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-rw-r--r--src/control/Replay.cpp4
-rw-r--r--src/math/Matrix.h9
-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Automobile.h17
-rw-r--r--src/vehicles/Door.cpp126
-rw-r--r--src/vehicles/Door.h36
6 files changed, 177 insertions, 19 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 06995663..d0264415 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -686,8 +686,8 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
}
- car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
- car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
+ car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f;
+ car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f;
if (vp->door_angles[0])
car->Damage.SetDoorStatus(2, 2);
if (vp->door_angles[1])
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 6e1001cb..5cc7d12f 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -306,6 +306,15 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
}
+inline CVector
+Multiply3x3(const CVector &vec, const CMatrix &mat)
+{
+ return CVector(
+ mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
+ mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
+ mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
+}
+
class CCompressedMatrixNotAligned
{
CVector m_vecPos;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 54eed17a..80131179 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -14,5 +14,5 @@ WRAPPER void CAutomobile::SetPanelDamage(int32, uint32, bool) { EAXJMP(0x5301A0)
WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); }
STARTPATCHES
-InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 630635c7..c20d078b 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -1,21 +1,8 @@
#pragma once
-#include "DamageManager.h"
#include "Vehicle.h"
-
-struct CDoor
-{
- float m_fAngleWhenOpened;
- float m_fAngleWhenClosed;
- char field_8;
- char field_9;
- char field_10;
- char field_11;
- float m_fAngle;
- float m_fPreviousAngle;
- float m_fAngularVelocity;
- CVector m_vecVelocity;
-};
+#include "DamageManager.h"
+#include "Door.h"
class CAutomobile : public CVehicle
{
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
new file mode 100644
index 00000000..ec5eb223
--- /dev/null
+++ b/src/vehicles/Door.cpp
@@ -0,0 +1,126 @@
+#include "common.h"
+#include "patcher.h"
+#include "Vehicle.h"
+#include "Door.h"
+
+CDoor::CDoor(void)
+{
+ memset(this, 0, sizeof(*this));
+}
+
+void
+CDoor::Open(float ratio)
+{
+ float open;
+
+ m_fPrevAngle = m_fAngle;
+ open = RetAngleWhenOpen();
+ if(ratio < 1.0f){
+ m_fAngle = open*ratio;
+ if(m_fAngle == 0.0f)
+ m_fAngVel = 0.0f;
+ }else{
+ m_nDoorState = DOORST_OPEN;
+ m_fAngle = open;
+ }
+}
+
+void
+CDoor::Process(CVehicle *vehicle)
+{
+ static CVector vecOffset(1.0f, 0.0f, 0.0f);
+ CVector speed = vehicle->GetSpeed(vecOffset);
+ CVector vecSpeedDiff = speed - m_vecSpeed;
+ vecSpeedDiff = Multiply3x3(vecSpeedDiff, vehicle->GetMatrix());
+
+ // air resistance
+ float fSpeedDiff = 0.0f; // uninitialized in game
+ switch(m_nAxis){
+ case 0: // x-axis
+ if(m_nDirn)
+ fSpeedDiff = vecSpeedDiff.y + vecSpeedDiff.z;
+ else
+ fSpeedDiff = -(vecSpeedDiff.y + vecSpeedDiff.z);
+ break;
+
+ // we don't support y axis apparently?
+
+ case 2: // z-axis
+ if(m_nDirn)
+ fSpeedDiff = -(vecSpeedDiff.x + vecSpeedDiff.y);
+ else
+ fSpeedDiff = vecSpeedDiff.x + vecSpeedDiff.y;
+ break;
+ }
+ fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
+ if(fabs(fSpeedDiff) > 0.002f)
+ m_fAngVel += fSpeedDiff;
+ m_fAngVel *= 0.945f;
+ m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
+
+ m_fAngle += m_fAngVel;
+ m_nDoorState = DOORST_SWINGING;
+ if(m_fAngle > m_fMaxAngle){
+ m_fAngle = m_fMaxAngle;
+ m_fAngVel *= -0.8f;
+ m_nDoorState = DOORST_OPEN;
+ }
+ if(m_fAngle < m_fMinAngle){
+ m_fAngle = m_fMinAngle;
+ m_fAngVel *= -0.8f;
+ m_nDoorState = DOORST_CLOSED;
+ }
+ m_vecSpeed = speed;
+}
+
+float
+CDoor::RetAngleWhenClosed(void)
+{
+ if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
+ return m_fMaxAngle;
+ else
+ return m_fMinAngle;
+}
+
+float
+CDoor::RetAngleWhenOpen(void)
+{
+ if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
+ return m_fMinAngle;
+ else
+ return m_fMaxAngle;
+}
+
+float
+CDoor::GetAngleOpenRatio(void)
+{
+ float open = RetAngleWhenOpen();
+ if(open == 0.0f)
+ return 0.0f;
+ return m_fAngle/open;
+}
+
+bool
+CDoor::IsFullyOpen(void)
+{
+ // why -0.5? that's around 28 deg less than fully open
+ if(fabs(m_fAngle) < fabs(RetAngleWhenOpen()) - 0.5f)
+ return false;
+ return true;
+}
+
+bool
+CDoor::IsClosed(void)
+{
+ return m_fAngle == RetAngleWhenClosed();
+}
+
+STARTPATCHES
+ InjectHook(0x545EF0, &CDoor::Open, PATCH_JUMP);
+ InjectHook(0x545BD0, &CDoor::Process, PATCH_JUMP);
+ InjectHook(0x545FE0, &CDoor::RetAngleWhenClosed, PATCH_JUMP);
+ InjectHook(0x546020, &CDoor::RetAngleWhenOpen, PATCH_JUMP);
+ InjectHook(0x545F80, &CDoor::GetAngleOpenRatio, PATCH_JUMP);
+ InjectHook(0x546090, &CDoor::IsFullyOpen, PATCH_JUMP);
+ InjectHook(0x546060, &CDoor::IsClosed, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h
new file mode 100644
index 00000000..fc771a40
--- /dev/null
+++ b/src/vehicles/Door.h
@@ -0,0 +1,36 @@
+#pragma once
+
+class CVehicle;
+
+enum eDoorState
+{
+ DOORST_SWINGING,
+ // actually wrong though,
+ // OPEN is really MAX_ANGLE and CLOSED is MIN_ANGLE
+ DOORST_OPEN,
+ DOORST_CLOSED
+};
+
+struct CDoor
+{
+ float m_fMaxAngle;
+ float m_fMinAngle;
+ // direction of rotation for air resistance
+ int8 m_nDirn;
+ // axis in which this door rotates
+ int8 m_nAxis;
+ int8 m_nDoorState;
+ float m_fAngle;
+ float m_fPrevAngle;
+ float m_fAngVel;
+ CVector m_vecSpeed;
+
+ CDoor(void);
+ void Open(float ratio);
+ void Process(CVehicle *veh);
+ float RetAngleWhenClosed(void);
+ float RetAngleWhenOpen(void);
+ float GetAngleOpenRatio(void);
+ bool IsFullyOpen(void);
+ bool IsClosed(void);
+};