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-rw-r--r--src/audio/AudioManager.h130
1 files changed, 98 insertions, 32 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 7a2dc9c5..fb13d18a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -146,8 +146,7 @@ public:
cAudioCollision m_sQueue;
};
-static_assert(sizeof(cAudioCollisionManager) == 0x354,
- "cAudioCollisionManager: error");
+static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
class cMissionAudio
{
@@ -167,6 +166,8 @@ public:
char field_31;
};
+class cVehicleParams;
+
static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
class cAudioManager
@@ -180,7 +181,7 @@ public:
bool m_bDynamicAcousticModelingStatus;
char field_6;
char field_7;
- float field_8;
+ float speedOfSound;
bool m_bTimerJustReset;
char field_13;
char field_14;
@@ -218,17 +219,39 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
- void AddSampleToRequestedQueue();
-
void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 unk2, bool notLooping);
void AddReflectionsToRequestedQueue();
+ void AddReleasingSounds(); // todo
+ void AddSampleToRequestedQueue();
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders();
+ void CalculateDistance(bool *ptr, float dist);
+ bool CheckForAnAudioFileOnCD();
+ void ClearMissionAudio();
+ void ClearRequestedQueue();
+ int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier);
+ int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+ int32 CreateEntity(int32 type, CPhysical *entity);
+
+ void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
+ void DestroyEntity(int32 id);
+ void DoPoliceRadioCrackle(); // todo hook
+
+ void GenerateIntegerRandomNumberTable();
+
+ float GetDistanceSquared(CVector *v); // todo hook
+
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // @todo
- void ResetAudioLogicTimers(int32 timer); // @todo
+ void InitialisePoliceRadioZones(); // todo
+ void ResetAudioLogicTimers(int32 timer); // todo
void Terminate();
@@ -236,7 +259,6 @@ public:
bool GetMissionAudioLoadingStatus();
uint8 GetNum3DProvidersAvailable();
- int8 AutoDetect3DProviders();
bool IsMP3RadioChannelAvailable();
uint8 GetCDAudioDriveLetter();
@@ -247,13 +269,10 @@ public:
void SetSpeakerConfig(int32 conf);
- void ProcessJumboFlying();
bool SetupJumboEngineSound(uint8, int32); // todo
void PreInitialiseGameSpecificSetup();
void SetMissionScriptPoliceAudio(int32 sfx);
- void CalculateDistance(bool *ptr, float dist);
-
bool UsesSiren(int32 model);
bool UsesSirenSwitching(int32 model);
@@ -261,7 +280,6 @@ public:
uint8 Get3DProviderName(uint8 id);
- void ProcessJumboTaxi();
bool SetupJumboFlySound(uint8); // todo
bool SetupJumboTaxiSound(uint8); // todo
bool SetupJumboWhineSound(uint8, int32); // todo
@@ -274,27 +292,14 @@ public:
void InterrogateAudioEntities();
- void ClearRequestedQueue();
- // void AgeCrimes(); //todo
-
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
int32 GetJumboTaxiFreq();
- void ProcessPhysical(int32 id);
- void ProcessVehicle(CPhysical *); // todo
- void ProcessPed(CPhysical *); // todo
- void ProcessPlane(void *); // todo
-
- void ClearMissionAudio();
- // void ProcessReverb(); // todo
-
bool IsMissionAudioSampleFinished();
- void ProcessEntity(int32);
-
- void InitialisePoliceRadio();
+ void InitialisePoliceRadio(); // todo
int32 RandomDisplacement(uint32 seed);
@@ -304,21 +309,16 @@ public:
bool IsAudioInitialised() const;
- int32 CreateEntity(int32 type, CPhysical *entity);
- void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);
void PreTerminateGameSpecificShutdown();
void PostTerminateGameSpecificShutdown();
- void GenerateIntegerRandomNumberTable();
-
void PlayerJustGotInCar();
void PlayerJustLeftCar();
void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
- uint32 maxOffset);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
@@ -396,6 +396,72 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+
+ void ProcessActiveQueues(); // todo
+ bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
+ void ProcessAirportScriptObject(uint8 sound); // done
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
+ void ProcessBridge(); // todo
+ void ProcessBridgeMotor(); // done
+ void ProcessBridgeOneShots(); // todo requires CBridge
+ void ProcessBridgeWarning(); // done
+ bool ProcessCarBombTick(void *); // todo requires CVehicle
+ void ProcessCesna(void *); // todo requires CPlane
+ void ProcessCinemaScriptObject(uint8 sound); // done
+ void ProcessCrane(); // todo requires CCrane
+ void ProcessDocksScriptObject(uint8 sound); // done
+ // bool ProcessEngineDamage(void *); //todo requires CVehicle
+ void ProcessEntity(int32 sound); // done
+ void ProcessExplosions(int32 explosion); // todo requires CExplosion
+ void ProcessFireHydrant(); // done
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); // done
+ void ProcessGarages(); // todo
+ // bool ProcessHelicopter(void *); // todo requires CVehicle
+ void ProcessHomeScriptObject(uint8 sound);
+ // void ProcessJumbo(void *);
+ // void ProcessJumboAccel(void *);
+ // void ProcessJumboDecel(void *);
+ void ProcessJumboFlying();
+ // void ProcessJumboLanding(void *);
+ // void ProcessJumboTakeOff(void *);
+ void ProcessJumboTaxi(); // done
+ // void ProcessLaunderetteScriptObject(uint8 sound);
+ // void ProcessLoopingScriptObject(uint8 sound);
+ // void ProcessMissionAudio();
+ // void ProcessModelVehicle(void *);
+ // void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessPed(CPhysical *p); // todo
+ // void ProcessPedHeadphones(void *);
+ // void ProcessPedOneShots(void *);
+ void ProcessPhysical(int32 id); // done
+ void ProcessPlane(void *); // todo
+ // void ProcessPlayersVehicleEngine(void *, void *);
+ // void ProcessPoliceCellBeatingScriptObject(uint8 sound);
+ // void ProcessPornCinema(uint8 sound);
+ void ProcessProjectiles(); // todo
+ // void ProcessRainOnVehicle(void *);
+ // void ProcessReverb();
+ // bool ProcessReverseGear(void *);
+ // void ProcessSawMillScriptObject(uint8 sound);
+ void ProcessScriptObject(int32 id); // todo
+ // void ProcessShopScriptObject(uint8 sound);
+ // void ProcessSpecial();
+ // bool ProcessTrainNoise(void *);
+ void ProcessVehicle(void *); // todo
+ // bool ProcessVehicleDoors(void *);
+ // bool ProcessVehicleEngine(void *);
+ // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleOneShots(void *);
+ // bool ProcessVehicleReverseWarning(void *);
+ // bool ProcessVehicleRoadNoise(void *);
+ // void ProcessVehicleSirenOrAlarm(void *);
+ // void ProcessVehicleSkidding(void *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); // todo
+ // bool ProcessWetRoadNoise(void *);
+ // void ProcessWorkShopScriptObject(uint8 sound);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");