diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/ControllerConfig.cpp | 98 | ||||
-rw-r--r-- | src/core/ControllerConfig.h | 17 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 24 | ||||
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 58 | ||||
-rw-r--r-- | src/core/common.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/core/patcher.cpp | 3 |
8 files changed, 187 insertions, 21 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index a2382c12..f55568be 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -1,7 +1,10 @@ +#if defined RW_D3D9 || defined RWLIBS #define DIRECTINPUT_VERSION 0x0800 #include <dinput.h> -#include "common.h" +#endif +#include "common.h" +#include "crossplatform.h" #include "ControllerConfig.h" #include "Pad.h" #include "FileMgr.h" @@ -15,7 +18,6 @@ #include "World.h" #include "ModelIndices.h" #include "Camera.h" -#include "win.h" #include "GenericGameStorage.h" CControllerConfigManager ControlsManager; @@ -41,14 +43,72 @@ void CControllerConfigManager::MakeControllerActionsBlank() } } +#ifdef RW_GL3 +int MapIdToButtonId(int mapId) { + switch (mapId) { + case GLFW_GAMEPAD_BUTTON_A: // Cross + return 2; + case GLFW_GAMEPAD_BUTTON_B: // Circle + return 1; + case GLFW_GAMEPAD_BUTTON_X: // Square + return 3; + case GLFW_GAMEPAD_BUTTON_Y: // Triangle + return 4; + case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: + return 7; + case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: + return 8; + case GLFW_GAMEPAD_BUTTON_BACK: + return 9; + case GLFW_GAMEPAD_BUTTON_START: + return 12; + case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: + return 10; + case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: + return 11; + case GLFW_GAMEPAD_BUTTON_DPAD_UP: + return 13; + case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: + return 14; + case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: + return 15; + case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: + return 16; + // GLFW sends those as axes, so I added them here manually. + case 15: // Left trigger + return 5; + case 16: // Right trigger + return 6; + default: + return 0; + } +} +#endif + int32 CControllerConfigManager::GetJoyButtonJustDown() { #ifdef __DINPUT_INCLUDED__ +#ifdef FIX_BUGS + for (int32 i = 0; i < MAX_BUTTONS; i++) +#else for (int32 i = 0; i < JOY_BUTTONS; i++) +#endif { if (m_NewState.rgbButtons[i] & 0x80 && !(m_OldState.rgbButtons[i] & 0x80)) return i + 1; } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (m_NewState.mappedButtons[i] && !(m_OldState.mappedButtons[i])) + return MapIdToButtonId(i); + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + if (m_NewState.buttons[i] && !(m_OldState.buttons[i])) + return i + 1; + } + } #endif return 0; } @@ -249,8 +309,13 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons) if (buttons > 16) btn = 16; + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif { //GIC USB Joystick, PS2 Gamepad ? @@ -445,8 +510,13 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i break; } - if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif { //GIC USB Joystick, PS2 Gamepad ? @@ -872,8 +942,13 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int break; } - if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 + // Now we use SDL Game Controller DB +#if defined RW_D3D9 || defined RWLIBS + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427 && AllValidWinJoys.m_aJoys[JOYSTICK1].m_nProductID == 0x1190) +#else + if (0) +#endif { //GIC USB Joystick, PS2 Gamepad ? @@ -1809,7 +1884,7 @@ wchar *CControllerConfigManager::GetControllerSettingTextKeyBoard(e_ControllerAc static wchar ActionText[50]; static wchar NewStringWithNumber[30]; - for (int32 i = 0; i < ARRAYSIZE(ActionText); i++) + for (int32 i = 0; i < ARRAY_SIZE(ActionText); i++) ActionText[i] = '\0'; if (GetControllerKeyAssociatedWithAction(action, type) != rsNULL) @@ -2266,6 +2341,19 @@ void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber) else m_aButtonStates[i] = false; } +#elif defined RW_GL3 + if (m_NewState.isGamepad) { + for (int32 i = 0; i < MAX_BUTTONS; i++) { + if (i == GLFW_GAMEPAD_BUTTON_GUIDE) + continue; + + m_aButtonStates[MapIdToButtonId(i)-1] = m_NewState.mappedButtons[i]; + } + } else { + for (int32 i = 0; i < Min(m_NewState.numButtons, MAX_BUTTONS); i++) { + m_aButtonStates[i] = m_NewState.buttons[i]; + } + } #endif } diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h index 82174343..76f9882b 100644 --- a/src/core/ControllerConfig.h +++ b/src/core/ControllerConfig.h @@ -96,6 +96,16 @@ class CControllerState; #define ACTIONNAME_LENGTH 40 +#ifdef RW_GL3 +struct GlfwJoyState { + int8 id; + bool isGamepad; + uint8 numButtons; + uint8* buttons; + bool mappedButtons[17]; +}; +#endif + class CControllerConfigManager { public: @@ -115,8 +125,9 @@ public: #ifdef __DINPUT_INCLUDED__ DIJOYSTATE2 m_OldState; DIJOYSTATE2 m_NewState; -#else - uint32 ___padd[0x110 / 4 * 2]; +#elif defined RW_GL3 + GlfwJoyState m_OldState; + GlfwJoyState m_NewState; #endif wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH]; bool m_aButtonStates[MAX_BUTTONS]; @@ -193,6 +204,6 @@ public: void ResetSettingOrder (e_ControllerAction action); }; -VALIDATE_SIZE(CControllerConfigManager, 0x143C); +//VALIDATE_SIZE(CControllerConfigManager, 0x143C); extern CControllerConfigManager ControlsManager;
\ No newline at end of file diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index c7e7d26e..cc076057 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1,8 +1,11 @@ +#if defined RW_D3D9 || defined RWLIBS #define DIRECTINPUT_VERSION 0x0800 #include <dinput.h> -#include "common.h" +#endif -#include "win.h" +#define WITHWINDOWS +#include "common.h" +#include "crossplatform.h" #include "Frontend.h" #include "Font.h" #include "Pad.h" @@ -430,13 +433,16 @@ CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2) void CMenuManager::CentreMousePointer() { - tagPOINT Point; - if (SCREEN_WIDTH * 0.5f != 0.0f && 0.0f != SCREEN_HEIGHT * 0.5f) { +#if defined RW_D3D9 || defined RWLIBS + tagPOINT Point; Point.x = SCREEN_WIDTH / 2; Point.y = SCREEN_HEIGHT / 2; ClientToScreen(PSGLOBAL(window), &Point); SetCursorPos(Point.x, Point.y); +#elif defined RW_GL3 + glfwSetCursorPos(PSGLOBAL(window), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); +#endif PSGLOBAL(lastMousePos.x) = SCREEN_WIDTH / 2; PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2; @@ -4474,12 +4480,20 @@ CMenuManager::ProcessButtonPresses(void) ControlsManager.MakeControllerActionsBlank(); ControlsManager.InitDefaultControlConfiguration(); ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp()); - if (AllValidWinJoys.m_aJoys[0].m_bInitialised) { +#if !defined RW_GL3 + if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) { DIDEVCAPS devCaps; devCaps.dwSize = sizeof(DIDEVCAPS); PSGLOBAL(joy1)->GetCapabilities(&devCaps); ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons); } +#else + if (PSGLOBAL(joy1id) != -1 && glfwJoystickPresent(PSGLOBAL(joy1id))) { + int count; + glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); + ControlsManager.InitDefaultControlConfigJoyPad(count); + } +#endif m_ControlMethod = CONTROL_STANDARD; MousePointerStateHelper.bInvertVertically = false; TheCamera.m_fMouseAccelHorzntl = 0.0025f; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f72d342f..8633d222 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -2,7 +2,7 @@ #pragma warning( disable : 4005) #pragma warning( pop ) #include "common.h" -#include "win.h" +#include "crossplatform.h" #include "Game.h" #include "main.h" diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 8a3fc7cb..84bb1526 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -1,10 +1,13 @@ #pragma warning( push ) #pragma warning( disable : 4005) +#if defined RW_D3D9 || defined RWLIBS #define DIRECTINPUT_VERSION 0x0800 #include <dinput.h> +#endif #pragma warning( pop ) #include "common.h" +#include "crossplatform.h" #ifdef XINPUT #include <xinput.h> #pragma comment( lib, "Xinput9_1_0.lib" ) @@ -29,7 +32,6 @@ #include "Record.h" #include "Replay.h" #include "Weather.h" -#include "win.h" #include "Streaming.h" #include "PathFind.h" #include "Wanted.h" @@ -423,6 +425,7 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() { CMouseControllerState state; +#if defined RW_D3D9 || defined RWLIBS if ( PSGLOBAL(mouse) == nil ) _InputInitialiseMouse(); @@ -432,7 +435,6 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() devCaps.dwSize = sizeof(DIDEVCAPS); PSGLOBAL(mouse)->GetCapabilities(&devCaps); - switch ( devCaps.dwButtons ) { case 3: @@ -456,6 +458,19 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp() state.WHEELUP = true; } } +#else + // It seems there is no way to get number of buttons on mouse, so assign all buttons if we have mouse. + double xpos = 1.0f, ypos; + glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos); + + if (xpos != NULL) { + state.MMB = true; + state.RMB = true; + state.LMB = true; + state.WHEELDN = true; + state.WHEELUP = true; + } +#endif return state; } @@ -464,6 +479,7 @@ void CPad::UpdateMouse() { if ( IsForegroundApp() ) { +#if defined RW_D3D9 || defined RWLIBS if ( PSGLOBAL(mouse) == nil ) _InputInitialiseMouse(); @@ -500,6 +516,44 @@ void CPad::UpdateMouse() OldMouseControllerState = NewMouseControllerState; NewMouseControllerState = PCTempMouseControllerState; } +#else + double xpos = 1.0f, ypos; + glfwGetCursorPos(PSGLOBAL(window), &xpos, &ypos); + if (xpos == NULL) + return; + + int32 signX = 1; + int32 signy = 1; + + if (!FrontEndMenuManager.m_bMenuActive) + { + if (MousePointerStateHelper.bInvertVertically) + signy = -1; + if (MousePointerStateHelper.bInvertHorizontally) + signX = -1; + } + + PCTempMouseControllerState.Clear(); + + PCTempMouseControllerState.x = (float)(signX * (xpos - PSGLOBAL(lastMousePos.x))); + PCTempMouseControllerState.y = (float)(signy * (ypos - PSGLOBAL(lastMousePos.y))); + PCTempMouseControllerState.LMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_LEFT); + PCTempMouseControllerState.RMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_RIGHT); + PCTempMouseControllerState.MMB = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_MIDDLE); + PCTempMouseControllerState.MXB1 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_4); + PCTempMouseControllerState.MXB2 = glfwGetMouseButton(PSGLOBAL(window), GLFW_MOUSE_BUTTON_5); + + PSGLOBAL(lastMousePos.x) = xpos; + PSGLOBAL(lastMousePos.y) = ypos; + + if (PSGLOBAL(mouseWheel) > 0) + PCTempMouseControllerState.WHEELUP = 1; + else if (PSGLOBAL(mouseWheel) < 0) + PCTempMouseControllerState.WHEELDN = 1; + + OldMouseControllerState = NewMouseControllerState; + NewMouseControllerState = PCTempMouseControllerState; +#endif } } diff --git a/src/core/common.h b/src/core/common.h index 8b057efa..2cc3d98c 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -11,11 +11,11 @@ #include <string.h> #include <math.h> -#ifdef WITHWINDOWS +#if defined _WIN32 && defined WITHWINDOWS #include <windows.h> #endif -#ifdef WITHD3D +#if defined _WIN32 && defined WITHD3D #include <windows.h> #include <d3d8types.h> #endif diff --git a/src/core/config.h b/src/core/config.h index 84712af3..80e2ff19 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -200,7 +200,7 @@ enum Config { //#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2 // Pad -#define XINPUT +// #define XINPUT #define KANGAROO_CHEAT #define REGISTER_START_BUTTON diff --git a/src/core/patcher.cpp b/src/core/patcher.cpp index 58f19767..e5242e9d 100644 --- a/src/core/patcher.cpp +++ b/src/core/patcher.cpp @@ -1,11 +1,10 @@ +#define WITHWINDOWS #include "common.h" #include "patcher.h" #include <algorithm> #include <vector> -#include <windows.h> - StaticPatcher *StaticPatcher::ms_head; StaticPatcher::StaticPatcher(Patcher func) |