diff options
Diffstat (limited to 'src/objects')
-rw-r--r-- | src/objects/Object.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 9a9eaa73..8b78bdbd 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -98,7 +98,7 @@ CObject::ProcessControl(void) CPhysical::ProcessControl(); if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { bIsInWater = true; - bIsStatic = false; + SetIsStatic(false); ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); @@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount) else { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount) case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; - bIsStatic = true; + SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); @@ -329,7 +329,7 @@ CObject::Init(void) CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; - bIsStatic = true; + SetIsStatic(true); bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; |