diff options
Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 6747ebf5..c8eaaa56 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -467,7 +467,7 @@ CCamera::Process(void) GetPosition().z += shakeOffset*(((shakeRand&0xF00)>>8)-7); if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER) - SetMotionBlurAlpha(min((int)(shakeStrength*255.0f) + 25, 150)); + SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL); @@ -489,19 +489,19 @@ CCamera::Process(void) CDraw::SetFOV(Cams[2].FOV); m_vecGameCamPos = Cams[ActiveCam].Source; - *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); - *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); - *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); - *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); }else{ RwFrame *frame = RwCameraGetFrame(m_pRwCamera); m_vecGameCamPos = GetPosition(); - *RwMatrixGetPos(RwFrameGetMatrix(frame)) = (RwV3d)GetPosition(); - *RwMatrixGetAt(RwFrameGetMatrix(frame)) = (RwV3d)GetForward(); - *RwMatrixGetUp(RwFrameGetMatrix(frame)) = (RwV3d)GetUp(); - *RwMatrixGetRight(RwFrameGetMatrix(frame)) = (RwV3d)GetRight(); + *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition().toRwV3d(); + *RwMatrixGetAt(RwFrameGetMatrix(frame)) = GetForward().toRwV3d(); + *RwMatrixGetUp(RwFrameGetMatrix(frame)) = GetUp().toRwV3d(); + *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight().toRwV3d(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); } @@ -768,27 +768,27 @@ CCamera::CamControl(void) if(m_bUseScriptZoomValueCar){ if(CarZoomValueSmooth < m_fCarZoomValueScript){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, m_fCarZoomValueScript); + CarZoomValueSmooth = Min(CarZoomValueSmooth, m_fCarZoomValueScript); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, m_fCarZoomValueScript); + CarZoomValueSmooth = Max(CarZoomValueSmooth, m_fCarZoomValueScript); } }else if(m_bFailedCullZoneTestPreviously){ CloseInCarHeightTarget = 0.65f; if(CarZoomValueSmooth < -0.65f){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, -0.65f); + CarZoomValueSmooth = Min(CarZoomValueSmooth, -0.65f); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, -0.65f); + CarZoomValueSmooth = Max(CarZoomValueSmooth, -0.65f); } }else{ if(CarZoomValueSmooth < CarZoomValue){ CarZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = min(CarZoomValueSmooth, CarZoomValue); + CarZoomValueSmooth = Min(CarZoomValueSmooth, CarZoomValue); }else{ CarZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - CarZoomValueSmooth = max(CarZoomValueSmooth, CarZoomValue); + CarZoomValueSmooth = Max(CarZoomValueSmooth, CarZoomValue); } } @@ -872,28 +872,28 @@ CCamera::CamControl(void) if(m_bUseScriptZoomValuePed){ if(m_fPedZoomValueSmooth < m_fPedZoomValueScript){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValueScript); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValueScript); } }else if(m_bFailedCullZoneTestPreviously){ static float PedZoomedInVal = 0.5f; CloseInPedHeightTarget = 0.7f; if(m_fPedZoomValueSmooth < PedZoomedInVal){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, PedZoomedInVal); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, PedZoomedInVal); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, PedZoomedInVal); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, PedZoomedInVal); } }else{ if(m_fPedZoomValueSmooth < m_fPedZoomValue){ m_fPedZoomValueSmooth += 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = min(m_fPedZoomValueSmooth, m_fPedZoomValue); + m_fPedZoomValueSmooth = Min(m_fPedZoomValueSmooth, m_fPedZoomValue); }else{ m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); - m_fPedZoomValueSmooth = max(m_fPedZoomValueSmooth, m_fPedZoomValue); + m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); } } @@ -2256,7 +2256,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) if(fwd.Magnitude() < 2.0f) // very close, fix near clip - SetNearClipScript(max(fwd.Magnitude()*0.5f, 0.05f)); + SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); // too far and driving away from cam if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return true; 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