diff options
-rw-r--r-- | src/control/Script.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index f6db26ec..3d8807d8 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8544,7 +8544,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveIslandsNotUsed(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); @@ -9013,7 +9013,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) } case COMMAND_SET_MUSIC_DOES_FADE: CollectParameters(&m_nIp, 1); - TheCamera.m_bMusicFading = (ScriptParams[0] == 0); + TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); return 0; case COMMAND_SET_INTRO_IS_PLAYING: CollectParameters(&m_nIp, 1); @@ -9162,7 +9162,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) DMAudio.Service(); CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveIslandsNotUsed(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); |