjective; m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); if (newObj == OBJECTIVE_SOLICIT) { m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR && @@ -3124,7 +3136,7 @@ CPed::ClearAll(void) m_nPedState = PED_NONE; m_nMoveState = PEDMOVE_NONE; m_pSeekTarget = nil; - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; m_fleeFromPosY = 0.0f; m_fleeFrom = nil; @@ -3708,7 +3720,7 @@ CPed::SetGetUp(void) && ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8 || CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(), collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(), - &ms_tempColPoint, nil, nil) > 0)) { + &aTempPedColPts, nil, nil) > 0)) { bGetUpAnimStarted = false; if (IsPlayer()) @@ -3849,11 +3861,11 @@ CPed::SetWanderPath(int8 pathStateDest) if (pathStateDest == 0) pathStateDest = CGeneral::GetRandomNumberInRange(1, 7); - ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode, + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, m_nPathState, &nextPathState); // Circular loop until we find a node for current m_nPathState - while (!m_pLastPathNode) { + while (!m_pNextPathNode) { m_nPathState = (m_nPathState+1) % 8; // We're at where we started and couldn't find any node @@ -3862,7 +3874,7 @@ CPed::SetWanderPath(int8 pathStateDest) SetIdle(); return false; } - ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode, + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, m_nPathState, &nextPathState); } @@ -3870,7 +3882,7 @@ CPed::SetWanderPath(int8 pathStateDest) m_nPathState = nextPathState; m_nPedState = PED_WANDER_PATH; SetMoveState(PEDMOVE_WALK); - m_ped_flagB20 = false; + bIsRunning = false; return true; } } else { @@ -3955,10 +3967,10 @@ CPed::RestorePreviousState(void) break; case PED_WANDER_PATH: m_nPedState = PED_WANDER_PATH; - m_ped_flagB20 = false; + bIsRunning = false; if (!m_ped_flagC80) { - if (m_pLastPathNode) { - CVector diff = m_pLastPathNode->pos - GetPosition(); + if (m_pNextPathNode) { + CVector diff = m_pNextPathNode->pos - GetPosition(); if (diff.MagnitudeSqr() < 49.0f) { SetMoveState(PEDMOVE_WALK); break; @@ -4058,8 +4070,7 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) { if (HasWeapon(weaponType)) { GetWeapon(weaponType).m_nAmmoTotal += ammo; - } - else { + } else { GetWeapon(weaponType).Initialise(weaponType, ammo); m_maxWeaponTypeAllowed++; } @@ -4270,15 +4281,15 @@ CPed::SetAttack(CEntity* victim) return; if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) { - m_ped_flagA4 = false; + bIsAttacking = false; return; } if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) { if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->field_1380) - m_ped_flagA4 = false; + bIsAttacking = false; else - m_ped_flagA4 = true; + bIsAttacking = true; return; } @@ -4295,7 +4306,7 @@ CPed::SetAttack(CEntity* victim) if (m_nPedState != PED_ATTACK) { m_nPedState = PED_ATTACK; - m_ped_flagA4 = false; + bIsAttacking = false; animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); animAssoc->SetRun(); if (animAssoc->currentTime != animAssoc->hierarchy->totalLength) @@ -4334,7 +4345,7 @@ CPed::SetAttack(CEntity* victim) } } if (m_nPedState == PED_ATTACK) { - m_ped_flagA4 = true; + bIsAttacking = true; return; } @@ -4370,7 +4381,7 @@ CPed::SetAttack(CEntity* victim) animDelta = 1000.0f; if (GetWeapon()->m_eWeaponType != WEAPONTYPE_BASEBALLBAT - || CheckForPedsOnGroundToAttack((CPlayerPed*)this, nil) < PED_ON_THE_FLOOR) { + || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, animDelta); } else { animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, animDelta); @@ -4378,7 +4389,7 @@ CPed::SetAttack(CEntity* victim) } animAssoc->SetRun(); - if (animAssoc->currentTime != animAssoc->hierarchy->totalLength) + if (animAssoc->currentTime == animAssoc->hierarchy->totalLength) animAssoc->SetCurrentTime(0.0f); animAssoc->SetFinishCallback(FinishedAttackCB, this); @@ -4438,7 +4449,7 @@ CPed::StartFightAttack(uint8 buttonPressure) CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f; CPed *pedOnGround = nil; - if (IsPlayer() && CheckForPedsOnGroundToAttack((CPlayerPed*)this, &pedOnGround) > PED_BELOW_PLAYER) { + if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) { m_lastFightMove = FIGHTMOVE_GROUNDKICK; } else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) { m_lastFightMove = FIGHTMOVE_ROUNDHOUSE; @@ -4457,14 +4468,18 @@ CPed::StartFightAttack(uint8 buttonPressure) SetLookFlag(pedOnGround, 1); SetLookTimer(1500); } - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ms_fightMoves[m_lastFightMove].animId, 4.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); animAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightUnk2 = 0; - m_fightUnk1 = 0; - m_ped_flagA4 = true; + m_takeAStepAfterAttack = false; +#ifndef FINAL + m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer; +#endif + + bIsAttacking = true; if (IsPlayer()) - unknownFightThing = 0; + nPlayerInComboMove = 0; } void @@ -4513,28 +4528,28 @@ CPed::LoadFightData(void) if (strncmp(moveName, "ENDWEAPONDATA", 13) == 0) return; - ms_fightMoves[moveId].startFireTime = startFireTime / 30.0f; - ms_fightMoves[moveId].endFireTime = endFireTime / 30.0f; - ms_fightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f; - ms_fightMoves[moveId].strikeRadius = strikeRadius; - ms_fightMoves[moveId].damage = damage; - ms_fightMoves[moveId].flags = flags; + tFightMoves[moveId].startFireTime = startFireTime / 30.0f; + tFightMoves[moveId].endFireTime = endFireTime / 30.0f; + tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f; + tFightMoves[moveId].strikeRadius = strikeRadius; + tFightMoves[moveId].damage = damage; + tFightMoves[moveId].flags = flags; switch (hitLevel) { case 'G': - ms_fightMoves[moveId].hitLevel = 1; + tFightMoves[moveId].hitLevel = 1; break; case 'H': - ms_fightMoves[moveId].hitLevel = 4; + tFightMoves[moveId].hitLevel = 4; break; case 'L': - ms_fightMoves[moveId].hitLevel = 2; + tFightMoves[moveId].hitLevel = 2; break; case 'M': - ms_fightMoves[moveId].hitLevel = 3; + tFightMoves[moveId].hitLevel = 3; break; case 'N': - ms_fightMoves[moveId].hitLevel = 0; + tFightMoves[moveId].hitLevel = 0; break; default: break; @@ -4542,9 +4557,9 @@ CPed::LoadFightData(void) if (strncmp(animName, "null", 4) != 0) { animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); - ms_fightMoves[moveId].animId = (AnimationId)animAssoc->animId; + tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; } else { - ms_fightMoves[moveId].animId = ANIM_WALK; + tFightMoves[moveId].animId = ANIM_WALK; } moveId++; } @@ -4584,9 +4599,9 @@ CPed::FightStrike(CVector &touchedNodePos) for (int i = 0; i < m_numNearPeds; i++) { nearPed = m_nearPeds[i]; if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) - maxDistanceToBeBeaten = nearPed->GetBoundRadius() + ms_fightMoves[m_lastFightMove].strikeRadius + 0.1f; + maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius + 0.1f; else - maxDistanceToBeBeaten = nearPed->GetBoundRadius() + ms_fightMoves[m_lastFightMove].strikeRadius; + maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_lastFightMove].strikeRadius; if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) { CVector nearPedCentre; @@ -4605,7 +4620,7 @@ CPed::FightStrike(CVector &touchedNodePos) attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center; attackDistance -= touchedNodePos; CColSphere *ourPieces = ourCol->spheres; - float maxDistanceToBeat = ourPieces[j].radius + ms_fightMoves[m_lastFightMove].strikeRadius; + float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_lastFightMove].strikeRadius; // We can beat him too if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) { @@ -4626,7 +4641,7 @@ CPed::FightStrike(CVector &touchedNodePos) float oldVictimHealth = nearPed->m_fHealth; CVector bloodPos = 0.5f * attackDistance + touchedNodePos; - int damageMult = ms_fightMoves[m_lastFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; + int damageMult = tFightMoves[m_lastFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1; CVector2D diff (GetPosition() - nearPed->GetPosition()); int direction = nearPed->GetLocalDirection(diff); @@ -4654,16 +4669,16 @@ CPed::FightStrike(CVector &touchedNodePos) else unk2 = damageMult; - nearPed->StartFightDefend(direction, ms_fightMoves[m_lastFightMove].hitLevel, unk2); + nearPed->StartFightDefend(direction, tFightMoves[m_lastFightMove].hitLevel, unk2); PlayHitSound(nearPed); m_fightUnk2 = -1; - RpAnimBlendClumpGetAssociation(GetClump(), ms_fightMoves[m_lastFightMove].animId)->speed = 0.6f; + RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f; if (nearPed->m_nPedState != PED_DIE && nearPed->m_nPedState != PED_DEAD) { nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction); } if (CGame::nastyGame - && ms_fightMoves[m_lastFightMove].hitLevel > 3 + && tFightMoves[m_lastFightMove].hitLevel > 3 && nearPed->m_nPedState == PED_DIE && nearPed->GetIsOnScreen()) { @@ -4803,7 +4818,7 @@ CPed::SetFlee(CVector2D &from, int time) } bIsFleeing = true; - m_pLastPathNode = nil; + m_pNextPathNode = nil; m_fleeTimer = CTimer::GetTimeInMilliseconds() + time; float angleToFace = CGeneral::GetRadianAngleBetweenPoints( @@ -4869,6 +4884,7 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_TURN180: @@ -4894,6 +4910,7 @@ CPed::SetWaitState(eWaitState state, void *time) if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) { ClearObjective(); RestorePreviousState(); + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000; } break; case WAITSTATE_LOOK_ABOUT: @@ -5060,9 +5077,9 @@ CPed::Say(uint16 audio) if (audioToPlay < m_queuedSound) { if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH - || PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime + || CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime + m_lastSoundStart - + (uint32) CGeneral::GetRandomNumberInRange(0, PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) { + + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) { m_queuedSound = audioToPlay; } } @@ -5098,10 +5115,10 @@ CPed::CollideWithPed(CPed *collideWith) if (collideWith->m_nMoveState != PEDMOVE_STILL && (!collideWith->IsPlayer() || collideWith->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled())) { - float weAndCarDist = (GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D(); - float heAndCarDist = (collideWith->GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D(); + float seekPosDist = (GetPosition() - m_vecSeekPos).MagnitudeSqr2D(); + float heAndSeekPosDist = (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D(); - if (weAndCarDist <= heAndCarDist) { + if (seekPosDist <= heAndSeekPosDist) { waitTime = 1000; collideWith->SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime); collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime; @@ -5273,7 +5290,7 @@ CPed::CollideWithPed(CPed *collideWith) SetFlee(collideWith, 5000); bIsFleeing = true; - m_pLastPathNode = nil; + m_pNextPathNode = nil; if (!doWeRun) SetMoveState(PEDMOVE_WALK); } @@ -5349,12 +5366,12 @@ CPed::CreateDeadPedWeaponPickups(void) // otherwise try another position (but disregard second check apparently) angleToPed += 3.14f; pickupPos = GetPosition(); - pickupPos.x = 1.5f * Sin(angleToPed); - pickupPos.y = 1.5f * Cos(angleToPed); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; } if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, CPickups::ms_maxAmmosForWeapons[weapon])); + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } ClearWeapons(); } @@ -5464,7 +5481,7 @@ CPed::SetDead(void) } void -CPed::SetSeek(CEntity *seeking, float unk) +CPed::SetSeek(CEntity *seeking, float distanceToCountDone) { if (!IsPedInControl()) return; @@ -5479,17 +5496,17 @@ CPed::SetSeek(CEntity *seeking, float unk) SetStoredState(); m_nPedState = PED_SEEK_ENTITY; - field_318 = unk; + m_distanceToCountSeekDone = distanceToCountDone; m_pSeekTarget = seeking; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); SetMoveState(PEDMOVE_STILL); } void -CPed::SetSeek(CVector pos, float unk) +CPed::SetSeek(CVector pos, float distanceToCountDone) { if (!IsPedInControl() - || (m_nPedState == PED_SEEK_POS && m_vecSeekVehicle.x != pos.x && m_vecSeekVehicle.y != pos.y)) + || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y)) return; if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16 @@ -5504,8 +5521,8 @@ CPed::SetSeek(CVector pos, float unk) SetStoredState(); m_nPedState = PED_SEEK_POS; - field_318 = unk; - m_vecSeekVehicle = pos; + m_distanceToCountSeekDone = distanceToCountDone; + m_vecSeekPos = pos; } void @@ -5649,7 +5666,7 @@ CPed::DuckAndCover(void) && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) { SetSeek(duckPos, 1.0f); m_headingRate = 15.0f; - m_ped_flagB20 = true; + bIsRunning = true; bDuckAndCover = true; justDucked = true; m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500; @@ -5676,7 +5693,7 @@ CPed::DuckAndCover(void) bKindaStayInSamePlace = true; bDuckAndCover = false; - m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); if (m_pSeekTarget && m_pSeekTarget->IsVehicle()) ((CVehicle*)m_pSeekTarget)->m_numPedsUseItAsCover++; @@ -5692,13 +5709,1962 @@ CPed::DuckAndCover(void) return false; } +void +CPed::EndFight(uint8 endType) +{ + if (m_nPedState != PED_FIGHT) + return; + + m_lastFightMove = FIGHTMOVE_NULL; + RestorePreviousState(); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); + if (animAssoc) + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + + switch (endType) { + case ENDFIGHT_NORMAL: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f); + break; + case ENDFIGHT_WITH_A_STEP: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WALK_START, 8.0f); + break; + case ENDFIGHT_FAST: + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f); + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT2_IDLE, 8.0f)->speed = 2.0f; + break; + default: + break; + } + m_nWaitTimer = 0; +} + +void +CPed::EnterCar(void) +{ + if (m_pMyVehicle && m_pMyVehicle->m_status != STATUS_WRECKED && m_fHealth > 0.0f) { + CVehicle* veh = (CVehicle*)m_pSeekTarget; + + // Not used. + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); + + if (veh->CanPedOpenLocks(this)) { + if (m_vehEnterType) { + CAnimBlendAssociation *enterAssoc = m_pVehicleAnim; + if (enterAssoc) + veh->ProcessOpenDoor(m_vehEnterType, enterAssoc->animId, enterAssoc->currentTime); + } + } + bIsInTheAir = false; + LineUpPedWithCar(LINE_UP_TO_CAR_START); + } else { + QuitEnteringCar(); + SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + } +} + +uint8 +CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) +{ + CVector enterStepOffset; + CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex); + CMatrix trainMat = CMatrix(train->GetMatrix()); + CVector leftEntryPos, rightEntryPos, midEntryPos; + float distLeftEntry, distRightEntry, distMidEntry; + + // enterStepOffset = vecPedCarDoorAnimOffset; + enterStepOffset = CVector(1.5f, 0.0f, 0.0f); + + if (train->pPassengers[TRAIN_POS_LEFT_ENTRY]) { + distLeftEntry = 999.0f; + } else { + leftEntryPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterStepOffset; + leftEntryPos = Multiply3x3(trainMat, leftEntryPos); + leftEntryPos += train->GetPosition(); + distLeftEntry = (leftEntryPos - GetPosition()).Magnitude(); + } + + if (train->pPassengers[TRAIN_POS_MID_ENTRY]) { + distMidEntry = 999.0f; + } else { + midEntryPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterStepOffset; + midEntryPos = Multiply3x3(trainMat, midEntryPos); + midEntryPos += train->GetPosition(); + distMidEntry = (midEntryPos - GetPosition()).Magnitude(); + } + + if (train->pPassengers[TRAIN_POS_RIGHT_ENTRY]) { + distRightEntry = 999.0f; + } else { + rightEntryPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterStepOffset; + rightEntryPos = Multiply3x3(trainMat, rightEntryPos); + rightEntryPos += train->GetPosition(); + distRightEntry = (rightEntryPos - GetPosition()).Magnitude(); + } + + if (distMidEntry < distLeftEntry) { + if (distMidEntry < distRightEntry) { + enterPos = midEntryPos; + m_vehEnterType = TRAIN_POS_MID_ENTRY; + } else { + enterPos = rightEntryPos; + m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + } + } else if (distRightEntry < distLeftEntry) { + enterPos = rightEntryPos; + m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; + } else { + enterPos = leftEntryPos; + m_vehEnterType = TRAIN_POS_LEFT_ENTRY; + } + + return 1; +} + +uint8 +CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) +{ + GetNearestTrainPedPosition(train, doorPos); +/* + // Not used. + CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); + CMatrix trainMat = CMatrix(train->GetMatrix()); + + doorPos = trainModel->m_positions[m_vehEnterType]; + doorPos.x -= 1.5f; + doorPos = Multiply3x3(trainMat, doorPos); + doorPos += train->GetPosition(); +*/ + return 1; +} + +void +CPed::LineUpPedWithTrain(void) +{ + CVector lineUpPos; + CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex); + CVector enterOffset(1.5f, 0.0f, -0.2f); + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI; + m_fRotationDest = m_fRotationCur; + + if (!bInVehicle) { + GetNearestTrainDoor(m_pMyVehicle, lineUpPos); + lineUpPos.z += 0.2f; + } else { + if (m_pMyVehicle->pPassengers[TRAIN_POS_LEFT_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_LEFT_ENTRY] - enterOffset; + + } else if (m_pMyVehicle->pPassengers[TRAIN_POS_MID_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_MID_ENTRY] - enterOffset; + + } else if (m_pMyVehicle->pPassengers[TRAIN_POS_RIGHT_ENTRY] == this) { + + lineUpPos = trainModel->m_positions[TRAIN_POS_RIGHT_ENTRY] - enterOffset; + } + lineUpPos = Multiply3x3(m_pMyVehicle->GetMatrix(), lineUpPos); + lineUpPos += m_pMyVehicle->GetPosition(); + } + + if (m_pVehicleAnim) { + float percentageLeft = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength; + lineUpPos += (GetPosition() - lineUpPos) * percentageLeft; + } + + GetPosition() = lineUpPos; +// CVector pedPos = GetPosition(); + GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur); + GetPosition() += lineUpPos; +} + +void +CPed::EnterTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::ExitTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::ExitCar(void) +{ + if (!m_pVehicleAnim) + return; + + AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId; + float animTime = m_pVehicleAnim->currentTime; + + m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime); + + if (m_pSeekTarget) { + // Car is upside down + if (m_pMyVehicle->GetUp().z > -0.8f) { + if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f) + LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START)); + else + LineUpPedWithCar(LINE_UP_TO_CAR_END); + } else { + LineUpPedWithCar(LINE_UP_TO_CAR_END); + } + } + + // If there is someone in front of the door, make him fall while we exit. + if (m_nPedState == PED_EXIT_CAR) { + CPed *foundPed = nil; + for (int i = 0; i < m_numNearPeds; i++) { + if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) { + foundPed = m_nearPeds[i]; + break; + } + } + if (foundPed && animTime > 0.4f && foundPed->IsPedInControl()) + foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1); + } +} + +void +CPed::Fall(void) +{ + if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer) + ClearFall(); +} + +void +CPed::Fight(void) +{ + CAnimBlendAssociation *currentAssoc = nil, *animAssoc; + bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse; + float angleToFace, nextAngle; + bool goForward = false; + int nextFightMove; + + switch (m_lastFightMove) { + case FIGHTMOVE_NULL: + return; + case FIGHTMOVE_IDLE2NORM: + m_lastFightMove = FIGHTMOVE_NULL; + RestorePreviousState(); + break; + case FIGHTMOVE_IDLE: + // currentAssoc = nil; + break; + default: + currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId); + break; + } + + if (!bIsAttacking && IsPlayer()) { + if (currentAssoc) { + currentAssoc->blendDelta = -1000.0f; + currentAssoc->flags |= ASSOC_DELETEFADEDOUT; + currentAssoc->flags &= ~ASSOC_RUNNING; + } + if (m_takeAStepAfterAttack) + EndFight(ENDFIGHT_WITH_A_STEP); + else + EndFight(ENDFIGHT_FAST); + + } else if (currentAssoc && m_fightUnk2 > -2) { + float animTime = currentAssoc->currentTime; + FightMove &curMove = tFightMoves[m_lastFightMove]; + if (curMove.hitLevel != 0 && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightUnk2 >= 0) { + + CVector touchingNodePos(0.0f, 0.0f, 0.0f); + RwFrame *touchingFrame = nil; + + switch (m_lastFightMove) { + case FIGHTMOVE_STDPUNCH: + case FIGHTMOVE_PUNCHHOOK: + case FIGHTMOVE_BODYBLOW: + touchingFrame = GetNodeFrame(PED_HANDR); + break; + case FIGHTMOVE_IDLE: + case FIGHTMOVE_SHUFFLE_F: + break; + case FIGHTMOVE_KNEE: + touchingFrame = GetNodeFrame(PED_LOWERLEGR); + break; + case FIGHTMOVE_HEADBUTT: + touchingFrame = GetNodeFrame(PED_HEAD); + break; + case FIGHTMOVE_PUNCHJAB: + touchingFrame = GetNodeFrame(PED_HANDL); + break; + case FIGHTMOVE_KICK: + case FIGHTMOVE_LONGKICK: + case FIGHTMOVE_ROUNDHOUSE: + case FIGHTMOVE_GROUNDKICK: + touchingFrame = GetNodeFrame(PED_FOOTR); + break; + } + while (touchingFrame) { + RwV3dTransformPoints(touchingNodePos, touchingNodePos, 1, RwFrameGetMatrix(touchingFrame)); + touchingFrame = RwFrameGetParent(touchingFrame); + } + + if (m_lastFightMove == FIGHTMOVE_PUNCHJAB) { + touchingNodePos += 0.1f * GetForward(); + } else if (m_lastFightMove == FIGHTMOVE_PUNCHHOOK) { + touchingNodePos += 0.22f * GetForward(); + } + FightStrike(touchingNodePos); + m_fightButtonPressure = 0; + return; + } + + if (curMove.hitLevel != 0) { + if (animTime > curMove.endFireTime) { + if (IsPlayer()) + currentAssoc->speed = 1.0f; + else + currentAssoc->speed = 0.8f; + } + + if (IsPlayer() && !nPlayerInComboMove) { + if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curMove.animId, 8.0f); + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength); + m_fightButtonPressure = 0; + nPlayerInComboMove = 1; + } + } + } else { + if (curMove.startFireTime > 0.0f && m_lastFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) { + if (IsPlayer()) + currentAssoc->speed = 1.3f; + else + currentAssoc->speed = 0.8f; + } + } + } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { + EndFight(ENDFIGHT_FAST); + + } else if (m_fightButtonPressure != 0) { + bool canAffectMultiplePeople = true; + nextAngle = m_fRotationCur; + bool kickGround = false; + float angleForGroundKick = 0.0f; + CPed *pedOnGround = nil; + + Say(SOUND_PED_ATTACK); + + if (IsPlayer()) { + canRoundhouse = false; + punchOnly = false; + canKick = true; + nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + hasShoppingBags = false; + canKneeHead = true; + nPlayerInComboMove = 0; + } else { + nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE); + uint16 pedFeatures = m_pedStats->m_flags; + punchOnly = pedFeatures & STAT_PUNCH_ONLY; + canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE; + canKneeHead = pedFeatures & STAT_CAN_KNEE_HEAD; + canKick = pedFeatures & STAT_CAN_KICK; + hasShoppingBags = pedFeatures & STAT_SHOPPING_BAGS; + } + + // Attack isn't scripted, find the victim + if (IsPlayer() || !m_pedInObjective) { + + for (int i = 0; i < m_numNearPeds; i++) { + + CPed *nearPed = m_nearPeds[i]; + float nearPedDist = (nearPed->GetPosition() - GetPosition()).Magnitude(); + if (nearPedDist < 3.0f) { + float angleToFace = CGeneral::GetRadianAngleBetweenPoints( + nearPed->GetPosition().x, nearPed->GetPosition().y, + GetPosition().x, GetPosition().y); + + nextAngle = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + float neededTurn = Abs(nextAngle - m_fRotationCur); + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + PedState nearPedState = nearPed->m_nPedState; + if (nearPedState != PED_FALL && nearPedState != PED_GETUP && nearPedState != PED_DIE && nearPedState != PED_DEAD) { + + if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) { + canAffectMultiplePeople = false; + } else if (nearPedDist >= 1.3f || neededTurn >= DEGTORAD(55.0f) || hasShoppingBags) { + + if (nearPedDist < 1.7f + && neededTurn < DEGTORAD(35.0f) + && (canKick || hasShoppingBags)) { + + nextFightMove = FIGHTMOVE_KICK; + if (hasShoppingBags) { + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) { + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + } + canAffectMultiplePeople = false; + } else if (nearPedDist < 2.0f && neededTurn < DEGTORAD(30.0f) && canKick) { + canAffectMultiplePeople = false; + nextFightMove = FIGHTMOVE_LONGKICK; + } else if (neededTurn < DEGTORAD(30.0f)) { + goForward = true; + } + } else { + nextFightMove += 2; // Makes it 6 or 7 + if (punchOnly) + nextFightMove = FIGHTMOVE_PUNCHJAB; + + canAffectMultiplePeople = false; + } + } else if (!CGame::nastyGame + || nearPedDist >= 1.3f + || neededTurn >= DEGTORAD(55.0f) + || punchOnly) { + + if (nearPedDist > 0.8f + && nearPedDist < 3.0f + && neededTurn < DEGTORAD(30.0f)) { + goForward = true; + } + + } else if (nearPedState != PED_DEAD || pedOnGround) { + if (!nearPed->IsPedHeadAbovePos(-0.3f)) { + canAffectMultiplePeople = false; + nextFightMove = FIGHTMOVE_GROUNDKICK; + } + + } else { + pedOnGround = nearPed; + kickGround = true; + angleForGroundKick = nextAngle; + } + } + + if (!canAffectMultiplePeople) { + m_fRotationDest = nextAngle; + if (IsPlayer()) { + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + SetLookFlag(nearPed, 1); + SetLookTimer(1500); + } + break; + } + } + } else { + // Because we're in a scripted fight with some particular ped. + canAffectMultiplePeople = false; + + float fightingPedDist = (m_pedInObjective->GetPosition() - GetPosition()).Magnitude(); + if (hasShoppingBags) { + if (fightingPedDist >= 1.7f) + nextFightMove = FIGHTMOVE_SHUFFLE_F; + else + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + + } else if (punchOnly) { + if (fightingPedDist >= 1.3f) + nextFightMove = FIGHTMOVE_SHUFFLE_F; + else + nextFightMove = FIGHTMOVE_PUNCHJAB; + + } else if (fightingPedDist >= 3.0f) { + nextFightMove = FIGHTMOVE_STDPUNCH; + + } else { + angleToFace = CGeneral::GetRadianAngleBetweenPoints( + m_pedInObjective->GetPosition().x, + m_pedInObjective->GetPosition().y, + GetPosition().x, + GetPosition().y); + + nextAngle = CGeneral::LimitRadianAngle(angleToFace); + m_fRotationDest = nextAngle; + m_fRotationCur = m_fRotationDest; + PedState fightingPedState = m_pedInObjective->m_nPedState; + if (fightingPedState != PED_FALL && fightingPedState != PED_GETUP && fightingPedState != PED_DIE && fightingPedState != PED_DEAD) { + + if (fightingPedDist >= 0.8f || !canKneeHead) { + + if (fightingPedDist >= 1.3f) { + + if (fightingPedDist < 1.7f && canKick) { + nextFightMove = FIGHTMOVE_KICK; + if (canRoundhouse && CGeneral::GetRandomNumber() & 1) + nextFightMove = FIGHTMOVE_ROUNDHOUSE; + + } else if (fightingPedDist < 2.0f && canKick) { + nextFightMove += 5; // Makes it 9 or 10 + + } else { + nextFightMove = FIGHTMOVE_SHUFFLE_F; + + } + } else { + nextFightMove += 2; // Makes it 6 or 7 + } + } + } else if (!CGame::nastyGame + || fightingPedDist >= 1.3f + || m_pedInObjective->IsPlayer() + || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) { + nextFightMove = FIGHTMOVE_IDLE; + } else { + nextFightMove = FIGHTMOVE_GROUNDKICK; + } + } + } + + if (canAffectMultiplePeople) { + if (kickGround && IsPlayer()) { + m_fRotationDest = angleForGroundKick; + nextFightMove = FIGHTMOVE_GROUNDKICK; + m_fRotationCur = m_fRotationDest; + m_lookTimer = 0; + SetLookFlag(pedOnGround, 1); + SetLookTimer(1500); + } else if (goForward) { + nextFightMove = FIGHTMOVE_SHUFFLE_F; + } else { + nextFightMove = FIGHTMOVE_STDPUNCH; + } + } + + if (nextFightMove != FIGHTMOVE_IDLE) { + m_lastFightMove = (PedFightMoves) nextFightMove; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 4.0f); + + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + if (m_fightUnk2 == -2 && animAssoc->currentTime != 0.0f) { + animAssoc->SetCurrentTime(0.0f); + animAssoc->SetRun(); + } + m_fightButtonPressure = 0; + } + m_fightUnk2 = 0; + } else if (m_takeAStepAfterAttack && m_lastFightMove != FIGHTMOVE_SHUFFLE_F +#ifndef FIX_BUGS + && CheckForPedsOnGroundToAttack(this, nil) == 4) { +#else + && CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) { +#endif + m_lastFightMove = FIGHTMOVE_SHUFFLE_F; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId); + + if (animAssoc) { + animAssoc->SetCurrentTime(0.0f); + animAssoc->blendDelta = 4.0f; + animAssoc->SetRun(); + } else { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_lastFightMove].animId, 32.0f); + } + animAssoc->SetFinishCallback(FinishFightMoveCB, this); + m_fightUnk2 = 0; + m_fightButtonPressure = 0; + m_takeAStepAfterAttack = false; + + } else if (m_takeAStepAfterAttack) { + EndFight(ENDFIGHT_FAST); + + } else if (m_lastFightMove == FIGHTMOVE_IDLE) { + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + EndFight(ENDFIGHT_NORMAL); + } + + } else { + m_lastFightMove = FIGHTMOVE_IDLE; + if (IsPlayer()) + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500; + else + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000; + } +} + +// Some helper function which doesn't exist in og game. +inline void +SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3) +{ + for (int i = 0; i < node->numLinks; i++) { + + CPathNode *testNode = &ThePaths.m_pathNodes[ThePaths.m_connections[i + node->firstLink]]; + + if (testNode && testNode != closeNode && testNode != closeNode2) { + CVector2D posDiff(ped->m_vecSeekPos - testNode->pos); + float dist = posDiff.MagnitudeSqr(); + + if (farDist.MagnitudeSqr() > dist) { + + if (closeDist.MagnitudeSqr() <= dist) { + ped->m_pNextPathNode = closeNode; + closeDist = posDiff; + } else { + ped->m_pNextPathNode = (closeNode2 ? closeNode2 : testNode); + farDist = posDiff; + } + } + + if (--runCount > 0) + SelectClosestNodeForSeek(ped, testNode, closeDist, farDist, closeNode, (closeNode2 ? closeNode2 : testNode), runCount); + } + } +} + +bool +CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) +{ + if (m_pNextPathNode || !bIsFleeing) + return false; + + CVector ourPos = GetPosition(); + + int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false); + + CVector seekObjPos = m_vecSeekPos; + seekObjPos.z += 1.0f; + + if (CWorld::GetIsLineOfSightClear(ourPos, seekObjPos, true, false, false, true, false, false, false)) + return false; + + m_pNextPathNode = nil; + + CVector2D seekPosDist (m_vecSeekPos - ourPos); + + CPathNode *closestNode = &ThePaths.m_pathNodes[closestNodeId]; + CVector2D closeDist(m_vecSeekPos - closestNode->pos); + + SelectClosestNodeForSeek(this, closestNode, closeDist, seekPosDist, closestNode, nil); + + // Above function decided that going to the next node is more logical than seeking the object. + if (m_pNextPathNode) { + + CVector pathToNextNode = m_pNextPathNode->pos - ourPos; + if (pathToNextNode.MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) { + *bestCoords = m_pNextPathNode->pos; + return true; + } + m_pNextPathNode = nil; + } + + return false; +} + +void +CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->bIsPedDieAnimPlaying) + ped->bIsPedDieAnimPlaying = false; +} + +void +CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (tFightMoves[ped->m_lastFightMove].animId == animAssoc->animId) { + ped->m_fightUnk2 = -2; + animAssoc->blendDelta = -1000.0f; + } +} + +void +CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); + + ped->bIsLanding = false; +} + +void +CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed* ped = (CPed*)arg; + + ped->m_ped_flagG4 = true; + ped->bIsLanding = false; + + animAssoc->blendDelta = -1000.0f; +} + +void +CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + if (ped->m_nPedState != PED_JUMP) + return; + + CVector forward(0.15f * ped->GetForward() + ped->GetPosition()); + forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f; + + CEntity *foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + if (!foundEnt) { + // Forward of forward + forward += 0.15f * ped->GetForward(); + forward.z += 0.15f; + foundEnt = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); + } + + if (foundEnt) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f); + handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped); + ped->bIsLanding = true; + return; + } + + float velocityFromAnim = 0.1f; + CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT); + + if (sprintAssoc) { + velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f; + } else { + CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN); + if (runAssoc) { + velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f; + } + } + + if (ped->IsPlayer()) + ped->ApplyMoveForce(0.0f, 0.0f, 8.5f); + else + ped->ApplyMoveForce(0.0f, 0.0f, 4.5f); + + if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()) { + + if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { + float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur); + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle); + } else { + ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur); + ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur); + } + } + + ped->bIsStanding = false; + ped->bIsInTheAir = true; + animAssoc->blendDelta = -1000.0f; + CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE); + + if (ped->bDoBloodyFootprints) { + CVector bloodPos(0.0f, 0.0f, 0.0f); + for (RwFrame *i = ped->GetNodeFrame(PED_FOOTL); i; i = RwFrameGetParent(i)) + RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(i)); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + bloodPos = CVector(0.0f, 0.0f, 0.0f); + for (RwFrame* j = ped->GetNodeFrame(PED_FOOTR); j; j = RwFrameGetParent(j)) + RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(j)); + + bloodPos.z -= 0.1f; + bloodPos += 0.2f * ped->GetForward(); + CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, + 0.26f * ped->GetForward().x, + 0.26f * ped->GetForward().y, + 0.14f * ped->GetRight().x, + 0.14f * ped->GetRight().y, + 255, 255, 0, 0, 4.0f, 3000, 1.0f); + + if (ped->m_bloodyFootprintCount <= 40) { + ped->m_bloodyFootprintCount = 0; + ped->bDoBloodyFootprints = false; + } else { + ped->m_bloodyFootprintCount -= 40; + } + } +} + +void +CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed* ped = (CPed*)arg; + + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +void +CPed::Wait(void) +{ + AnimationId mustHaveAnim = NUM_ANIMS; + CAnimBlendAssociation *animAssoc; + CPed *pedWeLook; + + if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) { + m_nWaitState = WAITSTATE_FALSE; + RestoreHeadingRate(); + return; + } + + switch (m_nWaitState) { + + case WAITSTATE_TRAFFIC_LIGHTS: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + } + } + break; + + case WAITSTATE_CROSS_ROAD: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer) + m_nWaitState = WAITSTATE_FALSE; + else + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil); + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_LOOK_PED: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_DOUBLEBACK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds(); + if (timeLeft < 2500 && timeLeft > 2000) { + m_nWaitTimer -= 500; + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + } + } else { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + } + break; + + case WAITSTATE_HITWALL: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + } else { + m_nWaitState = WAITSTATE_FALSE; + } + break; + + case WAITSTATE_TURN180: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + m_fRotationCur = m_fRotationCur + PI; + if (m_nPedState == PED_INVESTIGATE) + ClearInvestigateEvent(); + } + + if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) { + m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500; + } + break; + + case WAITSTATE_SURPRISE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) { + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); + animAssoc->SetFinishCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + } else { + m_nWaitState = WAITSTATE_FALSE; + } + } + break; + + case WAITSTATE_STUCK: + if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) + break; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH); + if (!animAssoc) + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS); + + if (animAssoc) { + if (animAssoc->IsPartial()) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + } + + if (animAssoc->animId == ANIM_TURN_180) { + m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur); + m_nWaitState = WAITSTATE_FALSE; + SetMoveState(PEDMOVE_WALK); + m_nStoredMoveState = PEDMOVE_NONE; + m_panicCounter = 0; + return; + } + } + + AnimationId animToRun; + + switch (CGeneral::GetRandomNumber() & 3) { + case 0: + animToRun = ANIM_ROAD_CROSS; + break; + case 1: + animToRun = ANIM_IDLE_TIRED; + break; + case 2: + animToRun = ANIM_XPRESS_SCRATCH; + break; + case 3: + animToRun = ANIM_TURN_180; + break; + default: + break; + } + + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToRun, 4.0f); + + if (animToRun == ANIM_TURN_180) + animAssoc->SetFinishCallback(FinishedWaitCB, this); + + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000); + break; + + case WAITSTATE_LOOK_ABOUT: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + m_nWaitState = WAITSTATE_FALSE; + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB); + if (animAssoc) { + animAssoc->blendDelta = -8.