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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-17 20:24:59 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-17 20:24:59 +0200 |
commit | e44704dc8290918a22e8126b44d3037a1e857d7e (patch) | |
tree | 909d9b5661ed6ac40ce5d05efbc68d13dfa56ef3 /src | |
parent | fix clipped subtitles (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioLogic.cpp | 24 | ||||
-rw-r--r-- | src/audio/soundlist.h | 26 | ||||
-rw-r--r-- | src/control/Replay.cpp | 9 | ||||
-rw-r--r-- | src/control/Script.cpp | 1 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 236 | ||||
-rw-r--r-- | src/peds/Ped.h | 12 | ||||
-rw-r--r-- | src/vehicles/Automobile.cpp | 3 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 246 |
8 files changed, 324 insertions, 233 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 68f597bc..5d8ee745 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3215,7 +3215,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bRequireReflection = true; } break; - case SOUND_FIGHT_PUNCH_33: + case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3235,7 +3235,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_KICK_34: + case SOUND_FIGHT_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3255,7 +3255,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_HEADBUTT_35: + case SOUND_FIGHT_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3275,7 +3275,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_36: + case SOUND_FIGHT_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3295,7 +3295,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_37: + case SOUND_FIGHT_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3315,7 +3315,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_CLOSE_PUNCH_38: + case SOUND_FIGHT_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3335,7 +3335,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_39: + case SOUND_FIGHT_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3355,7 +3355,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + case SOUND_FIGHT_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3375,7 +3375,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_41: + case SOUND_FIGHT_45: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3395,7 +3395,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + case SOUND_FIGHT_46: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3415,7 +3415,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_KNEE_OR_KICK_43: + case SOUND_FIGHT_47: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3435,7 +3435,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - case SOUND_FIGHT_KICK_44: + case SOUND_FIGHT_48: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 2485aa65..3db5b666 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -39,21 +39,21 @@ enum eSound : uint16 SOUND_STEP_END, SOUND_FALL_LAND, SOUND_FALL_COLLAPSE, - SOUND_FIGHT_PUNCH_33, - SOUND_FIGHT_KICK_34, - SOUND_FIGHT_HEADBUTT_35, - SOUND_FIGHT_PUNCH_36, - SOUND_FIGHT_PUNCH_37, - SOUND_FIGHT_CLOSE_PUNCH_38, - SOUND_FIGHT_PUNCH_39, - SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40, - SOUND_FIGHT_PUNCH_41, - SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - SOUND_FIGHT_KNEE_OR_KICK_43, - SOUND_FIGHT_KICK_44, + SOUND_FIGHT_37, + SOUND_FIGHT_38, + SOUND_FIGHT_39, + SOUND_FIGHT_40, + SOUND_FIGHT_41, + SOUND_FIGHT_42, + SOUND_FIGHT_43, + SOUND_FIGHT_44, + SOUND_FIGHT_45, + SOUND_FIGHT_46, + SOUND_FIGHT_47, + SOUND_FIGHT_48, SOUND_49, SOUND_WEAPON_BAT_ATTACK, - SOUND_WEAPON_UNK_MELEE_ATTACK, + SOUND_WEAPON_KNIFE_ATTACK, SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_IDLE, SOUND_WEAPON_CHAINSAW_MADECONTACT, diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 6f9ad156..4407254c 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -111,9 +111,14 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) = nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB, &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB, &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB, - &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB, + &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, +#ifdef GTA_TRAIN + &CPed::PedSetOutTrainCB, +#endif + &CPed::FinishedAttackCB, &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB, - &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB + &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB, + &CPed::FinishedReloadCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB }; static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index b1cf44c6..f90e7fb5 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10877,7 +10877,6 