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-rw-r--r--eax/eax-util.cpp26
-rw-r--r--eax/eax-util.h22
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp4
-rw-r--r--src/animation/AnimBlendAssocGroup.h2
-rw-r--r--src/animation/AnimBlendAssociation.cpp4
-rw-r--r--src/animation/AnimManager.cpp54
-rw-r--r--src/animation/AnimManager.h8
-rw-r--r--src/audio/AudioManager.cpp5542
-rw-r--r--src/audio/AudioManager.h407
-rw-r--r--src/audio/DMAudio.cpp15
-rw-r--r--src/audio/DMAudio.h6
-rw-r--r--src/control/Bridge.h27
-rw-r--r--src/control/Garages.cpp6
-rw-r--r--src/control/Garages.h2
-rw-r--r--src/control/Population.h3
-rw-r--r--src/control/Replay.cpp22
-rw-r--r--src/core/Camera.h2
-rw-r--r--src/core/CdStream.cpp4
-rw-r--r--src/core/EventList.cpp2
-rw-r--r--src/core/Explosion.cpp24
-rw-r--r--src/core/Explosion.h9
-rw-r--r--src/core/FileMgr.cpp8
-rw-r--r--src/core/FileMgr.h4
-rw-r--r--src/core/Frontend.cpp4
-rw-r--r--src/core/Game.cpp2
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/Instance.h1
-rw-r--r--src/core/Placeable.cpp2
-rw-r--r--src/core/common.h15
-rw-r--r--src/core/re3.cpp4
-rw-r--r--src/modelinfo/ClumpModelInfo.h4
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/Ped.h11
-rw-r--r--src/peds/PedPlacement.cpp2
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/Fluff.h2
-rw-r--r--src/render/Hud.cpp20
-rw-r--r--src/render/Shadows.cpp2
-rw-r--r--src/render/VisibilityPlugins.cpp16
-rw-r--r--src/render/WaterLevel.cpp2
-rw-r--r--src/skel/win/win.cpp2
-rw-r--r--src/vehicles/Automobile.cpp28
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/HandlingMgr.cpp8
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Plane.cpp4
-rw-r--r--src/vehicles/Vehicle.cpp4
-rw-r--r--src/vehicles/Vehicle.h4
49 files changed, 4519 insertions, 1835 deletions
diff --git a/eax/eax-util.cpp b/eax/eax-util.cpp
index 44425957..42eef738 100644
--- a/eax/eax-util.cpp
+++ b/eax/eax-util.cpp
@@ -119,7 +119,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE
if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
else
- lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001) * flRatio) );
+ lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
// Reflections Pan
@@ -155,7 +155,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE
if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
lpResult->flReverbDelay = lpStart->flReverbDelay;
else
- lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001) * flRatio) );
+ lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
// Reverb Pan
@@ -354,7 +354,7 @@ void Clamp(EAXVECTOR *eaxVector)
// Array of scenario names //
//////////////////////////////////////////////////////
-char* EAX30_SCENARIO_NAMES[] =
+const char* EAX30_SCENARIO_NAMES[] =
{
"Castle",
"Factory",
@@ -376,7 +376,7 @@ char* EAX30_SCENARIO_NAMES[] =
// Array of standardised location names //
//////////////////////////////////////////////////////
-char* EAX30_LOCATION_NAMES[] =
+const char* EAX30_LOCATION_NAMES[] =
{
"Hall",
"Large Room",
@@ -410,7 +410,7 @@ EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30
// Array of original environment names //
//////////////////////////////////////////////////////
-char* EAX30_ORIGINAL_PRESET_NAMES[] =
+const char* EAX30_ORIGINAL_PRESET_NAMES[] =
{
"Generic",
"Padded Cell",
@@ -480,7 +480,7 @@ EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
// Array of sport environment names //
//////////////////////////////////////////////////////
-char* EAX30_SPORTS_PRESET_NAMES[] =
+const char* EAX30_SPORTS_PRESET_NAMES[] =
{
"Empty Stadium",
"Full Stadium",
@@ -512,7 +512,7 @@ EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
// Array of prefab environment names //
//////////////////////////////////////////////////////
-char* EAX30_PREFAB_PRESET_NAMES[] =
+const char* EAX30_PREFAB_PRESET_NAMES[] =
{
"Workshop",
"School Room",
@@ -540,7 +540,7 @@ EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
// Array of Domes & Pipes environment names //
//////////////////////////////////////////////////////
-char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
+const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
{
"Domed Tomb",
"Saint Paul's Dome",
@@ -570,7 +570,7 @@ EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
// Array of Outdoors environment names //
//////////////////////////////////////////////////////
-char* EAX30_OUTDOORS_PRESET_NAMES[] =
+const char* EAX30_OUTDOORS_PRESET_NAMES[] =
{
"Backyard",
"Rolling Plains",
@@ -598,7 +598,7 @@ EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
// Array of Mood environment names //
//////////////////////////////////////////////////////
-char* EAX30_MOOD_PRESET_NAMES[] =
+const char* EAX30_MOOD_PRESET_NAMES[] =
{
"Heaven",
"Hell",
@@ -622,7 +622,7 @@ EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
// Array of driving environment names //
//////////////////////////////////////////////////////
-char* EAX30_DRIVING_PRESET_NAMES[] =
+const char* EAX30_DRIVING_PRESET_NAMES[] =
{
"Race Commentator",
"Pit Garage",
@@ -656,7 +656,7 @@ EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
// Array of City environment names //
//////////////////////////////////////////////////////
-char* EAX30_CITY_PRESET_NAMES[] =
+const char* EAX30_CITY_PRESET_NAMES[] =
{
"City Streets",
"Subway",
@@ -686,7 +686,7 @@ EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
// Array of Misc environment names //
//////////////////////////////////////////////////////
-char* EAX30_MISC_PRESET_NAMES[] =
+const char* EAX30_MISC_PRESET_NAMES[] =
{
"Dusty Box Room",
"Chapel",
diff --git a/eax/eax-util.h b/eax/eax-util.h
index 204582aa..441f0115 100644
--- a/eax/eax-util.h
+++ b/eax/eax-util.h
@@ -372,7 +372,7 @@ EAX30_SCENARIO;
// Array of scenario names //
//////////////////////////////////////////////////////
-extern char* EAX30_SCENARIO_NAMES[];
+extern const char* EAX30_SCENARIO_NAMES[];
//////////////////////////////////////////////////////
// Standardised Locations enumerated //
@@ -402,7 +402,7 @@ EAX30_LOCATION;
// Array of standardised location names //
//////////////////////////////////////////////////////
-extern char* EAX30_LOCATION_NAMES[];
+extern const char* EAX30_LOCATION_NAMES[];
//////////////////////////////////////////////////////
// Number of effects in each scenario //
@@ -471,7 +471,7 @@ EAX30_ORIGINAL_PRESET_ENUMS;
// Array of original environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_ORIGINAL_PRESET_NAMES[];
+extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Original effects matrix //
@@ -501,7 +501,7 @@ EAX30_SPORTS_PRESET_ENUMS;
// Array of sport environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_SPORTS_PRESET_NAMES[];
+extern const char* EAX30_SPORTS_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Sports effects matrix //
@@ -529,7 +529,7 @@ EAX30_PREFAB_PRESET_ENUMS;
// Array of prefab environment names //
//////////////////////////////////////////////////////
-char* EAX30_PREFAB_PRESET_NAMES[];
+extern const char* EAX30_PREFAB_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Prefab effects matrix //
@@ -558,7 +558,7 @@ EAX30_DOMESNPIPES_PRESET_ENUMS;
// Array of Domes & Pipes environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_DOMESNPIPES_PRESET_NAMES[];
+extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Domes & Pipes effects matrix //
@@ -586,7 +586,7 @@ EAX30_OUTDOORS_PRESET_ENUMS;
// Array of Outdoors environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_OUTDOORS_PRESET_NAMES[];
+extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Outdoors effects matrix //
@@ -612,7 +612,7 @@ EAX30_MOOD_PRESET_ENUMS;
// Array of Mood environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_MOOD_PRESET_NAMES[];
+extern const char* EAX30_MOOD_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Mood effects matrix //
@@ -643,7 +643,7 @@ EAX30_DRIVING_PRESET_ENUMS;
// Array of driving environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_DRIVING_PRESET_NAMES[];
+extern const char* EAX30_DRIVING_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Driving effects matrix //
@@ -672,7 +672,7 @@ EAX30_CITY_PRESET_ENUMS;
// Array of City environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_CITY_PRESET_NAMES[];
+extern const char* EAX30_CITY_PRESET_NAMES[];
//////////////////////////////////////////////////////
// City effects matrix //
@@ -699,7 +699,7 @@ EAX30_MISC_PRESET_ENUMS;
// Array of Misc environment names //
//////////////////////////////////////////////////////
-extern char* EAX30_MISC_PRESET_NAMES[];
+extern const char* EAX30_MISC_PRESET_NAMES[];
//////////////////////////////////////////////////////
// Misc effects matrix //
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index 05f9a06a..72c90233 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -129,7 +129,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
// Create associations from hierarchies for a given clump
void
-CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs)
+CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
{
int i;
CAnimBlock *animBlock;
@@ -157,5 +157,5 @@ STARTPATCHES
InjectHook(0x401420, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP);
InjectHook(0x4013E0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP);
InjectHook(0x401130, (void (CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP);
- InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP);
+ InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, const char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP);
ENDPATCHES
diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h
index 708a3cdd..aa58b0d3 100644
--- a/src/animation/AnimBlendAssocGroup.h
+++ b/src/animation/AnimBlendAssocGroup.h
@@ -16,5 +16,5 @@ public:
CAnimBlendAssociation *CopyAnimation(uint32 id);
CAnimBlendAssociation *CopyAnimation(const char *name);
void CreateAssociations(const char *name);
- void CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs);
+ void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
};
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index d94fe2c1..ec42191b 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -185,7 +185,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
if(blendAmount <= 0.0f && blendDelta < 0.0f){
// We're faded out and are not fading in
blendAmount = 0.0f;
- blendDelta = max(0.0, blendDelta);
+ blendDelta = max(0.0f, blendDelta);
if(flags & ASSOC_DELETEFADEDOUT){
if(callbackType == CB_FINISH || callbackType == CB_DELETE)
callback(this, callbackArg);
@@ -197,7 +197,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta)
if(blendAmount > 1.0f){
// Maximally faded in, clamp values
blendAmount = 1.0f;
- blendDelta = min(0.0, blendDelta);
+ blendDelta = min(0.0f, blendDelta);
}
return true;
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 6ad63e49..444ae93d 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
-char *aStdAnimations[] = {
+char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@@ -373,162 +373,162 @@ char *aStdAnimations[] = {
"PHONE_out",
"PHONE_talk",
};
-char *aPlayerAnimations[] = {
+char const *aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char *aPlayerWithRocketAnimations[] = {
+char const *aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
"run_rocket",
"idle_rocket",
"walk_start_rocket",
};
-char *aPlayer1ArmedAnimations[] = {
+char const *aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char *aPlayer2ArmedAnimations[] = {
+char const *aPlayer2ArmedAnimations[] = {
"walk_player",
"run_armed",
"run_armed",
"idle_stance",
"walk_start",
};
-char *aPlayerBBBatAnimations[] = {
+char const *aPlayerBBBatAnimations[] = {
"walk_player",
"run_player",
"run_player",
"IDLE_STANCE",
"walk_start",
};
-char *aShuffleAnimations[] = {
+char const *aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
-char *aOldAnimations[] = {
+char const *aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char *aGang1Animations[] = {
+char const *aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char *aGang2Animations[] = {
+char const *aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char *aFatAnimations[] = {
+char const *aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
-char *aOldFatAnimations[] = {
+char const *aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
-char *aStdWomanAnimations[] = {
+char const *aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aWomanShopAnimations[] = {
+char const *aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
-char *aBusyWomanAnimations[] = {
+char const *aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aSexyWomanAnimations[] = {
+char const *aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aOldWomanAnimations[] = {
+char const *aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aFatWomanAnimations[] = {
+char const *aFatWomanAnimations[] = {
"walk_fat",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char *aPanicChunkyAnimations[] = {
+char const *aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
-char *aPlayerStrafeBackAnimations[] = {
+char const *aPlayerStrafeBackAnimations[] = {
"walk_player_back",
"run_player_back",
"run_player_back",
"IDLE_STANCE",
"walk_start_back",
};
-char *aPlayerStrafeLeftAnimations[] = {
+char const *aPlayerStrafeLeftAnimations[] = {
"walk_player_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
-char *aPlayerStrafeRightAnimations[] = {
+char const *aPlayerStrafeRightAnimations[] = {
"walk_player_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
-char *aRocketStrafeBackAnimations[] = {
+char const *aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
-char *aRocketStrafeLeftAnimations[] = {
+char const *aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
-char *aRocketStrafeRightAnimations[] = {
+char const *aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
-AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
+const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
{ "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
{ "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
@@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void)
RpClump *clump = (RpClump*)mi->CreateInstance();
RpAnimBlendClumpInit(clump);
CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i];
- AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
+ const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
group->GetAnimation(j)->flags |= def->animDescs[j].flags;
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
index 3a7c057c..d2e85c06 100644
--- a/src/animation/AnimManager.h
+++ b/src/animation/AnimManager.h
@@ -231,17 +231,17 @@ struct AnimAssocDesc
struct AnimAssocDefinition
{
- char *name;
- char *blockName;
+ char const *name;
+ char const *blockName;
int32 modelIndex;
int32 numAnims;
- char **animNames;
+ char const **animNames;
AnimAssocDesc *animDescs;
};
class CAnimManager
{
- static AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
+ static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
static CAnimBlock *ms_aAnimBlocks; //[2]
static CAnimBlendHierarchy *ms_aAnimations; //[250]
static int32 &ms_numAnimBlocks;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index e586366d..d32d4207 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -4,23 +4,44 @@
#include "AudioManager.h"
#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
#include "Camera.h"
#include "DMAudio.h"
+#include "Explosion.h"
#include "Garages.h"
+#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
+#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
-#include "sampman.h"
+#include "Replay.h"
#include "Stats.h"
+#include "SurfaceTable.h"
+#include "Train.h"
+#include "Transmission.h"
#include "Vehicle.h"
-#include "Plane.h"
+#include "Weather.h"
#include "World.h"
+#include "ZoneCull.h"
+#include "sampman.h"
+cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
+uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
+uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
+char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
+int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
+int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
+bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
+bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
+
+constexpr int totalAudioEntitiesSlots = 200;
+constexpr int maxVolume = 127;
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -96,17 +117,145 @@ enum eVehicleModel {
CAR159,
};
-void *cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); }
-void *cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); }
-void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
-void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
+void
+cPedComments::Add(tPedComment *com)
+{
+ uint8 index;
-cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
+ if(nrOfCommentsInBank[activeBank] >= 20u) {
+ index = indexMap[activeBank][19];
+ if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return;
+ } else {
+ index = nrOfCommentsInBank[activeBank]++;
+ }
-constexpr int totalAudioEntitiesSlots = 200;
-constexpr int maxVolume = 127;
+ m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex;
+ m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex;
+ m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos;
+ m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance;
+ m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume;
-char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
+ uint32 i = 0;
+ if(index != 0) {
+ for(i = 0; i < index; i++) {
+ if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume <
+ m_asPedComments[activeBank][index].m_bVolume) {
+ break;
+ }
+ }
+
+ if(i < index)
+ memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i);
+ }
+
+ indexMap[activeBank][i] = index;
+}
+
+void
+cPedComments::Process()
+{
+ int sampleIndex;
+ uint8 actualUsedBank;
+ tPedComment *comment;
+
+ if(!AudioManager.m_bUserPause) {
+ if(nrOfCommentsInBank[activeBank]) {
+ sampleIndex =
+ m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
+
+ AudioManager.m_sQueueSample.m_nEntityIndex =
+ m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex;
+ AudioManager.m_sQueueSample.m_counter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_bBankIndex = 1;
+ AudioManager.m_sQueueSample.field_16 = 3;
+ AudioManager.m_sQueueSample.m_bVolume =
+ m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance =
+ m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume;
+ AudioManager.m_sQueueSample.field_48 = 3.0f;
+ switch(sampleIndex) {
+ case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1:
+ case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_2:
+ case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_3:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
+ break;
+ default: AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break;
+ }
+ AudioManager.m_sQueueSample.field_56 = 1;
+ AudioManager.m_sQueueSample.m_vecPos =
+ m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos;
+
+ if((sampleIndex - AUDIO_SAMPLE_AMMUNATION_WELCOME_1) > 1 &&
+ sampleIndex != AUDIO_SAMPLE_AMMUNATION_WELCOME_3) {
+ AudioManager.m_sQueueSample.m_bReverbFlag = 1;
+ AudioManager.m_sQueueSample.m_bRequireReflection = 1;
+ } else {
+ AudioManager.m_sQueueSample.m_bReverbFlag = 0;
+ AudioManager.m_sQueueSample.m_bRequireReflection = 0;
+ }
+
+ AudioManager.m_sQueueSample.m_bIsDistant = 0;
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(
+ AudioManager.m_sQueueSample.m_nSampleIndex) +
+ AudioManager.RandomDisplacement(750u);
+ if(CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency =
+ AudioManager.m_sQueueSample.m_nFrequency >> 1;
+ m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+
+ // Switch bank
+ if(activeBank) {
+ actualUsedBank = 1;
+ activeBank = 0;
+ } else {
+ actualUsedBank = 0;
