diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 826 |
1 files changed, 550 insertions, 276 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b5fc00e4..f197ae2c 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -65,6 +65,7 @@ #include "Bike.h" #include "WindModifiers.h" #include "CutsceneShadow.h" +#include "Clock.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -287,7 +288,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_fleeFromPosX = 0; m_fleeFromPosY = 0; m_fleeTimer = 0; - pThreatEx = nil; + m_threatEx = nil; m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f); m_distanceToCountSeekDoneEx = 0.0f; m_nWaitState = WAITSTATE_FALSE; @@ -424,8 +425,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bHasAlreadyUsedAttractor = false; b155_2 = false; bCarPassenger = false; - b155_8 = false; - b155_10 = false; + bFleeWhenStanding = false; + bGotUpOfMyOwnAccord = false; bMiamiViceCop = false; bMoneyHasBeenGivenByScript = false; bHasBeenPhotographed = false; @@ -446,7 +447,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bDoomAim = true; bCanBeShotInVehicle = true; bPushedAlongByCar = false; - b157_40 = false; + bRemoveMeWhenIGotIntoCar = false; bIgnoreThreatsBehindObjects = false; bNeverEverTargetThisPed = false; @@ -455,7 +456,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) b158_8 = false; bCollectBusFare = false; bBoughtIceCream = false; - b158_40 = false; + bDonePositionOutOfCollision = false; b158_80 = false; if (CGeneral::GetRandomNumber() & 3) @@ -464,9 +465,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bHasACamera = true; if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) - b157_8 = false; + bCanGiveUpSunbathing = false; else - b157_8 = true; + bCanGiveUpSunbathing = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); DMAudio.SetEntityStatus(m_audioEntityId, 1); @@ -2099,6 +2100,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); + } else if (m_vehEnterType == CAR_WINDSCREEN) { + m_fRotationDest = veh->GetForward().Heading() + PI; } else { m_fRotationDest = veh->GetForward().Heading(); } @@ -2319,7 +2322,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) { SetPosition(neededPos); - SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); @@ -4084,7 +4086,7 @@ CPed::ClearAll(void) m_fleeFromPosY = 0.0f; m_fleeFrom = nil; m_fleeTimer = 0; - pThreatEx = nil; + m_threatEx = nil; bUsesCollision = true; ClearPointGunAt(); bIsPointingGunAt = false; @@ -4183,6 +4185,7 @@ CPed::SetStoredState(void) } } +// --MIAMI: Done void CPed::SetDie(AnimationId animId, float delta, float speed) { @@ -4198,6 +4201,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) if (DyingOrDead()) return; + CAnimBlendAssociation *dieAssoc = nil; if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) delta *= 0.5f; @@ -4205,7 +4209,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) ClearAll(); m_fHealth = 0.0f; if (m_nPedState == PED_DRIVING) { - if (!IsPlayer()) + if (!IsPlayer() && (!m_pMyVehicle || !m_pMyVehicle->IsBike())) FlagToDestroyWhenNextProcessed(); } else if (bInVehicle) { if (m_pVehicleAnim) @@ -4214,11 +4218,11 @@ CPed::SetDie(AnimationId animId, float delta, float speed) QuitEnteringCar(); } - m_nPedState = PED_DIE; + SetPedState(PED_DIE); if (animId == NUM_STD_ANIMS) { bIsPedDieAnimPlaying = false; } else { - CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); + dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta); if (speed > 0.0f) dieAssoc->speed = speed; @@ -4232,10 +4236,17 @@ CPed::SetDie(AnimationId animId, float delta, float speed) Say(SOUND_PED_DEATH); if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK) QuitEnteringCar(); + if (!bInVehicle) StopNonPartialAnims(); m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); + if (!CGame::nastyGame && animId == ANIM_FLOOR_HIT) { + if (dieAssoc) { + dieAssoc->SetCurrentTime(dieAssoc->hierarchy->totalLength - 0.01f); + dieAssoc->SetRun(); + } + } } // --MIAMI: Done except commented things @@ -4789,6 +4800,7 @@ CPed::ClearFall(void) SetGetUp(); } +// --MIAMI: Done void CPed::SetGetUp(void) { @@ -4811,7 +4823,7 @@ CPed::SetGetUp(void) CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); - if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || + if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE && veh != m_attachedTo || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(), @@ -4831,6 +4843,7 @@ CPed::SetGetUp(void) bGetUpAnimStarted = true; m_pCollidingEntity = nil; bKnockedUpIntoAir = false; + bKnockedOffBike = false; CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); if (animAssoc) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) { @@ -4841,12 +4854,21 @@ CPed::SetGetUp(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) + if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) { + m_headingRate = 0.0f; + + // TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later + if (bFleeWhenStanding && m_threatEx) + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + else + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); + + } else if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f); else animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); - animAssoc->SetFinishCallback(PedGetupCB,this); + animAssoc->SetFinishCallback(PedGetupCB, this); } else { m_fHealth = 0.0f; SetDie(NUM_STD_ANIMS, 4.0f, 0.0f); @@ -6480,7 +6502,7 @@ CPed::SetFlee(CVector2D