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_POP_CAR_BOOT: { CollectParameters(&m_nIp, 1); - CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pCar&& pCar->IsCar()); pCar->PopBoot(); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 14aa312a..4069301d 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -627,11 +627,17 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround) return stateToReturn; } +// --MIAMI: Done bool CPed::IsPlayer(void) { +#if 0 + return m_nPedType == PEDTYPE_PLAYER1; // Original +#else + // We still have those in enum, so let's also check for them. return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 || m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4; +#endif } // --MIAMI: Done @@ -1351,9 +1357,9 @@ CPed::Attack(void) case ASSOCGRP_UNARMED: if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) { #ifdef AUDIO_NOT_READY - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f); #else - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, (damagerType | (ourWeaponType << 8))); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (ourWeaponType << 8))); #endif } break; @@ -3656,6 +3662,7 @@ CPed::CheckAroundForPossibleCollisions(void) } } +// --MIAMI: Done bool CPed::MakePhonecall(void) { @@ -5395,7 +5402,7 @@ CPed::SetAttack(CEntity *victim) void CPed::StartFightAttack(uint8 buttonPressure) { - if (!IsPedInControl() || m_attackTimer > CTimer::GetTimeInMilliseconds()) + if (!IsPedInControl() || (m_attackTimer > CTimer::GetTimeInMilliseconds() && buttonPressure != 0)) return; if (m_nPedState == PED_FIGHT) { @@ -5407,7 +5414,7 @@ CPed::StartFightAttack(uint8 buttonPressure) SetStoredState(); if (m_nWaitState != WAITSTATE_FALSE) { - m_nWaitState = WAITSTATE_FALSE; + ClearWaitState(); RestoreHeadingRate(); } @@ -5546,8 +5553,7 @@ CPed::LoadFightData(void) if (strncmp(animName, "null", 5) != 0) { animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; - } - else { + } else { tFightMoves[moveId].animId = ANIM_WALK; } } @@ -6113,49 +6119,67 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitState = state; } - +// --MIAMI: Done void CPed::PlayHitSound(CPed *hitTo) { // That was very complicated to reverse for me... - // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10). + // First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10). enum { - S33 = SOUND_FIGHT_PUNCH_33, - S34 = SOUND_FIGHT_KICK_34, - S35 = SOUND_FIGHT_HEADBUTT_35, - S36 = SOUND_FIGHT_PUNCH_36, - S37 = SOUND_FIGHT_PUNCH_37, - S38 = SOUND_FIGHT_CLOSE_PUNCH_38, - S39 = SOUND_FIGHT_PUNCH_39, - S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 , - S41 = SOUND_FIGHT_PUNCH_41, - S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42, - S43 = SOUND_FIGHT_KNEE_OR_KICK_43, - S44 = SOUND_FIGHT_KICK_44, + S37 = SOUND_FIGHT_37, + S38 = SOUND_FIGHT_38, + S39 = SOUND_FIGHT_39, + S40 = SOUND_FIGHT_40, + S41 = SOUND_FIGHT_41, + S42 = SOUND_FIGHT_42, + S43 = SOUND_FIGHT_43, + S44 = SOUND_FIGHT_44, + S45 = SOUND_FIGHT_45, + S46 = SOUND_FIGHT_46, + S47 = SOUND_FIGHT_47, + S48 = SOUND_FIGHT_48, NO_SND = SOUND_NO_SOUND }; - uint16 hitSoundsByFightMoves[12][10] = { - {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42}, - {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, - {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND}, - {S39,S39,S39,S39,S33,S43,S39,S39,S39,S39}, - {S39,S39,S39,S39,S35,S39,S38,S38,S39,S39}, - {S39,S39,S39,S39,S33,S39,S41,S36,S39,S39}, - {S39,S39,S39,S39,S37,S40,S38,S38,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39}, - {S39,S39,S39,S39,S34,S43,S44,S37,S39,S40}, - {S39,S39,S39,S39,S33,S39,S41,S37,S39,S40}, - {S39,S39,S39,S39,S39,S39,S39,S39,S33,S33} + const uint16 hitSoundsByFightMoves[17][10] = { + { S37, S46, S41, S41, S46, S46, S40, S41, S43, S40 }, + { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND }, + { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND }, + { S46, S46, S46, S46, S37, S47, S37, S38, S43, S38 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S46 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 }, + { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 }, + { S46, S46, S37, S46, S37, S47, S40, S47, S43, S37 }, + { S46, S46, S46, S46, S46, S46, S43, S44, S43, S43 }, + { S37, S46, S46, S46, S38, S47, S40, S38, S43, S46 }, + { S46, S37, S46, S37, S39, S46, S40, S39, S43, S37 }, + { S46, S37, S46, S46, S38, S47, S40, S38, S43, S46 }, + { S37, S37, S46, S46, S38, S47, S48, S38, S43, S37 }, + { S46, S46, S46, S46, S37, S46, S40, S38, S43, S46 }, + { S46, S46, S46, S37, S39, S46, S40, S39, S43, S46 }, + { S37, S46, S46, S46, S37, S46, S40, S37, S43, S46 }, + { S43, S43, S43, S43, S43, S43, S43, S43, S43, S43 } }; - // This