diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 57 |
1 files changed, 17 insertions, 40 deletions
diff --git a/src/core/config.h b/src/core/config.h index c3904fa9..902b0686 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -7,57 +7,44 @@ enum Config { MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, -#ifndef MIAMI - MODELINFOSIZE = 5500, - TXDSTORESIZE = 850, -#else MODELINFOSIZE = 6500, TXDSTORESIZE = 1385, COLSTORESIZE = 31, -#endif EXTRADIRSIZE = 128, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, - MLOMODELSIZE = 1, - MLOINSTANCESIZE = 1, - TIMEMODELSIZE = 30, + SIMPLEMODELSIZE = 5000, // only 3885 in VC??? + TIMEMODELSIZE = 385, CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, - XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, + WEAPONMODELSIZE = 37, + PEDMODELSIZE = 130, + VEHICLEMODELSIZE = 120, // only 110 in VC??? + TWODFXSIZE = 2000, // only 1210 in VC??? MAXVEHICLESLOADED = 50, // 70 on mobile NUMOBJECTINFO = 168, // object.dat // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - NUMCUTSCENEOBJECTS = 50, + NUMPTRNODES = 50000, + NUMENTRYINFOS = 5400, // only 3200 in VC??? + NUMPEDS = 140, + NUMVEHICLES = 110, + NUMBUILDINGS = 7000, + NUMTREADABLES = 1214, // 1 in VC + NUMOBJECTS = 460, + NUMDUMMIES = 2802, // 2340 in VC + NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC + NUMCUTSCENEOBJECTS = 50, // does not exist in VC + // TODO(MIAMI): colmodel pool NUMTEMPOBJECTS = 30, // Path data -#ifndef MIAMI - NUM_PATHNODES = 4930, - NUM_CARPATHLINKS = 2076, - NUM_MAPOBJECTS = 1250, - NUM_PATHCONNECTIONS = 10260, -#else NUM_PATHNODES = 9650, NUM_CARPATHLINKS = 3500, NUM_MAPOBJECTS = 1250, NUM_PATHCONNECTIONS = 20400, -#endif // Link list lengths NUMALPHALIST = 20, @@ -123,11 +110,7 @@ enum Config { NUMMODELSPERPEDGROUP = 8, NUMSHOTINFOS = 100, -#ifndef MIAMI - NUMROADBLOCKS = 600, -#else NUMROADBLOCKS = 300, -#endif NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -160,12 +143,6 @@ enum Config { //#define GTA_PS2 //#define GTA_XBOX -#ifndef MIAMI -#define GTA_TRAIN // This game has trains -#define GTA_BRIDGE // This game has the bridge -#define GTA_ZONECULL // This game culls by zones -#endif - // This enables things from the PS2 version on PC #define GTA_PS2_STUFF |