const &from, int time) } } -// --MIAMI: Only some part is done +// --MIAMI: Done void CPed::SetWaitState(eWaitState state, void *time) { @@ -6632,7 +6654,7 @@ CPed::SetWaitState(eWaitState state, void *time) case WAITSTATE_SIT_DOWN: animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); - m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000; + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; case WAITSTATE_SIT_UP: animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f); @@ -6640,7 +6662,7 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; case WAITSTATE_SIT_IDLE: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 128.f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; @@ -6648,13 +6670,19 @@ CPed::SetWaitState(eWaitState state, void *time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000); break; case WAITSTATE_USE_ATM: - animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f); + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 4.0f); animAssoc->SetFinishCallback(FinishedWaitCB, this); if (time) m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; else m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000; break; + case WAITSTATE_SUN_BATHE_IDLE: + m_headingRate = 0.0f; + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_SUNBATHE, ANIM_SUNBATHE, 4.0f); + animAssoc->SetDeleteCallback(DeleteSunbatheIdleAnimCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(50000, 100000); + break; case WAITSTATE_FAST_FALL: SetFall(-1, ANIM_KO_SKID_FRONT, true); break; @@ -6662,14 +6690,31 @@ CPed::SetWaitState(eWaitState state, void *time) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOMBER, 4.0f); m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; break; + case WAITSTATE_GROUND_ATTACK: + { + CWeaponInfo* currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); + if (!currentWeapon) + break; + if (GetFireAnimGround(currentWeapon, false)) { + if (!RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(currentWeapon, false))) { + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000; + CAnimBlendAssociation* newAnim = CAnimManager::BlendAnimation(GetClump(), + currentWeapon->m_AnimToPlay, GetFireAnimGround(currentWeapon, false), 8.0f); + newAnim->SetDeleteCallback(FinishedWaitCB, this); + } + } + break; + } case WAITSTATE_LANCESITTING: CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE, 4.0f); break; - case WAITSTATE_SUN_BATHE_PRE: - case WAITSTATE_SUN_BATHE_DOWN: - case WAITSTATE_SUN_BATHE_IDLE: - case WAITSTATE_GROUND_ATTACK: case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: + animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetDeleteCallback(FinishedWaitCB, this); + m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time; + break; default: ClearWaitState(); RestoreHeadingRate(); @@ -8376,7 +8421,7 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg) ped->Wait(); } -// --MIAMI: Some part is done +// --MIAMI: Done void CPed::Wait(void) { @@ -8577,28 +8622,24 @@ CPed::Wait(void) } else if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) { if (GetWeapon()->IsTypeMelee()) { -#ifdef VC_PED_PORTS if(m_pedStats->m_flags & STAT_GUN_PANIC) { -#endif - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); - if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget); + if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) { - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - } - if (m_nMoveState != PEDMOVE_RUN) - SetMoveState(PEDMOVE_WALK); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + } + if (m_nMoveState != PEDMOVE_RUN) + SetMoveState(PEDMOVE_WALK); - if (m_nPedType != PEDTYPE_COP) { - ProcessObjective(); - SetMoveState(PEDMOVE_WALK); - } -#ifdef VC_PED_PORTS + if (m_nPedType != PEDTYPE_COP) { + ProcessObjective(); + SetMoveState(PEDMOVE_WALK); + } } else { SetObjective(OBJECTIVE_NONE); SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); } -#endif } else { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget); SetObjectiveTimer(20000); @@ -8648,9 +8689,7 @@ CPed::Wait(void) bBoughtIceCream = true; } ClearWaitState(); - } -#ifdef VC_PED_PORTS - else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { + } else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) { if (m_pedInObjective) { if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -8662,7 +8701,6 @@ CPed::Wait(void) } } } -#endif break; case WAITSTATE_FINISH_FLEE: @@ -8691,7 +8729,14 @@ CPed::Wait(void) if (m_attractor) GetPedAttractorManager()->BroadcastDeparture(this, m_attractor); ClearWaitState(); - //TODO(MIAMI): scan for threats! + if (bFleeWhenStanding) { + if (m_threatEx) { + SetFlee(m_threatEx, 10000); + bFleeWhenStanding = false; + m_threatEx = nil; + Say(SOUND_PED_FLEE_SPRINT); + } + } } break; case WAITSTATE_SIT_IDLE: @@ -8701,10 +8746,26 @@ CPed::Wait(void) m_fRotationDest = m_fRotationCur; bTurnedAroundOnAttractor = false; } - // TODO(MIAMI): scan for threats! if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) { ClearWaitState(); SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + if (m_fleeFrom && m_fleeFrom->IsVehicle()) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } else { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + ClearWaitState(); + SetWaitState(WAITSTATE_SIT_UP, 0); + } + } } break; case WAITSTATE_USE_ATM: @@ -8714,6 +8775,56 @@ CPed::Wait(void) ClearWaitState(); } break; + case