is why first dimension is between FightMove 1 and 12. - if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT) + eWeaponType weapon = GetWeapon()->m_eWeaponType; + CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon); + if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) { + if (m_lastFightMove >= FIGHTMOVE_MELEE1) { + if (m_lastFightMove == FIGHTMOVE_MELEE3) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3); + } else { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3); + } + return; + } + } + + // This is why first dimension is between FightMove 1 and 17. + if (m_lastFightMove <= FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT) return; uint16 soundId; - // And this is why second dimension is between 13 and 22. + // And this is why second dimension is between 18 and 27. if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) { if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) { @@ -6168,7 +6192,7 @@ CPed::PlayHitSound(CPed *hitTo) } if (soundId != NO_SND) - DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3); } // --MIAMI: Done @@ -6372,7 +6396,7 @@ CPed::CollideWithPed(CPed *collideWith) animAssoc->flags |= ASSOC_FADEOUTWHENDONE; collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000; if (m_nPedState == PED_ATTACK) - DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f); } } else { // We're at his right side @@ -8436,7 +8460,7 @@ CPed::Seek(void) neededTurn = TWOPI - neededTurn; if (neededTurn > HALFPI) { - if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) { + if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) { if (seekPosDist < 2.0f) nextMove = PEDMOVE_WALK; } else { @@ -8446,7 +8470,7 @@ CPed::Seek(void) } if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove) - || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { + || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) { SetMoveState(nextMove); } @@ -8686,7 +8710,7 @@ void CPed::FollowPath(void) { m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId]; - if (m_pathNodeTimer && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { + if (m_pathNodeTimer != 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) { RestorePreviousState(); ClearFollowPath(); m_pathNodeTimer = 0; @@ -8838,6 +8862,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) } } +// --MIAMI: Done bool CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) { @@ -8860,7 +8885,22 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D lrPosDist(999.0f, 999.0f); CVector2D rrPosDist(999.0f, 999.0f); - if (!veh->pPassengers[0] + if (veh->IsBike()) { + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); + canEnter = true; + lrPosDist = lrPos - GetPosition(); + } + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); + canEnter = true; + rrPosDist = rrPos - GetPosition(); + } + } else if (!veh->pPassengers[0] && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { @@ -8868,6 +8908,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) canEnter = true; rfPosDist = rfPos - GetPosition(); } + if (vehModel->m_numDoors == 4) { if (!veh->pPassengers[1] && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) @@ -9426,6 +9467,7 @@ CPed::InvestigateEvent(void) } } +// --MIAMI: Done bool CPed::IsPedDoingDriveByShooting(void) { @@ -10024,6 +10066,7 @@ CPed::Mug(void) } } +// --MIAMI: Done void CPed::MoveHeadToLook(void) { @@ -10031,38 +10074,13 @@ CPed::MoveHeadToLook(void) if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) { ClearLookFlag(); - } else if (m_nPedState == PED_DRIVING) { - m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; - } - - if (m_pLookTarget) { - - if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) { - - CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU); - if (fuckUAssoc) { + } - float animTime = fuckUAssoc->currentTime; - if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) { - - bool lookingToCop = false; - if (m_pLookTarget->GetModelIndex() == MI_POLICE - || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) { - - lookingToCop = true; - } - - if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) { - AddWeaponModel(MI_FINGERS); - ((CPlayerPed*)this)->AnnoyPlayerPed(true); - - } else if ((CGeneral::GetRandomNumber() & 3) == 0) { - AddWeaponModel(MI_FINGERS); - } - } - } - } + if (bIsLooking || bIsRestoringLook) + if (!CanUseTorsoWhenLooking()) + m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; + if (m_pLookTarget) { if (m_pLookTarget->IsPed()) { ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID); } else { @@ -10079,6 +10097,9 @@ CPed::MoveHeadToLook(void) if (!bShakeFist || bIsAimingGun || bIsRestoringGun) return; + if (m_nPedState == PED_ANSWER_MOBILE) + return; + if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000) return; @@ -10119,8 +10140,6 @@ CPed::MoveHeadToLook(void) if (newAssoc) { newAssoc->flags |= ASSOC_FADEOUTWHENDONE; newAssoc->flags |= ASSOC_DELETEFADEDOUT; - if (newAssoc->animId == ANIM_FUCKU) - newAssoc->SetDeleteCallback(FinishFuckUCB, this); } } bShakeFist = false; @@ -10140,15 +10159,6 @@ CPed::MoveHeadToLook(void) } } -void -FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg) -{ - CPed *ped = (CPed*)arg; - - if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) - ped->RemoveWeaponModel(0); -} - // --MIAMI: Done void CPed::Pause(void) @@ -11751,6 +11761,7 @@ CPed::PointGunAt(void) } } +// --MIAMI: Done void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -11779,22 +11790,16 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED) veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK); - if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) { + if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) { PedSetInCarCB(nil, ped); } else if (ped->m_vehEnterType == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE -#ifdef VC_PED_PORTS && veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE -#endif || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER -#ifdef VC_PED_PORTS - || ped->m_nPedState == PED_CARJACK -#endif - ) + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) veh->bIsBeingCarJacked = false; ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; @@ -11818,14 +11823,12 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } - } else { -#ifdef VC_PED_PORTS - if (ped->m_nPedState != PED_DRIVING) -#endif - ped->QuitEnteringCar(); + } else if (ped->m_nPedState != PED_DRIVING) { + ped->QuitEnteringCar(); } } +// --MIAMI: Done void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -11872,10 +11875,26 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; switch (ped->m_vehEnterType) { - case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break; - case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break; - case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break; - case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break; + case CAR_DOOR_RF: + door = DOOR_FRONT_RIGHT; + pedInSeat = veh->pPassengers[0]; + if (!veh->pPassengers[0] && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + pedInSeat = veh->pDriver; + break; + case CAR_DOOR_RR: + door = DOOR_REAR_RIGHT; + pedInSeat = veh->pPassengers[2]; + break; + case CAR_DOOR_LF: + door = DOOR_FRONT_LEFT; + pedInSeat = veh->pDriver; + if (veh->bIsBus && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) + pedInSeat = nil; + break; + case CAR_DOOR_LR: + door = DOOR_REAR_LEFT; + pedInSeat = veh->pPassengers[1]; + break; default: assert(0); } @@ -12868,6 +12887,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bChangedSeat = true; } +// --MIAMI: Done :D void CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -12878,7 +12898,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) return; ped->bInVehicle = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetMoveState(PEDMOVE_STILL); veh->AddPassenger(ped); @@ -13269,6 +13289,7 @@ CPed::RemoveWeaponWhenEnteringVehicle(void) } } +#ifdef GTA_TRAIN void CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -13297,6 +13318,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetHeading(ped->m_fRotationCur); veh->RemovePassenger(ped); } +#endif bool CPed::PlacePedOnDryLand(void) @@ -15203,14 +15225,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) } +// --MIAMI: Done void CPed::SetSeekBoatPosition(CVehicle *boat) { - if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver -#ifdef VC_PED_PORTS - || !IsPedInControl() -#endif - ) + if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver || !IsPedInControl()) return; SetStoredState(); @@ -15219,7 +15238,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat) m_pMyVehicle = boat; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_IN_BOAT; + SetPedState(PED_SEEK_IN_BOAT); } #ifdef GTA_TRAIN @@ -16201,6 +16220,7 @@ CPed::SetDuck(uint32 time, bool sth) } } +// --MIAMI: Done void CPed::SeekBoatPosition(void) { @@ -16643,7 +16663,7 @@ CPed::SetFollowPathStatic(void) return true; } else { ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes, - ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.0f, -1); + ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1); if (m_nNumPathNodes != 0) { if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index a268d912..e77e5aa3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -346,9 +346,7 @@ enum eMoveState { PEDMOVE_NONE, PEDMOVE_STILL, PEDMOVE_WALK, - - PEDMOVE_UNK, - + PEDMOVE_JOG, PEDMOVE_RUN, PEDMOVE_SPRINT, }; @@ -400,7 +398,7 @@ public: uint32 bScriptObjectiveCompleted : 1; uint32 bKindaStayInSamePlace : 1; - uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members + uint32 bBeingChasedByPolice : 1; uint32 bNotAllowedToDuck : 1; uint32 bCrouchWhenShooting : 1; uint32 bIsDucking : 1; @@ -883,7 +881,9 @@ public: static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg); - static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); // TODO(Miami): Should be under GTA_TRAIN +#ifdef GTA_TRAIN + static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg); +#endif static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg); static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg); static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg); @@ -940,7 +940,6 @@ public: CObject *SpawnFlyingComponent(int, int8); void SetCarJack_AllClear(CVehicle*, uint32, uint32); bool CanPedJumpThis(CEntity*, CVector*); - void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); void ClearWaitState(void); void Undress(const char*); @@ -1113,7 +1112,6 @@ public: void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg); -void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount); // TODO(Miami): Change those when Ped struct is done diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 97a6ce33..905a8338 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -5136,6 +5136,9 @@ CAutomobile::ProcessSwingingDoor(int32 component, eDoors door) if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING) return; + if (m_aCarNodes[component] == nil) + return; + CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component])); CVector pos = mat.GetPosition(); float axes[3] = { 0.0f, 0.0f, 0.0f }; diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index f4bce9d7..e8c5c3d1 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1150,6 +1150,7 @@ CWeapon::AddGunshell(CEntity *shooter, CVector const &source, CVector2D const &d } } +// --MIAMI: Done? void CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CVector *source, CVector *target, CColPoint *point, CVector2D ahead) @@ -1163,73 +1164,99 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( victim ) { + if (shooter) + { + if (shooter && shooter->IsPed() && ((CPed*)shooter)->m_attachedTo == victim) + return; + + if (shooter->IsPed() && !((CPed*)shooter)->IsPlayer()) + { + CPed* shooterPed = (CPed*)shooter; + CEntity* guyWePointGun = shooterPed->m_pPointGunAt; + if (guyWePointGun) + { + if (victim != guyWePointGun) + { + float distWithAim = (guyWePointGun->GetPosition() - shooter->GetPosition()).Magnitude(); + float distWithBullet = (point->point - shooter->GetPosition()).Magnitude(); + if (distWithAim > 0.1f && distWithBullet > 0.1f) + { + // Normalize + CVector aimDir = (guyWePointGun->GetPosition() - shooter->GetPosition()) * (1.0f / distWithAim); + CVector bulletDir = (point->point - shooter->GetPosition()) * (1.0f / distWithBullet); + + float dotProd = DotProduct(aimDir, bulletDir); + float aimAndBulletAngle; + if (dotProd <= 0.35f) + aimAndBulletAngle = PI; + else + aimAndBulletAngle = Acos(dotProd); + + if (aimAndBulletAngle <= DEGTORAD(45.0f) && (aimAndBulletAngle <= DEGTORAD(15.0f) || distWithBullet / distWithAim >= 0.75f) && distWithBullet / distWithAim >= 0.99f) + { + shooterPed->bObstacleShowedUpDuringKillObjective = false; + shooterPed->m_shotTime = 0; + } + else + { + shooterPed->bObstacleShowedUpDuringKillObjective = true; + shooterPed->m_shootTimer = 0; + shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds(); + if (distWithAim < 10.0f) + shooterPed->SetAttackTimer(1500); + else + shooterPed->SetAttackTimer(3000); + } + } + } + } + } + } CGlass::WasGlassHitByBullet(victim, point->point); CVector traceTarget = point->point; CBulletTraces::AddTrace(source, &traceTarget); - if ( shooter != nil ) - { - if ( shooter == FindPlayerPed() ) - { - if ( victim->IsPed() || victim->IsVehicle() ) - CStats::InstantHitsHitByPlayer++; - } - } + if (victim->IsPed() && shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver) + shooter = ((CVehicle*)shooter)->pDriver; - if ( victim->IsPed() && ((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 ) + if ( victim->IsPed() && shooter->IsPed() && + (((CPed*)shooter)->m_nPedType != ((CPed*)victim)->m_nPedType || ((CPed*)shooter)->m_nPedType == PEDTYPE_PLAYER2 || + !