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + + case WAITSTATE_PLAYANIM_HANDSUP: + mustHaveAnim = ANIM_HANDSUP; + + case WAITSTATE_PLAYANIM_HANDSCOWER: + if (mustHaveAnim == NUM_ANIMS) + mustHaveAnim = ANIM_HANDSCOWER; + + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + pedWeLook = (CPed*) m_pLookTarget; + + if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt) + && m_nPedState != PED_FLEE_ENTITY + && m_nPedState != PED_ATTACK + && CTimer::GetTimeInMilliseconds() <= m_nWaitTimer + && animAssoc) { + + TurnBody(); + } else { + m_nWaitState = WAITSTATE_FALSE; + m_nWaitTimer = 0; + if (m_pLookTarget && m_pLookTarget->IsPed()) { + + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) { + + if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { + + if (GetWeapon()->IsTypeMelee()) { + + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { + + bIsFleeing = true; + m_pNextPathNode = nil; + } + if (m_nMoveState != PEDMOVE_RUN) + SetMoveState(PEDMOVE_WALK); + + if (m_nPedType != PEDTYPE_COP) { + ProcessObjective(); + SetMoveState(PEDMOVE_WALK); + } + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget); + SetObjectiveTimer(20000); + } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) + { + bIsFleeing = true; + m_pNextPathNode = nil; + } + SetMoveState(PEDMOVE_RUN); + Say(SOUND_PED_FLEE_RUN); + } + } + } + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + } + break; + case WAITSTATE_PLAYANIM_COWER: + mustHaveAnim = ANIM_HANDSCOWER; + + case WAITSTATE_PLAYANIM_DUCK: + if (mustHaveAnim == NUM_ANIMS) + mustHaveAnim = ANIM_DUCK_DOWN; + + case WAITSTATE_PLAYANIM_TAXI: + if (mustHaveAnim == NUM_ANIMS) + mustHaveAnim = ANIM_IDLE_TAXI; + + case WAITSTATE_PLAYANIM_CHAT: + if (mustHaveAnim == NUM_ANIMS) + mustHaveAnim = ANIM_IDLE_CHAT; + + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim); + if (animAssoc) { + animAssoc->blendDelta = -4.0f; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } + m_nWaitState = WAITSTATE_FALSE; + } + break; + + case WAITSTATE_FINISH_FLEE: + animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED); + if (animAssoc) { + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); + int timer = 2000; + m_nWaitState = WAITSTATE_FALSE; + SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer); + } + } else { + m_nWaitState = WAITSTATE_FALSE; + } + break; + default: + break; + } + + if(!m_nWaitState) + RestoreHeadingRate(); +} + +bool +CPed::Seek(void) +{ + float distanceToCountItDone = m_distanceToCountSeekDone; + eMoveState nextMove = PEDMOVE_NONE; + + if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT && + m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT && !bDuckAndCover) { + + if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) + && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) { + + CEntity *foundEnt = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil, + false, true, false, false, false, false); + + if (foundEnt) { + if (!foundEnt->IsVehicle() || ((CVehicle*)foundEnt)->m_vehType == VEHICLE_TYPE_CAR) { + distanceToCountItDone = 2.5f; + } else { + CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(foundEnt->m_modelIndex); + float yLength = vehModel->GetColModel()->boundingBox.max.y + - vehModel->GetColModel()->boundingBox.min.y; + distanceToCountItDone = yLength * 0.55f; + } + } + } + } + } + + if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY) + ClearSeek(); + + float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D(); + if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) { + + if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + } else + nextMove = PEDMOVE_WALK; + + } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) { + + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + + } else if (seekPosDist <= 2.0f) { + + if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) + nextMove = m_pedInObjective->m_nMoveState; + + } else { + nextMove = PEDMOVE_RUN; + } + + if (m_nPedState == PED_SEEK_ENTITY) { + if (m_pSeekTarget->IsPed()) { + if (((CPed*)m_pSeekTarget)->bInVehicle) + distanceToCountItDone += 2.0f; + } + } + + if (seekPosDist >= distanceToCountItDone) { + if (bIsRunning) + nextMove = PEDMOVE_RUN; + + if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { + + if (m_actionX != 0.0f && m_actionY != 0.0f) { + + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_actionX, m_actionY, + GetPosition().x, GetPosition().y); + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0f) { + if (seekPosDist < 2.0f) { + if (bIsRunning) + nextMove = PEDMOVE_RUN; + else + nextMove = PEDMOVE_WALK; + } + } else { + nextMove = PEDMOVE_STILL; + } + } + + CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY); + if (moveDist.Magnitude() < 0.5f) { + m_nPedStateTimer = 0; + m_actionX = 0; + m_actionY = 0; + } + } + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecSeekPos.x, m_vecSeekPos.y, + GetPosition().x, GetPosition().y); + + float neededTurn = Abs(m_fRotationDest - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = TWOPI - neededTurn; + + if (neededTurn > HALFPI) { + if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) { + if (seekPosDist < 2.0f) + nextMove = PEDMOVE_WALK; + } else { + nextMove = PEDMOVE_STILL; + } + } + } + + if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove) + || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { + + SetMoveState(nextMove); + } + + SetMoveAnim(); + return false; + } + + if ((m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { + m_nPedStateTimer = 0; + m_actionX = 0; + m_actionY = 0; + } + + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { + if (m_pNextPathNode) + m_pNextPathNode = nil; + else + bScriptObjectiveCompleted = true; + + bIsFleeing = true; + } + + if (SeekFollowingPath(nil)) + m_nCurPathNode++; + + return true; +} + +bool +CPed::SeekFollowingPath(CVector *unused) +{ + return m_nCurPathNode <= m_nPathNodes && m_nPathNodes; +} + +void +CPed::Flee(void) +{ + if (CTimer::GetTimeInMilliseconds() > m_fleeTimer && m_fleeTimer) { + bool mayFinishFleeing = true; + if (m_nPedState == PED_FLEE_ENTITY) { + if ((CVector2D(GetPosition()) - ms_vec2DFleePosition).MagnitudeSqr() < 900.0f) + mayFinishFleeing = false; + } + + if (mayFinishFleeing) { + eMoveState moveState = m_nMoveState; + ClearFlee(); + + if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) + RestorePreviousObjective(); + + if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) { + SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil); + } + return; + } + m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + + if (bIsFleeing) { + CPathNode *realLastNode = nil; + uint8 nextDirection = 0; + uint8 curDirectionShouldBe = 9; // means not defined yet + + if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds() + && m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) { + + if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) { + + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + if (m_nPathState < curDirectionShouldBe) + m_nPathState += 8; + + int dirDiff = m_nPathState - curDirectionShouldBe; + if (dirDiff > 2 && dirDiff < 6) { + realLastNode = nil; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = 0; + } + } + + if (m_pNextPathNode) { + m_vecSeekPos = m_pNextPathNode->pos; + if (m_nMoveState == PEDMOVE_RUN) + bIsRunning = true; + + eMoveState moveState = m_nMoveState; + if (Seek()) { + realLastNode = m_pLastPathNode; + m_pLastPathNode = m_pNextPathNode; + m_pNextPathNode = nil; + } + bIsRunning = false; + SetMoveState(moveState); + } + } + + if (!m_pNextPathNode) { + if (curDirectionShouldBe == 9) { + curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y); + } + ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, + curDirectionShouldBe, + &nextDirection); + + if (curDirectionShouldBe < nextDirection) + curDirectionShouldBe += 8; + + if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) { + m_nPathState = nextDirection; + m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000; + } else { + bIsFleeing = false; + SetMoveState(PEDMOVE_RUN); + Flee(); + } + } + return; + } + + if ((m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ON_FIRE) && m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) { + + float angleToFleeFromPos = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + ms_vec2DFleePosition.x, + ms_vec2DFleePosition.y); + + m_fRotationDest = CGeneral::LimitRadianAngle(angleToFleeFromPos); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + } + + if (CTimer::GetTimeInMilliseconds() & 0x20) { + //CVector forwardPos = GetPosition(); + CMatrix forwardMat(GetMatrix()); + forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f)); + CVector forwardPos = forwardMat.GetPosition(); + + CEntity *foundEnt; + CColPoint foundCol; + bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0); + + if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) { + m_fRotationDest += DEGTORAD(112.5f); + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; + } + } + + if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer) + return; + + if (!m_collidingEntityWhileFleeing) + return; + + double damagingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500; + + if (damagingThingPriorityMult <= 1.5) { + + double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints( + GetPosition().x, + GetPosition().y, + m_collidingEntityWhileFleeing->GetPosition().x, + m_collidingEntityWhileFleeing->GetPosition().y); + angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity); + + // It includes projectiles, but is everything collides with us included? + double angleToFleeDamagingThing = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0, + 0.0); + angleToFleeDamagingThing = CGeneral::LimitRadianAngle(angleToFleeDamagingThing); + + if (angleToFleeEntity - PI > angleToFleeDamagingThing) + angleToFleeDamagingThing += TWOPI; + else if (PI + angleToFleeEntity < angleToFleeDamagingThing) + angleToFleeDamagingThing -= TWOPI; + + if (damagingThingPriorityMult <= 1.0) { + // Range [0.0, 1.0] + + double angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5; + + if (m_fRotationDest - PI > angleToFleeBoth) + angleToFleeBoth += TWOPI; + else if (PI + m_fRotationDest < angleToFleeBoth) + angleToFleeBoth -= TWOPI; + + m_fRotationDest = (1.0 - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth; + } else { + // Range (1.0, 1.5] + + double adjustedMult = (damagingThingPriorityMult - 1.0) * 2.0; + m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing; + } + } else { + m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( + m_vecDamageNormal.x, + m_vecDamageNormal.y, + 0.0f, + 0.0f); + m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest); + } + + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + if (m_fRotationCur - PI > m_fRotationDest) + m_fRotationDest += TWOPI; + else if (PI + m_fRotationCur < m_fRotationDest) + m_fRotationDest -= TWOPI; + +} + +void +CPed::FollowPath(void) +{ + m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x; + m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y; + m_vecSeekPos.z = GetPosition().z; + + // Mysterious code +/* int v4 = 0; + int maxNodeIndex = m_nPathNodes - 1; + if (maxNodeIndex > 0) { + if (maxNodeIndex > 8) { + while (v4 < maxNodeIndex - 8) + v4 += 8; + } + + while (v4 < maxNodeIndex) + v4++; + + } +*/ + if (Seek()) { + m_nCurPathNode++; + if (m_nCurPathNode == m_nPathNodes) + RestorePreviousState(); + } +} + +CVector +CPed::GetFormationPosition(void) +{ + CPed *referencePed = m_pedInObjective; + + if (referencePed->m_nPedState == PED_DEAD) { + CPed *referencePedOfReference = referencePed->m_pedInObjective; + if (!referencePedOfReference) { + m_pedInObjective = nil; + return GetPosition(); + } + m_pedInObjective = referencePed = referencePedOfReference; + } + + CVector formationOffset; + switch (m_pedFormation) { + case 1: + formationOffset = CVector(0.0f, -1.5f, 0.0f); + break; + case 2: + formationOffset = CVector(-1.5f, -1.5f, 0.0f); + break; + case 3: + formationOffset = CVector(1.5f, -1.5f, 0.0f); + break; + case 4: + formationOffset = CVector(-1.5f, 1.5f, 0.0f); + break; + case 5: + formationOffset = CVector(1.5f, 1.5f, 0.0f); + break; + case 6: + formationOffset = CVector(-1.5f, 0.0f, 0.0f); + break; + case 7: + formationOffset = CVector(1.5f, 0.0f, 0.0f); + break; + case 8: + formationOffset = CVector(0.0f, 1.5f, 0.0f); + break; + default: + formationOffset = CVector(0.0f, 0.0f, 0.0f); + break; + } + return formationOffset + referencePed->GetPosition(); +} + +void +CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) +{ + CVector *enterOffset = nil; + if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver + || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0] + || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1] + || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2]) + { + enterOffset = &vecPedQuickDraggedOutCarAnimOffset; + } + + CVector lfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LF); + CVector rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + + // Right front door is closer + if ((lfPos - GetPosition()).MagnitudeSqr2D() >= (rfPos - GetPosition()).MagnitudeSqr2D()) { + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { + + CPed *rfPassenger = veh->pPassengers[0]; + if (!rfPassenger + || rfPassenger->m_leader != this && !m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) + || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { + + if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 + || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { + m_vehEnterType = CAR_DOOR_RF; + posToOpen = rfPos; + return; + } + } + } else { + if (!veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) + return; + } + m_vehEnterType = CAR_DOOR_LF; + posToOpen = lfPos; + return; + } + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { + m_vehEnterType = CAR_DOOR_LF; + posToOpen = lfPos; + return; + } + + if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { + m_vehEnterType = CAR_DOOR_RF; + posToOpen = rfPos; + } +} + +bool +CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) +{ + CVector rfPos, lrPos, rrPos; + bool canEnter = false; + + CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex); + + if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) { + + CVector2D rfPosDist(999.0f, 999.0f); + CVector2D lrPosDist(999.0f, 999.0f); + CVector2D rrPosDist(999.0f, 999.0f); + + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { + + rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + canEnter = true; + rfPosDist = rfPos - GetPosition(); + } + if (vehModel->m_numDoors == 4) { + if (!veh->pPassengers[1] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); + canEnter = true; + lrPosDist = lrPos - GetPosition(); + } + if (!veh->pPassengers[2] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); + canEnter = true; + rrPosDist = rrPos - GetPosition(); + } + + // When the door we should enter is blocked by some object. + if (!canEnter) + veh->ShufflePassengersToMakeSpace(); + } + + CVector2D nextToCompare = rfPosDist; + posToOpen = rfPos; + m_vehEnterType = CAR_DOOR_RF; + if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehEnterType = CAR_DOOR_LR; + posToOpen = lrPos; + nextToCompare = lrPosDist; + } + + if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehEnterType = CAR_DOOR_RR; + posToOpen = rrPos; + } + return canEnter; + + } else { + m_vehEnterType = CAR_DOOR_RF; + posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + return true; + } +} + +int +CPed::GetNextPointOnRoute(void) +{ + int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + + // Route is complete + if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { + + switch (m_routeType) { + case PEDROUTE_STOP_WHEN_DONE: + nextPoint = -1; + break; + case PEDROUTE_GO_BACKWARD_WHEN_DONE: + m_routePointsBeingPassed = -m_routePointsBeingPassed; + nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + break; + case PEDROUTE_GO_TO_START_WHEN_DONE: + m_routePointsPassed = -1; + nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; + break; + default: + break; + } + } + return nextPoint; +} + +// TODO: enum +uint8 +CPed::GetPedRadioCategory(uint32 modelIndex) +{ + switch (modelIndex) { + case MI_MALE01: + case MI_FEMALE03: + case MI_PROSTITUTE2: + case MI_WORKER1: + case MI_MOD_MAN: + case MI_MOD_WOM: + case MI_ST_WOM: + case MI_FAN_WOM: + return 3; + case MI_TAXI_D: + case MI_PIMP: + case MI_MALE02: + case MI_FEMALE02: + case MI_FATFEMALE01: + case MI_FATFEMALE02: + case MI_DOCKER1: + case MI_WORKER2: + case MI_FAN_MAN2: + return 9; + case MI_GANG01: + case MI_GANG02: + case MI_SCUM_MAN: + case MI_SCUM_WOM: + case MI_HOS_WOM: + case MI_CONST1: + return 1; + case MI_GANG03: + case MI_GANG04: + case MI_GANG07: + case MI_GANG08: + case MI_CT_MAN2: + case MI_CT_WOM2: + case MI_B_MAN3: + case MI_SHOPPER3: + return 4; + case MI_GANG05: + case MI_GANG06: + case MI_GANG11: + case MI_GANG12: + case MI_CRIMINAL02: + case MI_B_WOM2: + case MI_ST_MAN: + case MI_HOS_MAN: + return 5; + case MI_FATMALE01: + case MI_LI_MAN2: + case MI_SHOPPER1: + case MI_CAS_MAN: + return 6; + case MI_PROSTITUTE: + case MI_P_WOM2: + case MI_LI_WOM2: + case MI_B_WOM3: + case MI_CAS_WOM: + return 2; + case MI_P_WOM1: + case MI_DOCKER2: + case MI_STUD_MAN: + return 7; + case MI_CT_MAN1: + case MI_CT_WOM1: + case MI_LI_MAN1: + case MI_LI_WOM1: + case MI_B_MAN1: + case MI_B_MAN2: + case MI_B_WOM1: + case MI_SHOPPER2: + case MI_STUD_WOM: + return 8; + default: + return 0; + } +} + +// Some kind of VC leftover I think +int +CPed::GetWeaponSlot(eWeaponType weaponType) +{ + if (HasWeapon(weaponType)) + return weaponType; + else + return -1; +} + +void +CPed::GoToNearestDoor(CVehicle *veh) +{ + CVector posToOpen; + GetNearestDoor(veh, posToOpen); + SetSeek(posToOpen, 0.5f); + SetMoveState(PEDMOVE_RUN); +} + +bool +CPed::HaveReachedNextPointOnRoute(float distToCountReached) +{ + if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached) + return false; + + m_routePointsPassed += m_routePointsBeingPassed; + return true; +} + +void +CPed::Idle(void) +{ + CVehicle *veh = m_pMyVehicle; + if (veh && veh->m_nGettingOutFlags && m_vehEnterType) { + + if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) { + + if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { + + CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType); + CVector doorDist = GetPosition() - doorPos; + + if (doorDist.MagnitudeSqr() < 0.25f) { + SetMoveState(PEDMOVE_WALK); + return; + } + } + } + } + + CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED); + CAnimBlendAssociation* unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); + int waitTime; + + if (m_nMoveState == PEDMOVE_STILL) { + + eWeaponType curWeapon = GetWeapon()->m_eWeaponType; + if (!armedIdleAssoc || + CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) { + + if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT + || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) { + + m_moved = CVector2D(0.0f, 0.0f); + return; + } + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f); + waitTime = CGeneral::GetRandomNumberInRange(4000, 7500); + } else { + armedIdleAssoc->blendDelta = -2.0f; + armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; + waitTime = CGeneral::GetRandomNumberInRange(3000, 8500); + } + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime; + } else { + if (armedIdleAssoc) { + armedIdleAssoc->blendDelta = -8.0f; + armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT; + m_nWaitTimer = 0; + } + if (!IsPlayer()) + SetMoveState(PEDMOVE_STILL); + } + m_moved = CVector2D(0.0f, 0.0f); +} + +void +CPed::InTheAir(void) +{ + CColPoint foundCol; + CEntity *foundEnt; + + CVector ourPos = GetPosition(); + CVector bitBelow = GetPosition(); + bitBelow.z -= 4.04f; + + if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { + if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) { + if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (GetPosition().z - foundCol.point.z < 1.3f) + SetLanding(); + } else { + if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) { + if (m_vecMoveSpeed.z < -0.1f) + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f); + } + } + } + } +} + +void +CPed::SetLanding(void) +{ + if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + return; + + CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); + CAnimBlendAssociation *landAssoc; + + RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f); + if (fallAssoc) { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f); + + if (IsPlayer()) + Say(SOUND_PED_LAND); + + } else { + landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f); + } + + landAssoc->SetFinishCallback(PedLandCB, this); + bIsInTheAir = false; + bIsLanding = true; +} + +void +CPed::Initialise(void) +{ + debug("Initialising CPed...\n"); + CPedType::Initialise(); + LoadFightData(); + SetAnimOffsetForEnterOrExitVehicle(); + debug("CPed ready\n"); +} + +void +CPed::SetAnimOffsetForEnterOrExitVehicle(void) +{ + // FIX: If there were no translations on enter anims, there were overflows all over this function. + + CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; + CAnimBlendSequence *seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedDraggedOutCarAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedCarDoorAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedCarDoorLoAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedVanRearDoorAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedTrainDoorAnimOffset = lastFrame->translation; + } + } +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } -WRAPPER void CPed::FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D3950); } -WRAPPER void CPed::FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6520); } -WRAPPER void CPed::FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7490); } -WRAPPER void CPed::FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A80); } WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); } WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); } WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); } @@ -5711,9 +7677,7 @@ WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dra WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); } WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); } WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); } -WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); } WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); } -WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); } WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); } WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); } @@ -5825,7 +7789,6 @@ STARTPATCHES InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP); InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP); InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP); - InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP); InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP); InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP); InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP); @@ -5846,4 +7809,35 @@ STARTPATCHES InjectHook(0x4D15A0, (void (CPed::*)(CEntity*, float)) &CPed::SetSeek, PATCH_JUMP); InjectHook(0x4EB5C0, &CPed::DoesLOSBulletHitPed, PATCH_JUMP); InjectHook(0x4E3EC0, &CPed::DuckAndCover, PATCH_JUMP); -ENDPATCHES + InjectHook(0x4E8D30, &CPed::EndFight, PATCH_JUMP); + InjectHook(0x4E0D30, &CPed::EnterCar, PATCH_JUMP); + InjectHook(0x4E2E50, &CPed::GetNearestTrainPedPosition, PATCH_JUMP); + InjectHook(0x4E2D70, &CPed::GetNearestTrainDoor, PATCH_JUMP); + InjectHook(0x4E33D0, &CPed::LineUpPedWithTrain, PATCH_JUMP); + InjectHook(0x4E18D0, &CPed::ExitCar, PATCH_JUMP); + InjectHook(0x4E7EE0, &CPed::Fight, PATCH_JUMP); + InjectHook(0x4D3950, &CPed::FinishDieAnimCB, PATCH_JUMP); + InjectHook(0x4E9830, &CPed::FinishFightMoveCB, PATCH_JUMP); + InjectHook(0x4D7A80, &CPed::FinishHitHeadCB, PATCH_JUMP); + InjectHook(0x4D7A50, &CPed::FinishJumpCB, PATCH_JUMP); + InjectHook(0x4D7490, &CPed::FinishLaunchCB, PATCH_JUMP); + InjectHook(0x4D6520, &CPed::FinishedWaitCB, PATCH_JUMP); + InjectHook(0x4D5D80, &CPed::Wait, PATCH_JUMP); + InjectHook(0x4E3A90, &CPed::FindBestCoordsFromNodes, PATCH_JUMP); + InjectHook(0x4D2E70, &CPed::SeekFollowingPath, PATCH_JUMP); + InjectHook(0x4D1640, &CPed::Seek, PATCH_JUMP); + InjectHook(0x4D3020, &CPed::FollowPath, PATCH_JUMP); + InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP); + InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP); + InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP); + InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP); + InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP); + InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP); + InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP); + InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP); + InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP); + InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP); + InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP); + InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP); + InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index db19619b..264a67a8 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -22,6 +22,20 @@ struct CPedAudioData int m_nMaxRandomDelayTime; }; +enum +{ + ENDFIGHT_NORMAL, + ENDFIGHT_WITH_A_STEP, + ENDFIGHT_FAST +}; + +enum PedRouteType +{ + PEDROUTE_STOP_WHEN_DONE = 1, + PEDROUTE_GO_BACKWARD_WHEN_DONE, + PEDROUTE_GO_TO_START_WHEN_DONE +}; + struct FightMove { AnimationId animId; @@ -152,7 +166,7 @@ enum PedLineUpPhase { enum PedOnGroundState { NO_PED, - PED_BELOW_PLAYER, + PED_IN_FRONT_OF_ATTACKER, PED_ON_THE_FLOOR, PED_DEAD_ON_THE_FLOOR }; @@ -241,7 +255,7 @@ public: // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R* uint8 bIsStanding : 1; uint8 m_ped_flagA2 : 1; - uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime) + uint8 bIsAttacking : 1; // doesn't reset after fist fight, also stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime) uint8 bIsPointingGunAt : 1; uint8 bIsLooking : 1; uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA @@ -253,7 +267,7 @@ public: uint8 bIsTalking : 1; uint8 bIsInTheAir : 1; uint8 bIsLanding : 1; - uint8 m_ped_flagB20 : 1; + uint8 bIsRunning : 1; // not fleeing uint8 m_ped_flagB40 : 1; uint8 m_ped_flagB80 : 1; @@ -296,7 +310,7 @@ public: uint8 m_ped_flagG1 : 1; uint8 m_ped_flagG2 : 1; uint8 m_ped_flagG4 : 1; - uint8 m_ped_flagG8 : 1; + uint8 m_ped_flagG8 : 1; // ped starts to go somewhere when set uint8 m_ped_flagG10 : 1; uint8 m_ped_flagG20 : 1; uint8 m_ped_flagG40 : 1; @@ -328,9 +342,7 @@ public: eObjective m_prevObjective; CPed *m_pedInObjective; CVehicle *m_carInObjective; - uint32 field_174; - uint32 field_178; - uint32 field_17C; + CVector m_nextRoutePointPos; CPed *m_leader; uint32 m_pedFormation; uint32 m_fearFlags; @@ -363,15 +375,15 @@ public: private: int8 _pad2B5[3]; public: - CPathNode *m_pNextPathNode; CPathNode *m_pLastPathNode; + CPathNode *m_pNextPathNode; float m_fHealth; float m_fArmour; int16 m_routeLastPoint; - uint16 m_routePoints; - int16 m_routePos; + uint16 m_routeStartPoint; + int16 m_routePointsPassed; int16 m_routeType; - int16 m_routeCurDir; + int16 m_routePointsBeingPassed; uint16 field_2D2; CVector2D m_moved; float m_fRotationCur; @@ -382,12 +394,12 @@ public: CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; - CVector m_vecSeekVehicle; + CVector m_vecSeekPos; CEntity *m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; uint8 pad_315[3]; - float field_318; + float m_distanceToCountSeekDone; bool bRunningToPhone; uint8 field_31D; int16 m_phoneId; @@ -400,8 +412,8 @@ public: float m_fleeFromPosY; CEntity *m_fleeFrom; uint32 m_fleeTimer; - uint32 field_344; - uint32 m_lastThreatTimer; + CEntity* m_collidingEntityWhileFleeing; + uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; uint8 m_stateUnused; uint8 pad_351[3]; @@ -418,7 +430,7 @@ public: PedFightMoves m_lastFightMove; uint8 m_fightButtonPressure; int8 m_fightUnk2; // TODO - uint8 m_fightUnk1; // TODO + bool m_takeAStepAfterAttack; uint8 pad_4B3; CFire *m_pFire; CEntity *m_pLookTarget; @@ -429,7 +441,7 @@ public: uint32 m_lookTimer; uint32 m_standardTimer; uint32 m_attackTimer; - uint32 m_lastHitTime; + uint32 m_lastHitTime; // obviously not correct uint32 m_hitRecoverTimer; uint32 m_objectiveTimer; uint32 m_duckTimer; @@ -560,7 +572,6 @@ public: void SetEvasiveDive(CPhysical*, uint8); void SetAttack(CEntity*); void StartFightAttack(uint8); - void LoadFightData(void); void SetWaitState(eWaitState, void*); bool FightStrike(CVector&); int GetLocalDirection(CVector2D&); @@ -583,11 +594,38 @@ public: void MakeTyresMuddySectorList(CPtrList&); uint8 DoesLOSBulletHitPed(CColPoint &point); bool DuckAndCover(void); + void EndFight(uint8); + void EnterCar(void); + uint8 GetNearestTrainPedPosition(CVehicle*, CVector&); + uint8 GetNearestTrainDoor(CVehicle*, CVector&); + void LineUpPedWithTrain(void); + void ExitCar(void); + void Fight(void); + bool FindBestCoordsFromNodes(CVector unused, CVector* a6); + void Wait(void); + void ProcessObjective(void); + bool SeekFollowingPath(CVector*); + void Flee(void); + void FollowPath(void); + CVector GetFormationPosition(void); + void GetNearestDoor(CVehicle*, CVector&); + bool GetNearestPassengerDoor(CVehicle*, CVector&); + int GetNextPointOnRoute(void); + uint8 GetPedRadioCategory(uint32); + int GetWeaponSlot(eWeaponType); + void GoToNearestDoor(CVehicle*); + bool HaveReachedNextPointOnRoute(float a2); + void Idle(void); + void InTheAir(void); + void SetLanding(void); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult); static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component); + static void Initialise(void); + static void SetAnimOffsetForEnterOrExitVehicle(void); + static void LoadFightData(void); // Callbacks static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); @@ -640,6 +678,9 @@ public: void SetPedStats(ePedStats); bool IsGangMember(void); void Die(void); + void EnterTrain(void); + void ExitTrain(void); + void Fall(void); bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } @@ -649,18 +690,17 @@ public: void SetPedState(PedState state) { m_nPedState = state; } // set by 0482:set_threat_reaction_range_multiplier opcode - static uint16 &distanceMultToCountPedNear; + static uint16 &nThreatReactionRangeMultiplier; - static CVector &offsetToOpenRegularCarDoor; - static CVector &offsetToOpenLowCarDoor; - static CVector &offsetToOpenVanDoor; static bool &bNastyLimbsCheat; static bool &bPedCheat2; static bool &bPedCheat3; - static CColPoint &ms_tempColPoint; - static uint16 &unknownFightThing; // TODO - static FightMove (&ms_fightMoves)[24]; - static CPedAudioData (&PedAudioData)[38]; + static CVector2D &ms_vec2DFleePosition; + static CPedAudioData (&CommentWaitTime)[38]; + +#ifndef FINAL + static bool bUnusedFightThingOnPlayer; +#endif }; void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp new file mode 100644 index 00000000..c572d8be --- /dev/null +++ b/src/peds/PedRoutes.cpp @@ -0,0 +1,6 @@ +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "PedRoutes.h" + +WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
\ No newline at end of file diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h new file mode 100644 index 00000000..2530ebe6 --- /dev/null +++ b/src/peds/PedRoutes.h @@ -0,0 +1,7 @@ +#pragma once + +class CRouteNode +{ +public: + static int16 GetRouteThisPointIsOn(int16 point); +};
\ No newline at end of file diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 77489e60..99d50e8f 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -200,9 +200,9 @@ CRenderer::RenderRoads(void) if(gbShowCarRoadGroups || gbShowPedRoadGroups){ int ind = 0; if(gbShowCarRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndicesCars[0]].group; + ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group; if(gbShowPedRoadGroups) - ind += ThePaths.m_pathNodes[t->m_nodeIndicesPeds[0]].group; + ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group; SetAmbientColoursToIndicateRoadGroup(ind); } #endif diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 00f53762..488dcf69 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -312,7 +312,7 @@ CAutomobile::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); AutoPilot.m_flag1 = false; - AutoPilot.m_flag2 = false; + AutoPilot.m_bSlowedDownBecauseOfPeds = false; // Set Center of Mass to make car more stable if(strongGrip1 || bCheat3) @@ -3930,7 +3930,7 @@ CAutomobile::PlayCarHorn(void) void CAutomobile::PlayHornIfNecessary(void) { - if(AutoPilot.m_flag2 || + if(AutoPilot.m_bSlowedDownBecauseOfPeds || AutoPilot.m_flag1) if(!HasCarStoppedBecauseOfLight()) PlayCarHorn(); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index e6b64e6e..4dd3a087 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -58,6 +58,14 @@ enum eBombType CARBOMB_ONIGNITIONACTIVE, }; +enum { + CAR_DOOR_FLAG_UNKNOWN = 0x0, + CAR_DOOR_FLAG_LF = 0x1, + CAR_DOOR_FLAG_LR = 0x2, + CAR_DOOR_FLAG_RF = 0x4, + CAR_DOOR_FLAG_RR = 0x8 +}; + class CAutomobile : public CVehicle { public: @@ -189,14 +197,14 @@ static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); inline uint8 GetCarDoorFlag(int32 carnode) { switch (carnode) { case CAR_DOOR_LF: - return 1; + return CAR_DOOR_FLAG_LF; case CAR_DOOR_LR: - return 2; + return CAR_DOOR_FLAG_LR; case CAR_DOOR_RF: - return 4; + return CAR_DOOR_FLAG_RF; case CAR_DOOR_RR: - return 8; + return CAR_DOOR_FLAG_RR; default: - return 0; + return CAR_DOOR_FLAG_UNKNOWN; } } diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index d43e8c19..9b1a651d 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -1,21 +1,1055 @@ #include "common.h" +#include "main.h" #include "patcher.h" +#include "General.h" +#include "Darkel.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "Camera.h" +#include "VisibilityPlugins.h" +#include "ZoneCull.h" +#include "Particle.h" +#include "Shadows.h" +#include "Coronas.h" +#include "Explosion.h" +#include "TimeCycle.h" +#include "TempColModels.h" +#include "World.h" +#include "WaterLevel.h" +#include "PlayerPed.h" +#include "Object.h" +#include "HandlingMgr.h" #include "Heli.h" -CHeli::CHeli(int mi, uint8 owner) +enum { - ctor(mi, owner); + HELI_STATUS_HOVER, + HELI_STATUS_CHASE_PLAYER, + HELI_STATUS_FLY_AWAY, + HELI_STATUS_SHOT_DOWN, + HELI_STATUS_HOVER2, +}; + +CHeli **CHeli::pHelis = (CHeli**)0x72CF50; +int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA; +uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C; +int16 CHeli::NumScriptHelis; // unused +bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85; +bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56; +bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43; + +CHeli::CHeli(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) +{ + int i; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_vehType = VEHICLE_TYPE_HELI; + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + SetModelIndex(id); + m_heliStatus = HELI_STATUS_HOVER; + m_pathState = 0; + + m_fMass = 100000000.0f; + m_fTurnMass = 100000000.0f; + m_fAirResistance = 0.9994f; + m_fElasticity = 0.05f; + + m_nHeliId = 0; + m_fRotorRotation = 0.0f; + m_nBulletDamage = 0; + m_fAngularSpeed = 0.0f; + m_fRotation = 0.0f; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); + for(i = 0; i < 6; i++){ + m_aSearchLightHistoryX[i] = 0.0f; + m_aSearchLightHistoryY[i] = 0.0f; + } + + for(i = 0; i < 8; i++) + m_fHeliDustZ[i] = -50.0f; + + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds(); + m_status = STATUS_HELI; + m_bTestRight = true; + m_fTargetOffset = 0.0f; + m_fSearchLightX = m_fSearchLightY = 0.0f; +} + +void +CHeli::SetModelIndex(uint32 id) +{ + int i; + + CVehicle::SetModelIndex(id); + for(i = 0; i < NUM_HELI_NODES; i++) + m_aHeliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes); +} + +static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 }; +static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 }; +static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 }; +static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 }; +static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 }; +static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 }; +static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 }; +static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 }; +static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 }; +static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 }; +static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 }; +static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 }; + +static int PathPoint; + +void +CHeli::ProcessControl(void) +{ + int i; + + if(gbModelViewer) + return; + + // Find target + CVector target(0.0f, 0.0f, 0.0f); + CVector2D vTargetDist; + if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){ + switch(m_pathState){ + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if((target - GetPosition()).Magnitude() < 9.0f) + m_pathState++; + break; + case 6: + target.x = CatalinaTargetX[m_pathState]; + target.y = CatalinaTargetY[m_pathState]; + target.z = CatalinaTargetZ[m_pathState]; + if(GetPosition().z > 31.55f) + break; + m_pathState = 7; + GetPosition().z = 31.55f; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + break; + case 7: + GetPosition().z = 31.55f; + target = GetPosition(); + break; + + + // Take off + case 8: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 74.0f; + if(GetPosition().z < 40.0f) + break; + PathPoint = 2; + m_pathState = 9; + break; + // Circle around dam + case 9: + target.x = DamPathX[PathPoint]; + target.y = DamPathY[PathPoint]; + target.z = DamPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 6){ + m_pathState = 10; + PathPoint = 0; + } + } + break; + case 10: + target.x = ShortPathX[PathPoint]; + target.y = ShortPathY[PathPoint]; + target.z = ShortPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 3){ + m_pathState = 9; + PathPoint = 1; + } + } + break; + // how do we get here? + case 11: + target.x = LongPathX[PathPoint]; + target.y = LongPathY[PathPoint]; + target.z = LongPathZ[PathPoint]; + if((target - GetPosition()).Magnitude() < 9.0f){ + PathPoint++; + if(PathPoint >= 7){ + m_pathState = 9; + PathPoint = 0; + } + } + break; + + + // Fly away + case 12: + target.x = GetPosition().x; + target.y = GetPosition().y; + target.z = 200.0f; + break; + } + + vTargetDist = target - GetPosition(); + m_fTargetZ = target.z; + if(m_pathState == 6){ + GetPosition().x = GetPosition().x*0.99f + target.x*0.01f; + GetPosition().y = GetPosition().y*0.99f + target.y*0.01f; + } + }else{ + vTargetDist = FindPlayerCoors() - GetPosition(); + m_fTargetZ = FindPlayerCoors().z; + + // Heli flies away to (0, 0) + if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){ + vTargetDist.x = 0.0f - GetPosition().x; + vTargetDist.y = 0.0f - GetPosition().y; + } + + float groundZ; + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + break; + case HELI_STATUS_SHOT_DOWN: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + case HELI_STATUS_HOVER2: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + break; + default: + groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); + m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + break; + } + + // Move up if too low + if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN) + m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f; + m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f); + } + + float fTargetDist = vTargetDist.Magnitude(); + + switch(m_heliStatus){ + case HELI_STATUS_HOVER: + case HELI_STATUS_HOVER2:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 8.0f; + else + targetHeight = 40.0f - m_nHeliId*10.0f; + if(fTargetDist > targetHeight) + m_heliStatus = HELI_STATUS_CHASE_PLAYER; + } + // fall