WAITSTATE_SUN_BATHE_IDLE: + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer && bCanGiveUpSunbathing) { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + + } else if (CWeather::Rain <= 0.1f) { + if (CClock::GetHours() <= 18 || CGeneral::GetRandomNumberInRange(0.f, 1.0f) < 0.005f) { + uint32 threatFlag = ScanForThreats(); + if (threatFlag == PED_FLAG_GUN || threatFlag == PED_FLAG_EXPLOSION || threatFlag == PED_FLAG_DEADPEDS) { + // Get up in case of danger + m_pNextPathNode = nil; + m_threatEx = m_threatEntity; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + CPlayerPed *player = FindPlayerPed(); + if (player) { + // Get up if player coming towards us with a car + if (player->InVehicle()){ + CVector vehSpeedPerSec = player->m_pMyVehicle->m_vecMoveSpeed * GAME_SPEED_TO_METERS_PER_SECOND; + CVector vehPos = player->m_pMyVehicle->GetPosition(); + CVector ourPos = GetPosition(); + float timeUntilVehReachPed = DotProduct(ourPos - vehPos, vehSpeedPerSec) / vehSpeedPerSec.MagnitudeSqr(); + if (timeUntilVehReachPed > 0.0 && timeUntilVehReachPed < 8.0f) { + if ((ourPos - (timeUntilVehReachPed * vehSpeedPerSec + vehPos)).Magnitude() < 5.0f) { + m_pNextPathNode = nil; + m_threatEx = player; + bFleeWhenStanding = true; + SetGetUp(); + ClearWaitState(); + } + } + } + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + } else { + m_pNextPathNode = nil; + bGotUpOfMyOwnAccord = true; + SetGetUp(); + ClearWaitState(); + } + break; case WAITSTATE_RIOT: if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK) { ClearWaitState(); @@ -8743,11 +8854,10 @@ CPed::Wait(void) case WAITSTATE_STRIPPER: PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_STRIP, ANIM_STRIP_A, ANIM_STRIP_G - ANIM_STRIP_A + 1); break; - case WAITSTATE_SUN_BATHE_PRE: - case WAITSTATE_SUN_BATHE_DOWN: - case WAITSTATE_SUN_BATHE_IDLE: case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE: - assert(0); + if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) + ClearWaitState(); + break; default: break; } @@ -9524,6 +9634,7 @@ CPed::SetLanding(void) bIsLanding = true; } +// --MIAMI: Done void CPed::Initialise(void) { @@ -9696,6 +9807,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) CAnimManager::RemoveAnimBlockRef(bikedBlock); } +// --MIAMI: Done void CPed::InvestigateEvent(void) { @@ -9709,7 +9821,7 @@ CPed::InvestigateEvent(void) if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { if (m_standardTimer) { - if (m_eventType < EVENT_ASSAULT_NASTYWEAPON) + if (m_eventType < EVENT_UNK) SetWaitState(WAITSTATE_TURN180, nil); m_standardTimer = 0; @@ -9763,13 +9875,14 @@ CPed::InvestigateEvent(void) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); if (animAssoc && animAssoc->animId == ANIM_IDLE_CAM) { - CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 14.0f); + CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } else if (CGeneral::GetRandomNumber() & 3) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CAM, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(2500, 5000)); - Say(SOUND_PED_CHAT_EVENT); + if (!CGame::germanGame) + Say(SOUND_PED_CHAT_EVENT); } else { m_standardTimer = 0; @@ -9790,7 +9903,7 @@ CPed::InvestigateEvent(void) animToPlay = ANIM_XPRESS_SCRATCH; CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f); - SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); + SetLookTimer(CGeneral::GetRandomNumberInRange(1500, 4000)); } else if (animAssoc && animAssoc->animId == ANIM_IDLE_HBHB) { animAssoc->blendDelta = -8.0f; @@ -9818,7 +9931,8 @@ CPed::InvestigateEvent(void) CAnimManager::BlendAnimation(GetClump(), animGroup, animToPlay, 4.0f); SetLookTimer(CGeneral::GetRandomNumberInRange(1000, 2500)); } - Say(SOUND_PED_CHAT_EVENT); + if (!CGame::germanGame) + Say(SOUND_PED_CHAT_EVENT); } break; case EVENT_ICECREAM: @@ -9880,19 +9994,22 @@ CPed::InvestigateEvent(void) SetMoveState(PEDMOVE_WALK); return; } - if (distSqr > 1.44f) { + if (distSqr > sq(1.2f)) { SetMoveState(PEDMOVE_WALK); return; } + bool willStandStill = false; for (int i = 0; i < m_numNearPeds; i++) { if ((m_eventOrThreat - m_nearPeds[i]->GetPosition()).MagnitudeSqr() < sq(0.4f)) { SetMoveState(PEDMOVE_STILL); - return; + willStandStill = true; + break; } } - SetMoveState(PEDMOVE_WALK); + if (!willStandStill) + SetMoveState(PEDMOVE_WALK); } } @@ -10186,12 +10303,12 @@ CPed::Look(void) TurnBody(); } +// --MIAMI: Done bool CPed::LookForInterestingNodes(void) { CBaseModelInfo *model; CPtrNode *ptrNode; - CVector effectPos; CVector effectDist; C2dEffect *effect; CMatrix *objMat; @@ -10232,7 +10349,7 @@ CPed::LookForInterestingNodes(void) effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &veh->GetMatrix(); - effectPos = veh->GetMatrix() * effect->pos; + CVector effectPos = veh->GetMatrix() * effect->pos; effectDist = effectPos - GetPosition(); if (effectDist.MagnitudeSqr() < sq(8.0f)) { found = true; @@ -10250,7 +10367,7 @@ CPed::LookForInterestingNodes(void) effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &obj->GetMatrix(); - effectPos = obj->GetMatrix() * effect->pos; + CVector effectPos = obj->GetMatrix() * effect->pos; effectDist = effectPos - GetPosition(); if (effectDist.MagnitudeSqr() < sq(8.0f)) { found = true; @@ -10268,7 +10385,7 @@ CPed::LookForInterestingNodes(void) effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &building->GetMatrix(); - effectPos = building->GetMatrix() * effect->pos; + CVector effectPos = building->GetMatrix() * effect->pos; effectDist = effectPos - GetPosition(); if (effectDist.MagnitudeSqr() < sq(8.0f)) { found = true; @@ -10286,7 +10403,7 @@ CPed::LookForInterestingNodes(void) effect = model->Get2dEffect(e); if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) { objMat = &building->GetMatrix(); - effectPos = building->GetMatrix() * effect->pos; + CVector effectPos = building->GetMatrix() * effect->pos; effectDist = effectPos - GetPosition(); if (effectDist.MagnitudeSqr() < sq(8.0f)) { found = true; @@ -10312,12 +10429,13 @@ CPed::LookForInterestingNodes(void) return false; } + CVector2D effectPos = *objMat * effect->pos; switch (effect->attractor.type) { case ATTRACTORTYPE_ICECREAM: - SetInvestigateEvent(EVENT_ICECREAM, CVector2D(effectPos), 0.1f, 15000, angleToFace); + SetInvestigateEvent(EVENT_ICECREAM, effectPos, 0.1f, 15000, angleToFace); break; case ATTRACTORTYPE_STARE: - SetInvestigateEvent(EVENT_SHOPSTALL, CVector2D(effectPos), 1.0f, + SetInvestigateEvent(EVENT_SHOPSTALL, effectPos, 1.0f, CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500), angleToFace); break; @@ -10327,6 +10445,7 @@ CPed::LookForInterestingNodes(void) return true; } +// --MIAMI: Done void CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle) { @@ -10335,7 +10454,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount SetStoredState(); bFindNewNodeAfterStateRestore = false; - m_nPedState = PED_INVESTIGATE; + SetPedState(PED_INVESTIGATE); m_standardTimer = CTimer::GetTimeInMilliseconds() + time; m_eventType = event; m_eventOrThreat = pos; @@ -10863,7 +10982,7 @@ CPed::ProcessControl(void) CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); bIsShooting = false; - b158_40 = false; + bDonePositionOutOfCollision = false; BuildPedLists(); bIsInWater = false; bIsDrowning = false; @@ -13019,8 +13138,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } - if (ped->b157_40) { - ped->b157_40 = false; + if (ped->bRemoveMeWhenIGotIntoCar) { + ped->bRemoveMeWhenIGotIntoCar = false; ped->bRemoveFromWorld = true; } if (ped->bCollectBusFare) { @@ -13437,6 +13556,7 @@ CPed::ReactToPointGun(CEntity *entWithGun) } } +// --MIAMI: Done void CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -13460,8 +13580,17 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } ped->bInVehicle = false; - if (veh && (veh->IsCar() || veh->IsBike()) && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) { - ped->PositionPedOutOfCollision(); + if (veh && (veh->IsCar() || veh->IsBike())) { + CWorld::pIgnoreEntity = veh; + if (CWorld::TestSphereAgainstWorld(ped->GetPosition() - CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || CWorld::TestSphereAgainstWorld(ped->GetPosition() + CVector(0.f, 0.f, 0.2f), + 0.4f, veh, true, true, false, false, false, false) + || !CWorld::GetIsLineOfSightClear(veh->GetPosition(), ped->GetPosition(), true, false, false, true, false, false, false)) { + CWorld::pIgnoreEntity = nil; + ped->PositionPedOutOfCollision(); + } + CWorld::pIgnoreEntity = nil; } if (ped->m_nPedState == PED_EXIT_CAR) { @@ -13545,6 +13674,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } + // NB: Probably VC doesn't use a function for that, so it's GetBikeDoorFlag doesn't check for CAR_WINDSCREEN if (veh && veh->IsBike()) veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); else @@ -13557,6 +13687,11 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) veh->ChangeLawEnforcerState(false); + if (veh->IsBike()) { + if (Abs(veh->m_vecMoveSpeed.x) < 0.1 && Abs(veh->m_vecMoveSpeed.y) < 0.1f) { + ((CBike*)veh)->bIsStanding = true; + } + } } else { veh->RemovePassenger(ped); } @@ -13820,6 +13955,146 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void bool CPed::PositionPedOutOfCollision(void) { + CVehicle *veh = m_pMyVehicle; + if (!veh) + return false; + + if (bDonePositionOutOfCollision) + return true; + + bool foundAPos = false; + CColModel *vehCol = veh->GetColModel(); + CVector vehPos = veh->GetPosition(); + CVector ourPos = GetPosition(); + CVector newPos = ourPos; + CWorld::pIgnoreEntity = veh; + bUsesCollision = false; + bJustCheckCollision = true; + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + if (veh->IsOnItsSide()) { + // Top of the veh. + newPos = vehPos; + newPos.z = FEET_OFFSET + vehCol->boundingBox.max.x + vehPos.z; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + + } else if (m_vehEnterType != 0) { + // Try the normal way + CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType); + newPos = pos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + + float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f; + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x; + + if (!foundAPos) { + // Check sides of veh., respective to seat column-veh. center difference(why?) + float exitOffset = vehRelativeExitX - DotProduct(ourPos - vehPos, veh->GetRight()); + newPos = exitOffset * veh->GetRight() + ourPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Iterate through sections of veh. length + static offset on X + float minY = vehCol->boundingBox.min.y; + float ySection = (vehCol->boundingBox.max.y - minY) / 3.f; + for (int i = 0; i < 4; i++) { + float fwdMult = i * ySection + minY; + newPos = vehRelativeExitX * veh->GetRight() + fwdMult * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) { + foundAPos = true; + break; + } + } + } + } + if (!foundAPos) { + // Back of veh. + newPos = (vehCol->boundingBox.min.y - 0.355f) * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Front of veh. + newPos = (0.355f + vehCol->boundingBox.max.y) * veh->GetForward() + vehPos; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Opposite X side + back + newPos = vehCol->boundingBox.min.