((CPed*)shooter)->IsGangMember() && ((CPed*)shooter)->m_nPedType != PEDTYPE_COP)) { CPed *victimPed = (CPed *)victim; - if ( !victimPed->OnGround() && victim != shooter ) + if ( !victimPed->DyingOrDead() && victim != shooter ) { - if ( victimPed->DoesLOSBulletHitPed(*point) ) - { - CVector pos = victimPed->GetPosition(); + CVector pos = victimPed->GetPosition(); - CVector2D posOffset(source->x-pos.x, source->y-pos.y); - int32 localDir = victimPed->GetLocalDirection(posOffset); + CVector2D posOffset(source->x-pos.x, source->y-pos.y); + int32 localDir = victimPed->GetLocalDirection(posOffset); - victimPed->ReactToAttack(shooter); + victimPed->ReactToAttack(shooter); - if ( !victimPed->IsPedInControl() || victimPed->bIsDucking ) + if ( !victimPed->IsPedInControl() || victimPed->bIsDucking ) + { + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + } + else + { + if ( victimPed->bCanBeShotInVehicle && (IsShotgun(m_eWeaponType) || + (!victimPed->IsPlayer() && (m_eWeaponType == WEAPONTYPE_HELICANNON || m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_PYTHON)))) { + posOffset.Normalise(); + victimPed->bIsStanding = false; + + victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); + victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); } else { - if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON - || m_eWeaponType == WEAPONTYPE_M60 || m_eWeaponType == WEAPONTYPE_PYTHON) - { - posOffset.Normalise(); - victimPed->bIsStanding = false; - - victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f); - victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false); - - victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); - } - else + if ( victimPed->IsPlayer() ) { - if ( victimPed->IsPlayer() ) - { - CPlayerPed *victimPlayer = (CPlayerPed *)victimPed; - if ( victimPlayer->m_nHitAnimDelayTimer < CTimer::GetTimeInMilliseconds() ) - { - victimPed->ClearAttackByRemovingAnim(); - - CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); - ASSERT(asoc!=nil); - - asoc->blendAmount = 0.0f; - asoc->blendDelta = 8.0f; - - if ( m_eWeaponType == WEAPONTYPE_M4 ) - victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; - else - victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; - } - } - else + CPlayerPed *victimPlayer = (CPlayerPed *)victimPed; + if ( victimPlayer->m_nHitAnimDelayTimer < CTimer::GetTimeInMilliseconds() && victimPed->m_nPedState != PED_DRIVING ) { victimPed->ClearAttackByRemovingAnim(); @@ -1238,31 +1265,53 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, asoc->blendAmount = 0.0f; asoc->blendDelta = 8.0f; + + if ( m_eWeaponType == WEAPONTYPE_M4 ) + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 2500; + else + victimPlayer->m_nHitAnimDelayTimer = CTimer::GetTimeInMilliseconds() + 1000; } + } + else + { + victimPed->ClearAttackByRemovingAnim(); - victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); + CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir)); + ASSERT(asoc!=nil); + + asoc->blendAmount = 0.0f; + asoc->blendDelta = 8.0f; } + + victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir); } + } - if ( victimPed->m_nPedType == PEDTYPE_COP ) - CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); - else - CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + if ( victimPed->m_nPedType == PEDTYPE_COP ) + CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); + else + CEventList::RegisterEvent(EVENT_SHOOT_PED, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000); - if ( CGame::nastyGame ) - { - uint8 bloodAmount = 8; - if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON ) - bloodAmount = 32; + if ( CGame::nastyGame ) + { + uint8 bloodAmount = 8; + if ( IsShotgun(m_eWeaponType) || m_eWeaponType == WEAPONTYPE_HELICANNON ) + bloodAmount = 32; - CVector dir = (point->point - victim->GetPosition()) * 0.01f; - dir.z = 0.01f; + CVector dir = (point->point - victim->GetPosition()) * 0.01f; + dir.z = 0.01f; - if ( victimPed->GetIsOnScreen() ) - { - for ( uint8 i = 0; i < bloodAmount; i++ ) - CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point, dir); - } + if ( victimPed->GetIsOnScreen() ) + { + for ( uint8 i = 0; i < bloodAmount; i++ ) + CParticle::AddParticle(PARTICLE_BLOOD_SMALL, point->point, dir); + } + + if (m_eWeaponType == WEAPONTYPE_MINIGUN) + { + CParticle::AddParticle(PARTICLE_TEST, point->point, CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEST, point->point + CVector(0.2f, -0.2f, 0.f), CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); + CParticle::AddParticle(PARTICLE_TEST, point->point + CVector(-0.2f, 0.2f, 0.f), CVector(0.f, 0.f, 0.f), nil, 0.f, 0, 0, 0, 0); } } } @@ -1307,9 +1356,8 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); #ifndef FIX_BUGS - CVector dist = point->point - (*source); - CVector offset = dist - Max(0.2f * dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); - CVector smokePos = *source + offset; + CVector dist = point->point - (*source); + CVector