diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 8 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 11 | ||||
-rw-r--r-- | src/core/Frontend.h | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 20 |
4 files changed, 18 insertions, 23 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 0daecad1..24d32511 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2429,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2568,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) HeadPos.x = 0.0f; HeadPos.y = 0.0f; HeadPos.z = 0.0f; - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); @@ -2657,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2925,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index c5e0d6ad..a9229c1c 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2241,7 +2241,7 @@ CMenuManager::DrawBackground() m_menuTransitionProgress = 255; } - m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, Min(255, m_nMenuFadeAlpha))); + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); SetFrontEndRenderStates(); @@ -2264,7 +2264,7 @@ CMenuManager::DrawBackground() if (m_menuTransitionProgress == 255) { m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); } else { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, Min(m_nMenuFadeAlpha, 255))); + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); } if (m_bShowMouse) { @@ -2693,11 +2693,6 @@ CMenuManager::DrawPlayerSetupScreen() int CMenuManager::FadeIn(int alpha) { - if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS || - m_nCurrScreen == MENUPAGE_DELETING) - return alpha; - return Min(m_nMenuFadeAlpha, alpha); } @@ -3242,7 +3237,7 @@ CMenuManager::Process(void) ProcessFileActions(); DMAudio.Service(); - // TODO(Miami): What are the functions in here? + // Game calls some texture pool cleanup functions in here } SwitchMenuOnAndOff(); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 4e1d0edf..ca77d448 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -538,7 +538,7 @@ public: int32 m_nPrevScreen; int32 m_nCurrSaveSlot; int32 m_LastScreenSwitch; - uint32 m_nMenuFadeAlpha; + int32 m_nMenuFadeAlpha; int32 bOptionHighlightTransitionBlend; bool bMenuChangeOngoing; int32 MouseButtonJustClicked; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index dc849a46..69f340dd 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -68,32 +68,32 @@ void WeaponCheat() CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE); CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestModel(MI_AK47, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE); CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestModel(MI_COLT, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE); CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestModel(MI_SNIPER, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE); CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0); FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100); FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20); - FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20); + FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200); FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5); FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5); FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5); CStreaming::SetModelIsDeletable(MI_GRENADE); CStreaming::SetModelIsDeletable(MI_BOMB); - CStreaming::SetModelIsDeletable(MI_AK47); + CStreaming::SetModelIsDeletable(MI_RUGER); CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT); - CStreaming::SetModelIsDeletable(MI_COLT); + CStreaming::SetModelIsDeletable(MI_COLT45); CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER); - CStreaming::SetModelIsDeletable(MI_SHOTGUN); - CStreaming::SetModelIsDeletable(MI_SNIPER); + CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN); + CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE); CStreaming::SetModelIsDeletable(MI_MP5); } |