diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 16 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 4 |
2 files changed, 11 insertions, 9 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 0101d94f..4b232126 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3865,7 +3865,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) break; } m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; + pedComment.m_nLoadingTimeout = 10; if (m_sQueueSample.m_nVolume > 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; @@ -3880,7 +3880,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) #ifdef GTA_PS2 else { m_sQueueSample.m_nVolume = MAX_VOLUME; - pedComment.m_nProcess = 40; + pedComment.m_nLoadingTimeout = 40; } #endif } @@ -6290,11 +6290,13 @@ cPedComments::Process() if (m_nPedCommentCount[m_nActiveQueue]) { sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex; - switch (SampleManager.IsPedCommentLoaded(sampleIndex)) // yes, this was a switch + switch (SampleManager.IsPedCommentLoaded(sampleIndex)) { case LOADING_STATUS_NOT_LOADED: SampleManager.LoadPedComment(sampleIndex); - // BUG? no break, VC has break in here +#ifdef GTA_PS2 // on PC ped comment is loaded at once + break; +#endif case LOADING_STATUS_LOADED: AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; @@ -6391,7 +6393,7 @@ cPedComments::Process() if (CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency >>= 1; #endif - m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1; + m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; AudioManager.AddSampleToRequestedQueue(); break; case LOADING_STATUS_LOADING: break; @@ -6408,8 +6410,8 @@ cPedComments::Process() m_nActiveQueue = 0; } for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) { - if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess > 0) { - m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess--; + if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout > 0) { + m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout--; Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]); } } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 70ced49a..79839871 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -96,7 +96,7 @@ public: CVector m_vecPos; float m_fDistance; uint8 m_nVolume; - int8 m_nProcess; + int8 m_nLoadingTimeout; // how many iterations we gonna wait until dropping the sample if it's still not loaded (only useful on PS2) #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) uint8 m_nEmittingVolume; #endif @@ -116,7 +116,7 @@ public: { for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) for (int j = 0; j < NUM_SOUND_QUEUES; j++) { - m_aPedCommentQueue[j][i].m_nProcess = -1; + m_aPedCommentQueue[j][i].m_nLoadingTimeout = -1; m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS; } |