diff options
-rw-r--r-- | src/audio/sampman_oal.cpp | 30 | ||||
-rw-r--r-- | src/core/config.h | 4 |
2 files changed, 18 insertions, 16 deletions
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index eec5ca5f..7d6f429d 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -956,33 +956,37 @@ cSampleManager::Initialise(void) #ifdef AUDIO_CACHE FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); if (cacheFile) { + debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n"); fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fclose(cacheFile); } else -#endif { - - for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) - { + debug("Cannot load audio cache\n"); +#endif + + for(int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++) { aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0]); - - if ( aStream[0] && aStream[0]->IsOpened() ) - { + + if(aStream[0] && aStream[0]->IsOpened()) { uint32 tatalms = aStream[0]->GetLengthMS(); delete aStream[0]; aStream[0] = NULL; - + nStreamLength[i] = tatalms; - } - else + } else USERERROR("Can't open '%s'\n", StreamedNameTable[i]); } #ifdef AUDIO_CACHE cacheFile = fcaseopen("audio\\sound.cache", "wb"); - fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); - fclose(cacheFile); -#endif + if(cacheFile) { + debug("Saving audio cache\n"); + fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); + fclose(cacheFile); + } else { + debug("Cannot save audio cache\n"); + } } +#endif { if ( !InitialiseSampleBanks() ) diff --git a/src/core/config.h b/src/core/config.h index a9bb1a17..9f4ccd1f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -349,9 +349,7 @@ enum Config { // Audio #define RADIO_SCROLL_TO_PREV_STATION -#ifndef AUDIO_OAL // is not working yet for openal -#define AUDIO_CACHE // cache sound lengths to speed up the cold boot -#endif +#define AUDIO_CACHE //#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS // IMG |