diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/ControllerConfig.cpp | 162 | ||||
-rw-r--r-- | src/core/ControllerConfig.h | 2 | ||||
-rw-r--r-- | src/core/CutsceneMgr.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/PCSave.h | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 4 | ||||
-rw-r--r-- | src/core/Pad.h | 6 | ||||
-rw-r--r-- | src/core/Radar.cpp | 103 | ||||
-rw-r--r-- | src/core/Radar.h | 4 | ||||
-rw-r--r-- | src/core/common.h | 2 | ||||
-rw-r--r-- | src/core/config.h | 13 | ||||
-rw-r--r-- | src/core/re3.cpp | 1 |
12 files changed, 163 insertions, 144 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index d32b8283..f0492b0f 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -16,6 +16,7 @@ #include "ModelIndices.h" #include "Camera.h" #include "win.h" +#include "PCSave.h" CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4; @@ -75,7 +76,7 @@ void CControllerConfigManager::LoadSettings(int32 file) char buff[29]; CFileMgr::Read(file, buff, sizeof(buff)); - if (!strcmp(buff, "THIS FILE IS NOT VALID YET")) + if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1)) bValid = false; else CFileMgr::Seek(file, 0, 0); @@ -109,7 +110,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration() SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD); } else - SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD); SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA); @@ -162,11 +163,11 @@ void CControllerConfigManager::InitDefaultControlConfiguration() #ifndef FIX_BUGS SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD #else - SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); // BUG: must be KEYBOARD ? + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); #endif } else - SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); + SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ? SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD); @@ -351,115 +352,48 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) void CControllerConfigManager::InitialiseControllerActionNameArray() { - wchar buff[40+2]; - - AsciiToUnicode("PED_LOOKBEHIND", buff); - CMessages::WideStringCopy(m_aActionNames[PED_LOOKBEHIND], buff, sizeof(m_aActionNames[PED_LOOKBEHIND])); - - AsciiToUnicode("PED_CYCLE_WEAPON_LEFT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_LEFT])); - - AsciiToUnicode("PED_CYCLE_WEAPON_RIGHT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_RIGHT])); - - AsciiToUnicode("PED_LOCK_TARGET", buff); - CMessages::WideStringCopy(m_aActionNames[PED_LOCK_TARGET], buff, sizeof(m_aActionNames[PED_LOCK_TARGET])); - - AsciiToUnicode("PED_JUMPING", buff); - CMessages::WideStringCopy(m_aActionNames[PED_JUMPING], buff, sizeof(m_aActionNames[PED_JUMPING])); - - AsciiToUnicode("PED_SPRINT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_SPRINT], buff, sizeof(m_aActionNames[PED_SPRINT])); - - AsciiToUnicode("PED_CYCLE_TARGET_LEFT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_LEFT])); - - AsciiToUnicode("PED_CYCLE_TARGET_RIGHT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_RIGHT])); - - AsciiToUnicode("PED_CENTER_CAMERA_BEHIND_PLAYER", buff); - CMessages::WideStringCopy(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER], buff, sizeof(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER])); - - AsciiToUnicode("VEHICLE_LOOKBEHIND", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKBEHIND], buff, sizeof(m_aActionNames[VEHICLE_LOOKBEHIND])); - - AsciiToUnicode("VEHICLE_LOOKLEFT", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKLEFT], buff, sizeof(m_aActionNames[VEHICLE_LOOKLEFT])); - - AsciiToUnicode("VEHICLE_LOOKRIGHT", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKRIGHT], buff, sizeof(m_aActionNames[VEHICLE_LOOKRIGHT])); - - AsciiToUnicode("VEHICLE_HORN", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_HORN], buff, sizeof(m_aActionNames[VEHICLE_HORN])); - - AsciiToUnicode("VEHICLE_HANDBRAKE", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_HANDBRAKE], buff, sizeof(m_aActionNames[VEHICLE_HANDBRAKE])); - - AsciiToUnicode("VEHICLE_ACCELERATE", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_ACCELERATE], buff, sizeof(m_aActionNames[VEHICLE_ACCELERATE])); - - AsciiToUnicode("VEHICLE_BRAKE", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_BRAKE], buff, sizeof(m_aActionNames[VEHICLE_BRAKE])); - - AsciiToUnicode("VEHICLE_CHANGE_RADIO_STATION", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION], buff, sizeof(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION])); - - AsciiToUnicode("TOGGLE_SUBMISSIONS", buff); - CMessages::WideStringCopy(m_aActionNames[TOGGLE_SUBMISSIONS], buff, sizeof(m_aActionNames[TOGGLE_SUBMISSIONS])); - - AsciiToUnicode("PED_SNIPER_ZOOM_IN", buff); - CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_IN], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_IN])); - - AsciiToUnicode("PED_SNIPER_ZOOM_OUT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_OUT], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_OUT])); - - AsciiToUnicode("PED_1RST_PERSON_LOOK_LEFT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT])); - - AsciiToUnicode("PED_1RST_PERSON_LOOK_RIGHT", buff); - CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT])); - - AsciiToUnicode("PED_1RST_PERSON_LOOK_UP", buff); - CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_UP], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_UP])); - - AsciiToUnicode("PED_1RST_PERSON_LOOK_DOWN", buff); - CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN])); - - AsciiToUnicode("SHOW_MOUSE_POINTER_TOGGLE", buff); - CMessages::WideStringCopy(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE], buff, sizeof(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE])); - - AsciiToUnicode("CAMERA_CHANGE_VIEW_ALL_SITUATIONS", buff); - CMessages::WideStringCopy(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS], buff, sizeof(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS])); - - AsciiToUnicode("PED_FIREWEAPON", buff); - CMessages::WideStringCopy(m_aActionNames[PED_FIREWEAPON], buff, sizeof(m_aActionNames[PED_FIREWEAPON])); - - AsciiToUnicode("VEHICLE_ENTER_EXIT", buff); - CMessages::WideStringCopy(m_aActionNames[VEHICLE_ENTER_EXIT], buff, sizeof(m_aActionNames[VEHICLE_ENTER_EXIT])); - - AsciiToUnicode("GO_LEFT", buff); - CMessages::WideStringCopy(m_aActionNames[GO_LEFT], buff, sizeof(m_aActionNames[GO_LEFT])); - - AsciiToUnicode("GO_RIGHT", buff); - CMessages::WideStringCopy(m_aActionNames[GO_RIGHT], buff, sizeof(m_aActionNames[GO_RIGHT])); - - AsciiToUnicode("GO_FORWARD", buff); - CMessages::WideStringCopy(m_aActionNames[GO_FORWARD], buff, sizeof(m_aActionNames[GO_FORWARD])); - - AsciiToUnicode("GO_BACK", buff); - CMessages::WideStringCopy(m_aActionNames[GO_BACK], buff, sizeof(m_aActionNames[GO_BACK])); - - AsciiToUnicode("NETWORK_TALK", buff); - CMessages::WideStringCopy(m_aActionNames[NETWORK_TALK], buff, sizeof(m_aActionNames[NETWORK_TALK])); - - AsciiToUnicode("TOGGLE_DPAD", buff); - CMessages::WideStringCopy(m_aActionNames[TOGGLE_DPAD], buff, sizeof(m_aActionNames[TOGGLE_DPAD])); - - AsciiToUnicode("SWITCH_DEBUG_CAM_ON", buff); - CMessages::WideStringCopy(m_aActionNames[SWITCH_DEBUG_CAM_ON], buff, sizeof(m_aActionNames[SWITCH_DEBUG_CAM_ON])); - - AsciiToUnicode("TAKE_SCREEN_SHOT", buff); - CMessages::WideStringCopy(m_aActionNames[TAKE_SCREEN_SHOT], buff, sizeof(m_aActionNames[TAKE_SCREEN_SHOT])); + wchar buf[ACTIONNAME_LENGTH + 2]; + +#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH); + + SETACTIONNAME(PED_LOOKBEHIND); + SETACTIONNAME(PED_CYCLE_WEAPON_LEFT); + SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT); + SETACTIONNAME(PED_LOCK_TARGET); + SETACTIONNAME(PED_JUMPING); + SETACTIONNAME(PED_SPRINT); + SETACTIONNAME(PED_CYCLE_TARGET_LEFT); + SETACTIONNAME(PED_CYCLE_TARGET_RIGHT); + SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER); + SETACTIONNAME(VEHICLE_LOOKBEHIND); + SETACTIONNAME(VEHICLE_LOOKLEFT); + SETACTIONNAME(VEHICLE_LOOKRIGHT); + SETACTIONNAME(VEHICLE_HORN); + SETACTIONNAME(VEHICLE_HANDBRAKE); + SETACTIONNAME(VEHICLE_ACCELERATE); + SETACTIONNAME(VEHICLE_BRAKE); + SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION); + SETACTIONNAME(TOGGLE_SUBMISSIONS); + SETACTIONNAME(PED_SNIPER_ZOOM_IN); + SETACTIONNAME(PED_SNIPER_ZOOM_OUT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT); + SETACTIONNAME(PED_1RST_PERSON_LOOK_UP); + SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN); + SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE); + SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS); + SETACTIONNAME(PED_FIREWEAPON); + SETACTIONNAME(VEHICLE_ENTER_EXIT); + SETACTIONNAME(GO_LEFT); + SETACTIONNAME(GO_RIGHT); + SETACTIONNAME(GO_FORWARD); + SETACTIONNAME(GO_BACK); + SETACTIONNAME(NETWORK_TALK); + SETACTIONNAME(TOGGLE_DPAD); + SETACTIONNAME(SWITCH_DEBUG_CAM_ON); + SETACTIONNAME(TAKE_SCREEN_SHOT); + +#undef SETACTIONNAME } void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber) @@ -1422,7 +1356,7 @@ bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode) return true; break; case rsENTER: - if (CPad::GetPad(PAD1)->GetEnterJustDown()) + if (CPad::GetPad(PAD1)->GetReturnJustDown()) return true; break; case rsLSHIFT: diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index e7abb21d..e04f9583 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -117,7 +117,7 @@ public: DIJOYSTATE2 m_OldState; DIJOYSTATE2 m_NewState; #endif - wchar m_aActionNames[MAX_CONTROLLERACTIONS][40]; + wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH]; bool m_aButtonStates[MAX_BUTTONS]; char _pad1[3]; tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES]; diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index f147e8c9..fa322242 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -411,7 +411,7 @@ CCutsceneMgr::Update(void) if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
- || CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
+ || CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene();
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 984e693f..5911433c 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1148,12 +1148,12 @@ void CMenuManager::LoadSettings() CMBlur::BlurOn = true; MousePointerStateHelper.bInvertVertically = true; - static char Ver; + char Ver[50]; int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); if (fileHandle) { - CFileMgr::Read(fileHandle, (char*)&Ver, sizeof(Ver)); + CFileMgr::Read(fileHandle, Ver, 29); - if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) { + if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) { CFileMgr::Seek(fileHandle, 0, 0); ControlsManager.LoadSettings(fileHandle); CFileMgr::Read(fileHandle, gString, 20); diff --git a/src/core/PCSave.h b/src/core/PCSave.h index 696e158a..42239744 100644 --- a/src/core/PCSave.h +++ b/src/core/PCSave.h @@ -19,3 +19,5 @@ extern C_PcSave PcSaveHelper; extern int *Slots; extern int *SlotFileName; extern int *SlotSaveDate; + +const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index f334a255..e5178ef3 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -1855,7 +1855,7 @@ char *CPad::EditString(char *pStr, int32 nSize) } // extenter/up/down - if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) + if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() ) return nil; return pStr; @@ -1976,7 +1976,7 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) if ( GetPad(0)->GetCapsLockJustDown() ) *pRsKeys = rsCAPSLK; - if ( GetPad(0)->GetEnterJustDown() ) + if ( GetPad(0)->GetReturnJustDown() ) *pRsKeys = rsENTER; if ( GetPad(0)->GetLeftShiftJustDown() ) diff --git a/src/core/Pad.h b/src/core/Pad.h index e1223629..89ec4aa2 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -299,7 +299,7 @@ public: bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } @@ -314,7 +314,7 @@ public: bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } @@ -325,6 +325,8 @@ public: bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); } + bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); } bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; } bool GetF(int32 n) { return NewKeyState.F[n]; } diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index f1dbb8b4..f06e5317 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -15,7 +15,7 @@ #include "World.h" #include "Streaming.h" -float &CRadar::m_RadarRange = *(float*)0x8E281C; +float &CRadar::m_radarRange = *(float*)0x8E281C; CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0; CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8; int *gRadarTxdIds = (int*)0x6299C0; @@ -288,7 +288,7 @@ void CRadar::DrawBlips() CVector2D vec2d; vec2d.x = vec2DRadarOrigin.x; - vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y; + vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y; TransformRealWorldPointToRadarSpace(in, vec2d); LimitRadarPoint(in); TransformRadarPointToScreenSpace(out, in); @@ -527,14 +527,14 @@ void CRadar::DrawMap() if (FindPlayerVehicle()) { float speed = FindPlayerSpeed().Magnitude(); if (speed < RADAR_MIN_SPEED) - m_RadarRange = RADAR_MIN_RANGE; + m_radarRange = RADAR_MIN_RANGE; else if (speed < RADAR_MAX_SPEED) - m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; + m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE; else - m_RadarRange = RADAR_MAX_RANGE; + m_radarRange = RADAR_MAX_RANGE; } else - m_RadarRange = RADAR_MIN_RANGE; + m_radarRange = RADAR_MIN_RANGE; vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift()); DrawRadarMap(); @@ -795,12 +795,89 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) } #endif -#if 1 +const char* gRadarTexNames[] = { + "radar00",