+ activeBank = 1;
+ }
+ comment = m_asPedComments[actualUsedBank];
+ for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) {
+ if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 >
+ 0) {
+ --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]]
+ .field_25;
+ Add(&comment[indexMap[actualUsedBank][i]]);
+ }
+ }
+
+ for(uint32 i = 0; i < 20; i++) { indexMap[actualUsedBank][i] = 20; }
+ nrOfCommentsInBank[actualUsedBank] = 0;
+ }
+}
+
+void *
+cAudioScriptObject::operator new(size_t sz)
+{
+ return CPools::GetAudioScriptObjectPool()->New();
+}
+void *
+cAudioScriptObject::operator new(size_t sz, int handle)
+{
+ return CPools::GetAudioScriptObjectPool()->New(handle);
+}
+void
+cAudioScriptObject::operator delete(void *p, size_t sz)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
+void
+cAudioScriptObject::operator delete(void *p, int handle)
+{
+ CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
+}
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
@@ -131,11 +280,11 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping)
+ uint8 counter, bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = unk2;
+ m_sQueueSample.m_counter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -166,8 +315,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
{
float reflectionDistance;
int32 noise;
- uint8 emittingVolume = emittingVolume =
- (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
+ uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
for(uint32 i = 0; i < 5u; i++) {
reflectionDistance = m_afReflectionsDistances[i];
@@ -181,7 +329,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.field_4 += ((i + 1) << 8);
+ m_sQueueSample.m_counter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(
m_sQueueSample.m_nFrequency >> 5);
@@ -191,9 +339,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_nFrequency -= noise;
}
m_sQueueSample.field_16 += 20;
- m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
- m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
- m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
+ m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
AddSampleToRequestedQueue();
}
}
@@ -208,77 +354,13 @@ cAudioManager::AddReleasingSounds()
EAXJMP(0x57B8D0);
}
#else
-void
-cAudioManager::AddReleasingSounds()
-{
- bool isFirstSampleQueue;
- int32 calculatedIndex;
- tActiveSample *sample;
- uint8 field_76;
- uint8 field_88;
- int sampleQueue;
- bool toProcess[44];
- isFirstSampleQueue = m_bActiveSampleQueue == 0;
-
- cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
-
- for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
- calculatedIndex = i + 27 * isFirstSampleQueue;
- sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
- if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
- toProcess[i] = 0;
- sampleQueue = m_bActiveSampleQueue;
- for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
- j++) {
- if(sample->m_nEntityIndex ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .m_nEntityIndex &&
- sample->field_4 ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .field_4) {
- toProcess[i] = 1;
- break;
- }
- }
- if(!toProcess[i]) {
- if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
- field_76 = sample->field_76;
- if(!field_76) continue;
- if(!sample->m_nLoopCount) {
- uint8 &vol = sample->m_bVolume;
- if(sample->field_88 == -1) {
- sample->field_88 = vol / field_76;
- if(sample->field_88 <= 0)
- sample->field_88 = 1;
- }
- field_88 = sample->field_88;
- if(vol <= field_88) {
- sample->field_76 = 0;
- continue;
- }
- vol -= field_88;
- }
- --sample->field_76;
- if(field_2) {
- if(sample->field_16 < 20u) ++sample->field_16;
- }
- sample->field_56 = 0;
- }
- memcpy(&m_sQueueSample, sample, 92);
- AddSampleToRequestedQueue();
- }
- }
- }
-}
+
#endif
void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
- tActiveSample *sample;
uint8 sampleIndex;
bool bReflections;
@@ -310,33 +392,7 @@ cAudioManager::AddSampleToRequestedQueue()
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
- sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex];
- sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
- sample->field_4 = m_sQueueSample.field_4;
- sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex;
- sample->m_bBankIndex = m_sQueueSample.m_bBankIndex;
- sample->m_bIsDistant = m_sQueueSample.m_bIsDistant;
- sample->field_16 = m_sQueueSample.field_16;
- sample->m_nFrequency = m_sQueueSample.m_nFrequency;
- sample->m_bVolume = m_sQueueSample.m_bVolume;
- sample->m_fDistance = m_sQueueSample.m_fDistance;
- sample->m_nLoopCount = m_sQueueSample.m_nLoopCount;
- sample->m_nLoopStart = m_sQueueSample.m_nLoopStart;
- sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd;
- sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume;
- sample->field_48 = m_sQueueSample.field_48;
- sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity;
- sample->field_56 = m_sQueueSample.field_56;
- sample->m_vecPos = m_sQueueSample.m_vecPos;
- sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag;
- sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining;
- sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection;
- sample->m_bOffset = m_sQueueSample.m_bOffset;
- sample->field_76 = m_sQueueSample.field_76;
- sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed;
- sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded;
- sample->calculatedVolume = m_sQueueSample.calculatedVolume;
- sample->field_88 = m_sQueueSample.field_88;
+ m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
if(bReflections) AddReflectionsToRequestedQueue();
@@ -350,14 +406,6 @@ cAudioManager::AgeCrimes()
EAXJMP(0x580AF0);
}
-int8
-cAudioManager::GetCurrent3DProviderIndex()
-{
- if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
-
- return -1;
-}
-
void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
@@ -368,7 +416,7 @@ cAudioManager::CalculateDistance(bool *ptr, float dist)
}
bool
-cAudioManager::CheckForAnAudioFileOnCD()
+cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
}
@@ -398,14 +446,14 @@ cAudioManager::ClearRequestedQueue()
int32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier)
+ float speedMultiplier) const
{
uint32 newFreq = oldFreq;
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
float speedOfSource = (dist / field_19195) * speedMultiplier;
- if(speedOfSound > fabsf(speedOfSource)) {
+ if(speedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
} else {
@@ -426,7 +474,7 @@ cAudioManager::ComputePan(float, CVector *)
}
uint32
-cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance)
+cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
if(soundIntensity <= 0.0f) return 0;
@@ -440,7 +488,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
}
int32
-cAudioManager::CreateEntity(int32 type, void *entity)
+cAudioManager::CreateEntity(int32 type, CPhysical *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
@@ -450,12 +498,12 @@ cAudioManager::CreateEntity(int32 type, void *entity)
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
- m_asAudioEntities[i].m_pEntity = entity;
+ m_asAudioEntities[i].m_pEntity = (void *)entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].field_24 = 0;
+ m_asAudioEntities[i].m_Loops = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
}
@@ -477,7 +525,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
- case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
+ case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
@@ -513,10 +561,17 @@ cAudioManager::DestroyEntity(int32 id)
}
void
+cAudioManager::DoJumboVolOffset() const
+{
+ if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3)))
+ jumboVolOffset = m_anRandomTable[1] % 60u;
+}
+
+void
cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
@@ -536,708 +591,6 @@ cAudioManager::DoPoliceRadioCrackle()
AddSampleToRequestedQueue();
}
-void
-cAudioManager::GenerateIntegerRandomNumberTable()
-{
- for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
-}
-
-float
-cAudioManager::GetDistanceSquared(CVector *v)
-{
- const CVector &c = TheCamera.GetPosition();
- return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
-}
-
-void
-cAudioManager::TranslateEntity(CVector *v1, CVector *v2)
-{
- const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
- const CVector &cV = TheCamera.GetPosition();
-
- float a = v1->z - cV.z;
- float b = v1->y - cV.y;
- float c = v1->x - cV.x;
-
- v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
- v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
- v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
-}
-
-void
-cAudioManager::Initialise()
-{
- if(!m_bIsInitialised) {
- PreInitialiseGameSpecificSetup();
- m_bIsInitialised = SampleManager.Initialise();
- if(m_bIsInitialised) {
- m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if(m_bActiveSamples <= 1u) {
- Terminate();
- } else {
- --m_bActiveSamples;
- PostInitialiseGameSpecificSetup();
- InitialisePoliceRadioZones();
- InitialisePoliceRadio();
- MusicManager.Initialise();
- }
- }
- }
-}
-
-void
-cAudioManager::PostInitialiseGameSpecificSetup()
-{
- m_nFireAudioEntity =
- CreateEntity(AUDIOTYPE_FIRE,
- (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
- if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
-
- m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
- if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
-
- m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
- if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
-
- m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
- if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
-
- m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
- if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
-
- m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
- if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
-
- m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
- if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
-
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- m_sMissionAudio.m_bLoadingStatus = 0;
- m_sMissionAudio.m_bPlayStatus = 0;
- m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.m_bIsPlayed = 0;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
- ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
-}
-
-WRAPPER
-void
-cAudioManager::InitialisePoliceRadioZones()
-{
- EAXJMP(0x57EAC0);
-}
-
-WRAPPER
-void
-cAudioManager::ResetAudioLogicTimers(int32 timer)
-{
- EAXJMP(0x569650);
-}
-
-void
-cAudioManager::Terminate()
-{
- if(m_bIsInitialised) {
- MusicManager.Terminate();
-
- for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
- m_asAudioEntities[i].m_bIsUsed = 0;
- m_anAudioEntityIndices[i] = 200;
- }
-
- m_nAudioEntitiesTotal = 0;
- m_nScriptObjectEntityTotal = 0;
- PreTerminateGameSpecificShutdown();
-
- for(uint32 i = 0; i < 2; i++) {
- if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
- }
-
- SampleManager.Terminate();
-
- m_bIsInitialised = 0;
- PostTerminateGameSpecificShutdown();
- }
-}
-
-char
-cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
-{
- return g_nMissionAudioPlayingStatus;
-}
-
-bool
-cAudioManager::GetMissionAudioLoadingStatus()
-{
- if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus;
-
- return true;
-}
-
-uint8
-cAudioManager::GetNum3DProvidersAvailable()
-{
- if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
- return 0;
-}
-
-bool
-cAudioManager::IsMP3RadioChannelAvailable()
-{
- if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
-
- return 0;
-}
-
-uint8
-cAudioManager::GetCDAudioDriveLetter()
-{
- if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
-
- return 0;
-}
-
-void
-cAudioManager::SetEffectsMasterVolume(uint8 volume)
-{
- SampleManager.SetEffectsMasterVolume(volume);
-}
-
-void
-cAudioManager::SetMusicMasterVolume(uint8 volume)
-{
- SampleManager.SetMusicMasterVolume(volume);
-}
-
-void
-cAudioManager::SetEffectsFadeVolume(uint8 volume)
-{
- SampleManager.SetEffectsFadeVolume(volume);
-}
-
-void
-cAudioManager::SetMusicFadeVolume(uint8 volume)
-{
- SampleManager.SetMusicFadeVolume(volume);
-}
-
-void
-cAudioManager::SetSpeakerConfig(int32 conf)
-{
- SampleManager.SetSpeakerConfig(conf);
-}
-
-WRAPPER
-bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
-
-int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
-
-void
-cAudioManager::PreInitialiseGameSpecificSetup()
-{
- BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0;
- BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
-}
-
-int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
-
-void
-cAudioManager::SetMissionScriptPoliceAudio(int32 sfx)
-{
- if(m_bIsInitialised) {
- if(g_nMissionAudioPlayingStatus != 1) {
- g_nMissionAudioPlayingStatus = 0;
- g_nMissionAudioSfx = sfx;
- }
- }
-}
-
-bool
-cAudioManager::UsesSiren(int32 model)
-{
- switch(model) {
- case FIRETRUK:
- case AMBULAN:
- case FBICAR:
- case POLICE:
- case ENFORCER:
- case PREDATOR: return true;
- default: return false;
- }
-}
-
-bool
-cAudioManager::UsesSirenSwitching(int32 model)
-{
- switch(model) {
- case AMBULAN:
- case POLICE:
- case ENFORCER:
- case PREDATOR: return true;
- default: return false;
- }
-}
-
-bool
-cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission)
-{
- switch(soundMission) {
- case STREAMED_SOUND_MISSION_J6_D:
- case STREAMED_SOUND_MISSION_T4_A:
- case STREAMED_SOUND_MISSION_S1_H:
- case STREAMED_SOUND_MISSION_S3_B:
- case STREAMED_SOUND_MISSION_EL3_A:
- case STREAMED_SOUND_MISSION_A3_A:
- case STREAMED_SOUND_MISSION_A5_A:
- case STREAMED_SOUND_MISSION_K1_A:
- case STREAMED_SOUND_MISSION_R1_A:
- case STREAMED_SOUND_MISSION_R5_A:
- case STREAMED_SOUND_MISSION_LO2_A:
- case STREAMED_SOUND_MISSION_LO6_A: return true;
- default: return false;
- }
-}
-
-char *
-cAudioManager::Get3DProviderName(uint8 id)
-{
- if(!m_bIsInitialised) return 0;
- if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
- return SampleManager.Get3DProviderName(id);
-}
-
-bool
-cAudioManager::SetupJumboFlySound(uint8 emittingVol)
-{
- int32 vol;
-
- if(m_sQueueSample.m_fDistance >= 440.0) return 0;
-
- vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
- m_sQueueSample.m_bVolume = vol;
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
- m_sQueueSample.field_4 = 0;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSoundIntensity = 440.0f;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_48 = 4.0;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.field_76 = 5;
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- AddSampleToRequestedQueue();
- }
- return 1;
-}
-
-bool
-cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
-{
- if(m_sQueueSample.m_fDistance >= 240.f) return 0;
-
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
-
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 5;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 1;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0;
- m_sQueueSample.m_fSoundIntensity = 240.0;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 12;
- m_sQueueSample.m_bOffset = 0;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- m_sQueueSample.field_4 = 6;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
- m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_bOffset = 127;
- AddSampleToRequestedQueue();
- }
- return 1;
-}
-
-uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
-
-bool
-cAudioManager::SetupJumboTaxiSound(uint8 vol)
-{
- uint8 emittingVol;
-
- if(m_sQueueSample.m_fDistance >= 180.f) return 0;
-
- emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f);
-
- if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f)
- emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
-
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 1;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 4;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- return 1;
-}
-
-bool
-cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
-{
- if(m_sQueueSample.m_fDistance >= 170.f) return 0;
-
- m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
-
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 2;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
- m_sQueueSample.m_fSoundIntensity = 170.0f;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 4;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }
- return 1;
-}
-
-void
-cAudioManager::PlayLoadedMissionAudio()
-{
- if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
- m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) {
- m_sMissionAudio.m_bIsPlayed = true;
- }
-}
-
-void
-cAudioManager::SetMissionAudioLocation(float x, float y, float z)
-{
- if(m_bIsInitialised) {
- m_sMissionAudio.field_12 = 0;
- m_sMissionAudio.m_vecPos.x = x;
- m_sMissionAudio.m_vecPos.y = y;
- m_sMissionAudio.m_vecPos.z = z;
- }
-}
-
-void
-cAudioManager::ResetPoliceRadio()
-{
- if(m_bIsInitialised) {
- if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28);
- InitialisePoliceRadio();
- }
-}
-
-void
-cAudioManager::InterrogateAudioEntities()
-{
- for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
- ProcessEntity(m_anAudioEntityIndices[i]);
- m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0;
- }
-}
-
-bool
-cAudioManager::UsesReverseWarning(int32 model)
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH; // fix
-}
-
-bool
-cAudioManager::HasAirBrakes(int32 model)
-{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH; // fix
-}
-
-int32
-cAudioManager::GetJumboTaxiFreq()
-{
- return (60.833f * m_sQueueSample.m_fDistance) + 22050;
-}
-
-bool
-cAudioManager::IsMissionAudioSampleFinished()
-{
- if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2;
-
- static int32 cPretendFrame = 1;
-
- return (cPretendFrame++ & 63) == 0;
-}
-
-WRAPPER
-void
-cAudioManager::InitialisePoliceRadio()
-{
- EAXJMP(0x57EEC0);
-}
-
-int32
-cAudioManager::RandomDisplacement(uint32 seed)
-{
- int32 value;
-
- static bool bIsEven = true;
- static uint32 base = 0;
-
- if(!seed) return 0;
-
- value = m_anRandomTable[(base + seed) % 5] % seed;
- base += value;
-
- if(value % 2) { bIsEven = !bIsEven; }
- if(!bIsEven) value = -value;
- return value;
-}
-
-void
-cAudioManager::ReleaseDigitalHandle()
-{
- if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
-}
-
-void
-cAudioManager::ReacquireDigitalHandle()
-{
- if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
-}
-
-void
-cAudioManager::SetDynamicAcousticModelingStatus(bool status)
-{
- m_bDynamicAcousticModelingStatus = status;
-}
-
-bool
-cAudioManager::IsAudioInitialised() const
-{
- return m_bIsInitialised;
-}
-
-void
-cAudioManager::SetEntityStatus(int32 id, bool status)
-{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
- if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
- }
-}
-
-void
-cAudioManager::PreTerminateGameSpecificShutdown()
-{
- if(m_nBridgeEntity >= 0) {
- DestroyEntity(m_nBridgeEntity);
- m_nBridgeEntity = -5;
- }
- if(m_nPoliceChannelEntity >= 0) {
- DestroyEntity(m_nPoliceChannelEntity);
- m_nPoliceChannelEntity = -5;
- }
- if(m_nWaterCannonEntity >= 0) {
- DestroyEntity(m_nWaterCannonEntity);
- m_nWaterCannonEntity = -5;
- }
- if(m_nFireAudioEntity >= 0) {
- DestroyEntity(m_nFireAudioEntity);
- m_nFireAudioEntity = -5;
- }
- if(m_nCollisionEntity >= 0) {
- DestroyEntity(m_nCollisionEntity);
- m_nCollisionEntity = -5;
- }
- if(m_nFrontEndEntity >= 0) {
- DestroyEntity(m_nFrontEndEntity);
- m_nFrontEndEntity = -5;
- }
- if(m_nProjectileEntity >= 0) {
- DestroyEntity(m_nProjectileEntity);
- m_nProjectileEntity = -5;
- }
-}
-
-void
-cAudioManager::PostTerminateGameSpecificShutdown()
-{
- ;
-}
-
-bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
-
-void
-cAudioManager::PlayerJustGotInCar()
-{
- if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
-}
-
-void
-cAudioManager::PlayerJustLeftCar(void)
-{
- // UNUSED: This is a perfectly empty function.
-}
-
-void
-cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset)
-{
- *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
-
- // check if the same sfx like last time, if yes, then try use next one,
- // if exceeded range, then choose first available sample
- if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
- *prevPhrase = *phrase;
-}
-
-uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
-
-void
-cAudioManager::DoJumboVolOffset()
-{
- if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3)))
- jumboVolOffset = m_anRandomTable[1] % 60u;
-}
-
-int32
-cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
-{
- if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
-
- switch(ped->m_modelIndex) {
- case MI_COP: return GetCopTalkSfx(sound);
- case MI_SWAT: return GetSwatTalkSfx(sound);
- case MI_FBI: return GetFBITalkSfx(sound);
- case MI_ARMY: return GetArmyTalkSfx(sound);
- case MI_MEDIC: return GetMedicTalkSfx(sound);
- case MI_FIREMAN: return GetFiremanTalkSfx(sound);
- case MI_MALE01: return GetNormalMaleTalkSfx(sound);
- case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
- case MI_PIMP: return GetPimpTalkSfx(sound);
- case MI_GANG01:
- case MI_GANG02: return GetMafiaTalkSfx(sound);
- case MI_GANG03:
- case MI_GANG04: return GetTriadTalkSfx(sound);
- case MI_GANG05:
- case MI_GANG06: return GetDiabloTalkSfx(sound);
- case MI_GANG07:
- case MI_GANG08: return GetYakuzaTalkSfx(sound);
- case MI_GANG09:
- case MI_GANG10: return GetYardieTalkSfx(sound);
- case MI_GANG11:
- case MI_GANG12: return GetColumbianTalkSfx(sound);
- case MI_GANG13:
- case MI_GANG14: return GetHoodTalkSfx(sound);
- case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
- case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
- case MI_SPECIAL01:
- case MI_SPECIAL02:
- case MI_SPECIAL03:
- case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
- case MI_MALE02: return GetMaleNo2TalkSfx(sound);
- case MI_MALE03:
- case MI_P_MAN1:
- case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
- case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
- case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
- case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
- case MI_FEMALE02:
- case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
- case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
- case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
- case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
- case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
- case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
- case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
- case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
- case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
- case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
- case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
- case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
- case MI_LI_MAN1:
- case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
- case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
- case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
- case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
- case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
- case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
- case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
- case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
- case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
- case MI_B_MAN1:
- case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
- case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
- case MI_B_WOM1:
- case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
- case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
- case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
- case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
- case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
- case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
- case MI_FAN_MAN1:
- case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
- case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
- case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
- case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
- case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
- case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
- case MI_SHOPPER1:
- case MI_SHOPPER2:
- case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
- case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
- case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
- case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
- default: return GetGenericMaleTalkSfx(sound);
- }
-}
-
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
@@ -1268,9 +621,7 @@ cAudioManager::GetCopTalkSfx(int16 sound)
if(sound == SOUND_PED_ARREST_COP) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u);
} else {
- if(sound != SOUND_PED_PURSUIT_COP) {
- return cAudioManager::GetGenericMaleTalkSfx(sound);
- }
+ if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
@@ -1291,9 +642,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
if(sound == SOUND_PED_ARREST_SWAT) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
} else {
- if(sound != SOUND_PED_PURSUIT_SWAT) {
- return cAudioManager::GetGenericMaleTalkSfx(sound);
- }
+ if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
@@ -1314,9 +663,7 @@ cAudioManager::GetFBITalkSfx(int16 sound)
if(sound == SOUND_PED_ARREST_FBI) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
} else {
- if(sound != SOUND_PED_PURSUIT_FBI) {
- return cAudioManager::GetGenericMaleTalkSfx(sound);
- }
+ if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
@@ -1334,7 +681,7 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if(sound != SOUND_PED_PURSUIT_ARMY) { return cAudioManager::GetGenericMaleTalkSfx(sound); }
+ if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
@@ -1366,7 +713,7 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u);
break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1374,7 +721,7 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
uint32
cAudioManager::GetFiremanTalkSfx(int16 sound)
{
- return cAudioManager::GetGenericMaleTalkSfx(sound);
+ return GetGenericMaleTalkSfx(sound);
}
uint32
@@ -1408,7 +755,7 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u);
break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1422,8 +769,7 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
if(sound == SOUND_PED_CAR_JACKED) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u);
} else {
- if(sound != SOUND_PED_CAR_COLLISION)
- return cAudioManager::GetGenericMaleTalkSfx(sound);
+ if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u);
}
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1451,7 +797,7 @@ cAudioManager::GetPimpTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1482,7 +828,7 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
@@ -1516,7 +862,7 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -1533,7 +879,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
- return cAudioManager::GetGenericMaleTalkSfx(sound);
+ return GetGenericMaleTalkSfx(sound);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u);
@@ -1554,7 +900,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1582,7 +928,7 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1612,7 +958,7 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1643,7 +989,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1678,7 +1024,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
+ default: return GetGenericMaleTalkSfx(sound); break;
}
return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -1706,7 +1052,7 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u);
break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
+ default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
@@ -1734,7 +1080,7 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u);
break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
+ default: return GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
@@ -1747,8 +1093,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1,
- 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u);
@@ -1760,8 +1105,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u);
@@ -1769,7 +1113,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u);
break;
- default: return cAudioManager::GetGenericMaleTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
@@ -2132,9 +1476,8 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
6u);
break;
case SOUND_PED_CAR_COLLISION:
- cAudioManager::GetPhrase(
- &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx,
+ AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1,
@@ -2156,9 +1499,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- cAudioManager::GetPhrase(
- &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1,
- 4u);
+ GetPhrase(&sfx, &lastSfx,
+ AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1;
@@ -2172,9 +1514,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
5u);
break;
case SOUND_PED_CAR_COLLISION:
- cAudioManager::GetPhrase(
- &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1,
- 6u);
+ GetPhrase(&sfx, &lastSfx,
+ AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx,
@@ -3183,17 +2524,15 @@ cAudioManager::GetEightTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u);
break;
case SOUND_PED_ROBBED:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -3343,345 +2682,480 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_DEATH:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u);
break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1,
- 11u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u);
break;
case SOUND_PED_BURNING:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u);
break;
case SOUND_PED_FLEE_SPRINT:
- cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u);
break;
default: return NO_SAMPLE;
}
return sfx;
}
-#if 1
+void
+cAudioManager::GenerateIntegerRandomNumberTable()
+{
+ for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
+}
+
+char *
+cAudioManager::Get3DProviderName(uint8 id) const
+{
+ if(!m_bIsInitialised) return 0;
+ if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
+ return SampleManager.Get3DProviderName(id);
+}
+
+uint8
+cAudioManager::GetCDAudioDriveLetter() const
+{
+ if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
+
+ return 0;
+}
+
+int8
+cAudioManager::GetCurrent3DProviderIndex() const
+{
+ if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
+
+ return -1;
+}
+
+float
+cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
+{
+ return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
+}
+
+float
+cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) const
+{
+ float result;
+
+ switch(a) {
+ case 0u:
+ case 1u:
+ case 5u:
+ case 26u:
+ case 31u: result = GetCollisionRatio(b, 10.0, 60.0, 50.0); break;
+ case 2u:
+ case 3u:
+ case 4u:
+ case 30u: result = GetCollisionRatio(b, 0.0, 2.0, 2.0); break;
+ case 6u: result = GetCollisionRatio(b, 6.0, 50.0, 44.0); break;
+ case 7u:
+ case 16u: result = GetCollisionRatio(b, 0.1, 10.0, 9.9); break;
+ case 8u:
+ case 11u: result = GetCollisionRatio(b, 30.0, 130.0, 100.0); break;
+ case 9u: result = GetCollisionRatio(b, 20.0, 100.0, 80.0); break;
+ case 10u: result = GetCollisionRatio(b, 0.0, 4.0, 4.0); break;
+ case 12u:
+ case 13u:
+ case 32u: result = GetCollisionRatio(b, 1.0, 10.0, 9.0); break;
+ case 14u: result = GetCollisionRatio(b, 1.0, 15.0, 14.0); break;
+ case 15u: result = GetCollisionRatio(b, 8.0, 50.0, 42.0); break;
+ case 17u: result = GetCollisionRatio(b, 0.0, 20.0, 20.0); break;
+ case 18u:
+ case 19u:
+ case 23u:
+ case 29u: result = GetCollisionRatio(b, 0.0, 10.0, 10.0); break;
+ case 20u: result = GetCollisionRatio(b, 1.0, 4.0, 3.0); break;
+ case 21u: result = GetCollisionRatio(b, 0.1, 5.0, 4.9); break;
+ case 22u: result = GetCollisionRatio(b, 0.1, 40.0, 39.9); break;
+ case 24u: result = GetCollisionRatio(b, 0.1, 4.0, 3.9); break;
+ case 25u: result = GetCollisionRatio(b, 0.0, 0.5, 0.5); break;
+ case 27u: result = GetCollisionRatio(b, 4.0, 40.0, 36.0); break;
+ case 28u: result = GetCollisionRatio(b, 0.0, 5.0, 5.0); break;
+ default: result = 0.0; break;
+ }
+ return result;
+}
+
+float
+cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
+{
+ float e;
+ e = a;
+ if(a <= b) return 0.0f;
+ if(c <= a) e = c;
+ return (e - b) / d;
+}
+
+float
+cAudioManager::GetDistanceSquared(CVector *v) const
+{
+ const CVector &c = TheCamera.GetPosition();
+ return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
+}
+
+int32
+cAudioManager::GetJumboTaxiFreq() const
+{
+ return (60.833f * m_sQueueSample.m_fDistance) + 22050;
+}
+
+bool
+cAudioManager::GetMissionAudioLoadingStatus() const
+{
+ if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus;
+
+ return true;
+}
+
+char
+cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
+{
+ return g_nMissionAudioPlayingStatus;
+}
+
+uint8
+cAudioManager::GetNum3DProvidersAvailable() const
+{
+ if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
+ return 0;
+}
+
+int32
+cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
+{
+ if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
+
+ switch(ped->m_modelIndex) {
+ case MI_COP: return GetCopTalkSfx(sound);
+ case MI_SWAT: return GetSwatTalkSfx(sound);
+ case MI_FBI: return GetFBITalkSfx(sound);
+ case MI_ARMY: return GetArmyTalkSfx(sound);
+ case MI_MEDIC: return GetMedicTalkSfx(sound);
+ case MI_FIREMAN: return GetFiremanTalkSfx(sound);
+ case MI_MALE01: return GetNormalMaleTalkSfx(sound);
+ case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
+ case MI_PIMP: return GetPimpTalkSfx(sound);
+ case MI_GANG01:
+ case MI_GANG02: return GetMafiaTalkSfx(sound);
+ case MI_GANG03:
+ case MI_GANG04: return GetTriadTalkSfx(sound);
+ case MI_GANG05:
+ case MI_GANG06: return GetDiabloTalkSfx(sound);
+ case MI_GANG07:
+ case MI_GANG08: return GetYakuzaTalkSfx(sound);
+ case MI_GANG09:
+ case MI_GANG10: return GetYardieTalkSfx(sound);
+ case MI_GANG11:
+ case MI_GANG12: return GetColumbianTalkSfx(sound);
+ case MI_GANG13:
+ case MI_GANG14: return GetHoodTalkSfx(sound);
+ case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
+ case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
+ case MI_SPECIAL01:
+ case MI_SPECIAL02:
+ case MI_SPECIAL03:
+ case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
+ case MI_MALE02: return GetMaleNo2TalkSfx(sound);
+ case MI_MALE03:
+ case MI_P_MAN1:
+ case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
+ case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
+ case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
+ case MI_FEMALE02:
+ case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
+ case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
+ case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
+ case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
+ case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
+ case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
+ case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
+ case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
+ case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
+ case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
+ case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
+ case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
+ case MI_LI_MAN1:
+ case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
+ case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
+ case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
+ case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
+ case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
+ case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
+ case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
+ case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
+ case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
+ case MI_B_MAN1:
+ case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
+ case MI_B_WOM1:
+ case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
+ case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
+ case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
+ case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
+ case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
+ case MI_FAN_MAN1:
+ case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
+ case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
+ case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
+ case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
+ case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
+ case MI_SHOPPER1:
+ case MI_SHOPPER2:
+ case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
+ case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
+ case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
+ case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
+ default: return GetGenericMaleTalkSfx(sound);
+ }
+}
-WRAPPER
void
-cAudioManager::ProcessActiveQueues()
+cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
{
- EAXJMP(0x57BA60);
+ *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
+
+ // check if the same sfx like last time, if yes, then try use next one,
+ // if exceeded range, then choose first available sample
+ if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
+ *prevPhrase = *phrase;
+}
+
+bool
+cAudioManager::HasAirBrakes(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
}
-#else
void
-cAudioManager::ProcessActiveQueues()
+cAudioManager::Initialise()
{
- int v3; // ecx
- cAudioManager *v4; // edx
- tActiveSample *v5; // ebx
- cAudioManager *v6; // edi
- tActiveSample *v7; // esi
- char v8; // al
- unsigned __int8 v9; // dl
- double v10; // st7
- double v11; // st6
- float a4; // ST08_4
- float a3; // ST04_4
- int activeSampleFreq; // ecx
- int freq; // edi
- int newFreq; // ecx
- int v17; // eax
- char v18; // al
- unsigned __int8 v19; // al
- float v20; // ST0C_4
- int v21; // edx
- unsigned __int8 v22; // bl
- cAudioManager *v23; // ebp
- int v24; // ecx
- cAudioManager *v25; // edx
- tActiveSample *v26; // ebx
- cAudioManager *v27; // ebp
- unsigned int v28; // edi
- unsigned int v29; // eax
- unsigned __int8 v30; // cl
- double v31; // st4
- double v32; // st7
- double v33; // st6
- double v34; // st5
- float v35; // ST0C_4
- float v36; // ST08_4
- float v37; // ST04_4
- float v38; // ST0C_4
- int v39; // edx
- int v40; // [esp+Ch] [ebp-58h]
- int v41; // [esp+Ch] [ebp-58h]
- unsigned int v42; // [esp+10h] [ebp-54h]
- int v43; // [esp+10h] [ebp-54h]
- char v44; // [esp+14h] [ebp-50h]
- unsigned __int8 v45; // [esp+14h] [ebp-50h]
- unsigned __int8 l; // [esp+24h] [ebp-40h]
- unsigned __int8 j; // [esp+28h] [ebp-3Ch]
- unsigned __int8 k; // [esp+34h] [ebp-30h]
- unsigned __int8 i; // [esp+38h] [ebp-2Ch]
- CVector a2; // [esp+48h] [ebp-1Ch]
-
- for(uint32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- }
-
- for(i = 0;; ++i) {
- v21 = m_bActiveSampleQueue;
- if(i >= m_bSampleRequestQueuesStatus[v21]) break;
- v3 = i + 27 * v21;
- v4 = (this + 2484 * v21);
- v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]];
- if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) {
- v6 = this;
- for(j = 0;; ++j) {
- if(j >= m_bActiveSamples) goto LABEL_58;
- v7 = m_asActiveSamples;
- if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex &&
- v5->field_4 == m_asActiveSamples[0].field_4 &&
- v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) {
- break;
- }
- LABEL_56:
- v6 = (v6 + 92);
- }
- if(v5->m_nLoopCount) {
- if(m_FrameCounter & 1) {
- if(!(j & 1)) {
- v8 = 0;
- goto LABEL_17;
- }
- LABEL_16:
- v8 = 1;
- } else {
- if(!(j & 1)) goto LABEL_16;
- v8 = 0;
- }
- LABEL_17:
- if(v8 && !SampleManager.GetChannelUsedFlag(j)) {
- v5->m_bLoopEnded = 1;
- m_asActiveSamples[0].m_bLoopEnded = 1;
- m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v7->m_nEntityIndex = -5;
- goto LABEL_56;
- }
- }
- v5->m_bIsProcessed = 1;
- m_asActiveSamples[0].m_bIsProcessed = 1;
- v5->field_88 = -1;
- if(!v5->field_56) {
- if(v5->m_bIsDistant) {
- if(field_4) {
- v9 = v5->m_bEmittingVolume;
- if(v9 >= 63u)
- v42 = 63;
- else
- v42 = v9;
- v43 = 2 * v42;
- } else {
- v43 = v5->m_bEmittingVolume;
- }
- SampleManager.SetChannelFrequency(j, v5->m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, v43);
- } else {
- v10 = m_asActiveSamples[0].m_fDistance;
- v11 = v5->m_fDistance;
- m_asActiveSamples[0].m_fDistance = v5->m_fDistance;
- a4 = v11;
- a3 = v10;
- v5->m_nFrequency = ComputeDopplerEffectedFrequency(
- v5->m_nFrequency, a3, a4, v5->field_48);
- activeSampleFreq = m_asActiveSamples[0].m_nFrequency;
- freq = v5->m_nFrequency;
- if(freq != activeSampleFreq) {
- if(freq <= activeSampleFreq) {
- if(activeSampleFreq - 6000 > freq)
- freq = activeSampleFreq - 6000;
- newFreq = freq;
- } else if(activeSampleFreq + 6000 >= freq) {
- newFreq = v5->m_nFrequency;
- } else {
- newFreq = activeSampleFreq + 6000;
- }
- v7->m_nFrequency = newFreq;
- SampleManager.SetChannelFrequency(j, newFreq);
- }
- v40 = v7->m_bEmittingVolume;
- v17 = v5->m_bEmittingVolume;
- if(v17 != v40) {
- if(v17 <= v40) {
- if(v40 - 10 > v17) v17 = v40 - 10;
- v41 = v17;
- } else if(v40 + 10 >= v17) {
- v41 = v5->m_bEmittingVolume;
- } else {
- v41 = v40 + 10;
- }
- if(field_4) {
- if(v41 >= 63)
- v18 = 63;
- else
- v18 = v41;
- v19 = 2 * v18;
- } else {
- v19 = v41;
- }
- SampleManager.SetChannelEmittingVolume(j, v19);
- v7->m_bEmittingVolume = v41;
- }
- TranslateEntity(&v5->m_vecPos, &a2);
- SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z);
- v20 = 0.25f * v5->m_fSoundIntensity;
- SampleManager.SetChannel3DDistances(
- j, v5->m_fSoundIntensity, v20);
- }
- SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag);
- continue;
- }
- v5->m_bIsProcessed = 0;
- m_asActiveSamples[0].m_bIsProcessed = 0;
- goto LABEL_56;
- }
- LABEL_58:;
- }
- v22 = 0;
- v23 = this;
- for(uint32 i = 0; v22 < m_bActiveSamples; i++) {
- if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE &&
- !v23->m_asActiveSamples[0].m_bIsProcessed) {
- SampleManager.StopChannel(i);
- v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v23->m_asActiveSamples[0].m_nEntityIndex = -5;
- }
- v23 = (v23 + 92);
- }
- for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) {
- v24 = k + 27 * v39;
- v25 = (this + 2484 * v39);
- v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]];
- if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed &&
- !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded &&
- m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) {
- if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) {
- --v25->m_asSamples[m_abSampleQueueIndexTable[v24]]
- .m_bLoopsRemaining;
- v26->field_76 = 1;
+ if(!m_bIsInitialised) {
+ PreInitialiseGameSpecificSetup();
+ m_bIsInitialised = SampleManager.Initialise();
+ if(m_bIsInitialised) {
+ m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if(m_bActiveSamples <= 1u) {
+ Terminate();
} else {
- v27 = this;
- for(l = 0; l < m_bActiveSamples; ++l) {
- if(!v27->m_asActiveSamples[0].m_bIsProcessed) {
- if(!v26->m_nLoopCount) goto LABEL_80;
- v28 = v26->m_nFrequency / field_19192;
- v29 = v26->m_nLoopCount *
- SampleManager.GetSampleLength(
- v26->m_nSampleIndex);
- if(v28) {
- v26->field_76 = v29 / v28 + 1;
- LABEL_80:
- memcpy(v27->m_asActiveSamples, v26, 92);
- if(!v27->m_asActiveSamples[0].m_bIsDistant)
- TranslateEntity(
- &v27->m_asActiveSamples[0]
- .m_vecPos,
- &a2);
- if(field_4) {
- if(v27->m_asActiveSamples[0]
- .m_bEmittingVolume >= 63u)
- v44 = 63;
- else
- v44 =
- v27
- ->m_asActiveSamples
- [0]
- .m_bEmittingVolume;
- v45 = 2 * v44;
- } else {
- v45 = v27->m_asActiveSamples[0]
- .m_bEmittingVolume;
- }
- if(SampleManager.InitialiseChannel(
- l,
- v27->m_asActiveSamples[0]
- .m_nSampleIndex,
- v27->m_asActiveSamples[0]
- .m_bBankIndex)) {
- SampleManager.SetChannelFrequency(
- l, v27->m_asActiveSamples[0]
- .m_nFrequency);
- cSampleManager
- .SetChannelEmittingVolume(l,
- v45);
- SampleManager.SetChannelLoopPoints(
- l,
- v27->m_asActiveSamples[0]
- .m_nLoopStart,
- v27->m_asActiveSamples[0]
- .m_nLoopEnd);
- SampleManager.SetChannelLoopCount(
- l, v27->m_asActiveSamples[0]
- .m_nLoopCount);
- SampleManager.SetChannelReverbFlag(
- l, v27->m_asActiveSamples[0]
- .m_bReverbFlag);
- if(v27->m_asActiveSamples[0]
- .m_bIsDistant) {
- v30 = v27->m_asActiveSamples
- [0]
- .m_bOffset;
- if(v30 == 63) {
- v31 = 0.0f;
- } else if(v30 >= 63u) {
- v31 = (v30 - 63) *
- 15.873f;
- } else {
- v31 = -((63 - v30) *
- 15.873f);
- }
- v32 = v31;
- v33 = 0.0f;
- v34 = 0.0f;
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity =
- 100000.0f;
- } else {
- v32 = a2.x;
- v33 = a2.y;
- v34 = a2.z;
- }
- v35 = v34;
- v36 = v33;
- v37 = v32;
- SampleManager.SetChannel3DPosition(
- l, v37, v36, v35);
- v38 = 0.25f *
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity;
- cSampleManager
- .SetChannel3DDistances(
- l,
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity,
- v38);
- SampleManager.StartChannel(l);
- }
- v27->m_asActiveSamples[0].m_bIsProcessed =
- 1;
- v26->m_bIsProcessed = 1;
- v26->field_88 = -1;
- break;
- }
- }
- v27 = (v27 + 92);
- }
+ --m_bActiveSamples;
+ PostInitialiseGameSpecificSetup();
+ InitialisePoliceRadioZones();
+ InitialisePoliceRadio();
+ MusicManager.Initialise();
}
}
}
}
+
+WRAPPER
+void
+cAudioManager::InitialisePoliceRadio()
+{
+ EAXJMP(0x57EEC0);
+}
+
+WRAPPER
+void
+cAudioManager::InitialisePoliceRadioZones()
+{
+ EAXJMP(0x57EAC0);
+}
+
+void
+cAudioManager::InterrogateAudioEntities()
+{
+ for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ ProcessEntity(m_anAudioEntityIndices[i]);
+ m_asAudioEntities[m_anAudioEntityIndices[i]].m_Loops = 0;
+ }
+}
+
+bool
+cAudioManager::IsAudioInitialised() const
+{
+ return m_bIsInitialised;
+}
+
+bool
+cAudioManager::IsMissionAudioSampleFinished()
+{
+ if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2;
+
+ static int32 cPretendFrame = 1;
+
+ return (cPretendFrame++ & 63) == 0;
+}
+
+bool
+cAudioManager::IsMP3RadioChannelAvailable() const
+{
+ if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
+
+ return 0;
+}
+
+bool
+cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
+{
+ switch(soundMission) {
+ case STREAMED_SOUND_MISSION_J6_D:
+ case STREAMED_SOUND_MISSION_T4_A:
+ case STREAMED_SOUND_MISSION_S1_H:
+ case STREAMED_SOUND_MISSION_S3_B:
+ case STREAMED_SOUND_MISSION_EL3_A:
+ case STREAMED_SOUND_MISSION_A3_A:
+ case STREAMED_SOUND_MISSION_A5_A:
+ case STREAMED_SOUND_MISSION_K1_A:
+ case STREAMED_SOUND_MISSION_R1_A:
+ case STREAMED_SOUND_MISSION_R5_A:
+ case STREAMED_SOUND_MISSION_LO2_A:
+ case STREAMED_SOUND_MISSION_LO6_A: return true;
+ default: return false;
+ }
+}
+
+void
+cAudioManager::PlayLoadedMissionAudio()
+{
+ if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
+ m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) {
+ m_sMissionAudio.m_bIsPlayed = true;
+ }
+}
+
+WRAPPER
+void
+cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
+{
+ EAXJMP(0x57A500);
+}
+
+WRAPPER
+uint32
+cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
+{
+ EAXJMP(0x580500);
+}
+
+void
+cAudioManager::PlayerJustGotInCar() const
+{
+ if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
+}
+
+void
+cAudioManager::PlayerJustLeftCar(void) const
+{
+ // UNUSED: This is a perfectly empty function.
+}
+
+void
+cAudioManager::PostInitialiseGameSpecificSetup()
+{
+ m_nFireAudioEntity =
+ CreateEntity(AUDIOTYPE_FIRE,
+ (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
+
+ m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
+ if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
+
+ m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
+ if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
+
+ m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
+ if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
+
+ m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
+ if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
+
+ m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
+ if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
+
+ m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
+ if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
+
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ m_sMissionAudio.m_bLoadingStatus = 0;
+ m_sMissionAudio.m_bPlayStatus = 0;
+ m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlayed = 0;
+ m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.field_24 = 0;
+ ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
+}
+
+void
+cAudioManager::PostTerminateGameSpecificShutdown()
+{
+ ;
+}
+
+void
+cAudioManager::PreInitialiseGameSpecificSetup() const
+{
+ BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0;
+ BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
+}
+
+WRAPPER
+void
+cAudioManager::PreloadMissionAudio(char *)
+{
+ EAXJMP(0x579550);
+}
+
+void
+cAudioManager::PreTerminateGameSpecificShutdown()
+{
+ if(m_nBridgeEntity >= 0) {
+ DestroyEntity(m_nBridgeEntity);
+ m_nBridgeEntity = -5;
+ }
+ if(m_nPoliceChannelEntity >= 0) {
+ DestroyEntity(m_nPoliceChannelEntity);
+ m_nPoliceChannelEntity = -5;
+ }
+ if(m_nWaterCannonEntity >= 0) {
+ DestroyEntity(m_nWaterCannonEntity);
+ m_nWaterCannonEntity = -5;
+ }
+ if(m_nFireAudioEntity >= 0) {
+ DestroyEntity(m_nFireAudioEntity);
+ m_nFireAudioEntity = -5;
+ }
+ if(m_nCollisionEntity >= 0) {
+ DestroyEntity(m_nCollisionEntity);
+ m_nCollisionEntity = -5;
+ }
+ if(m_nFrontEndEntity >= 0) {
+ DestroyEntity(m_nFrontEndEntity);
+ m_nFrontEndEntity = -5;
+ }
+ if(m_nProjectileEntity >= 0) {
+ DestroyEntity(m_nProjectileEntity);
+ m_nProjectileEntity = -5;
+ }
+}
+
+#if 1
+
+WRAPPER
+void
+cAudioManager::ProcessActiveQueues()
+{
+ EAXJMP(0x57BA60);
+}
+
+#else
+
#endif
bool
@@ -3703,7 +3177,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
rand = m_anRandomTable[0] % 10u + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 13;
+ m_sQueueSample.m_counter = 13;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
@@ -3729,7 +3203,6 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
-
float dist;
float distSquared;
float maxDist;
@@ -3761,7 +3234,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -3779,41 +3252,252 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
}
}
-WRAPPER
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
- EAXJMP(0x56DE80);
+ CBoat *boat;
+ float padRelativeAccerate;
+ float gasPedal;
+ int32 padAccelerate;
+ uint8 emittingVol;
+ float oneShotVol;
+
+ static uint16 LastAccel = 0;
+ static uint8 LastVol = 0;
+
+ if(params->m_fDistance < 2500.f) {
+ boat = (CBoat *)params->m_pVehicle;
+ if(params->m_nIndex == REEFER) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_nFrequency = 10386;
+ m_sQueueSample.m_nFrequency +=
+ (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ padRelativeAccerate = padAccelerate / 255;
+ emittingVol = (100.f * padRelativeAccerate) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 6000;
+ emittingVol = 15;
+ } else {
+ emittingVol = (100.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ }
+ }
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ } else {
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ if(padAccelerate <= 20) {
+ emittingVol = 45 - 45 * padAccelerate / 40;
+ m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
+ m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ if(LastAccel > 20) {
+ oneShotVol = LastVol;
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
+ oneShotVol);
+ }
+ } else {
+ emittingVol = 105 * padAccelerate / 255 + 15;
+ m_sQueueSample.m_nFrequency =
+ 4000 * padAccelerate / 255 + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ LastVol = emittingVol;
+ LastAccel = padAccelerate;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 11025;
+ emittingVol = 45;
+ m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ } else {
+ emittingVol = (105.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ }
+ AddSampleToRequestedQueue();
+ return 1;
+ }
+ return 0;
}
-WRAPPER
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
- EAXJMP(0x56E500);
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if(params->m_fDistance > 2500.f) return 0;
+
+ velocityChange = Abs(params->m_fVelocityChange);
+ if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
+
+ velocityChange = min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 38;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+
+ return 1;
}
-WRAPPER
void
cAudioManager::ProcessBridge()
{
- EAXJMP(0x5790D0);
+ float dist;
+ bool something = false;
+
+ if(CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(dist < 202500.0f) {
+ CalculateDistance(&something, dist);
+ switch(CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default: break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
}
void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < 400.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = 127;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
@@ -3828,11 +3512,56 @@ cAudioManager::ProcessBridgeMotor()
}
}
-WRAPPER
void
cAudioManager::ProcessBridgeOneShots()
{
- EAXJMP(0x579310);
+ float maxDist;
+
+ if(CBridge::State != STATE_LIFT_PART_IS_UP ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_UP) {
+ if(CBridge::State != STATE_LIFT_PART_IS_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_UP ||
+ CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_IS_UP)
+ return;
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ if(m_sQueueSample.m_fDistance < maxDist) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = maxDist;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
}
void
@@ -3841,7 +3570,7 @@ cAudioManager::ProcessBridgeWarning()
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = 457;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -3865,11 +3594,40 @@ cAudioManager::ProcessBridgeWarning()
}
}
-WRAPPER
bool
-cAudioManager::ProcessCarBombTick(void *)
+cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
- EAXJMP(0x56CC20);
+ CAutomobile *automobile;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 35;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
}
WRAPPER
@@ -3914,7 +3672,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 2);
- m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -3975,7 +3733,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -3993,6 +3751,55 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
}
}
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+{
+ CAutomobile *veh;
+ uint8 engineStatus;
+ uint8 emittingVolume;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ veh = (CAutomobile *)params->m_pVehicle;
+ if(veh->bEngineOn) {
+ engineStatus = veh->Damage.GetEngineStatus();
+ if(engineStatus > 250u || engineStatus < 100u) return 1;
+ if(engineStatus < 225u) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ emittingVolume = 6;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency = 40000;
+ } else {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 28;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessEntity(int32 id)
{
@@ -4002,68 +3809,68 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_PHYSICAL:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessPhysical(id);
+ ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessExplosions(id);
+ ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessFires(id);
+ ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessWeather(id);
+ ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessCrane();
+ ProcessCrane();
}
break;
case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessScriptObject(id);
+ ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessBridge();
+ ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = 0;
- cAudioManager::ProcessFrontEnd();
+ ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessProjectiles();
+ ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
- if(!m_bUserPause) cAudioManager::ProcessGarages();
+ if(!m_bUserPause) ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessFireHydrant();
+ ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessWaterCannon(id);
+ ProcessWaterCannon(id);
}
break;
default: return;
@@ -4071,11 +3878,86 @@ cAudioManager::ProcessEntity(int32 id)
}
}
-WRAPPER
void
cAudioManager::ProcessExplosions(int32 explosion)
{
- EAXJMP(0x575AC0);
+ uint8 type;
+ CVector *pos;
+ float maxDist;
+ float distSquared;
+
+ for(uint8 i = 0; i < 48u; i++) {
+ if(CExplosion::GetExplosionActiveCounter(i) == 1) {
+ CExplosion::ResetExplosionActiveCounter(i);
+ type = CExplosion::GetExplosionType(i);
+ switch(type) {
+ case EXPLOSION_GRENADE:
+ case EXPLOSION_ROCKET:
+ case EXPLOSION_BARREL:
+ case EXPLOSION_TANK_GRENADE:
+ maxDist = 160000.f;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ case EXPLOSION_MOLOTOV:
+ maxDist = 40000.f;
+ m_sQueueSample.m_fSoundIntensity = 200.0f;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ case EXPLOSION_MINE:
+ case EXPLOSION_HELI_BOMB:
+ maxDist = 90000.f;
+ m_sQueueSample.m_fSoundIntensity = 300.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ default:
+ maxDist = 160000.f;
+ m_sQueueSample.m_fSoundIntensity = 400.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ if(type == EXPLOSION_HELI)
+ m_sQueueSample.m_nFrequency =
+ 8 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ break;
+ }
+ pos = CExplosion::GetExplosionPosition(i);
+ m_sQueueSample.m_vecPos = *pos;
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
}
void
@@ -4091,7 +3973,7 @@ cAudioManager::ProcessFireHydrant()
CalculateDistance(&something, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -4129,7 +4011,7 @@ cAudioManager::ProcessFrontEnd()
static uint32 counter = 0;
- for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
processed = 0;
switch(
m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
@@ -4252,7 +4134,7 @@ cAudioManager::ProcessFrontEnd()
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
- m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bBankIndex = 0;
@@ -4270,8 +4152,8 @@ cAudioManager::ProcessFrontEnd()
AddSampleToRequestedQueue();
if(processed) {
++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.field_4 = counter++;
- m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset;
+ m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
}
@@ -4284,6 +4166,70 @@ cAudioManager::ProcessGarages()
EAXJMP(0x578C20);
}
+struct tHelicopterSampleData {
+ float m_fMaxDistance;
+ float m_fBaseDistance;
+ char m_bBaseVolume;
+ char gap_9[3];
+};
+
+tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784;
+
+bool
+cAudioManager::ProcessHelicopter(cVehicleParams *params)
+{
+ CHeli *heli;
+ float MaxDist;
+ float dist;
+ float baseDist;
+ int32 emittingVol;
+
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
+ params->m_fDistance)
+ return 0;
+
+ CalculateDistance((bool *)params, params->m_fDistance);
+ heli = (CHeli *)params->m_pVehicle;
+ for(uint32 i = 0; i < 3; i++) {
+ MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
+ dist = m_sQueueSample.m_fDistance;
+ if(dist >= MaxDist) return 1;
+ baseDist = gHeliSfxRanges[i].m_fBaseDistance;
+ if(dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
+ ((MaxDist - dist) / (MaxDist - baseDist)));
+ else
+ emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
+
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i + 65;
+ m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ 1200 * heli->m_nHeliId +
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
@@ -4321,7 +4267,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -4386,7 +4332,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
if(SetupJumboFlySound(20u)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
- if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) &&
+ if(SetupJumboRumbleSound(maxVolume * modificator) &&
SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
@@ -4419,7 +4365,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
void
cAudioManager::ProcessJumboFlying()
{
- if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
+ if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63u, 22050);
}
void
@@ -4438,12 +4384,12 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
- double modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f;
+ float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f;
- if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) &&
- cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if(cAudioManager::SetupJumboEngineSound(127u, 22050))
- cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ if(SetupJumboFlySound((107.f * modificator) + 20) &&
+ SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if(SetupJumboEngineSound(maxVolume, 22050))
+ SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -4479,7 +4425,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -4501,7 +4447,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
- m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -4532,7 +4478,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
@@ -4544,7 +4490,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
@@ -4556,7 +4502,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
@@ -4568,7 +4514,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
@@ -4580,7 +4526,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
@@ -4592,7 +4538,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
@@ -4604,7 +4550,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
@@ -4616,7 +4562,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
@@ -4628,7 +4574,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
@@ -4640,7 +4586,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
@@ -4652,7 +4598,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
@@ -4664,7 +4610,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
@@ -4676,7 +4622,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
@@ -4688,7 +4634,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
@@ -4700,7 +4646,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
@@ -4712,7 +4658,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
@@ -4724,7 +4670,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
@@ -4736,7 +4682,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
@@ -4748,7 +4694,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
@@ -4760,7 +4706,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
@@ -4772,7 +4718,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
@@ -4784,7 +4730,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
@@ -4796,7 +4742,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
@@ -4808,7 +4754,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
@@ -4820,7 +4766,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
@@ -4832,7 +4778,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
@@ -4844,7 +4790,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
@@ -4856,7 +4802,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
@@ -4868,7 +4814,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
@@ -4880,7 +4826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
@@ -4888,11 +4834,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
- case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
- cAudioManager::ProcessWorkShopScriptObject(sound);
- return;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return;
case SCRIPT_SOUND_SAWMILL_LOOP_S:
- case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return;
case SCRIPT_SOUND_38:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -5022,15 +4966,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CINEMA_LOOP_S:
case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
case SCRIPT_SOUND_DOCKS_LOOP_S:
- case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return;
+ case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return;
case SCRIPT_SOUND_HOME_LOOP_S:
- case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return;
+ case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return;
case SCRIPT_SOUND_FRANKIE_PIANO:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
m_sQueueSample.field_16 = 3;
@@ -5042,7 +4986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
@@ -5086,7 +5030,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
@@ -5098,7 +5042,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
@@ -5110,7 +5054,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
@@ -5122,7 +5066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
@@ -5131,7 +5075,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- cAudioManager::ProcessPoliceCellBeatingScriptObject(sound);
+ ProcessPoliceCellBeatingScriptObject(sound);
return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
@@ -5139,7 +5083,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
@@ -5152,7 +5096,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
@@ -5164,7 +5108,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
@@ -5176,7 +5120,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
- emittingVolume = 127;
+ emittingVolume = maxVolume;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
@@ -5204,7 +5148,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -5220,12 +5164,1470 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
}
+void
+cAudioManager::ProcessMissionAudio()
+{
+ float dist;
+ uint8 emittingVol;
+ uint8 pan;
+ float distSquared;
+ CVector vec;
+
+ static uint8 nCheckPlayingDelay = 0;
+ static uint8 nFramesUntilFailedLoad = 0;
+ static uint8 nFramesForPretendPlaying = 0;
+
+ if(m_bIsInitialised) {
+ if(m_sMissionAudio.m_nSampleIndex != 3033) {
+ switch(m_sMissionAudio.m_bLoadingStatus) {
+ case 0:
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
+ 1u);
+ m_sMissionAudio.m_bLoadingStatus = 1;
+ nFramesUntilFailedLoad = 0;
+ return;
+ case 1:
+ if(!m_sMissionAudio.m_bIsPlayed) return;
+ if(g_bMissionAudioLoadFailed) {
+ if(m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1u);
+ nFramesForPretendPlaying = 0;
+ nCheckPlayingDelay = 0;
+ nFramesUntilFailedLoad = 0;
+ } else if(!m_bUserPause) {
+ if(++nFramesForPretendPlaying < 120u) {
+ m_sMissionAudio.m_bPlayStatus = 1;
+ } else {
+ m_sMissionAudio.m_bPlayStatus = 2;
+ m_sMissionAudio.m_nSampleIndex = 3033;
+ }
+ }
+ } else {
+ if(m_sMissionAudio.m_bPlayStatus) {
+ if(m_sMissionAudio.m_bPlayStatus != 1) return;
+ if(m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1u);
+ return;
+ }
+ if(MissionScriptAudioUsesPoliceChannel(
+ m_sMissionAudio.m_nSampleIndex)) {
+ if(!m_bUserPause) {
+ if(nCheckPlayingDelay) {
+ --nCheckPlayingDelay;
+ } else if(
+ GetMissionScriptPoliceAudioPlayingStatus() ==
+ 2 ||
+ --m_sMissionAudio.field_24) {
+ m_sMissionAudio
+ .m_bPlayStatus = 2;
+ m_sMissionAudio
+ .m_nSampleIndex = 3033;
+ SampleManager
+ .StopStreamedFile(1u);
+ m_sMissionAudio.field_24 =
+ 0;
+ }
+ }
+ } else if(m_sMissionAudio.field_22) {
+ if(SampleManager.IsStreamPlaying(1u) ||
+ m_bUserPause || m_bPreviousUserPause) {
+ if(m_bUserPause)
+ SampleManager.PauseStream(
+ 1, 1u);
+ else
+ SampleManager.PauseStream(
+ 0, 1u);
+ } else {
+ m_sMissionAudio.m_bPlayStatus = 2;
+ m_sMissionAudio.m_nSampleIndex =
+ 3033;
+ SampleManager.StopStreamedFile(1u);
+ m_sMissionAudio.field_24 = 0;
+ }
+ } else {
+ if(m_bUserPause) return;
+ if(nCheckPlayingDelay--) {
+ if(!SampleManager.IsStreamPlaying(
+ 1u))
+ return;
+ nCheckPlayingDelay = 0;
+ }
+ m_sMissionAudio.field_22 = 1;
+ }
+ } else {
+ if(MissionScriptAudioUsesPoliceChannel(
+ m_sMissionAudio.m_nSampleIndex)) {
+ SetMissionScriptPoliceAudio(
+ m_sMissionAudio.m_nSampleIndex);
+ } else {
+ if(m_bUserPause)
+ SampleManager.PauseStream(1, 1u);
+ if(m_sMissionAudio.field_12) {
+ SampleManager
+ .SetStreamedVolumeAndPan(
+ 80u, 63u, 1, 1u);
+ } else {
+ distSquared = GetDistanceSquared(
+ &m_sMissionAudio.m_vecPos);
+ if(distSquared >= 2500.f) {
+ emittingVol = 0;
+ pan = 63;
+ } else {
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(
+ 80u, 50.0f, dist);
+ TranslateEntity(
+ &m_sMissionAudio
+ .m_vecPos,
+ &vec);
+ pan =
+ ComputePan(50.f, &vec);
+ }
+ SampleManager
+ .SetStreamedVolumeAndPan(
+ emittingVol, pan, 1, 1u);
+ }
+ SampleManager.StartPreloadedStreamedFile(
+ 1u);
+ }
+ m_sMissionAudio.m_bPlayStatus = 1;
+ nCheckPlayingDelay = 30;
+ }
+ }
+ break;
+ case 2:
+ if(++nFramesUntilFailedLoad >= 90u) {
+ nFramesForPretendPlaying = 0;
+ g_bMissionAudioLoadFailed = 1;
+ nFramesUntilFailedLoad = 0;
+ m_sMissionAudio.m_bLoadingStatus = 1;
+ }
+ return;
+ default: return;
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+{
+ cAudioManager *v2;
+ CAutomobile *automobile;
+ float allowedVelocity;
+ int32 emittingVol;
+ float velocityChange;
+
+ v2 = this;
+ if(params->m_fDistance < 900.f) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn) {
+ if(automobile->m_nWheelsOnGround) {
+ velocityChange = Abs(params->m_fVelocityChange);
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio *
+ params->m_pTransmission->fMaxVelocity;
+ }
+ if(velocityChange > 0.001f) {
+ allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
+ if(velocityChange < allowedVelocity)
+ emittingVol = (90.f * velocityChange / allowedVelocity);
+ else
+ emittingVol = 90;
+ if(emittingVol) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ (11025.f * velocityChange /
+ params->m_pTransmission->fMaxVelocity +
+ 11025.f);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessOneShotScriptObject(uint8 sound)
+{
+ CPlayerPed *playerPed;
+ uint8 emittingVolume;
+ float maxDist;
+ float distSquared;
+
+ cPedParams male;
+ cPedParams female;
+
+ static uint8 iSound = 0;
+
+ switch(sound) {
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
+ male.m_pPed = nil;
+ male.m_bDistanceCalculated = 0;
+ male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
+ return;
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
+ case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
+ female.m_pPed = nil;
+ female.m_bDistanceCalculated = 0;
+ female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
+ return;
+ case SCRIPT_SOUND_GATE_START_CLUNK:
+ case SCRIPT_SOUND_GATE_STOP_CLUNK:
+ maxDist = 1600.f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_GATE;
+ m_sQueueSample.m_bBankIndex = 0;
+ if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
+ m_sQueueSample.m_nFrequency = 10600;
+ else
+ m_sQueueSample.m_nFrequency = 9000;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = RandomDisplacement(10u) + 50;
+ break;
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
+ case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 90;
+ break;
+ case SCRIPT_SOUND_110:
+ case SCRIPT_SOUND_111:
+ if(SampleManager.IsSampleBankLoaded(0) != 1) return;
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = maxVolume;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_PAYPHONE_RINGING:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_L:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_BREAK_S:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 60;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ break;
+ case SCRIPT_SOUND_GLASS_CRACK:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 70;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
+ maxDist = 3025.f;
+ m_sQueueSample.m_fSoundIntensity = 55.0f;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000;
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = RandomDisplacement(11u) + 25;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_1:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_BOX_DESTROYED_2:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 20 + 80;
