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-rw-r--r--src/core/Camera.h28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index f36071fc..dd78d952 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -188,7 +188,6 @@ public:
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
-
CCam(void) { Init(); }
void Init(void);
void Process(void);
@@ -250,11 +249,11 @@ public:
// CCam::Process_Look_At_Cars
// CCam::Process_CheesyZoom
// CCam::Process_Aiming
- // CCam::Process_Bill // same as BehindCar due to unused variables
- // CCam::Process_Im_The_Passenger_Woo_Woo
- // CCam::Process_Blood_On_The_Tracks
- // CCam::Process_Cam_Running_Side_Train
- // CCam::Process_Cam_On_Train_Roof
+ void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
+ void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
@@ -426,9 +425,12 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
+#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
+#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
+#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@@ -439,6 +441,7 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
+#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@@ -488,7 +491,7 @@ public:
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
-
+#ifndef PS2_CAM_TRANSITION
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
@@ -498,11 +501,13 @@ public:
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
-
+#endif
CVector m_vecGameCamPos;
+#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
+#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
@@ -518,14 +523,13 @@ public:
CVector m_vecOldSourceForInter;
CVector m_vecOldFrontForInter;
CVector m_vecOldUpForInter;
-
float m_vecOldFOVForInter;
float m_fFLOATingFade;
float m_fFLOATingFadeMusic;
float m_fTimeToFadeOut;
float m_fTimeToFadeMusic;
- float m_fFractionInterToStopMovingTarget;
- float m_fFractionInterToStopCatchUpTarget;
+ float m_fFractionInterToStopMoving;
+ float m_fFractionInterToStopCatchUp;
float m_fGaitSwayBuffer;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
@@ -624,7 +628,7 @@ public:
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
void ClearPlayerWeaponMode(void);
void UpdateAimingCoors(CVector const &coors);
- void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
+ bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
// Physical camera