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-rw-r--r--src/peds/PedType.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index 3b95109d..4c9d6b3f 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -63,9 +63,9 @@ CPedType::LoadPedData(void)
line[linelen++] = ' ';
else
line[linelen++] = buf[bp];
- line[linelen] = '\0';
}
bp++;
+ line[linelen] = '\0';
// skip white space
for(lp = 0; line[lp] <= ' '; lp++);
@@ -74,7 +74,7 @@ CPedType::LoadPedData(void)
line[lp] == '#')
continue;
- // FIX: game just uses line here
+ // Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
if(strncmp(word, "Threat", 7) == 0){
@@ -195,7 +195,8 @@ void
CPedType::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- CheckSaveHeader(buf, 'P','T','P','\0', size - SAVE_HEADER_SIZE);
+ // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
+ CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
for(int i = 0; i < NUM_PEDTYPES; i++)
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);