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-rw-r--r--src/peds/PlayerPed.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 4b484a7f..24eb4a35 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -13,6 +13,8 @@ WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
+WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
+
void CPlayerPed::ClearWeaponTarget()
{
@@ -36,6 +38,22 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
m_pWanted->SetWantedLevelNoDrop(level);
}
+// I don't know the actual purpose of parameter
+void
+CPlayerPed::AnnoyPlayerPed(bool itsPolice)
+{
+ if (m_pedStats->m_temper < 52) {
+ m_pedStats->m_temper++;
+ } else {
+ if (itsPolice) {
+ if (m_pedStats->m_temper < 55) {
+ m_pedStats->m_temper++;
+ } else {
+ m_pedStats->m_temper = 46;
+ }
+ }
+ }
+}
class CPlayerPed_ : public CPlayerPed
{
@@ -46,4 +64,5 @@ public:
STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
+ InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
ENDPATCHES