diff options
author | Sergeanur <s.anureev@yandex.ua> | 2019-10-03 22:34:02 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-03 22:34:02 +0200 |
commit | 999765aadd7be0e2179243fa60bde729272b4c2d (patch) | |
tree | bdf0cb781dd777239f00b0e105cb22847622700d /src | |
parent | Checks rewritten (diff) | |
download | re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar.gz re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar.bz2 re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar.lz re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar.xz re3-999765aadd7be0e2179243fa60bde729272b4c2d.tar.zst re3-999765aadd7be0e2179243fa60bde729272b4c2d.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Pickups.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 733b3a7f..1eb096a2 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -192,9 +192,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
- }
- else
- {
+ } else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
@@ -215,9 +213,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
- }
- else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
- {
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();
|