through, BUG? + case HELI_STATUS_CHASE_PLAYER:{ + float targetHeight; + if(m_heliType == HELI_TYPE_CATALINA) + targetHeight = 4.0f; + else + targetHeight = 30.0f - m_nHeliId*7.5f; + if(fTargetDist < 1.0f || + fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) + m_heliStatus = HELI_STATUS_HOVER; + } + } + + // Find xy speed + float speed; + if(fTargetDist > 100.0f) + speed = 1.0f; + else if(fTargetDist > 75.0f) + speed = 0.7f; + else + speed = 0.4f; + if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN) + speed = 0.0f; + + if(fTargetDist != 0.0f) + vTargetDist /= fTargetDist; + else + vTargetDist.x = 1.0f; + CVector2D targetSpeed = vTargetDist * speed; + + if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){ + bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8); + if(m_bTestRight){ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x -= -vTargetDist.x*0.15f; + targetSpeed.y -= vTargetDist.y*0.15f; + }else{ + targetSpeed.x -= -vTargetDist.x*0.05f; + targetSpeed.y -= vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = false; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + }else{ + if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){ + if(m_heliStatus == HELI_STATUS_SHOT_DOWN){ + m_fTargetOffset -= CTimer::GetTimeStep()*0.05f; + targetSpeed.x += -vTargetDist.x*0.15f; + targetSpeed.y += vTargetDist.y*0.15f; + }else{ + targetSpeed.x += -vTargetDist.x*0.05f; + targetSpeed.y += vTargetDist.y*0.05f; + } + }else{ + m_bTestRight = true; + if(m_heliStatus == HELI_STATUS_HOVER2) + m_fTargetOffset += 5.0f; + else + m_fTargetOffset -= 5.0f; + } + } + + if(m_fTargetOffset > 30.0f) + m_fTargetOffset = 30.0f; + + if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){ + if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) || + CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false)) + m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds(); + } + }else + if(m_fTargetOffset >= 2.0f) + m_fTargetOffset -= 2.0f; + + if(m_heliType == HELI_TYPE_CATALINA) + if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ + float f = Pow(0.997f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= f; + m_vecMoveSpeed.y *= f; + } + + CVector2D speedDir = targetSpeed - m_vecMoveSpeed; + float speedDiff = speedDir.Magnitude(); + if(speedDiff != 0.0f) + speedDir /= speedDiff; + else + speedDir.x = 1.0f; + float speedInc = CTimer::GetTimeStep()*0.002f; + if(speedDiff < speedInc){ + m_vecMoveSpeed.x = targetSpeed.x; + m_vecMoveSpeed.y = targetSpeed.y; + }else{ + m_vecMoveSpeed.x += speedDir.x*speedInc; + m_vecMoveSpeed.y += speedDir.y*speedInc; + } + GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep(); + GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep(); + + // Find z target + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + m_fTargetZ = 1000.0f; + if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800) + m_fTargetZ += 2.0f; + m_fTargetZ += m_nHeliId*5.0f; + + // Find z speed + float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f; + float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z; + float speedIncZ = CTimer::GetTimeStep()*0.001f; + if(m_heliStatus == HELI_STATUS_FLY_AWAY) + speedIncZ *= 1.5f; + if(Abs(speedDiffZ) < speedIncZ) + m_vecMoveSpeed.z = targetSpeedZ; + else if(speedDiffZ < 0.0f) + m_vecMoveSpeed.z -= speedIncZ; + else + m_vecMoveSpeed.z += speedIncZ*1.5f; + GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep(); + + // Find angular speed + float targetAngularSpeed; + m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep()); + if(fTargetDist < 8.0f) + targetAngularSpeed = 0.0f; + else{ + float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation; + while(rotationDiff < -3.14f) rotationDiff += 6.28f; + while(rotationDiff > 3.14f) rotationDiff -= 6.28f; + if(Abs(rotationDiff) > 0.4f){ + if(rotationDiff < 0.0f) + targetAngularSpeed = -0.2f; + else + targetAngularSpeed = 0.2f; + }else + targetAngularSpeed = 0.0f; + } + float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed; + float angularSpeedInc = CTimer::GetTimeStep()*0.0001f; + if(Abs(angularSpeedDiff) < angularSpeedInc) + m_fAngularSpeed = targetAngularSpeed; + else if(angularSpeedDiff < 0.0f) + m_fAngularSpeed -= angularSpeedInc; + else + m_fAngularSpeed += angularSpeedInc; + m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep(); + + // Set matrix + CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f); + up.Normalise(); + CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward + CVector right = CrossProduct(up, fwd); + fwd = CrossProduct(up, right); + GetRight() = right; + GetForward() = fwd; + GetUp() = up; + + // Search light and shooting + if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) + m_fSearchLightIntensity = 0.0f; + else{ + // Update search light history once every 1000ms + int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; + while(timeDiff > 1000){ + for(i = 5; i > 0; i--){ + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1]; + } + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2); + + timeDiff -= 1000; + m_nSearchLightTimer += 1000; + } + assert(timeDiff <= 1000); + float f1 = timeDiff/1000.0f; + float f2 = 1.0f - f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1; + + float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); + if(searchLightDist > 60.0f) + m_fSearchLightIntensity = 0.0f; + else if(searchLightDist < 40.0f) + m_fSearchLightIntensity = 1.0f; + else + m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f; + + if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f)) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + } + + // Shoot + int shootTimeout; + if(m_heliType == HELI_TYPE_RANDOM){ + switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){ + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; + } + if(CCullZones::NoPolice()) + shootTimeout /= 2; + }else + shootTimeout = 1500; + + if(FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else{ + // Check if line of sight is clear + if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){ + if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){ + if(m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + }else{ + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if(m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } + + // Shoot! + if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){ + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f*direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f*direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } + } + } + + // Drop Catalina's bombs + if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ + CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; + if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ + bool found; + float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); + float waterZ; + if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) + waterZ = 0.0f; + if(groundZ > waterZ){ + bombPos.z = groundZ + 2.0f; + CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); + }else{ + bombPos.z = waterZ; + CVector dir; + for(i = 0; i < 16; i++){ + dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; + dir.z = 0.5f; + CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); + } + } + } + } + + RemoveAndAdd(); + bIsInSafePosition = true; + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + +void +CHeli::PreRender(void) +{ + float angle; + uint8 i; + CColPoint point; + CEntity *entity; + uint8 r, g, b; + float testLowZ = FindPlayerCoors().z - 10.0f; + float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; + int frm = CTimer::GetFrameCounter() & 7; + + i = 0; + for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){ + CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f); + CVector dir = pos*0.01f; + pos += GetPosition(); + + if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil)) + m_fHeliDustZ[frm] = point.point.z; + else + m_fHeliDustZ[frm] = -101.0f; + + switch(point.surfaceB){ + default: + case SURFACE_TARMAC: + r = 10; + g = 10; + b = 10; + break; + case SURFACE_GRASS: + r = 10; + g = 6; + b = 3; + break; + case SURFACE_DIRT: + r = 10; + g = 8; + b = 7; + break; + case SURFACE_DIRTTRACK: + r = 10; + g = 6; + b = 3; + break; + } + RwRGBA col = { r, g, b, 32 }; + pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? + if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) + CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); + i++; + } +} + +void +CHeli::Render(void) +{ + CMatrix mat; + CVector pos; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + + CEntity::Render(); +} + +void +CHeli::PreRenderAlways(void) +{ + CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z); + if(m_fSearchLightIntensity > 0.0f){ + CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, + 6.0f, 0.0f, 0.0f, -6.0f, + 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, + 50.0f, true, 1.0f); + + CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); + CVector toPlayer = FindPlayerCoors() - front; + toPlayer.Normalise(); + float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness()); + if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f) + CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255, + front, 10.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255, + front, 8.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + + CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f); + if(CTimer::GetTimeInMilliseconds() & 0x100) + CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255, + back, 1.0f, 60.0f, CCoronas::TYPE_STAR, + CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); +} + +RwObject* +GetHeliAtomicObjectCB(RwObject *object, void *data) +{ + RpAtomic *atomic = (RpAtomic*)object; + assert(RwObjectGetType(object) == rpATOMIC); + if(RpAtomicGetFlags(atomic) & rpATOMICRENDER) + *(RpAtomic**)data = atomic; + return object; +} + +CObject* +CHeli::SpawnFlyingComponent(int32 component) +{ + RpAtomic *atomic; + RwFrame *frame; + RwMatrix *matrix; + CObject *obj; + + if(m_aHeliNodes[component] == nil) + return nil; + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic == nil) + return nil; + + obj = new CObject; + if(obj == nil) + return nil; + + obj->SetModelIndexNoCreate(MI_CAR_WHEEL); + // object needs base model + obj->RefModelInfo(GetModelIndex()); + + // create new atomic + matrix = RwFrameGetLTM(m_aHeliNodes[component]); + frame = RwFrameCreate(); + atomic = RpAtomicClone(atomic); + *RwFrameGetMatrix(frame) = *matrix; + RpAtomicSetFrame(atomic, frame); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + obj->AttachToRwObject((RwObject*)atomic); + + // init object + obj->m_fMass = 10.0f; + obj->m_fTurnMass = 25.0f; + obj->m_fAirResistance = 0.99f; + obj->m_fElasticity = 0.1f; + obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; + obj->ObjectCreatedBy = TEMP_OBJECT; + obj->bIsStatic = false; + obj->bIsPickup = false; + + // life time + CObject::nNoTempObjects++; + if(component == HELI_TOPROTOR) + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000; + else + obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000; + + obj->m_vecMoveSpeed = m_vecMoveSpeed; + if(obj->m_vecMoveSpeed.z > 0.0f) + obj->m_vecMoveSpeed.z = 0.3f; + else + obj->m_vecMoveSpeed.z = 0.0f; + + obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f; + + if(component == HELI_BACKROTOR) + obj->m_vecTurnSpeed.x = 0.5f; + else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT) + obj->m_vecTurnSpeed.z = 0.5f; + else + obj->m_vecTurnSpeed.y = 0.5f; + + obj->bRenderScorched = true; + + CWorld::Add(obj); + + atomic = nil; + RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic); + if(atomic) + RpAtomicSetFlags(atomic, 0); + + return obj; } -WRAPPER CHeli* CHeli::ctor(int, uint8) { EAXJMP(0x547220); } -WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); } + + +void +CHeli::InitHelis(void) +{ + int i; + + NumRandomHelis = 0; + TestForNewRandomHelisTimer = 0; + NumScriptHelis = 0; + CatalinaHeliOn = false; + ScriptHeliOn = false; + for(i = 0; i < NUM_HELIS; i++) + pHelis[i] = nil; + + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1); + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1); +} + +CHeli* +GenerateHeli(bool catalina) +{ + CHeli *heli; + CVector heliPos; + int i; + + if(catalina) + heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + + if(catalina) + heliPos = CVector(-224.0f, 201.0f, 83.0f); + else{ + heliPos = FindPlayerCoors(); + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f; + heliPos.x += 250.0f*Sin(angle); + heliPos.y += 250.0f*Cos(angle); + if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + // directly above player + heliPos.x -= 250.0f*Sin(angle); + heliPos.y -= 250.0f*Cos(angle); + } + heliPos.z += 50.0f; + } + heli->GetMatrix().SetTranslate(heliPos); + if(catalina) + heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here + + heli->m_status = STATUS_ABANDONED; + + int id = -1; + bool found = false; + while(!found){ + id++; + found = true; + for(i = 0; i < 4; i++) + if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id) + found = false; + } + heli->m_nHeliId = id; + + CWorld::Add(heli); + + return heli; +} + +void +CHeli::UpdateHelis(void) +{ + int i, j; + + // Spawn new police helis + int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ + // Spawn a police heli + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; + if(NumRandomHelis < numHelisRequired){ + NumRandomHelis++; + CHeli *heli = GenerateHeli(false); + heli->m_heliType = HELI_TYPE_RANDOM; + if(pHelis[HELI_RANDOM0] == nil) + pHelis[HELI_RANDOM0] = heli; + else if(pHelis[HELI_RANDOM1] == nil) + pHelis[HELI_RANDOM1] = heli; + else + assert(0 && "too many helis"); + } + } + + // Handle script heli + if(ScriptHeliOn){ + if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){ + pHelis[HELI_SCRIPT] = GenerateHeli(false); + pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT; + }else + CStreaming::RequestModel(MI_CHOPPER, 0); + }else{ + if(pHelis[HELI_SCRIPT]) + pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Handle Catalina's heli + if(CatalinaHeliOn){ + if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){ + pHelis[HELI_CATALINA] = GenerateHeli(true); + pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA; + }else + CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE); + }else{ + if(pHelis[HELI_CATALINA]) + pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Delete helis that we no longer need + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){ + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + } + + // Handle explosions + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){ + // Second part of explosion + static int nFrameGen; + CRGBA colors[8]; + + TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + colors[0] = CRGBA(0, 0, 0, 255); + colors[1] = CRGBA(224, 230, 238, 255); + colors[2] = CRGBA(0, 0, 0, 255); + colors[3] = CRGBA(0, 0, 0, 255); + colors[4] = CRGBA(66, 162, 252, 255); + colors[5] = CRGBA(0, 0, 0, 255); + colors[6] = CRGBA(0, 0, 0, 255); + colors[7] = CRGBA(0, 0, 0, 255); + + CVector pos = pHelis[i]->GetPosition(); + CVector dir; + for(j = 0; j < 40; j++){ + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); + if(CGeneral::GetRandomNumber() & 1) + rotSpeed = -rotSpeed; + int f = ++nFrameGen & 3; + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, + nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), + colors[nFrameGen], rotSpeed, 0, f, 0); + } + + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + + pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT); + pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT); + pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR); + + CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]); + CWorld::Remove(pHelis[i]); + delete pHelis[i]; + pHelis[i] = nil; + if(i != HELI_SCRIPT && i != HELI_CATALINA) + NumRandomHelis--; + if(i == HELI_CATALINA) + CatalinaHasBeenShotDown = true; + + CStats::HelisDestroyed++; + CStats::PeopleKilledByOthers += 2; + CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; + pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI, + pos, i + 19843, false); + + TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000; + }else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){ + // First part of explosion + if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){ + pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR); + pHelis[i]->SpawnFlyingComponent(HELI_TAIL); + pHelis[i]->m_fAngularSpeed *= -2.5f; + pHelis[i]->bRenderScorched = true; + + TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); + + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + }else + pHelis[i]->m_fAngularSpeed *= 1.03f; + } + } + + // Find police helis to remove + for(i = 0; i < 2; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){ + if(numHelisRequired > 0) + numHelisRequired--; + else + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; + } + + // Remove all helis if in a tunnel + if(FindPlayerCoors().z < - 2.0f) + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) + pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; +} + +void +CHeli::SpecialHeliPreRender(void) +{ + int i; + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i]) + pHelis[i]->PreRenderAlways(); +} + +bool +CHeli::TestRocketCollision(CVector *rocketPos) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){ + pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + hit = true; + } + } + return hit; +} + +bool +CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++) + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){ + // Find bullet position + float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); + CVector line = (*line1 - *line0); + float lineLength = line.Magnitude(); + *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + + pHelis[i]->m_nBulletDamage += damage; + + if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 || + pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){ + pHelis[i]->m_fAngularSpeed = (CGeneral::GetRandomNumber() < RAND_MAX/2) ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000; + } + + hit = true; + } + return hit; +} + +void CHeli::StartCatalinaFlyBy(void) +{ + CatalinaHeliOn = true; + CatalinaHasBeenShotDown = false; +} + +void +CHeli::RemoveCatalinaHeli(void) +{ + CatalinaHeliOn = false; + if(pHelis[HELI_CATALINA]){ + CWorld::Remove(pHelis[HELI_CATALINA]); + delete pHelis[HELI_CATALINA]; + pHelis[HELI_CATALINA] = nil; + } +} + +CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; } +void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; } +void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; } +bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } + +void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } + class CHeli_ : public CHeli { public: + void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); } void dtor(void) { CHeli::~CHeli(); } }; STARTPATCHES + InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP); InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP); + InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP); + InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP); + InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP); + InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP); + InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP); + InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP); + InjectHook(0x54A640, GenerateHeli, PATCH_JUMP); ENDPATCHES diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index db873ae2..bb10345d 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -2,15 +2,98 @@ #include "Vehicle.h" +class CObject; + +enum eHeliNodes +{ + HELI_CHASSIS = 1, + HELI_TOPROTOR, + HELI_BACKROTOR, + HELI_TAIL, + HELI_TOPKNOT, + HELI_SKID_LEFT, + HELI_SKID_RIGHT, + NUM_HELI_NODES +}; + +enum +{ + HELI_RANDOM0, + HELI_RANDOM1, + HELI_SCRIPT, + HELI_CATALINA, + NUM_HELIS +}; + +enum +{ + HELI_TYPE_RANDOM, + HELI_TYPE_SCRIPT, + HELI_TYPE_CATALINA, +}; + + class CHeli : public CVehicle { public: // 0x288 - uint8 stuff[180]; + RwFrame *m_aHeliNodes[NUM_HELI_NODES]; + int8 m_heliStatus; + float m_fSearchLightX; + float m_fSearchLightY; + uint32 m_nExplosionTimer; + float m_fRotation; + float m_fAngularSpeed; + float m_fTargetZ; + float m_fSearchLightIntensity; + int8 m_nHeliId; + int8 m_heliType; + int8 m_pathState; + float m_aSearchLightHistoryX[6]; + float m_aSearchLightHistoryY[6]; + uint32 m_nSearchLightTimer; + uint32 m_nShootTimer; + uint32 m_nLastShotTime; + uint32 m_nBulletDamage; + float m_fRotorRotation; + float m_fHeliDustZ[8]; + uint32 m_nPoliceShoutTimer; + float m_fTargetOffset; + bool m_bTestRight; + + static CHeli **pHelis; //[NUM_HELIS] + static int16 &NumRandomHelis; + static uint32 &TestForNewRandomHelisTimer; + static int16 NumScriptHelis; // unused + static bool &CatalinaHeliOn; + static bool &CatalinaHasBeenShotDown; + static bool &ScriptHeliOn; - CHeli(int, uint8); + CHeli(int32 id, uint8 CreatedBy); CHeli* ctor(int, uint8); + // from CEntity + void SetModelIndex(uint32 id); + void ProcessControl(void); + void PreRender(void); + void Render(void); + + void PreRenderAlways(void); + CObject *SpawnFlyingComponent(int32 component); + + static void InitHelis(void); + static void UpdateHelis(void); static void SpecialHeliPreRender(void); + static bool TestRocketCollision(CVector *coors); + static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + + static void StartCatalinaFlyBy(void); + static void RemoveCatalinaHeli(void); + static CHeli *FindPointerToCatalinasHeli(void); + static void CatalinaTakeOff(void); + static void MakeCatalinaHeliFlyAway(void); + static bool HasCatalinaBeenShotDown(void); + + static void ActivateHeli(bool activate); }; static_assert(sizeof(CHeli) == 0x33C, "CHeli: error"); diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 8e0e313d..775cf572 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -137,15 +137,16 @@ CPlane::ProcessControl(void) colors[6] = CRGBA(0, 0, 0, 255); colors[7] = CRGBA(224, 230, 238, 255); + CVector dir; for(i = 0; i < 40; i++){ - int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); + dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); + dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); + int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); if(CGeneral::GetRandomNumber() & 1) rotSpeed = -rotSpeed; int f = ++nFrameGen & 3; - CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), - CVector(CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(-2.0f, 2.0f), - CGeneral::GetRandomNumberInRange(0.0f, 2.0f)), + CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), colors[nFrameGen], rotSpeed, 0, f, 0); } diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index dada1b21..4c07a63a 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -67,7 +67,7 @@ CTrain::SetModelIndex(uint32 id) int i; CVehicle::SetModelIndex(id); - for(i = 0; i < 3; i++) + for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); } diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h index 84b53537..bf541250 100644 --- a/src/vehicles/Train.h +++ b/src/vehicles/Train.h @@ -20,7 +20,8 @@ enum enum eTrainNodes { TRAIN_DOOR_LHS = 1, - TRAIN_DOOR_RHS + TRAIN_DOOR_RHS, + NUM_TRAIN_NODES }; enum eTrainPositions @@ -66,7 +67,7 @@ public: uint32 m_nDoorTimer; int16 m_nDoorState; CTrainDoor Doors[2]; - RwFrame *m_aTrainNodes[3]; + RwFrame *m_aTrainNodes[NUM_TRAIN_NODES]; // unused static CVector aStationCoors[3]; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 6f7dd7d5..775689f7 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -30,6 +30,10 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); } +// or Weapon.cpp? +WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); } + CVehicle::CVehicle(uint8 CreatedBy) { int i; @@ -57,7 +61,7 @@ CVehicle::CVehicle(uint8 CreatedBy) pPassengers[i] = nil; m_nBombTimer = 0; m_pBlowUpEntity = nil; - field_1FB = 0; + m_nPacManPickupsCarried = 0; bComedyControls = false; bCraneMessageDone = false; bExtendedRange = false; @@ -68,7 +72,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nTimeOfDeath = 0; m_pCarFire = nil; bHasBeenOwnedByPlayer = false; - m_veh_flagC20 = false; + bCreateRoadBlockPeds = false; bCanBeDamaged = true; bUsingSpecialColModel = false; m_veh_flagD1 = false; @@ -99,7 +103,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_aCollPolys[0].valid = false; m_aCollPolys[1].valid = false; AutoPilot.m_nCarMission = MISSION_NONE; - AutoPilot.m_nAnimationId = TEMPACT_NONE; + AutoPilot.m_nTempAction = TEMPACT_NONE; AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); AutoPilot.m_flag4 = false; AutoPilot.m_flag10 = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 07893782..357e5603 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -106,6 +106,9 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; +// Or Weapon.h? +void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); + class CVehicle : public CPhysical { public: @@ -156,7 +159,7 @@ public: uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; - uint8 m_veh_flagC20 : 1; + uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure @@ -171,8 +174,9 @@ public: int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) - int8 field_1FB; - int8 field_1FC[4]; + int8 m_nPacManPickupsCarried; + uint8 m_nRoadblockType; + int16 m_nRoadblockNode; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; int8 field_205[3]; @@ -262,6 +266,7 @@ public: void RemoveDriver(void); void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); + bool ShufflePassengersToMakeSpace(void); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } |