diff options
-rw-r--r-- | gamefiles/models/x360btns.txd | bin | 0 -> 126760 bytes | |||
-rw-r--r-- | src/audio/sampman_miles.cpp | 2 | ||||
-rw-r--r-- | src/core/AnimViewer.cpp | 3 | ||||
-rw-r--r-- | src/core/Cam.cpp | 5 | ||||
-rw-r--r-- | src/core/config.h | 4 |
5 files changed, 4 insertions, 10 deletions
diff --git a/gamefiles/models/x360btns.txd b/gamefiles/models/x360btns.txd Binary files differnew file mode 100644 index 00000000..27837c2f --- /dev/null +++ b/gamefiles/models/x360btns.txd diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 3fc43a6e..2a4286eb 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -1380,7 +1380,7 @@ cSampleManager::Terminate(void) bool cSampleManager::CheckForAnAudioFileOnCD(void) { -#if !defined(NO_CDCHECK) // TODO: figure out defines +#if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added char filepath[MAX_PATH]; strcpy(filepath, m_MiscomPath); diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 30050624..854ec7d4 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -47,7 +47,6 @@ CEntity *CAnimViewer::pTarget = nil; void CAnimViewer::Render(void) { if (pTarget) { -// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile if (pTarget) { #ifdef FIX_BUGS if(pTarget->IsPed()) @@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) { CTimeCycle::Initialise(); CCarCtrl::Init(); CPlayerPed *player = new CPlayerPed(); - player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile? + player->SetPosition(1000.0f, 1000.0f, 1000.0f); CWorld::Players[0].m_pPed = player; CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 98d0369f..9b4715b2 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5053,9 +5053,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float stickX = -(pad->GetCarGunLeftRight()); float stickY = pad->GetCarGunUpDown(); - // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used. - // if (CCamera::m_bUseMouse3rdPerson) - // stickY = 0.0f; + if (CCamera::m_bUseMouse3rdPerson) + stickY = 0.0f; float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; diff --git a/src/core/config.h b/src/core/config.h index 99f2c156..c46adcd8 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -371,7 +371,3 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING #endif - -#ifdef LIBRW -// these are not supported with librw yet -#endif |