+ break;
+ case SCRIPT_SOUND_METAL_COLLISION:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 30 + 70;
+ break;
+ case SCRIPT_SOUND_TIRE_COLLISION:
+ maxDist = 3600.f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bRequireReflection = 1;
+ emittingVolume = m_anRandomTable[2] % 30 + 60;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP:
+ playerPed = FindPlayerPed();
+ if(playerPed) {
+ switch(playerPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ case SURFACE_SCAFFOLD:
+ case SURFACE_FLESH:
+ case SURFACE_SAND:
+ case SURFACE_TIRE:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.field_16 = 18;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return;
+ case SURFACE_PUDDLE: return;
+ default: break;
+ }
+ }
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000;
+ m_sQueueSample.field_16 = 15;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.field_16 = 18;
+ maxDist = 400.f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bIsDistant = 0;
+ emittingVolume = m_anRandomTable[2] % 20 + 30;
+ break;
+ default: return;
+ }
+
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessPed(CPhysical *ped)
+{
+ cPedParams params;
+
+ params.m_pPed = 0;
+ params.m_bDistanceCalculated = 0;
+ params.m_fDistance = 0.0f;
+
+ m_sQueueSample.m_vecPos = ped->GetPosition();
+
+ params.m_bDistanceCalculated = 0;
+ params.m_pPed = (CPed *)ped;
+ params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(&params);
+ ProcessPedOneShots(&params);
+}
+
+void
+cAudioManager::ProcessPedHeadphones(cPedParams *params)
+{
+ CPed *ped;
+ CVehicle *veh;
+ uint8 emittingVol;
+
+ if(params->m_fDistance < 49.f) {
+ ped = params->m_pPed;
+ if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
+ emittingVol = 10;
+ veh = ped->m_pMyVehicle;
+ if(veh && veh->m_type == 0) {
+ for(int32 i = 2; i < 6; i++) {
+ if(!veh->IsDoorClosed((eDoors)i) ||
+ veh->IsDoorMissing((eDoors)i)) {
+ emittingVol = 42;
+ break;
+ }
+ }
+ }
+ } else {
+ emittingVol = 42;
+ }
+
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 64;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_PED_HEADPHONES);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 7.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return;
+ }
+ }
+}
+
+#if 1
WRAPPER
void
-cAudioManager::ProcessPed(CPhysical *)
+cAudioManager::ProcessPedOneShots(cPedParams *params)
+{
+ EAXJMP(0x56F650);
+}
+#else
+void
+cAudioManager::ProcessPedOneShots(cPedParams *params)
{
- EAXJMP(0x56F450);
+ uint8 emittingVol;
+ int32 sampleIndex;
+
+ CPed *ped = params->m_pPed;
+
+ char processed;
+ int16 sound;
+ char noReflection;
+ CWeapon *weapon;
+ float maxDist;
+
+ static uint8 iSound = 21;
+
+ weapon = nil;
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
+ noReflection = 0;
+ processed = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
+ switch(sound) {
+ case SOUND_STEP_START:
+ case SOUND_STEP_END:
+ if(!params->m_pPed->bIsLooking) {
+ emittingVol = m_anRandomTable[3] % 15u + 45;
+ if(FindPlayerPed() !=
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol >>= 1;
+ maxDist = 400.f;
+ switch(params->m_pPed->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ sampleIndex =
+ m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1;
+ break;
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ sampleIndex =
+ m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1;
+ break;
+ case SURFACE_METAL6:
+ case SURFACE_METAL_DOOR:
+ case SURFACE_BILLBOARD:
+ case SURFACE_STEEL:
+ case SURFACE_METAL_POLE:
+ case SURFACE_STREET_LIGHT:
+ case SURFACE_METAL14:
+ case SURFACE_METAL15:
+ case SURFACE_METAL_FENCE:
+ case SURFACE_METAL27:
+ case SURFACE_METAL28:
+ sampleIndex =
+ m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1;
+ break;
+ case SURFACE_SAND:
+ sampleIndex =
+ (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
+ break;
+ case SURFACE_PUDDLE:
+ sampleIndex = (m_anRandomTable[3] & 3) +
+ AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ break;
+ case SURFACE_WOOD:
+ case SURFACE_WOOD_BOX:
+ case SURFACE_WOOD_PLANK:
+ sampleIndex =
+ m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1;
+ break;
+ case SURFACE_HEDGE:
+ sampleIndex =
+ m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE;
+ break;
+ default:
+ sampleIndex = m_anRandomTable[2] % 5u +
+ AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
+ break;
+ }
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter =
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] -
+ 28;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ switch(params->m_pPed->m_nMoveState) {
+ case 2:
+ emittingVol >>= 2;
+ m_sQueueSample.m_nFrequency =
+ 9 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ case 3:
+ emittingVol >>= 1;
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ case 4:
+ m_sQueueSample.m_nFrequency =
+ 12 * m_sQueueSample.m_nFrequency / 10u;
+ break;
+ default: break;
+ }
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ }
+ break;
+ case SOUND_FALL_LAND:
+ case SOUND_FALL_COLLAPSE:
+ if(!ped->bIsLooking) {
+ maxDist = 900.f;
+ emittingVol = m_anRandomTable[3] % 20 + 80;
+ if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[3] & 3) +
+ AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ } else if(sound == SOUND_FALL_LAND) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND;
+ } else {
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_PED_FALL_COLLAPSE;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ }
+ break;
+ case SOUND_FIGHT_PUNCH_33:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_34:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_HEADBUTT_35:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_36:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_37:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_39:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_41:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nFrequency = 18000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nFrequency = 16500;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_44:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_WEAPON_BAT_ATTACK:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 20 + 100;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case SOUND_WEAPON_SHOT_FIRED:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch(weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ maxDist = 2500.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[1] % 10 + 90;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_UZI_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[2] % 10 + 100;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[1] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ break;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_M16_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[4] % 15 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 110;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
+ maxDist = 8100.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[0] % 20 + 80;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case WEAPONTYPE_FLAMETHROWER:
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = 9;
+ emittingVol = 90;
+ m_sQueueSample.m_nFrequency =
+ (10 * m_sQueueSample.m_nEntityIndex & 2047) +
+ SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bEmittingVolume = 90;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 6;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ default: continue;
+ }
+
+ break;
+ case SOUND_WEAPON_RELOAD:
+ weapon = &ped->m_weapons[ped->m_currentWeapon];
+ switch(weapon->m_eWeaponType) {
+ case WEAPONTYPE_COLT45:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
+ RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_UZI:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = 39243;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_SHOTGUN:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = 30290;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_AK47:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_M16:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_SNIPERRIFLE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
+ emittingVol = 75;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ default: continue;
+ }
+ break;
+ case SOUND_WEAPON_AK47_BULLET_ECHO:
+ case SOUND_WEAPON_UZI_BULLET_ECHO:
+ case SOUND_WEAPON_M16_BULLET_ECHO:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_75;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ maxDist = 6400.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = m_anRandomTable[4] % 10 + 40;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ if(m_bDynamicAcousticModelingStatus)
+ m_sQueueSample.m_bRequireReflection = 1;
+ else
+ noReflection = 1;
+ break;
+ case SOUND_WEAPON_FLAMETHROWER_FIRE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ maxDist = 3600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ emittingVol = 70;
+ m_sQueueSample.m_bEmittingVolume = 70;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ break;
+ case SOUND_WEAPON_HIT_PED:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[0] % 20 + 90;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ break;
+ case SOUND_SPLASH:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_counter = iSound++;
+ processed = 1;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ maxDist = 1600.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[2] % 30 + 70;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+
+ if(processed && iSound > 60u) iSound = 21;
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(noReflection) {
+ if(0.2f * m_sQueueSample.m_fSoundIntensity >
+ m_sQueueSample.m_fDistance) {
+ noReflection = 0;
+ } else {
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_bOffset = 0;
+ }
+ }
+ m_sQueueSample.m_bReverbFlag = 1;
+ AddSampleToRequestedQueue();
+ if(noReflection) {
+ m_sQueueSample.m_bOffset = 127;
+ ++m_sQueueSample.m_nSampleIndex;
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
+ .m_awAudioEvent[i] != 47 ||
+ weapon->m_eWeaponType !=
+ WEAPONTYPE_FLAMETHROWER) {
+ m_sQueueSample.m_counter = iSound++;
+ if(iSound > 60u) iSound = 21;
+ } else {
+ ++m_sQueueSample.m_counter;
+ }
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
}
+#endif
void
cAudioManager::ProcessPhysical(int32 id)
@@ -5244,12 +6646,324 @@ cAudioManager::ProcessPhysical(int32 id)
}
}
+void
+cAudioManager::ProcessPlane(cVehicleParams *params)
+{
+ switch(params->m_nIndex) {
+ case AIRTRAIN: ProcessJumbo(params); break;
+ case DEADDODO: ProcessCesna(params); break;
+ default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
+ }
+}
+
+struct tVehicleSampleData {
+ eAudioSamples m_nAccelerationSampleIndex;
+ char m_bEngineSoundType;
+ char gap_5[3];
+ eAudioSamples m_nHornSample;
+ int32 m_nHornFrequency;
+ char m_nSirenOrAlarmSample;
+ int m_nSirenOrAlarmFrequency;
+ char m_bDoorType;
+ char gap_25[3];
+};
+
+int32 *CSWTCH_554 = (int32 *)0x606A50;
+tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
+
+#if 0
WRAPPER
void
-cAudioManager::ProcessPlane(void *ptr)
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
{
- EAXJMP(0x56E860);
+ EAXJMP(0x56B0D0);
+}
+#else
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
+{
+ cTransmission *transmission;
+ float velocityChange;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ uint8 i;
+ float time;
+ int baseFreq;
+ uint8 vol;
+ int gearNr;
+ int32 freq;
+
+ int freqModifier;
+ int soundOffset;
+ uint8 engineSoundType;
+ int32 accelerateState;
+ bool channelUsed;
+ char lostTraction;
+ bool processedAccelSampleStopped;
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+
+ static int16 LastAccel = 0;
+ static int16 LastBrake = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = 0;
+ static bool bHandbrakeOnLastFrame = 0;
+ static int32 nCruising = 0;
+ static bool bAccelSampleStopped = 1;
+
+ lostTraction = 0;
+ processedAccelSampleStopped = 0;
+ if(bPlayerJustEnteredCar) {
+ bAccelSampleStopped = 1;
+ bPlayerJustEnteredCar = 0;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = 0;
+ LastBrake = 0;
+ bHandbrakeOnLastFrame = 0;
+ CurrentPretendGear = 1;
+ }
+ if(CReplay::IsPlayingBack()) {
+ accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal));
+ } else {
+ accelerateState = Pads->GetAccelerate();
+ }
+ channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples);
+ transmission = params->m_pTransmission;
+ velocityChange = params->m_fVelocityChange;
+ relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
+
+ accelerationMultipler = 0.0f;
+
+ if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
+
+ gasPedalAudio = accelerationMultipler;
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+ if(transmission->nDriveType == '4') {
+ wheelInUseCounter = 0;
+ i = 0;
+ do {
+ if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
+ ++i;
+ } while(i < 4u);
+ if(wheelInUseCounter > 2u) lostTraction = 1;
+ } else if(transmission->nDriveType == 'F') {
+ if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ } else if(transmission->nDriveType == 'R' &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ if(0.0f != velocityChange) {
+ time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if(time <= 0.0f) {
+ freqModifier = max(-0.2f, time) * -15000.f;
+ } else {
+ freqModifier = -(min(0.2f, time) * 15000.f);
+ }
+ if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier;
+ } else {
+ freqModifier = 0;
+ }
+ engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
+ soundOffset = 3 * (engineSoundType - 1);
+ if(accelerateState <= 0) {
+ if(params->m_fVelocityChange < -0.001f) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ } else {
+ gasPedalAudio =
+ min(1.0f, params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity);
+ }
+ gasPedalAudio = max(0.0f, gasPedalAudio);
+ automobile->m_fGasPedalAudio = gasPedalAudio;
+ } else if(LastAccel > 0) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ nCruising = 0;
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ params->m_fVelocityChange >= 0.01f &&
+ automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ }
+ if(gasPedalAudio > 0.05f) {
+ freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ if(engineSoundType == 6) freq >>= 1;
+ AddPlayerCarSample(
+ (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
+ engineSoundType, 63u, 0);
+ }
+ }
+ freq = (10000.f * gasPedalAudio) + 22050;
+ if(engineSoundType == 6) freq >>= 1;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
+ (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0,
+ 52u, 1);
+
+ CurrentPretendGear = max(1, currentGear);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(!nCruising) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
+ automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2u &&
+ velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ if(!automobile->m_nWheelsOnGround &&
+ automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
+ lostTraction && !bLostTractionLastFrame) &&
+ automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq = freqModifier + baseFreq;
+ if(engineSoundType == 6) freq >>= 1;
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ AddPlayerCarSample(
+ vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, 1);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if(bAccelSampleStopped) {
+ if(CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if(gearNr < 1) gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = 1;
+ bAccelSampleStopped = 0;
+ }
+ if(channelUsed) {
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(processedAccelSampleStopped) {
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+
+ if(engineSoundType == 6) freq >>= 1;
+
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ nCruising = 1;
+ }
+ bAccelSampleStopped = 1;
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if(accelerateState >= 220 &&
+ 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if(nCruising < 800) ++nCruising;
+ } else if(nCruising > 3) {
+ --nCruising;
+ }
+ freq = 27 * nCruising + freqModifier + 22050;
+ if(engineSoundType == 6) freq >>= 1;
+ AddPlayerCarSample(85u, freq,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
+ engineSoundType, 64u, 1);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
}
+#endif
WRAPPER
void
@@ -5325,7 +7039,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -5354,7 +7068,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.field_4 = rand + 1;
+ m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -5379,6 +7093,114 @@ cAudioManager::ProcessProjectiles()
}
void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+{
+ float emittingVol;
+ CVehicle *veh;
+
+ if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f &&
+ (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ ++params->m_pVehicle->m_bRainAudioCounter;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainAudioCounter >= 2u) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 22.0f;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ProcessReverb() const
+{
+ if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
+ for(uint32 i = 0; i < 28; i++) {
+ if(m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
+ }
+ }
+}
+
+bool
+cAudioManager::ProcessReverseGear(cVehicleParams *params)
+{
+ CVehicle *veh;
+ CAutomobile *automobile;
+ int32 emittingVol;
+ float modificator;
+
+ if(params->m_fDistance >= 900.f) return 0;
+ veh = params->m_pVehicle;
+ if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->m_nWheelsOnGround) {
+ modificator = params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity;
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ modificator = automobile->m_fGasPedalAudio;
+ }
+ modificator = Abs(modificator);
+ emittingVol = (24.f * modificator);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
+ m_sQueueSample.m_counter = 62;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT;
+ } else {
+ m_sQueueSample.m_counter = 61;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING;
+ }
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
+void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
@@ -5396,14 +7218,14 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
- 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -5420,14 +7242,14 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[1]) {
- m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
+ m_sQueueSample.m_bVolume = ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -5444,11 +7266,17 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
}
}
-WRAPPER
void
cAudioManager::ProcessScriptObject(int32 id)
{
- EAXJMP(0x576070);
+ cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
+ if(entity) {
+ m_sQueueSample.m_vecPos = entity->Posn;
+ if(m_asAudioEntities[id].m_Loops == 1)
+ ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
+ else
+ ProcessLoopingScriptObject(entity->AudioId);
+ }
}
void
@@ -5477,7 +7305,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
@@ -5490,7 +7318,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
- cAudioManager::AddSampleToRequestedQueue();
+ AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[2]) {
@@ -5502,7 +7330,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_4 = rand + 1;
+ m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
@@ -5544,6 +7372,79 @@ cAudioManager::ProcessSpecial()
}
}
+bool
+cAudioManager::ProcessTrainNoise(cVehicleParams *params)
+{
+ CTrain *train;
+ int32 emittingVol;
+ float speedMultipler;
+
+ if(params->m_fDistance >= 90000.f) return 0;
+
+ if(params->m_fVelocityChange <= 0.0f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ train = (CTrain *)params->m_pVehicle;
+ speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
+ emittingVol = (75.f * speedMultipler);
+ if(train->m_fWagonPosition == 0.0f) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 32;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_FAR);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 300.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ if(params->m_fDistance < 4900.f) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 33;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_CLOSE) +
+ 100 * m_sQueueSample.m_nEntityIndex % 987;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 70.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ return 1;
+}
+
#if 1
WRAPPER
void
@@ -5551,6 +7452,7 @@ cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
+
#else
void
cAudioManager::ProcessVehicle(CVehicle *)
@@ -5559,14 +7461,273 @@ cAudioManager::ProcessVehicle(CVehicle *)
}
#endif
+bool
+cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ int8 doorState;
+ int32 emittingVol;
+ float velocity;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+
+ automobile = (CAutomobile *)params->m_pVehicle;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ for(int32 i = 0; i < 6; i++) {
+ if(automobile->Damage.GetDoorStatus(i) == 2) {
+ doorState = automobile->Doors[i].m_nDoorState;
+ if(doorState == 1 || doorState == 2) {
+ velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
+ if(velocity > 0.0035f) {
+ emittingVol = (100.f * velocity * 10.f / 3.f);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i + 6;
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[1] % 6u +
+ AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex) +
+ RandomDisplacement(1000u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 10;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 1.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+bool
+cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
+{
+ CVehicle *veh = params->m_pVehicle;
+
+ if(params->m_fDistance >= 2500.f) return 0;
+
+ if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60u, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 12;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ (100 * m_sQueueSample.m_nEntityIndex & 0x3FF) +
+ SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
+bool
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+{
+ int32 emittingVol;
+ uint32 freq;
+ float modificator;
+ int sampleFreq;
+ float velocity;
+
+ if(params->m_fDistance >= 9025.f) return 0;
+ if(params->m_pTransmission) {
+ if(params->m_pVehicle->m_vecMoveSpeed.z) {
+ velocity = Abs(params->m_fVelocityChange);
+ if(velocity > 0.0f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ emittingVol =
+ 30.f *
+ min(1.f,
+ velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ if(params->m_pVehicle->m_nSurfaceTouched ==
+ SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_LOOPING_WATER;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ modificator =
+ m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
+ sampleFreq = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
+ freq = (sampleFreq * modificator) +
+ ((3 * sampleFreq) >> 2);
+ }
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 95.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return 1;
+}
+
WRAPPER
void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
-WRAPPER
void
cAudioManager::ProcessWeather(int32 id)
{
- EAXJMP(0x578370);
+ uint8 vol;
+ static uint8 counter = 0;
+
+ if(m_asAudioEntities[id].m_Loops &&
+ m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
+ } else {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
+ vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
+ }
+ m_sQueueSample.m_bVolume = vol;
+ if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
+ if(counter == 4) counter = 0;
+ m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ cAudioManager::AddSampleToRequestedQueue();
+ }
+ if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_COLLISION_LOOPING_GRASS);
+ m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain);
+ m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_bOffset = 63;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 30;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = 0;
+ cAudioManager::AddSampleToRequestedQueue();
+ }
+}
+
+bool
+cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+{
+ float relativeVelocity;
+ int32 emittingVol;