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight(); + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Opposite X side + front + newPos = vehCol->boundingBox.max.y * veh->GetForward() + vehPos - vehRelativeExitX * veh->GetRight(); + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + if (!foundAPos) { + // Top of veh. + if (veh->m_vehType == 0) { + newPos = vehCol->boundingBox.max.z * veh->GetUp() + vehPos; + newPos.z += FEET_OFFSET; + GetMatrix().SetTranslate(newPos); + if (!CheckCollision()) { + if (CWorld::GetIsLineOfSightClear(vehPos, newPos, true, false, false, true, false, false, false)) + foundAPos = true; + } + } + } + m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + veh->m_vecMoveSpeed = CVector(0.f, 0.f, 0.f); + veh->m_vecTurnSpeed = CVector(0.f, 0.f, 0.f); + CWorld::pIgnoreEntity = nil; + bUsesCollision = true; + bJustCheckCollision = false; + bDonePositionOutOfCollision = true; + if (foundAPos) + return true; + int foundNode = ThePaths.FindNodeClosestToCoors(vehPos, PATH_PED, 999999.9f, true, false, false, false); + if (foundNode < 0) + return false; + newPos = ThePaths.m_pathNodes[foundNode].GetPosition(); + CPedPlacement::FindZCoorForPed(&newPos); + GetMatrix().SetTranslate(newPos); + SetHeading(m_pMyVehicle->GetForward().Heading()); + return true; +} + +// --MIAMI: Done +// "Any" means he shouldn't have to be in vehicle. +bool +CPed::PositionAnyPedOutOfCollision(void) +{ CVehicle *veh; CVector posNearVeh; CVector posSomewhereClose; @@ -13828,9 +14103,6 @@ CPed::PositionPedOutOfCollision(void) int smallestDistNearVeh = 999; int smallestDistSomewhereClose = 999; - if (!m_pMyVehicle) - return false; - CVector vehPos = m_pMyVehicle->GetPosition(); CVector potentialPos; potentialPos.y = GetPosition().y - 3.5f; @@ -13841,15 +14113,7 @@ CPed::PositionPedOutOfCollision(void) for (int xTry = 0; xTry < 15; xTry++) { CPedPlacement::FindZCoorForPed(&potentialPos); - CVector distVec = potentialPos - vehPos; - float dist = distVec.Magnitude(); - - // Makes close distances bigger for some reason. - float mult = (0.6f + dist) / dist; - CVector adjustedPotentialPos = distVec * mult + vehPos; - if (CWorld::GetIsLineOfSightClear(vehPos, adjustedPotentialPos, true, false, false, true, false, false, false) - && !CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) { - + if (!CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, true, false, false, true, false, false)) { float potentialChangeSqr = (potentialPos - GetPosition()).MagnitudeSqr(); veh = (CVehicle*)CWorld::TestSphereAgainstWorld(potentialPos, 0.6f, this, false, true, false, false, false, false); if (veh) { @@ -13883,6 +14147,7 @@ CPed::PositionPedOutOfCollision(void) return true; } +// --MIAMI: Done bool CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) { @@ -14062,6 +14327,7 @@ CPed::Render(void) } } +// --MIAMI: Done void CPed::ProcessObjective(void) { @@ -14099,15 +14365,6 @@ CPed::ProcessObjective(void) } switch (m_objective) { - case OBJECTIVE_NONE: - case OBJECTIVE_GUARD_AREA: - case OBJECTIVE_FOLLOW_CAR_IN_CAR: - case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: - case OBJECTIVE_DESTROY_OBJECT: - case OBJECTIVE_GOTO_AREA_IN_CAR: - case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case OBJECTIVE_SET_LEADER: - break; case OBJECTIVE_WAIT_ON_FOOT: if (GetPedState() == PED_DRIVING) m_objective = OBJECTIVE_NONE; @@ -14192,7 +14449,7 @@ CPed::ProcessObjective(void) { if (m_pedInObjective) { if (m_pedInObjective->IsPlayer() && CharCreatedBy != MISSION_CHAR - && m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops + && m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops != 0 && !bKindaStayInSamePlace) { SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); @@ -14232,7 +14489,7 @@ CPed::ProcessObjective(void) float closestVehDist = 60.0f; int16 lastVehicle; CEntity* vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(GetPosition(), ENTER_CAR_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); CVehicle *foundVeh = nil; for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; @@ -14305,7 +14562,6 @@ CPed::ProcessObjective(void) SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); break; } - if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) { bObjectiveCompleted = true; ClearLookFlag(); @@ -14555,7 +14811,7 @@ CPed::ProcessObjective(void) if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) { distWithTarget = m_carInObjective->GetPosition() - GetPosition(); if (!bInVehicle) { - if (nEnterCarRangeMultiplier * 30.0f < distWithTarget.Magnitude()) { + if (nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST < distWithTarget.Magnitude()) { if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen()) WarpPedToNearEntityOffScreen(m_carInObjective); @@ -14581,6 +14837,15 @@ CPed::ProcessObjective(void) } break; } + case OBJECTIVE_DESTROY_OBJECT: + if (m_pPointGunAt) { + if (m_nPedState != PED_ATTACK) + SetAttack(m_pPointGunAt); + } else { + bScriptObjectiveCompleted = true; + RestorePreviousObjective(); + } + break; case OBJECTIVE_DESTROY_CAR: { if (!m_carInObjective) { @@ -14604,9 +14869,7 @@ CPed::ProcessObjective(void) break; } - if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE - && distWithTargetSc < wepRange) { - + if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange) { // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; @@ -14621,6 +14884,8 @@ CPed::ProcessObjective(void) CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective); + if (m_pPointGunAt) + m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt); m_pPointGunAt = m_carInObjective; if (m_pPointGunAt) m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt); @@ -14634,75 +14899,30 @@ CPed::ProcessObjective(void) } } } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace) { + if (wepRange <= 5.0f) { + if (Abs(distWithTarget.x) > wepRange || Abs(distWithTarget.y) > wepRange || + (distWithTarget.z > -1.0f && distWithTarget.z < 0.3)) { + SetSeek(m_carInObjective, 3.0f); + SetMoveState(PEDMOVE_RUN); + } else { + SetIdle(); + } + } else { + float safeDistance = wepRange * 0.25f; - float safeDistance; - if (wepRange <= 5.0f) - safeDistance = 3.0f; - else - safeDistance = wepRange * 0.25f; - - SetSeek(m_carInObjective, safeDistance); - SetMoveState(PEDMOVE_RUN); + SetSeek(m_carInObjective, safeDistance); + SetMoveState(PEDMOVE_RUN); + } } SetLookFlag(m_carInObjective, false); TurnBody(); break; } - case OBJECTIVE_GOTO_AREA_ANY_MEANS: - { - distWithTarget = m_nextRoutePointPos - GetPosition(); - distWithTarget.z = 0.0f; - if (InVehicle()) { - CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos); - CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle); - if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); - SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); - } - break; - } - if (distWithTarget.Magnitude() > 30.0f) { - if (m_pMyVehicle) { - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - } else { - float closestVehDist = SQR(60.0f); - int16 lastVehicle; - CEntity* vehicles[8]; - CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); - CVehicle* foundVeh = nil; - for (int i = 0; i < lastVehicle; i++) { - CVehicle* nearVeh = (CVehicle*)vehicles[i]; - /* - Not used. - CVector vehSpeed = nearVeh->GetSpeed(); - CVector ourSpeed = GetSpeed(); - */ - CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); - if (vehDistVec.MagnitudeSqr() < closestVehDist - && m_pedInObjective->m_pMyVehicle != nearVeh) - { - foundVeh = nearVeh; - closestVehDist = vehDistVec.MagnitudeSqr(); - } - } - m_pMyVehicle = foundVeh; - if (m_pMyVehicle) { - m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); - m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; - SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); - } - } - break; - } - // fall through - } case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: case OBJECTIVE_SPRINT_TO_AREA: { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA) - && InVehicle()) { + if (InVehicle()) { SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } else { distWithTarget = m_nextRoutePointPos - GetPosition(); @@ -14719,7 +14939,6 @@ CPed::ProcessObjective(void) if (!m_pNextPathNode) { bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); if (m_pNextPathNode) { - // Because it already does that if it finds better coords. if (!found) { bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); @@ -14733,6 +14952,7 @@ CPed::ProcessObjective(void) if (m_pNextPathNode) m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); } + CVector seekPos = m_vecSeekPos; SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } } @@ -14769,7 +14989,8 @@ CPed::ProcessObjective(void) int nextPoint = GetNextPointOnRoute(); m_nextRoutePointPos = CRouteNode::GetPointPosition(nextPoint); } else { - SetSeek(m_nextRoutePointPos, 0.8f); + CVector seekPos = m_nextRoutePointPos; + SetSeek(seekPos, 0.8f); } break; case OBJECTIVE_SOLICIT_VEHICLE: @@ -14833,31 +15054,27 @@ CPed::ProcessObjective(void) } case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective) { - if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM) + if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_BUY_ICECREAM && m_nPedState != PED_CHAT) SetSeekCar(m_carInObjective, 0); - } else { - RestorePreviousObjective(); - RestorePreviousState(); - if (IsPedInControl()) - m_pMyVehicle = nil; } break; case OBJECTIVE_STEAL_ANY_CAR: + case OBJECTIVE_STEAL_ANY_MISSION_CAR: { if (bInVehicle) { bScriptObjectiveCompleted = true; RestorePreviousObjective(); } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { CVehicle *carToSteal = nil; - float closestCarDist = 30.0f; + float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST; CVector pos = GetPosition(); int16 lastVehicle; CEntity *vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CWorld::FindObjectsInRange(pos, closestCarDist, true, &lastVehicle, 6, vehicles, false, true, false, false, false); for(int i = 0; i < lastVehicle; i++) { CVehicle *nearVeh = (CVehicle*)vehicles[i]; - if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { + if (m_objective == OBJECTIVE_STEAL_ANY_MISSION_CAR || nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { if (nearVeh->m_vecMoveSpeed.Magnitude() <= 0.1f) { if (nearVeh->CanPedOpenLocks(this)) { CVector vehDistVec = GetPosition() - nearVeh->GetPosition(); @@ -14970,60 +15187,6 @@ CPed::ProcessObjective(void) CPed::SetWanderPath(m_nPathDir); } break; - case OBJECTIVE_FLEE_CAR: - if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { - RestorePreviousObjective(); - SetFlee(m_pMyVehicle, 6000); - break; - } - // fall through - case OBJECTIVE_LEAVE_CAR: - if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle() && - (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) { - - if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN - && (m_nPedType != PEDTYPE_COP - || m_pMyVehicle->IsBoat() - || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) { -#ifdef GTA_TRAIN - if (m_pMyVehicle->IsTrain()) - SetExitTrain(m_pMyVehicle); - else -#endif - if (m_pMyVehicle->IsBoat()) - SetExitBoat(m_pMyVehicle); - else - SetExitCar(m_pMyVehicle, 0); - } - } else { - RestorePreviousObjective(); - } - } - if (bHeldHostageInCar) { - if (CTheScripts::IsPlayerOnAMission()) { - CVehicle *playerVeh = FindPlayerVehicle(); - if (playerVeh && playerVeh->IsPassenger(this)) { - if (m_leaveCarTimer != 0) - m_leaveCarTimer = 0; - } - } - } - break; - case OBJECTIVE_AIM_GUN_AT: - if (m_pedInObjective) { - if (!bObstacleShowedUpDuringKillObjective) - SetPointGunAt(m_pedInObjective); - - if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { - SetLookFlag(m_pedInObjective, false); - TurnBody(); - } - } else { - ClearObjective(); - } - break; -#ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: { if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { @@ -15051,6 +15214,59 @@ CPed::ProcessObjective(void) } break; } + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + { + distWithTarget = m_nextRoutePointPos - GetPosition(); + distWithTarget.z = 0.0f; + if (InVehicle()) { + CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos); + CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle); + if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + } + break; + } + if (distWithTarget.Magnitude() > 30.0f) { + if (m_pMyVehicle) { + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + } else { + float closestVehDist = SQR(60.0f); + int16 lastVehicle; + CEntity* vehicles[8]; + // NB: 25.0f in here is prolly a forgotten setting, all other places now use 30.0f (ENTER_CAR_MAX_DIST) + CWorld::FindObjectsInRange(GetPosition(), 25.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + /* + Not used. + CVector vehSpeed = nearVeh->GetSpeed(); + CVector ourSpeed = GetSpeed(); + */ + CVector vehDistVec = nearVeh->GetPosition() - GetPosition(); + if (vehDistVec.MagnitudeSqr() < closestVehDist && m_pedInObjective->m_pMyVehicle != nearVeh) { + foundVeh = nearVeh; + closestVehDist = vehDistVec.MagnitudeSqr(); + } + } + m_pMyVehicle = foundVeh; + if (m_pMyVehicle) { + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle); + } + } + break; + } + // Falls to different objectives in III and VC +#ifdef FIX_BUGS + break; +#else + // fall through +#endif + } case OBJECTIVE_GOTO_SEAT_ON_FOOT: case OBJECTIVE_GOTO_ATM_ON_FOOT: case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: @@ -15061,8 +15277,7 @@ CPed::ProcessObjective(void) m_objectiveTimer = 0; if (m_attractor) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); - } - else { + } else { CVector distance = m_nextRoutePointPos - GetPosition(); distance.z = 0.0f; if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { @@ -15178,6 +15393,59 @@ CPed::ProcessObjective(void) } } return; + case OBJECTIVE_FLEE_CAR: + if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { + RestorePreviousObjective(); + SetFlee(m_pMyVehicle, 6000); + break; + } + // fall through + case OBJECTIVE_LEAVE_CAR: + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { + if (InVehicle() && + (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) { + + if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN + && (m_nPedType != PEDTYPE_COP + || m_pMyVehicle->IsBoat() + || m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) { +#ifdef GTA_TRAIN + if (m_pMyVehicle->IsTrain()) + SetExitTrain(m_pMyVehicle); + else +#endif + if (m_pMyVehicle->IsBoat()) + SetExitBoat(m_pMyVehicle); + else + SetExitCar(m_pMyVehicle, 0); + } + } else { + RestorePreviousObjective(); + } + } + if (bHeldHostageInCar) { + if (CTheScripts::IsPlayerOnAMission()) { + CVehicle *playerVeh = FindPlayerVehicle(); + if (playerVeh && playerVeh->IsPassenger(this)) { + if (m_leaveCarTimer != 0) + m_leaveCarTimer = 0; + } + } + } + break; + case OBJECTIVE_AIM_GUN_AT: + if (m_pedInObjective) { + if (!bObstacleShowedUpDuringKillObjective) + SetPointGunAt(m_pedInObjective); + + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); + TurnBody(); + } + } else { + ClearObjective(); + } + break; case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER: SetIdle(); if (m_attractor && CWeather::Rain < 0.2f) @@ -15209,8 +15477,8 @@ CPed::ProcessObjective(void) } else if (m_pedInObjective) { SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, m_pedInObjective); } - } else { SetMoveAnim(); + } else { ClearLookFlag(); SetMoveAnim(); if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->IsVehicle()) @@ -15270,7 +15538,7 @@ CPed::ProcessObjective(void) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); bDontDragMeOutCar = true; - b157_40 = true; + bRemoveMeWhenIGotIntoCar = true; CPlayerPed *player = FindPlayerPed(); if (pBus->IsPassenger(player) || pBus->IsDriver(player)) { bCollectBusFare = true; @@ -15311,7 +15579,6 @@ CPed::ProcessObjective(void) } break; } -#endif } if (bObjectiveCompleted || m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { @@ -15331,6 +15598,7 @@ CPed::ProcessObjective(void) } } +// --MIAMI: Done void CPed::SetShootTimer(uint32 time) { @@ -16585,15 +16853,14 @@ CPed::PreRender(void) } } +// --MIAMI: Done void CPed::ProcessBuoyancy(void) { + float buoyancyLevel = 1.1f; static uint32 nGenerateRaindrops = 0; static uint32 nGenerateWaterCircles = 0; - CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f), - ((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f), - ((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f), - (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48); + CRGBA color; if (bInVehicle) return; @@ -16601,26 +16868,27 @@ CPed::ProcessBuoyancy(void) CVector buoyancyPoint; CVector buoyancyImpulse; -#ifndef VC_PED_PORTS - float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f); -#else - float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f); -#endif + if (DyingOrDead()) + buoyancyLevel = 1.8f; if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) { bTouchingWater = true; CEntity *entity; CColPoint point; if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) - && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { + && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat() && !entity->bRenderScorched) { bIsInWater = false; return; } + color.r = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f; + color.g = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f; + color.b = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f; + color.a = (CGeneral::GetRandomNumber() % 256 * 48.0f) + 48; bIsInWater = true; ApplyMoveForce(buoyancyImpulse); if (!DyingOrDead()) { if (bTryingToReachDryLand) { - if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) { + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.4f * CTimer::GetTimeStep()) { bTryingToReachDryLand = false; CVector pos = GetPosition(); if (PlacePedOnDryLand()) { @@ -16632,19 +16900,15 @@ CPed::ProcessBuoyancy(void) bIsInTheAir = false; } pos.z = pos.z - 0.8f; -#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); -#else - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); -#endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); return; } } } float speedMult = 0.0f; - if (buoyancyImpulse.z / m_fMass > 0.006f * CTimer::GetTimeStep() + if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() || mod_Buoyancy.m_waterlevel > GetPosition().z) { speedMult = pow(0.9f, CTimer::GetTimeStep()); m_vecMoveSpeed.x *= speedMult; @@ -16654,7 +16918,7 @@ CPed::ProcessBuoyancy(void) bIsDrowning = true; InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); } - if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) { + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { if (speedMult == 0.0f) { speedMult = pow(0.9f, CTimer::GetTimeStep()); } @@ -16666,7 +16930,6 @@ CPed::ProcessBuoyancy(void) } else { m_vecMoveSpeed.z = -0.01f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); -#ifdef PC_PARTICLE CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); float level = 0.0f; if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) @@ -16675,18 +16938,6 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; -#else - CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) - aBitForward.z = level + 0.5f; - - CVector vel = m_vecMoveSpeed * 0.1f; - vel.z = 0.18f; - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true); - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; -#endif } } } else @@ -16703,15 +16954,9 @@ CPed::ProcessBuoyancy(void) if (pos.z != 0.0f) { nGenerateWaterCircles = 0; for(int i = 0; i < 4; i++) { -#ifdef PC_PARTICLE pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); -#else - pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f)); -#endif } } } @@ -16723,17 +16968,9 @@ CPed::ProcessBuoyancy(void) pos.z = level; if (pos.z >= 0.0f) { -#ifdef PC_PARTICLE pos.z += 0.25f; -#else - pos.z += 0.5f; -#endif nGenerateRaindrops = 0; -#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); -#else - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true); -#endif } } } @@ -19472,10 +19709,7 @@ CPed::Solicit(void) void CPed::SetExitBoat(CVehicle *boat) { - if (m_nPedState == PED_FOLLOW_PATH) { - ClearFollowPath(); - } - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); CVector newPos = GetPosition(); RemoveInCarAnims(); CColModel* boatCol = boat->GetColModel(); @@ -20946,6 +21180,46 @@ CPed::ScanForDelayedResponseThreats(void) // --MIAMI: Done void +CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg) +{ + CPed *ped = (CPed*) arg; + + if (CTimer::GetTimeInMilliseconds() <= ped->m_nWaitTimer + && !ped->bGotUpOfMyOwnAccord && !ped->bFleeWhenStanding && !ped->m_threatEx) { + ped->m_pNextPathNode = nil; + ped->bFleeWhenStanding = true; + ped->m_threatEx = FindPlayerPed(); + ped->SetGetUp(); + ped->ClearWaitState(); + } + ped->m_nWaitTimer = 0; + ped->RestoreHeadingRate(); + ped->Wait(); +} + +// --MIAMI: Done +void +CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->RestorePreviousState(); + ped->m_pVehicleAnim = nil; +} + +// --MIAMI: Done +void +CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed *ped = (CPed*)arg; + if (ped->EnteringCar()) { + PedSetInCarCB(nil, ped); + } else if (ped->m_nPedState != PED_DRIVING) { + ped->QuitEnteringCar(); + } +} + +// --MIAMI: Done +void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount) { if (!ped->IsPedInControl()) |