diff options
Diffstat (limited to 'src/extras/shaders/default_UV2_gl3.inc')
-rw-r--r-- | src/extras/shaders/default_UV2_gl3.inc | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/extras/shaders/default_UV2_gl3.inc b/src/extras/shaders/default_UV2_gl3.inc deleted file mode 100644 index 14106b29..00000000 --- a/src/extras/shaders/default_UV2_gl3.inc +++ /dev/null @@ -1,31 +0,0 @@ -const char *default_UV2_vert_src = -"layout(location = 0) in vec3 in_pos;\n" -"layout(location = 1) in vec3 in_normal;\n" -"layout(location = 2) in vec4 in_color;\n" -"layout(location = 3) in vec2 in_tex0;\n" -"layout(location = 4) in vec2 in_tex1;\n" - -"out vec4 v_color;\n" -"out vec2 v_tex0;\n" -"out vec2 v_tex1;\n" -"out float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" -" gl_Position = u_proj * u_view * Vertex;\n" -" vec3 Normal = mat3(u_world) * in_normal;\n" - -" v_tex0 = in_tex0;\n" -" v_tex1 = in_tex1;\n" - -" v_color = in_color;\n" -" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" -" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" -" v_color = clamp(v_color, 0.0, 1.0);\n" -" v_color *= u_matColor;\n" - -" v_fog = DoFog(gl_Position.w);\n" -"}\n" -; |