smokePos = point->point - Max(0.1f * dist.Magnitude(), 0.2f) / dist.Magnitude(); #else CVector smokePos = point->point; #endif // !FIX_BUGS @@ -1324,20 +1372,30 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { - ((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point); + if (point->pieceB >= SURFACE_LAMP_POST && point->pieceB <= SURFACE_METAL_CHAIN_FENCE) { + ((CVehicle*)victim)->BurstTyre(point->pieceB, true); - for ( int32 i = 0; i < 16; i++ ) - CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); + for (int32 i = 0; i < 4; i++) + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point->point, point->normal * 0.05f); + } + else + { + ((CVehicle*)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage); + + for (int32 i = 0; i < 16; i++) + CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal * 0.05f); #ifndef FIX_BUGS - CVector dist = point->point - (*source); - CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); - CVector smokePos = *source + offset; + CVector dist = point.point - (*fireSource); + CVector offset = dist - Max(0.2f * dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); + CVector smokePos = *fireSource + offset; #else - CVector smokePos = point->point; -#endif // !FIX_BUGS + CVector smokePos = point->point; +#endif + + CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); + } - CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); if ( shooter->IsPed() ) { @@ -1362,19 +1420,23 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CObject *victimObject = (CObject *)victim; - if ( !victimObject->bInfiniteMass ) + if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f) { - if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) + bool notStatic = !victimObject->IsStatic(); + if (notStatic && victimObject->m_fUprootLimit <= 0.0f) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->IsStatic()) + notStatic = !victimObject->IsStatic(); + if (!notStatic) { - CVector moveForce = point->normal*-4.0f; + CVector moveForce = point->normal * -4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); } + } else if (victimObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) { + victimObject->ObjectDamage(50.f); } break; @@ -1392,17 +1454,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, } case ENTITY_TYPE_VEHICLE: { + CStats::InstantHitsHitByPlayer++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); break; } case ENTITY_TYPE_PED: { + CStats::InstantHitsHitByPlayer++; DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); ((CPed*)victim)->Say(SOUND_PED_BULLET_HIT); break; } case ENTITY_TYPE_OBJECT: { + CStats::InstantHitsHitByPlayer++; PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point); break; } @@ -1596,10 +1661,10 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) shooterPed->bObstacleShowedUpDuringKillObjective = true; shooterPed->m_shootTimer = 0; shooterPed->m_shotTime = CTimer::GetTimeInMilliseconds(); - if (distWithAim >= 10.0f) - shooterPed->SetAttackTimer(3000); - else + if (distWithAim < 10.0f) shooterPed->SetAttackTimer(1500); + else + shooterPed->SetAttackTimer(3000); } } } @@ -1785,7 +1850,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_VEHICLE: { if (!statUpdated) { - //CStats::NumBulletsHit++; // TODO(Miami): Stats + CStats::InstantHitsHitByPlayer++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f); @@ -1794,7 +1859,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_PED: { if (!statUpdated) { - //CStats::NumBulletsHit++; // TODO(Miami): Stats + CStats::InstantHitsHitByPlayer++; statUpdated = true; } DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f); @@ -1804,7 +1869,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) case ENTITY_TYPE_OBJECT: { if (!statUpdated) { - //CStats::NumBulletsHit++; // TODO(Miami): Stats + CStats::InstantHitsHitByPlayer++; statUpdated = true; } PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point); @@ -2776,6 +2841,7 @@ CWeapon::HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo) return false; } +// --MIAMI: Done void CWeapon::BlowUpExplosiveThings(CEntity *thing) { @@ -2783,14 +2849,14 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) { CObject *object = (CObject*)thing; int32 mi = object->GetModelIndex(); - if ( IsExplosiveThingModel(mi) && !object->bHasBeenDamaged ) + if ( IsExplosiveThingModel(mi) && !object->bHasBeenDamaged && object->IsObject() ) { object->bHasBeenDamaged = true; CExplosion::AddExplosion(object, FindPlayerPed(), EXPLOSION_BARREL, object->GetPosition()+CVector(0.0f,0.0f,0.5f), 100); if ( MI_EXPLODINGBARREL == mi ) - object->m_vecMoveSpeed.z += 0.75f; + object->m_vecMoveSpeed.z += 0.55f; else object->m_vecMoveSpeed.z += 0.45f; |