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-rw-r--r--src/control/CarCtrl.cpp62
-rw-r--r--src/control/Script.cpp47
2 files changed, 91 insertions, 18 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index ebaa5f29..ae57e030 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -4,6 +4,7 @@
#include "Accident.h"
#include "Automobile.h"
+#include "Bike.h"
#include "Camera.h"
#include "CarAI.h"
#include "CarGen.h"
@@ -345,7 +346,7 @@ CCarCtrl::GenerateOneRandomCar()
if (CModelInfo::IsBoatModel(carModel))
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
else if (CModelInfo::IsBikeModel(carModel))
- return; // TODO(MIAMI): spawn bikes
+ pVehicle = new CBike(carModel, RANDOM_VEHICLE);
else
pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
@@ -2502,7 +2503,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_HELI_FLYTOCOORS:
- //SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
+ SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
return;
case MISSION_ATTACKPLAYER:
SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
@@ -2656,9 +2657,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
else
speed *= 0.2f;
}
- CVector2D vecAdvanceThisFrame = vecToTarget;
- vecAdvanceThisFrame.Normalise();
- vecAdvanceThisFrame *= speed;
+ vecToTarget.Normalise();
+ CVector2D vecAdvanceThisFrame(vecToTarget * speed);
float resistance = Pow(0.997f, CTimer::GetTimeStep());
pHeli->m_vecMoveSpeed.x *= resistance;
pHeli->m_vecMoveSpeed.y *= resistance;
@@ -2673,9 +2673,55 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
else
pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
- pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
- assert(0);
- // This is not finished yet. Heli fields in CAutomobile required
+ pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f));
+ float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
+ if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
+ ZTarget += 2.0f;
+ float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
+ float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
+ float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep();
+ if (!pHeli->bHeliDestroyed) {
+ if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
+ pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
+ else if (ZSpeedChangeTarget < 0.0f)
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
+ else
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
+ }
+ pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z));
+ pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep()));
+ float ZTurnSpeedTarget;
+ if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
+ ZTurnSpeedTarget = 0.0f;
+ else {
+ float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
+ if (pHeli->m_fHeliOrientation >= 0.0f)
+ fAngleTarget = pHeli->m_fHeliOrientation;
+ while (fAngleTarget < -PI)
+ fAngleTarget += TWOPI;
+ while (fAngleTarget > PI)
+ fAngleTarget -= TWOPI;
+ if (Abs(fAngleTarget) <= 0.4f)
+ ZTurnSpeedTarget = 0.0f;
+ else if (fAngleTarget < 0.0f)
+ ZTurnSpeedTarget = 0.03f;
+ else
+ ZTurnSpeedTarget = -0.03f;
+ }
+ float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
+ pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep();
+ CVector up;
+ if (pHeli->bHeliMinimumTilt)
+ up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f);
+ else
+ up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
+ up.Normalise();
+ CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f);
+ CVector right = CrossProduct(up, forward);
+ forward = CrossProduct(up, right);
+ pHeli->GetMatrix().GetRight() = right;
+ pHeli->GetMatrix().GetForward() = forward;
+ pHeli->GetMatrix().GetUp() = up;
}
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index f59701b3..15132f42 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -4,6 +4,7 @@
#include "ScriptCommands.h"
#include "AnimBlendAssociation.h"
+#include "Bike.h"
#include "Boat.h"
#include "BulletInfo.h"
#include "Camera.h"
@@ -2189,9 +2190,12 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
else {
CVehicle* car;
- // TODO(MIAMI)
- //if (!CModelInfo::IsBikeModel(ScriptParams[0]))
- car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ if (!CModelInfo::IsBikeModel(ScriptParams[0]))
+ car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ else {
+ car = new CBike(ScriptParams[0], MISSION_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -7406,7 +7410,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
uint8 flags = 0;
if (pPed->m_pMyVehicle->IsBike()) {
- //TODO(MIAMI)
+ if (pPed->m_vehEnterType == CAR_DOOR_LF ||
+ pPed->m_vehEnterType == CAR_DOOR_RF ||
+ pPed->m_vehEnterType == CAR_WINDSCREEN)
+ flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
+ pPed->m_vehEnterType == CAR_DOOR_RR)
+ flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
}
else {
switch (pPed->m_vehEnterType) {
@@ -8046,7 +8056,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (pVehicle->IsBike()) {
- //TODO(MIAMI)
+ CBike* pBike = (CBike*)pBike;
+ pBike->bWaterTight = ScriptParams[1] != 0;
}
else if (pVehicle->IsCar()) {
CAutomobile* pCar = (CAutomobile*)pVehicle;
@@ -8542,8 +8553,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (model == -1)
return 0;
CVehicle* car;
- //if (CModelInfo::IsBikeModel(model)) // TODO(MIAMI)
- car = new CAutomobile(model, MISSION_VEHICLE);
+ if (CModelInfo::IsBikeModel(model)) {
+ car = new CBike(model, MISSION_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
+ else
+ car = new CAutomobile(model, MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
@@ -9248,8 +9263,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
- // TODO(MIAMI)
- //((CBike*)pVehicle)->m_fTraction = fTraction;
+ ((CBike*)pVehicle)->m_fTraction = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
@@ -10337,8 +10351,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
bool bIsBurst = false;
+ CBike* pBike = (CBike*)pVehicle;
if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
- assert("IS_CAR_TYPE_BURST not yet implemented for bikes");
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 2; i++) {
+ if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST;
+ }
}
else {
CAutomobile* pCar = (CAutomobile*)pVehicle;