+ "radar01",
+ "radar02",
+ "radar03",
+ "radar04",
+ "radar05",
+ "radar06",
+ "radar07",
+ "radar08",
+ "radar09",
+ "radar10",
+ "radar11",
+ "radar12",
+ "radar13",
+ "radar14",
+ "radar15",
+ "radar16",
+ "radar17",
+ "radar18",
+ "radar19",
+ "radar20",
+ "radar21",
+ "radar22",
+ "radar23",
+ "radar24",
+ "radar25",
+ "radar26",
+ "radar27",
+ "radar28",
+ "radar29",
+ "radar30",
+ "radar31",
+ "radar32",
+ "radar33",
+ "radar34",
+ "radar35",
+ "radar36",
+ "radar37",
+ "radar38",
+ "radar39",
+ "radar40",
+ "radar41",
+ "radar42",
+ "radar43",
+ "radar44",
+ "radar45",
+ "radar46",
+ "radar47",
+ "radar48",
+ "radar49",
+ "radar50",
+ "radar51",
+ "radar52",
+ "radar53",
+ "radar54",
+ "radar55",
+ "radar56",
+ "radar57",
+ "radar58",
+ "radar59",
+ "radar60",
+ "radar61", +}; + +#if 0 WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); } #else -void CRadar::Initialise() -{ - +void +CRadar::Initialise() +{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ ms_RadarTrace[i].m_BlipIndex = 1;
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ }
+
+ m_radarRange = 350.0f;
+ for (int i = 0; i < 64; i++)
+ gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]); } #endif @@ -1102,7 +1179,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D out.x = s * in.y + c * in.x; out.y = c * in.y - s * in.x; - out = out * m_RadarRange + vec2DRadarOrigin; + out = out * m_radarRange + vec2DRadarOrigin; } #endif @@ -1142,8 +1219,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D c = Cos(forward.Heading()); } - float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); - float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); + float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); out.x = s * y + c * x; out.y = c * y - s * x; diff --git a/src/core/Radar.h b/src/core/Radar.h index d6b249db..650c6fb4 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -55,7 +55,7 @@ enum struct CBlip { uint32 m_nColor; - uint16 m_eBlipType; // eBlipType + uint32 m_eBlipType; // eBlipType int32 m_nEntityHandle; CVector2D m_vec2DPos; CVector m_vecPos; @@ -78,7 +78,7 @@ static_assert(sizeof(CBlip) == 0x30, "CBlip: error"); class CRadar { public: - static float &m_RadarRange; + static float &m_radarRange; static CBlip (&ms_RadarTrace)[NUMRADARBLIPS]; static CSprite2d *AsukaSprite; static CSprite2d *BombSprite; diff --git a/src/core/common.h b/src/core/common.h index a538ddb6..fd5f35b0 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -365,4 +365,4 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value) assert(ReadSaveBuf<char>(buf) == b);\ assert(ReadSaveBuf<char>(buf) == c);\ assert(ReadSaveBuf<char>(buf) == d);\ - assert(ReadSaveBuf<uint32>(buf) == size);
\ No newline at end of file + assert(ReadSaveBuf<uint32>(buf) == size); diff --git a/src/core/config.h b/src/core/config.h index 12cb7be8..175a5f61 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -87,6 +87,9 @@ enum Config { NUM_FIRES = 40, NUMPEDROUTES = 200, + + NUMVISIBLEENTITIES = 2000, + NUMINVISIBLEENTITIES = 150, }; // We'll use this once we're ready to become independent of the game @@ -141,17 +144,17 @@ enum Config { # define CHATTYSPLASH // print what the game is loading #endif -#define FIX_BUGS // fix bugs in the game, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more // Pad #define KANGAROO_CHEAT // Hud & radar #define ASPECT_RATIO_SCALE -#define TRIANGULAR_BLIPS +#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC // Script -#define USE_DEBUG_SCRIPT_LOADER +#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher @@ -162,6 +165,6 @@ enum Config { // Peds #define ANIMATE_PED_COL_MODEL -#define VC_PED_PORTS -#define NEW_WALK_AROUND_ALGORITHM +#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle +#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward #define CANCELLABLE_CAR_ENTER diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 62e9a040..d6bc8148 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -354,6 +354,7 @@ DebugMenuPopulate(void) #ifndef MASTER DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil); + DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); #endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); |