diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 4 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 2 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 1 |
6 files changed, 17 insertions, 0 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5906310b..1d73a272 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -144,9 +144,11 @@ CCam::Process(void) Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; case MODE_FOLLOWPED: +#ifdef PC_PLAYER_CONTROLS if(CCamera::m_bUseMouse3rdPerson) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else +#endif #ifdef FREE_CAM if(CCamera::bFreeCam) Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); @@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) if(TheCamera.m_bUseSpecialFovTrain) FOV = TheCamera.m_fFovForTrain; +#ifdef PC_PLAYER_CONTROLS if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){ CPed *player = FindPlayerPed(); if(player && player->CanStrafeOrMouseControl()){ @@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float) TheCamera.pTargetEntity->GetMatrix().UpdateRW(); } } +#endif } void diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 4551e36f..1f498102 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -60,7 +60,11 @@ enum // NB: removed explicit TheCamera from all functions CCamera TheCamera; +#ifdef PC_PLAYER_CONTROLS bool CCamera::m_bUseMouse3rdPerson = true; +#else +bool CCamera::m_bUseMouse3rdPerson = false; +#endif bool bDidWeProcessAnyCinemaCam; #ifdef IMPROVED_CAMERA diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 01820730..5a05ce92 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR void CMenuManager::DoSettingsBeforeStartingAGame() { +#ifdef PC_PLAYER_CONTROLS CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; @@ -4064,7 +4066,9 @@ CMenuManager::Process(void) #ifdef USE_DEBUG_SCRIPT_LOADER scriptToLoad = 0; #endif +#ifdef PC_PLAYER_CONTROLS TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD; +#endif if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 9eff09e6..7c90ea12 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 3a6d9c8b..d9fc5065 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = { // MENUPAGE_CONTROLLER_PC = 35 { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, +#ifdef PC_PLAYER_CONTROLS MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, +#endif MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, diff --git a/src/core/config.h b/src/core/config.h index 1a235a53..d1043c72 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -196,6 +196,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT #elif defined GTA_XBOX |