diff options
Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 157 |
1 files changed, 115 insertions, 42 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index e76bb99d..cf2fd140 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -38,6 +38,7 @@ #include "ZoneCull.h" #include "sampman.h" #include "Bike.h" +#include "WindModifiers.h" const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); @@ -292,7 +293,6 @@ cAudioManager::CalculateDistance(bool &distCalculated, float dist) if (!distCalculated) { if (dist > 0.0f) m_sQueueSample.m_fDistance = Sqrt(dist); - else m_sQueueSample.m_fDistance = 0.0f; distCalculated = true; @@ -337,7 +337,7 @@ cAudioManager::ProcessSpecial() void cAudioManager::ProcessEntity(int32 id) { - if (m_asAudioEntities[id].m_nStatus) { + if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) { m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: @@ -361,29 +361,16 @@ cAudioManager::ProcessEntity(int32 id) case AUDIOTYPE_WEATHER: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; - ProcessWeather(id); + if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) + ProcessWeather(id); } break; -/* case AUDIOTYPE_CRANE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessCrane(); - } - break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessScriptObject(id); } break; -#ifdef GTA_BRIDGE - case AUDIOTYPE_BRIDGE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessBridge(); - } - break; -#endif case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = false; ProcessFrontEnd(); @@ -410,6 +397,18 @@ cAudioManager::ProcessEntity(int32 id) ProcessWaterCannon(id); } break; + case AUDIOTYPE_ESCALATOR: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + //ProcessEscalators(); //TODO + } + break; + case AUDIOTYPE_EXTRA_SOUNDS: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessExtraSounds(); + } + break; default: return; } @@ -869,27 +868,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) { const int reverseGearIntensity = 30; - CVehicle *veh; - CAutomobile *automobile; - int32 emittingVol; + CAutomobile* automobile; float modificator; + uint8 emittingVolume; if (params->m_fDistance >= SQR(reverseGearIntensity)) return false; - veh = params->m_pVehicle; - if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { + automobile = (CAutomobile*)params->m_pVehicle; + if (automobile->m_modelIndex == MI_CADDY) + return true; + if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; - if (automobile->m_nWheelsOnGround != 0) { + if (automobile->m_nDriveWheelsOnGround != 0) { modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; } else { - if (automobile->m_nDriveWheelsOnGround != 0) + if (automobile->m_nDriveWheelsOnGroundPrev != 0) automobile->m_fGasPedalAudio *= 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = Abs(modificator); - emittingVol = (24.f * modificator); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + emittingVolume = modificator * 24.0f; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { if (params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; @@ -901,9 +901,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; + m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; @@ -1197,7 +1197,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params) break; } } - } else if (0.0f == params->m_fVelocityChange) { + } else if (params->m_fVelocityChange == 0.0f) { traction = 0.9f; } if (transmission->fMaxVelocity <= 0.0) { @@ -4186,7 +4186,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) return; break; } - soundIntensity = 50.0f; } else { switch (sound) { @@ -4558,6 +4557,47 @@ cAudioManager::ProcessWaterCannon(int32) } } +CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} }; + +void +cAudioManager::ProcessExtraSounds() +{ + const float extraSoundIntensity = 18; + + float distance; + + for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { + m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; + distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distance < SQR(extraSoundIntensity)) { + if (distance > 0.0) + m_sQueueSample.m_fDistance = Sqrt(distance); + else + m_sQueueSample.m_fDistance = 0.0f; + m_sQueueSample.m_nVolume = ComputeVolume(50, 18.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + this->m_sQueueSample.m_nCounter = i; + this->m_sQueueSample.m_nSampleIndex = SFX_ARCADE; + this->m_sQueueSample.m_nBankIndex = 0; + this->m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); + this->m_sQueueSample.m_bIs2D = false; + this->m_sQueueSample.m_nLoopCount = 0; + this->m_sQueueSample.m_bReleasingSoundFlag = false; + this->m_sQueueSample.m_nReleasingVolumeModificator = 4; + this->m_sQueueSample.m_fSpeedMultiplier = 3.0; + this->m_sQueueSample.m_nEmittingVolume = 50; + this->m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE); + this->m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE); + this->m_sQueueSample.m_bReverbFlag = true; + this->m_sQueueSample.m_fSoundIntensity = 18.0f; + this->m_sQueueSample.m_bRequireReflection = false; + this->m_sQueueSample.m_nReleasingVolumeDivider = 3; + AddSampleToRequestedQueue(); + } + } + } +} + #pragma region SCRIPT_OBJECTS const int SCRIPT_OBJECT_INTENSITY_S = 30; const int SCRIPT_OBJECT_INTENSITY_L = 80; @@ -4565,13 +4605,15 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80; void cAudioManager::ProcessScriptObject(int32 id) { - cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; - if (entity != nil) { - m_sQueueSample.m_vecPos = entity->Posn; - if (m_asAudioEntities[id].m_AudioEvents == 1) - ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); - else - ProcessLoopingScriptObject(entity->AudioId); + if (MusicManager.m_nMusicMode == MUSICMODE_GAME) { + cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; + if (entity != nil) { + m_sQueueSample.m_vecPos = entity->Posn; + if (m_asAudioEntities[id].m_AudioEvents == 1) + ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); + else + ProcessLoopingScriptObject(entity->AudioId); + } } } @@ -4959,14 +5001,19 @@ void cAudioManager::ProcessWeather(int32 id) { uint8 vol; + float x; + float y; + float modifier; + float wind; + static uint8 iSound = 0; - if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; + vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; @@ -4974,7 +5021,7 @@ cAudioManager::ProcessWeather(int32 id) vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } m_sQueueSample.m_nVolume = vol; - if (TheCamera.SoundDistUp < 20.f) + if (TheCamera.SoundDistUp < 20.0f) m_sQueueSample.m_nVolume /= 2; if (iSound == 4) iSound = 0; @@ -4994,7 +5041,7 @@ cAudioManager::ProcessWeather(int32 id) if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); - m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); + m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; @@ -5010,6 +5057,32 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } + x = 0.0f; + y = 0.0f; + CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y); + modifier = Max(Abs(x), Abs(y)) * 10.0f; + modifier = Min(1.0f, modifier); + wind = Max(CWeather::Wind, modifier); + if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) { + m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO); + m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind; + m_sQueueSample.m_nCounter = 5; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + CObject::fDistToNearestTree = 999999.9f; + } } void |