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-rw-r--r--src/audio/DMAudio.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 18d13c9d..7f2dd176 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -290,39 +290,39 @@ cDMAudio::StopCutSceneMusic(void)
}
void
-cDMAudio::PreloadMissionAudio(char *missionAudio)
+cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio)
{
- AudioManager.PreloadMissionAudio(missionAudio);
+ AudioManager.PreloadMissionAudio(slot, missionAudio);
}
uint8
-cDMAudio::GetMissionAudioLoadingStatus(void)
+cDMAudio::GetMissionAudioLoadingStatus(uint8 slot)
{
- return AudioManager.GetMissionAudioLoadingStatus();
+ return AudioManager.GetMissionAudioLoadingStatus(slot);
}
void
-cDMAudio::SetMissionAudioLocation(float x, float y, float z)
+cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
- AudioManager.SetMissionAudioLocation(x, y, z);
+ AudioManager.SetMissionAudioLocation(slot, x, y, z);
}
void
-cDMAudio::PlayLoadedMissionAudio(void)
+cDMAudio::PlayLoadedMissionAudio(uint8 slot)
{
- AudioManager.PlayLoadedMissionAudio();
+ AudioManager.PlayLoadedMissionAudio(slot);
}
bool
-cDMAudio::IsMissionAudioSampleFinished(void)
+cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
{
- return AudioManager.IsMissionAudioSampleFinished();
+ return AudioManager.IsMissionAudioSampleFinished(slot);
}
void
-cDMAudio::ClearMissionAudio(void)
+cDMAudio::ClearMissionAudio(uint8 slot)
{
- AudioManager.ClearMissionAudio();
+ AudioManager.ClearMissionAudio(slot);
}
uint8