+ float modificator;
+ int freq;
+ float velChange;
+
+ if(params->m_fDistance >= 900.f) return 0;
+ if(params->m_pTransmission) {
+ if(params->m_pVehicle->m_vecMoveSpeed.z) {
+ velChange = Abs(params->m_fVelocityChange);
+ if(velChange > 0.f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ relativeVelocity =
+ min(1.0f,
+ velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
+ freq = SampleManager.GetSampleBaseFrequency(
+ AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ return 1;
}
void
@@ -5579,7 +7740,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
maxDist = 400.f;
- m_sQueueSample.m_fSoundIntensity = 20.0;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
default: break;
}
@@ -5593,12 +7754,12 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
- m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -5611,239 +7772,663 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
}
}
+int32
+cAudioManager::RandomDisplacement(uint32 seed) const
+{
+ int32 value;
+
+ static bool bIsEven = true;
+ static uint32 base = 0;
+
+ if(!seed) return 0;
+
+ value = m_anRandomTable[(base + seed) % 5] % seed;
+ base += value;
+
+ if(value % 2) { bIsEven = !bIsEven; }
+ if(!bIsEven) value = -value;
+ return value;
+}
+
+void
+cAudioManager::ReacquireDigitalHandle() const
+{
+ if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
+}
+
+void
+cAudioManager::ReleaseDigitalHandle() const
+{
+ if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
+}
+
+WRAPPER
+int32
+cAudioManager::ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, float a7)
+{
+ EAXJMP(0x568410);
+}
+
+WRAPPER
+int32
+cAudioManager::ReportCrime(eCrimeType crime, const CVector *pos)
+{
+ EAXJMP(0x5803D0);
+}
+
+void
+cAudioManager::ResetAudioLogicTimers(int32 timer)
+{
+ audioLogicTimers[0] = timer;
+ audioLogicTimers[8] = timer;
+ audioLogicTimers[1] = timer;
+ audioLogicTimers[7] = timer;
+ audioLogicTimers[2] = timer;
+ audioLogicTimers[6] = timer;
+ audioLogicTimers[3] = timer;
+ audioLogicTimers[5] = timer;
+ audioLogicTimers[4] = timer;
+ for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
+ if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
+ CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
+ if(ped->IsPed()) {
+ ped->m_lastSoundStart = timer;
+ ped->m_soundStart = timer + m_anRandomTable[0] % 3000u;
+ }
+ }
+ }
+ ClearMissionAudio();
+ SampleManager.StopChannel(28);
+}
+
+void
+cAudioManager::ResetPoliceRadio()
+{
+ if(m_bIsInitialised) {
+ if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28);
+ InitialisePoliceRadio();
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ResetTimers(uint32 a2)
+{
+ EAXJMP(0x57A7B0);
+}
+
WRAPPER void
cAudioManager::Service()
{
EAXJMP(0x57A2A0);
}
-WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
+WRAPPER
+int8 cAudioManager::SetCurrent3DProvider(uint8) { EAXJMP(0x57A910); }
+
+void
+cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
- EAXJMP(0x57A500);
+ m_bDynamicAcousticModelingStatus = status;
}
-WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
+void
+cAudioManager::SetEffectsFadeVolume(uint8 volume) const
{
- EAXJMP(0x57A770);
+ SampleManager.SetEffectsFadeVolume(volume);
}
-WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
+void
+cAudioManager::SetEffectsMasterVolume(uint8 volume) const
{
- EAXJMP(0x57A790);
+ SampleManager.SetEffectsMasterVolume(volume);
}
-WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
+void
+cAudioManager::SetEntityStatus(int32 id, bool status)
{
- EAXJMP(0x57A910);
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
+ if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
+ }
}
-WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
+void
+cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
- EAXJMP(0x5803D0);
+ if(m_bIsInitialised) {
+ m_sMissionAudio.field_12 = 0;
+ m_sMissionAudio.m_vecPos.x = x;
+ m_sMissionAudio.m_vecPos.y = y;
+ m_sMissionAudio.m_vecPos.z = z;
+ }
}
-WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
+void
+cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
{
- EAXJMP(0x580500);
+ if(m_bIsInitialised) {
+ if(g_nMissionAudioPlayingStatus != 1) {
+ g_nMissionAudioPlayingStatus = 0;
+ g_nMissionAudioSfx = sfx;
+ }
+ }
}
-WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
+void
+cAudioManager::SetMusicFadeVolume(uint8 volume) const
{
- EAXJMP(0x568410);
+ SampleManager.SetMusicFadeVolume(volume);
}
-WRAPPER void cAudioManager::ResetTimers(unsigned int)
+void
+cAudioManager::SetMusicMasterVolume(uint8 volume) const
{
- EAXJMP(0x57A7B0);
+ SampleManager.SetMusicMasterVolume(volume);
}
-WRAPPER void cAudioManager::PreloadMissionAudio(char *)
+void
+cAudioManager::SetSpeakerConfig(int32 conf) const
{
- EAXJMP(0x579550);
+ SampleManager.SetSpeakerConfig(conf);
}
-STARTPATCHES
-InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
-InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
-InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
-// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
-InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
-// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+WRAPPER
+bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
-InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
-InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
-InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
-InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
-InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
-InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
-InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+bool
+cAudioManager::SetupJumboFlySound(uint8 emittingVol)
+{
+ int32 vol;
-InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
-InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
-InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
+ if(m_sQueueSample.m_fDistance >= 440.0f) return 0;
-InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
-InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
+ vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = vol;
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
+ m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSoundIntensity = 440.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
-InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
-// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
-// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
-InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
+bool
+cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
+{
+ if(m_sQueueSample.m_fDistance >= 240.f) return 0;
-InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
-InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
-InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
-InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
-InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 1;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 240.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 12;
+ m_sQueueSample.m_bOffset = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ m_sQueueSample.m_counter = 6;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
+ m_sQueueSample.m_nFrequency += 200;
+ m_sQueueSample.m_bOffset = maxVolume;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
-InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
-InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
-InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
-InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
+bool
+cAudioManager::SetupJumboTaxiSound(uint8 vol)
+{
+ uint8 emittingVol;
-InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
+ if(m_sQueueSample.m_fDistance >= 180.f) return 0;
-InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
+ emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f);
-InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
+ if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f)
+ emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
-InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
-InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 180.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
-InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
+bool
+cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
+{
+ if(m_sQueueSample.m_fDistance >= 170.f) return 0;
-InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
-InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
-InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
-InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
-InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
-InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 170.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 4;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return 1;
+}
-InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
+void
+cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
+{
+ CPed *ped = params->m_pPed;
+ uint8 emittingVol;
+ float maxDist;
+ float soundIntensity;
+ tPedComment pedComment;
-InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
+ if(ped) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1;
+ break;
+ case SOUND_AMMUNATION_WELCOME_2:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2;
+ break;
+ case SOUND_AMMUNATION_WELCOME_3:
+ pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3;
+ break;
+ default:
+ pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
+ if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
+ break;
+ }
-InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(sound != SOUND_PAGER) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
+ default:
+ if(CWorld::GetIsLineOfSightClear(
+ TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ emittingVol = maxVolume;
+ } else {
+ emittingVol = 31;
+ }
+ break;
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.field_25 = 10;
+ if(m_sQueueSample.m_bVolume) {
+ pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_bVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+ } else {
+ switch(sound) {
+ case SOUND_PED_HELI_PLAYER_FOUND:
+ maxDist = 160000.f;
+ soundIntensity = 400.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u +
+ AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
+ break;
+ case SOUND_PED_BODYCAST_HIT:
+ if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
+ pedComment.m_nSampleIndex =
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
+ AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
+ break;
+ case SOUND_INJURED_PED_MALE_OUCH:
+ case SOUND_8A:
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u +
+ AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
+ break;
+ case SOUND_INJURED_PED_FEMALE:
+ maxDist = 2500.f;
+ soundIntensity = 50.f;
+ pedComment.m_nSampleIndex =
+ m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u +
+ AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
+ break;
+ default: return;
+ }
-InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
-InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
+ if(params->m_fDistance < maxDist) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ if(sound != SOUND_PAGER) {
+ switch(sound) {
+ case SOUND_AMMUNATION_WELCOME_1:
+ case SOUND_AMMUNATION_WELCOME_2:
+ case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
+ default:
+ if(CWorld::GetIsLineOfSightClear(
+ TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ emittingVol = maxVolume;
+ } else {
+ emittingVol = 31;
+ }
+ break;
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ pedComment.field_25 = 10;
+ if(m_sQueueSample.m_bVolume) {
+ pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
+ pedComment.m_vecPos = m_sQueueSample.m_vecPos;
+ pedComment.m_fDistance = m_sQueueSample.m_fDistance;
+ pedComment.m_bVolume = m_sQueueSample.m_bVolume;
+ m_sPedComments.Add(&pedComment);
+ }
+ }
+ }
+ }
+}
-InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
+void
+cAudioManager::Terminate()
+{
+ if(m_bIsInitialised) {
+ MusicManager.Terminate();
-InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
+ for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
+ m_asAudioEntities[i].m_bIsUsed = 0;
+ m_anAudioEntityIndices[i] = 200;
+ }
-InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
-InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
-InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
+ m_nAudioEntitiesTotal = 0;
+ m_nScriptObjectEntityTotal = 0;
+ PreTerminateGameSpecificShutdown();
-InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
+ for(uint32 i = 0; i < 2; i++) {
+ if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
+ }
-InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
+ SampleManager.Terminate();
-InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
-InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
+ m_bIsInitialised = 0;
+ PostTerminateGameSpecificShutdown();
+ }
+}
-InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
-InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
-InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+void
+cAudioManager::TranslateEntity(CVector *v1, CVector *v2) const
+{
+ const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
+ const CVector &cV = TheCamera.GetPosition();
-// Get ped sfx stuff
-InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
+ float a = v1->z - cV.z;
+ float b = v1->y - cV.y;
+ float c = v1->x - cV.x;
-InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
-InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
-InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
-InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
+ v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
+ v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
+ v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
+}
+
+void
+cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
+{
+ float newGasPedalAudio;
+
+ float gasPedal = Abs(automobile->m_fGasPedal);
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+
+ if(gasPedalAudio < gasPedal) {
+ newGasPedalAudio = gasPedalAudio + 0.09f;
+ if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal;
+ } else {
+ newGasPedalAudio = gasPedalAudio - 0.07f;
+ if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal;
+ }
+ automobile->m_fGasPedalAudio = newGasPedalAudio;
+}
+
+bool
+cAudioManager::UsesReverseWarning(int32 model) const
+{
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
+ model == COACH;
+}
+
+bool
+cAudioManager::UsesSiren(int32 model) const
+{
+ switch(model) {
+ case FIRETRUK:
+ case AMBULAN:
+ case FBICAR:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR: return true;
+ default: return false;
+ }
+}
+
+bool
+cAudioManager::UsesSirenSwitching(int32 model) const
+{
+ switch(model) {
+ case AMBULAN:
+ case POLICE:
+ case ENFORCER:
+ case PREDATOR: return true;
+ default: return false;
+ }
+}
+
+STARTPATCHES
+InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
+InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
+InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
+// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
+InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
+InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
+InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
+InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
+InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
+InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
+InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
+InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
+InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
-InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
-InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
-InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
-InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
-InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
-InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
-InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
-InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
-InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
-InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
-InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
-InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
-InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
-InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
+InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
+InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
+InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
-InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
-InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
+InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
-InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
-InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
-
-InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
+InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
+InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
+InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
+InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
+InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
+InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
+InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
+InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
+InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
+InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
+InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
+InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
+InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
+InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
+InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
+InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
+InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
+InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
+InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
+InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
+InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
+InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
+InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
+InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
+InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
+InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
+InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
-InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
-InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
+InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
+InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
+InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
+InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
-InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
-
-InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
-InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
-
-// Process stuff
+InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
+InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
+InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
+InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
+InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
+InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
+InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
+InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
+InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
+InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
+InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
+InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
+// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
+InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
+InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
+InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
+InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
+InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
+InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
+InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
+InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
+InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
+InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
+InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
+InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
+InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
@@ -5854,10 +8439,55 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
+InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
+InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
+InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
+InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
+// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
+InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
+InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
+InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
+InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
+InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
+InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
+InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
+InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
+InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
+InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
+InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
+InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
+InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
+InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
+InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
+InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
+InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
+InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
+InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
+InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
+InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
+InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
+InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
+InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
+InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
+InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
+InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
+InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
+InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
+InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
+InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
+InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
+InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
+InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
+InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
+InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
+InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 0d4a6f30..fb462e94 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "AudioSamples.h"
#include "DMAudio.h"
@@ -8,7 +8,7 @@ class tActiveSample
{
public:
int32 m_nEntityIndex;
- int32 field_4;
+ int32 m_counter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
uint8 m_bIsDistant;
@@ -49,9 +49,11 @@ public:
uint8 field_89;
uint8 field_90;
uint8 field_91;
+
+ // no methods
};
-static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
+static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
enum eAudioType : int32 {
AUDIOTYPE_PHYSICAL = 0,
@@ -72,6 +74,7 @@ enum eAudioType : int32 {
};
class CPhysical;
+class CAutomobile;
class tAudioEntity
{
@@ -83,37 +86,45 @@ public:
int16 m_awAudioEvent[4];
uint8 gap_18[2];
float m_afVolume[4];
- uint8 field_24;
+ uint8 m_Loops;
uint8 field_25[3];
+
+ // no methods
};
-static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
+static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
class tPedComment
{
public:
- int m_nSampleIndex;
- int field_4;
+ int32 m_nSampleIndex;
+ int32 m_entityIndex;
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
- uint8 field_25;
+ int8 field_25; // allocated time?
