diff options
-rw-r--r-- | src/render/Shadows.cpp | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 2d9f75c9..ccdc457c 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -545,11 +545,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, { float fDistToCam = Sqrt(fDistToCamSqr); -#ifndef FIX_BUGS - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG: must be 3.0 -#else - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/3.0f))) && !bSpecialCam ) -#endif + if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) && !bSpecialCam ) // BUG? must be 3.0? { //fDistToCam == 0 -> 3 //fDistToCam == fDrawDistance -> 0 @@ -607,22 +603,12 @@ CShadows::StoreShadowForPedObject(CEntity *pPedObject, float fDisplacementX, flo { float fDistToCam = Sqrt(fDistToCamSqr); -#ifndef FIX_BUGS //fDistToCam == 0 -> 2 //fDistToCam == fDrawDistance -> -2 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG: negative -#else - //fDistToCam == 0 -> 4 - //fDistToCam == fDrawDistance -> 0 - float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f-(1.0f/4.0f))) ); -#endif + float fMult = 1.0f - (4.0f / fDrawDistance) * (fDistToCam - (fDrawDistance*(1.0f/4.0f))); // BUG ? negative int32 nColorStrength; -#ifndef FIX_BUGS - if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG: negative -#else - if ( fDistToCam >= (fDrawDistance*(1.0f-(1.0f/4.0f))) ) -#endif + if ( fDistToCam >= (fDrawDistance*(1.0f/4.0f)) ) // BUG ? negative nColorStrength = (int32)(CTimeCycle::GetShadowStrength() * fMult); else nColorStrength = CTimeCycle::GetShadowStrength(); |