uint8 gap_26[2];
+
+ // no methods
};
-static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
+static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
class cPedComments
{
public:
- tPedComment m_asPedComments[40];
- uint8 field_1120[40];
- uint8 field_1160[2];
- uint8 field_1162;
+ tPedComment m_asPedComments[2][20];
+ uint8 indexMap[2][20];
+ uint8 nrOfCommentsInBank[2];
+ uint8 activeBank;
uint8 gap_1163[1];
+
+ // reversed all methods
+ void Add(tPedComment *com); /// ok
+ void Process(); /// ok
};
-static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
+static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
class CEntity;
@@ -131,9 +142,11 @@ public:
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
+
+ // no methods
};
-static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
+static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
class cAudioCollisionManager
{
@@ -144,9 +157,11 @@ public:
uint8 m_bCollisionsInQueue;
uint8 gap_811;
cAudioCollision m_sQueue;
+
+ void AddCollisionToRequestedQueue(); // todo
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
class cMissionAudio
{
@@ -164,16 +179,20 @@ public:
uint8 field_29;
uint8 field_30;
uint8 field_31;
+ // no methods
};
-static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
class cVehicleParams;
class CPlane;
class CVehicle;
class CPed;
+class cPedParams;
+class cTransmission;
-class cAudioScriptObject {
+class cAudioScriptObject
+{
public:
int16 AudioId;
char _pad0[2];
@@ -182,14 +201,13 @@ public:
static void *operator new(size_t);
static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void operator delete(void *, size_t);
+ static void operator delete(void *, int);
};
-static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
+static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
-enum
-{
+enum {
/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
@@ -206,19 +224,14 @@ enum
MAX_REFLECTIONS,
};
-enum AudioEntityHandle
-{
- AEHANDLE_NONE = -5,
- AEHANDLE_ERROR_NOAUDIOSYS = -4,
- AEHANDLE_ERROR_NOFREESLOT = -3,
- AEHANDLE_ERROR_NOENTITY = -2,
+enum AudioEntityHandle {
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
-#define AEHANDLE_IS_FAILED(h) ((h)<0)
-#define AEHANDLE_IS_OK(h) ((h)>=0)
-
-
class cAudioManager
{
public:
@@ -265,122 +278,40 @@ public:
uint8 field_19192;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
- uint8 field_19195;
+ uint8 field_19195; // time?
uint32 m_FrameCounter;
-
- inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
- int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
- //
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; }
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
+
+ // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping); /// ok
- void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); // todo (difficult)
- void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); // todo
- int8 GetCurrent3DProviderIndex(); /// ok
+ uint8 counter, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
void CalculateDistance(bool *ptr, float dist); /// ok
- bool CheckForAnAudioFileOnCD(); /// ok
+ bool CheckForAnAudioFileOnCD() const; /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier); /// ok
- int32 ComputePan(float, CVector *); // todo
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
- int32 CreateEntity(int32 type, void *entity); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
+ void DoJumboVolOffset() const; /// ok
void DoPoliceRadioCrackle(); /// ok
- void GenerateIntegerRandomNumberTable(); /// ok
-
- float GetDistanceSquared(CVector *v); /// ok
-
- void TranslateEntity(CVector *v1, CVector *v2); /// ok
-
- // done
-
- void Initialise();
- void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // todo
- void ResetAudioLogicTimers(int32 timer); // todo
-
- void Terminate();
-
- char GetMissionScriptPoliceAudioPlayingStatus();
- bool GetMissionAudioLoadingStatus();
-
- uint8 GetNum3DProvidersAvailable();
- bool IsMP3RadioChannelAvailable();
- uint8 GetCDAudioDriveLetter();
-
- void SetEffectsMasterVolume(uint8 volume);
- void SetMusicMasterVolume(uint8 volume);
- void SetEffectsFadeVolume(uint8 volume);
- void SetMusicFadeVolume(uint8 volume);
-
- void SetSpeakerConfig(int32 conf);
-
- bool SetupJumboEngineSound(uint8, int32); // todo
- void PreInitialiseGameSpecificSetup();
- void SetMissionScriptPoliceAudio(int32 sfx);
-
- bool UsesSiren(int32 model);
- bool UsesSirenSwitching(int32 model);
-
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
-
- char* Get3DProviderName(uint8 id);
-
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
-
- void PlayLoadedMissionAudio();
-
- void SetMissionAudioLocation(float x, float y, float z);
-
- void ResetPoliceRadio();
-
- void InterrogateAudioEntities();
-
- bool UsesReverseWarning(int32 model);
- bool HasAirBrakes(int32 model);
-
- int32 GetJumboTaxiFreq();
-
- bool IsMissionAudioSampleFinished();
-
- void InitialisePoliceRadio(); // todo
-
- int32 RandomDisplacement(uint32 seed);
-
- void ReleaseDigitalHandle();
- void ReacquireDigitalHandle();
- void SetDynamicAcousticModelingStatus(bool status);
-
- bool IsAudioInitialised() const;
-
- void SetEntityStatus(int32 id, bool status);
-
- void PreTerminateGameSpecificShutdown();
- void PostTerminateGameSpecificShutdown();
-
- void PlayerJustGotInCar();
- void PlayerJustLeftCar();
-
- void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
-
- void DoJumboVolOffset();
-
- int32 GetPedCommentSfx(CPed *ped, int32 sound);
-
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -457,85 +388,163 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // end of functions returning talk sfx
+ void GenerateIntegerRandomNumberTable(); /// ok
+ char *Get3DProviderName(uint8 id) const;
+ uint8 GetCDAudioDriveLetter() const;
+ int8 GetCurrent3DProviderIndex() const; /// ok
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
+ float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
+ float GetDistanceSquared(CVector *v) const; /// ok
+ int32 GetJumboTaxiFreq() const; /// ok
+ bool GetMissionAudioLoadingStatus() const; /// ok
+ char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ uint8 GetNum3DProvidersAvailable() const;
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
+ float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
+ float a4); // todo
+ int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
+
+ bool HasAirBrakes(int32 model) const; /// ok
+
+ void Initialise(); /// ok
+ void InitialisePoliceRadio(); // todo
+ void InitialisePoliceRadioZones(); // todo
+ void InterrogateAudioEntities(); /// ok
+ bool IsAudioInitialised() const; /// ok
+ bool IsMissionAudioSampleFinished(); /// ok
+ bool IsMP3RadioChannelAvailable() const;
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
+
+ void PlayLoadedMissionAudio(); /// ok
+ void PlayOneShot(int32 index, int16 sound, float vol); // todo
+ uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayerJustGotInCar() const; /// ok
+ void PlayerJustLeftCar() const; /// ok
+ void PostInitialiseGameSpecificSetup(); /// ok
+ void PostTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
+ /// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
- bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
- bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
- void ProcessBridge(); // todo requires CBridge
+ bool ProcessBoatEngine(cVehicleParams *params); /// ok
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
+ void ProcessBridge(); /// ok
void ProcessBridgeMotor(); /// ok
- void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeOneShots(); /// ok
void ProcessBridgeWarning(); /// ok
- bool ProcessCarBombTick(void *); // todo requires CVehicle
+ bool ProcessCarBombTick(cVehicleParams *params); /// ok
void ProcessCesna(void *); // todo requires CPlane
void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane
void ProcessDocksScriptObject(uint8 sound); /// ok
- // bool ProcessEngineDamage(void *); //todo requires CVehicle
- void ProcessEntity(int32 sound); /// ok
- void ProcessExplosions(int32 explosion); // todo requires CExplosion
- void ProcessFireHydrant(); /// ok
- void ProcessFires(int32 entity); // todo requires gFireManager
- void ProcessFrontEnd(); /// ok
- void ProcessGarages(); // todo requires CGarages::aGarages
- // bool ProcessHelicopter(void *); // todo requires CVehicle
- void ProcessHomeScriptObject(uint8 sound); /// ok
- void ProcessJumbo(cVehicleParams *); /// ok
- void ProcessJumboAccel(CPlane *plane); /// ok
- void ProcessJumboDecel(CPlane *plane); /// ok
- void ProcessJumboFlying(); /// ok
- void ProcessJumboLanding(CPlane *plane); /// ok
- void ProcessJumboTakeOff(CPlane *plane); /// ok
- void ProcessJumboTaxi(); /// ok
- void ProcessLaunderetteScriptObject(uint8 sound); /// ok
- void ProcessLoopingScriptObject(uint8 sound); /// ok
- // void ProcessMissionAudio();
- // void ProcessModelVehicle(void *);
- // void ProcessOneShotScriptObject(uint8 sound);
- void ProcessPed(CPhysical *p); // todo
- // void ProcessPedHeadphones(void *);
- // void ProcessPedOneShots(void *);
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(void *); // todo
- // void ProcessPlayersVehicleEngine(void *, void *);
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
- void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); // todo
- // void ProcessRainOnVehicle(void *);
- // void ProcessReverb();
- // bool ProcessReverseGear(void *);
- void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); // todo
- void ProcessShopScriptObject(uint8 sound); /// ok
- void ProcessSpecial(); /// ok
- // bool ProcessTrainNoise(void *);
- void ProcessVehicle(CVehicle *); // todo
- // bool ProcessVehicleDoors(void *);
+ bool ProcessEngineDamage(cVehicleParams *params); /// ok
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); /// ok
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ bool ProcessHelicopter(cVehicleParams *params); /// ok
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
+ void ProcessMissionAudio(); /// ok
+ void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
+ void ProcessOneShotScriptObject(uint8 sound); /// ok
+ void ProcessPed(CPhysical *ped); /// ok
+ void ProcessPedHeadphones(cPedParams *params); /// ok
+ void ProcessPedOneShots(cPedParams *params); // todo later (weird)
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(cVehicleParams *params); /// ok
+ void ProcessPlayersVehicleEngine(cVehicleParams *params,
+ CAutomobile *automobile); /// ok (check float comparisons)
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessRainOnVehicle(cVehicleParams *params); /// ok
+ void ProcessReverb() const; /// ok
+ bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); /// ok
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ bool ProcessTrainNoise(cVehicleParams *params); /// ok
+ void ProcessVehicle(CVehicle *); // todo
+ bool ProcessVehicleDoors(cVehicleParams *params); /// ok
// bool ProcessVehicleEngine(void *);
- // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleHorn(cVehicleParams *params);
// void ProcessVehicleOneShots(void *);
- // bool ProcessVehicleReverseWarning(void *);
- // bool ProcessVehicleRoadNoise(void *);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
- void ProcessWaterCannon(int32); // todo
- void ProcessWeather(int32 id); // todo
- // bool ProcessWetRoadNoise(void *);
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
-
-
- void PlayOneShot(int, unsigned short, float);
- void SetEffectsFadeVol(unsigned char);
- void SetMusicFadeVol(unsigned char);
- int8 SetCurrent3DProvider(unsigned char);
- void ReportCrime(eCrimeType, CVector const &);
- void PlaySuspectLastSeen(float, float, float);
- void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
- void ResetTimers(unsigned int);
- void PreloadMissionAudio(char *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); /// ok
+ bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
+
+ int32 RandomDisplacement(uint32 seed) const;
+ void ReacquireDigitalHandle() const;
+ void ReleaseDigitalHandle() const;
+ int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
+ float a7); // todo
+ int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
+ void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetPoliceRadio(); /// ok
+ void ResetTimers(uint32 a2); // todo
+
+ void Service(); // todo
+ void ServiceCollisions(); // todo
+ void ServicePoliceRadio(); // todo
+ void ServicePoliceRadioChannel(int a2); // todo
+ void ServiceSoundEffects(); // todo
+ int8 SetCurrent3DProvider(uint8); // todo
+ void SetDynamicAcousticModelingStatus(bool status);
+ void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, bool status);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
+ void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionScriptPoliceAudio(int32 sfx) const;
+ void SetMonoMode(uint8); // todo
+ void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetSpeakerConfig(int32 conf) const;
+ void SetUpLoopingCollisionSound(int a2, int a3); // todo
+ void SetUpOneShotCollisionSound(int a2); // todo
+ void SetupCrimeReport(); // todo
+ bool SetupJumboEngineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ void SetupSuspectLastSeenReport(); // todo
+
+ void Terminate();
+ void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
+
+ void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
+ bool UsesReverseWarning(int32 model) const;
+ bool UsesSiren(int32 model) const;
+ bool UsesSirenSwitching(int32 model) const;
};
-static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
+static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
extern cAudioManager &AudioManager;
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 6fb6d1e5..82267858 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -7,7 +7,6 @@
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
-
void
cDMAudio::Initialise(void)
{
@@ -29,7 +28,7 @@ cDMAudio::Service(void)
int32
cDMAudio::CreateEntity(eAudioType type, void *UID)
{
- return AudioManager.CreateEntity(type, UID);
+ return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
void
@@ -80,7 +79,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetEffectsFadeVol(vol);
+ AudioManager.SetEffectsFadeVolume(vol);
}
void
@@ -89,7 +88,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
- AudioManager.SetMusicFadeVol(vol);
+ AudioManager.SetMusicFadeVolume(vol);
}
uint8
@@ -165,15 +164,15 @@ cDMAudio::IsAudioInitialised(void)
}
void
-cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
+cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
{
- AudioManager.ReportCrime(crime, pos);
+ AudioManager.ReportCrime(crime, &pos);
}
int32
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
{
- int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
AudioManager.SetEntityStatus(audioEntity, true);
@@ -190,7 +189,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
void
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
{
- int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
+ int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
{
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 318b9947..42dd9ef4 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -1,4 +1,7 @@
#pragma once
+
+#include "Wanted.h"
+
enum eSound : int16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@@ -171,6 +174,9 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167,
};
+#define AEHANDLE_IS_FAILED(h) ((h)<0)
+#define AEHANDLE_IS_OK(h) ((h)>=0)
+
class cAudioScriptObject;
class CEntity;
enum eCrimeType;
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index 52c85322..377c8bf8 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -1,27 +1,24 @@
#pragma once
#include "Entity.h"
+enum bridgeStates {
+ STATE_BRIDGE_LOCKED,
+ STATE_LIFT_PART_IS_UP,
+ STATE_LIFT_PART_MOVING_DOWN,
+ STATE_LIFT_PART_IS_DOWN,
+ STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
+ STATE_LIFT_PART_MOVING_UP
+};
+
class CBridge
{
-private:
- enum bridgeStates
- {
- STATE_BRIDGE_LOCKED,
- STATE_LIFT_PART_IS_UP,
- STATE_LIFT_PART_MOVING_DOWN,
- STATE_LIFT_PART_IS_DOWN,
- STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
- STATE_LIFT_PART_MOVING_UP
- };
-
-
+public:
static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
static int &State, &OldState;
static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
- static float& OldLift;
- static uint32& TimeOfBridgeBecomingOperational;
+ static float &OldLift;
+ static uint32 &TimeOfBridgeBecomingOperational;
-public:
static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 3c5c142c..0e9592dc 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -68,7 +68,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
return CrushedCarId == handle;
}
-WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
+WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); }
#if 0
@@ -97,7 +97,7 @@ void CGarages::PrintMessages()
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString);
+ CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString);
@@ -107,7 +107,7 @@ void CGarages::PrintMessages()
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString);
+ CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString);
CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString);
diff --git a/src/control/Garages.h b/src/control/Garages.h
index d338c71b..4c35fad1 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -22,7 +22,7 @@ public:
public:
static bool IsModelIndexADoor(uint32 id);
- static void TriggerMessage(char *text, int16, uint16 time, int16);
+ static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
static bool HasCarBeenCrushed(int32);
static bool IsPointWithinHideOutGarage(CVector*);
diff --git a/src/control/Population.h b/src/control/Population.h
index 7e4b40d8..3582ccef 100644
--- a/src/control/Population.h
+++ b/src/control/Population.h
@@ -1,8 +1,9 @@
#pragma once
+#include "Game.h"
+
class CPed;
class CVehicle;
-enum eLevelName;
struct PedGroup
{
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 12636d32..be87eb2a 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -342,7 +342,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
pp->type = REPLAYPACKET_PED_UPDATE;
pp->index = id;
- pp->heading = 128.0f / M_PI * ped->m_fRotationCur;
+ pp->heading = 128.0f / PI * ped->m_fRotationCur;
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
@@ -464,8 +464,8 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
buffer->m_nOffset += sizeof(tPedUpdatePacket);
return;
}
- ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
- ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
+ ped->m_fRotationCur = pp->heading * PI / 128.0f;
+ ped->m_fRotationDest = pp->heading * PI / 128.0f;
CMatrix ped_matrix;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
@@ -632,17 +632,17 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->primary_color = vehicle->m_currentColour1;
vp->secondary_color = vehicle->m_currentColour2;
if (vehicle->GetModelIndex() == MI_RHINO)
- vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
+ vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
else
vp->wheel_state = 50.0f * vehicle->m_fSteerAngle;
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
- vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
+ vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i];
}
- vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
- vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
+ vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
if (car->Damage.GetDoorStatus(i) == 3)
@@ -675,7 +675,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true);
vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
if (vehicle->GetModelIndex() == MI_RHINO) {
- ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * M_PI / 128.0f;
+ ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f;
vehicle->m_fSteerAngle = 0.0f;
}else{
vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
@@ -684,10 +684,10 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
- car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
+ car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f;
}
- car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f;
- car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f;
+ car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f;
+ car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f;
if (vp->door_angles[0])
car->Damage.SetDoorStatus(2, 2);
if (vp->door_angles[1])
diff --git a/src/core/Camera.h b/src/core/Camera.h
index c617c3d7..1f38963b 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -442,7 +442,7 @@ int m_iModeObbeCamIsInForCar;
static bool &m_bUseMouse3rdPerson;
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
- inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; }
+ inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 255e46bb..57b1cbe2 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -5,8 +5,8 @@
#include "rwcore.h"
#include "RwHelper.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
+#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
+#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
struct CdReadInfo
{
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index a833cc8e..caf0cb3f 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -4,7 +4,7 @@
#include "ModelIndices.h"
#include "World.h"
#include "Wanted.h"
-#include "Eventlist.h"
+#include "EventList.h"
int32 CEventList::ms_nFirstFreeSlotIndex;
//CEvent gaEvent[NUMEVENTS];
diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp
index f55cbcd6..9ccd6e81 100644
--- a/src/core/Explosion.cpp
+++ b/src/core/Explosion.cpp
@@ -3,3 +3,27 @@
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
+
+WRAPPER
+int8 CExplosion::GetExplosionActiveCounter(uint8 id)
+{
+ EAXJMP(0x559140);
+}
+
+WRAPPER
+CVector *CExplosion::GetExplosionPosition(uint8 id)
+{
+ EAXJMP(0x5591A0);
+}
+
+WRAPPER
+uint8 CExplosion::GetExplosionType(uint8 id)
+{
+ EAXJMP(0x559180);
+}
+
+WRAPPER
+void CExplosion::ResetExplosionActiveCounter(uint8 id)
+{
+ EAXJMP(0x559160);
+}
diff --git a/src/core/Explosion.h b/src/core/Explosion.h
index 93d60ab3..fde4ad7f 100644
--- a/src/core/Explosion.h
+++ b/src/core/Explosion.h
@@ -1,6 +1,7 @@
#pragma once
class CEntity;
+class CVector;
enum eExplosionType
{
@@ -19,5 +20,11 @@ enum eExplosionType
class CExplosion
{
public:
- static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
+ static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
+ const CVector &pos, uint32);
+
+ static int8 GetExplosionActiveCounter(uint8 id);
+ static CVector *GetExplosionPosition(uint8 id);
+ static uint8 GetExplosionType(uint8 id);
+ static void ResetExplosionActiveCounter(uint8 id);
};
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 954fcdef..2a8628b0 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -248,15 +248,15 @@ CFileMgr::OpenFileForWriting(const char *file)
}
int
-CFileMgr::Read(int fd, char *buf, int len)
+CFileMgr::Read(int fd, const char *buf, int len)
{
- return myfread(buf, 1, len, fd);
+ return myfread((void*)buf, 1, len, fd);
}
int
-CFileMgr::Write(int fd, char *buf, int len)
+CFileMgr::Write(int fd, const char *buf, int len)
{
- return myfwrite(buf, 1, len, fd);
+ return myfwrite((void*)buf, 1, len, fd);
}
bool
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index bab86e38..3df0c7d8 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -12,8 +12,8 @@ public:
static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFileForWriting(const char *file);
- static int Read(int fd, char *buf, int len);
- static int Write(int fd, char *buf, int len);
+ static int Read(int fd, const char *buf, int len);
+ static int Write(int fd, const char *buf, int len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 1de5c94f..effcb0b4 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -95,7 +95,7 @@ bool GetMouseMoveRight();
bool GetPadInput();
bool GetMouseInput();
-char *FrontendFilenames[] = {
+const char *FrontendFilenames[] = {
"fe2_mainpanel_ul",
"fe2_mainpanel_ur",
"fe2_mainpanel_dl",
@@ -126,7 +126,7 @@ char *FrontendFilenames[] = {
"fe_radio9", // CHATTERBOX
};
-char *MenuFilenames[] = {
+const char *MenuFilenames[] = {
"connection24", "",
"findgame24", "",
"hostgame24", "",
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index e07106ce..b488a217 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "Game.h"
-#include "Main.h"
+#include "main.h"
#include "CdStream.h"
#include "FileMgr.h"
diff --git a/src/core/General.h b/src/core/General.h
index 8f9aa044..366c571c 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -97,7 +97,7 @@ public:
}
// should return direction in 0-8 range. fits perfectly to peds' path directions.
- static int CGeneral::GetNodeHeadingFromVector(float x, float y)
+ static int GetNodeHeadingFromVector(float x, float y)
{
float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f);
if (angle < 0.0f)
diff --git a/src/core/Instance.h b/src/core/Instance.h
index 1038c005..bb74ea84 100644
--- a/src/core/Instance.h
+++ b/src/core/Instance.h
@@ -7,4 +7,5 @@
class CInstance : CPlaceable
{
public:
+ ~CInstance() = default;
};
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index c1fe705e..d2cec82b 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,7 +7,7 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) { }
+CPlaceable::~CPlaceable(void) = default;
void
CPlaceable::SetHeading(float angle)
diff --git a/src/core/common.h b/src/core/common.h
index 36f67bfa..b3a271c6 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -156,7 +156,7 @@ public:
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
-#define PI M_PI
+#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
#define DEGTORAD(x) ((x) * PI / 180.0f)
@@ -171,16 +171,16 @@ inline float sq(float x) { return x*x; }
int myrand(void);
void mysrand(unsigned int seed);
-void re3_debug(char *format, ...);
-void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
+void re3_debug(const char *format, ...);
+void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
-#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
-#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__)
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
+#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#define ASSERT assert
@@ -200,7 +200,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
-
#define STRINGIFY(x) #x
#define STR(x) STRINGIFY(x)
#define CONCAT_(x,y) x##y
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ad3838bd..9737fddb 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -425,7 +425,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
abort();
}
-void re3_debug(char *format, ...)
+void re3_debug(const char *format, ...)
{
va_list va;
va_start(va, format);
@@ -435,7 +435,7 @@ void re3_debug(char *format, ...)
printf("%s", re3_buff);
}
-void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
+void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
char buff[re3_buffsize *2];
va_list va;
diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h
index d491bdb9..100aa30b 100644
--- a/src/modelinfo/ClumpModelInfo.h
+++ b/src/modelinfo/ClumpModelInfo.h
@@ -4,14 +4,14 @@
struct RwObjectNameIdAssocation
{
- char *name;
+ const char *name;
int32 hierId;
uint32 flags;
};
struct RwObjectNameAssociation
{
- char *name;
+ const char *name;
RwFrame *frame;
};
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 19100d84..87f01177 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -1038,7 +1038,7 @@ CVehicleModelInfo::SetEnvironmentMap(void)
void
CVehicleModelInfo::LoadEnvironmentMaps(void)
{
- char *texnames[] = {
+ const char *texnames[] = {
"reflection01", // only one used
"reflection02",
"reflection03",
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 53d94d86..a590c1ed 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3172,7 +3172,7 @@ CPed::CheckIfInTheAir(void)
CEntity *foundEntity;
float startZ = pos.z - 1.54f;
- bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil);
if (!foundGround && m_nPedState != PED_JUMP)
{
pos.z -= 1.04f;
@@ -4622,7 +4622,7 @@ CPed::LoadFightData(void)
// Actually GetLocalDirectionTo(Turn/Look)
int
-CPed::GetLocalDirection(CVector2D const &posOffset)
+CPed::GetLocalDirection(const CVector2D &posOffset)
{
float direction;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 5922e0e7..c1e93fdc 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -575,7 +575,7 @@ public:
void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*);
bool FightStrike(CVector&);
- int GetLocalDirection(CVector2D const &);
+ int GetLocalDirection(const CVector2D &);
void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*);
void SetFall(int, AnimationId, uint8);
@@ -718,6 +718,15 @@ public:
#endif
};
+class cPedParams
+{
+public:
+ char m_bDistanceCalculated;
+ char gap_1[3];
+ float m_fDistance;
+ CPed *m_pPed;
+};
+
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index f292f4fa..8a40e56f 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -38,7 +38,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
CEntity*
CPedPlacement::IsPositionClearOfCars(CVector* pos)
{
- return CWorld::TestSphereAgainstWorld(*pos, 0.25f, false, true, true, false, false, false, false);
+ return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
STARTPATCHES
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 7c35319f..fc68d315 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -10,7 +10,7 @@
#include "Clock.h"
#include "Weather.h"
#include "Stats.h"
-#include "math/maths.h"
+#include "maths.h"
#include "Frontend.h"
uint8 ScrollCharSet[59][5] = {
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index f33b016e..b189b9a2 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -1,6 +1,6 @@
#pragma once
#include "common.h"
-#include "math/Vector.h"
+#include "Vector.h"
class CMovingThings
{
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 1db7b07c..2dae7551 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1128,7 +1128,7 @@ void CHud::DrawAfterFade()
switch (OddJob2On) {
case 0:
OddJob2On = 1;
- OddJob2XOffset = 380.0;
+ OddJob2XOffset = 380.0f;
break;
case 1:
if (OddJob2XOffset <= 2.0f) {
@@ -1136,27 +1136,27 @@ void CHud::DrawAfterFade()
OddJob2On = 2;
}
else {
- fStep = 40.0;
- if ((OddJob2XOffset * 0.16667) <= 40.0)
- fStep = OddJob2XOffset * 0.16667;
+ fStep = 40.0f;
+ if ((OddJob2XOffset * 0.16667f) <= 40.0f)
+ fStep = OddJob2XOffset * 0.16667f;
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
case 2:
- OddJob2Timer += (20.0 * CTimer::GetTimeStep());
+ OddJob2Timer += (20.0f * CTimer::GetTimeStep());
if (OddJob2Timer > 1500) {
OddJob2On = 3;
}
break;
case 3:
- fStep = 30.0;
- if ((OddJob2XOffset * 0.2) >= 30.0)
- fStep = OddJob2XOffset * 0.2;
+ fStep = 30.0f;
+ if ((OddJob2XOffset * 0.2f) >= 30.0f)
+ fStep = OddJob2XOffset * 0.2f;
OddJob2XOffset = OddJob2XOffset - fStep;
- if (OddJob2XOffset < -380.0) {
- OddJob2OffTimer = 5000.0;
+ if (OddJob2XOffset < -380.0f) {
+ OddJob2OffTimer = 5000.0f;
OddJob2On = 0;
}
break;
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index ccdc457c..4d2e4605 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -4,7 +4,7 @@
#include "TxdStore.h"
#include "Timer.h"
#include "Camera.h"
-#include "TimeCycle.h"
+#include "Timecycle.h"
#include "CutsceneMgr.h"
#include "Automobile.h"
#include "Ped.h"
diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp
index ca3a0195..2107813b 100644
--- a/src/render/VisibilityPlugins.cpp
+++ b/src/render/VisibilityPlugins.cpp
@@ -103,14 +103,14 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
- ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier);
- ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier);
- ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier);
- ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier);
- ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier);
- ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier);
- ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier);
+ ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
+ ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
+ ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
+ ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
+ ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
+ ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
+ ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
RpMaterial*
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 48e8f83b..a1c2af93 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -9,7 +9,7 @@
#include "Boat.h"
#include "World.h"
#include "General.h"
-#include "TimeCycle.h"
+#include "Timecycle.h"
#include "ZoneCull.h"
#include "Clock.h"
#include "Particle.h"
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index d4eb71be..fc82e51e 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1661,7 +1661,7 @@ void CenterVideo(void)
/*
*****************************************************************************
*/
-void PlayMovieInWindow(int cmdShow, LPTSTR szFile)
+void PlayMovieInWindow(int cmdShow, const char* szFile)
{
WCHAR wFileName[256];
HRESULT hr;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 581b5815..5a788945 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -8,7 +8,7 @@
#include "VisibilityPlugins.h"
#include "DMAudio.h"
#include "Clock.h"
-#include "TimeCycle.h"
+#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
#include "Darkel.h"
@@ -128,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_pSetOnFireEntity = nil;
- field_594 = 0;
+ m_fGasPedalAudio = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
m_fVelocityChangeForAudio = 0.0f;
@@ -316,7 +316,7 @@ CAutomobile::ProcessControl(void)
// Set Center of Mass to make car more stable
if(strongGrip1 || bCheat3)
- m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad;
+ m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad;
else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
else
@@ -1591,10 +1591,11 @@ CAutomobile::PreRender(void)
break;
}
- if(GetModelIndex() == MI_RCBANDIT ||
- GetModelIndex() == MI_DODO ||
- GetModelIndex() == MI_RHINO)
- goto nolights;
+ if(GetModelIndex() == MI_RCBANDIT || GetModelIndex() == MI_DODO ||
+ GetModelIndex() == MI_RHINO) {
+ CShadows::StoreShadowForCar(this);
+ return;
+ }
// Turn lights on/off
bool shouldLightsBeOn =
@@ -1739,7 +1740,7 @@ CAutomobile::PreRender(void)
// Taillight coronas
if(behindness > 0.0f){
// Behind car
- float intensity = 0.4f*behindness + 0.4;
+ float intensity = 0.4f*behindness + 0.4f;
float size = (behindness + 1.0f)/2.0f;
if(m_fGasPedal < 0.0f){
@@ -1757,7 +1758,7 @@ CAutomobile::PreRender(void)
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
- if(m_fBrakePedal > 0.0){
+ if(m_fBrakePedal > 0.0f){
intensity += 0.4f;
size += 0.3f;
}
@@ -1843,8 +1844,10 @@ CAutomobile::PreRender(void)
}else{
// Lights off
- if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)
- goto nolights;
+ if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED) {
+ CShadows::StoreShadowForCar(this);
+ return;
+ }
CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
CVector lightR = GetMatrix() * lightPos;
@@ -1903,7 +1906,6 @@ CAutomobile::PreRender(void)
}
}
-nolights:
CShadows::StoreShadowForCar(this);
}
@@ -2877,7 +2879,7 @@ CAutomobile::ProcessBuoyancy(void)
static RwRGBA black;
if(pos.z >= 0.0f){
nGenerateRaindrops = 0;
- pos.z += 0.5;
+ pos.z += 0.5f;
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
}
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 4dd3a087..6203957d 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -117,7 +117,7 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
- int32 field_594;
+ int32 m_fGasPedalAudio;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index be96ab08..0f16401e 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -6,9 +6,9 @@
cHandlingDataMgr &mod_HandlingManager = *(cHandlingDataMgr*)0x728060;
-char *HandlingFilename = "HANDLING.CFG";
+const char *HandlingFilename = "HANDLING.CFG";
-char VehicleNames[NUMHANDLINGS][14] = {
+const char VehicleNames[NUMHANDLINGS][14] = {
"LANDSTAL",
"IDAHO",
"STINGER",
@@ -199,7 +199,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
if(handling->fTurnMass < 10.0f)
handling->fTurnMass *= 5.0f;
handling->fInvMass = 1.0f/handling->fMass;
- handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008*handling->fMass;
+ handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
// What the hell is going on here?
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
@@ -207,7 +207,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
b = 100.0f;
velocity = handling->Transmission.fMaxVelocity;
while(a < b && velocity > 0.0f){
- velocity -= 0.01;
+ velocity -= 0.01f;
a = handling->Transmission.fEngineAcceleration/6.0f;
b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
}
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 9b1a651d..aab9dd0d 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -14,7 +14,7 @@
#include "Shadows.h"
#include "Coronas.h"
#include "Explosion.h"
-#include "TimeCycle.h"
+#include "Timecycle.h"
#include "TempColModels.h"
#include "World.h"
#include "WaterLevel.h"
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 775cf572..40e0e5a7 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -397,7 +397,7 @@ CPlane::ProcessControl(void)
planePathSpeed = PlanePath3Speed;
numPathNodes = NumPath3Nodes;
if(CesnaMissionStatus == CESNA_STATUS_LANDED){
- pDrugRunCesna = false;
+ pDrugRunCesna = nil;
FlagToDestroyWhenNextProcessed();
}
}else if(m_bIsDropOffCesna){
@@ -407,7 +407,7 @@ CPlane::ProcessControl(void)
planePathSpeed = PlanePath4Speed;
numPathNodes = NumPath4Nodes;
if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){
- pDropOffCesna = false;
+ pDropOffCesna = nil;
FlagToDestroyWhenNextProcessed();
}
}else{
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 775689f7..4795a29f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -97,8 +97,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
- field_22A = 0;
- field_22B = 0;
+ m_bRainAudioCounter = 0;
+ m_bRainSamplesCounter = 0;
m_comedyControlState = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index accc6936..96f57e06 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -191,8 +191,8 @@ public:
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;
- int8 field_22A;
- int8 field_22B;
+ uint8 m_bRainAudioCounter;
+ uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
int8 field_22D;
bool m_bSirenOrAlarm;